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  • Quest giver update


    splinecl
    • Main Category: Core / Mangos Daemon
      Sub-Category: Quest
      Version: 21.14 (Master Branch)
      Related to:

    When trying to turn in the quest "Ammo for Rumbleshot" it took a very long time, over a minute, of me standing around next to the quest turn in NPC "Hegnar Rumbleshot", before the golden quest "?" icon appeared over his head and I could turn in the quest.

    In the server log I saw this message at the time where I could finally turn in the quest:

    WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Rune (Guid: 6) to Creature (Entry: 1243 Guid: 265)

    How come this update took so long? If I didn't know that this was actually the correct quest turn in NPC, I would probably just have run past him. Is there any way to tune how often this status query is done?

    I have attached a screenshot of my standing next to the NPC with the quest and quest item.

    rumbleshot.png



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    It looks like the script controlling the group of dwarves around "Hegnar Rumbleshot" is interfering with the CMSG_QUESTGIVER_STATUS_QUERY message. As soon as the scripted event with the mortar crew ends, then the CMSG_QUESTGIVER_STATUS_QUERY opcode is received and handled. This also fits with what the log shows.

    2018-10-11 22:09:24 DB-SCRIPTS: Process table `db_scripts [type = 3]` id 1061003, command 29 for source Creature (Entry: 10610 Guid: 269) (in world), target Creature (Entry: 10610 Guid: 269) (in world)
    2018-10-11 22:09:24 WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Oldtoxo (Guid: 8) to Creature (Entry: 1243 Guid: 265)
    2018-10-11 22:09:24 WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 1243 Guid: 265)
    2018-10-11 22:09:35 Respawning...
    2018-10-11 22:09:35 Creature (Entry: 721 Guid: 3611) enters grid[20,31]

    Here you can see the script 1061003 ends with command 29 right before CMSG_QUESTGIVER_STATUS_QUERY is handled.

    Edited by splinecl

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    Shouldn't the script 

    select * from db_scripts where id=1061003;

    Be triggered by the end of the quest "Ammo for Rumbleshot"?

    SELECT * FROM mangos0.quest_template where entry=5541;

    And not start playing just because players are near?

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    I have made the following local workaround.

    delete from mangos0.db_scripts where script_guid in (1403,1798);

    These scripts remove and add the UNIT_NPC_FLAG_GOSSIP and UNIT_NPC_FLAG_QUESTGIVER from "Hegnar Rumbleshot". This makes it possible to complete the quest without having to wait for all the mortar team scripts to complete.

    I still think the triggers for the mortar team are wrong, but can not figure out how to make it trigger from completing the quest. So this is the only workaround I have been able to come out with for now.

    Edited by splinecl

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    Understanding that this is a local fix for you.

    The above is not a correct way of fixing this issue.  What we should be doing is reworking the script to start after this quest (6641) has been handed in. Something that you have stated above.  I will look into this when I have some free time, however  If you happen to get it working correctly before I do, I will be happy to push it to the git mangos repo and credit you for the work.
    Thanks for reporting this :)

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