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    • Main Category: Core / Mangos Daemon
      Sub-Category: Core Crash
      Version: 22.x (Current Master Branch)
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    Submitted a bug a long time ago here



    Just tested on live(classic), i was in fact right and it is a bug.

    theres a reason this was a meme for so long. (eg: south park)


    gray mobs always = 0 xp, regardless of the community made forumla that was used to try and prove me wrong.

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    MaNGOS Zero is based on WoW Classic from 2004, not the NuClassic from 2019. Furthermore the bug report was given on MaNGOS Two, which is Wrath of the Lich King, so calculations might have changed. Anyways, NuClassic gives some good clues on bugs or missing content.

    So I followed that clue and did some research on my own and the last entry on Wowpedia before the release of Burning Crusade states the same as it was in the other bug report: https://wow.gamepedia.com/Mob_experience?oldid=228414

    But it wasn't quoted fully. As the Zero Difference states:


    The highest mob level that gives you no experience is the Gray Level.


    XP = (Base XP) * (1 - (Char Level - Mob Level)/ZD )
       where Mob Level < Char Level, and Mob Level > Gray Level

    Especially "Mob Level > Gray Level" is what seems to be missing here. This description hasn't changed on Wowpedia up to the day.

    I second that as a wrong implementation of the experience calculation. When a mob is gray, it shouldn't give any XP to the player.

    Thanks for being stubborn.

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    I have checked the source code as well now and couldn't find the problem. I also checked MaNGOS Two, going back to the source code of 2017 and it all seemed fine.

    After checking MaNGOS Zero ingame with rel 22.01.25 I can confirm that this is NOT a problem in Zero.

    I have checked MaNGOS Two ingame with rel 22.01.06 as well and could reproduce the problem at the same spot. In fact, it seems to be a problem with the mobs showing as gray while they should be green. The same bear (Felwood, level 47) is green in Zero, but gray in Two.

    Player level: 57
    Mob level: 48
    Gray level: Player level - 1 - Player level / 5 = 45

    In Two it seems to be 49 for the same player level.

    Does anyone know if GetColorCode (https://github.com/mangostwo/server/blob/master/src/game/Object/Formulas.h#L65) is actually used somewhere or if the decision for the mob color is done client-side?

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