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  1. Today
  2. ike33

    Plymorph not working

    One of the cases would be in the CreatureEventAI - the polymorphed target is trying to cast a spell. I.e., CreatureEventAI::ProcessAction: ... case ACTION_T_CAST: //11 ... CanCastResult castResult = DoCastSpellIfCan(target, action.cast.spellId, action.cast.castFlags); ... case CAST_FAIL_STATE: cmFlags |= COMBAT_MOVEMENT_SILENCE; break; ... if (cmFlags) { if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM)) { AddCombatMovementFlags(cmFlags); SetCombatMovement(true, true); } } So the spell fails with CAST_FAIL_STATE, resulting in non-zero cmFlags starting the combat movement. Is this code really necessary? E.g., in mangos-zero there only a DoCastSpellIfCan() call without hadling its results.
  3. have a small problem if i want connect with the client from an external pc i get the follow window the client is the 3.3.5a server and all other is up but i cangt get any connection to the mangos server anyone have an idea where i can look to fix that problem
  4. Yesterday
  5. Last week
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  7. xardion

    Eluna + luasocket

    I mostly just threw this out as a "it's possible to do this if you need it" because I had done it for my own purposes (IRC bridge). I haven't touched it in months, mainly because I haven't had time and it works for what I needed it for. My suggestion is to just spin up a Linux VM (VirtualBox is free and works perfectly) and test it with that. That said, if you can't do that, feel free to shoot me what you have and I'll take a look when I can.
  8. Necrovoice

    Training Dummies are bugged

    Changed Assigned to Necrovoice
  9. Necrovoice

    Training Dummies are bugged

    I can have a look at this in the next few days for you
  10. Hey all! Getting the following output when building mangos three on windows. Any help would be awesome!! 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/utf8cpp/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_assembler/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: RevisionGenerator, Configuration: Release Win32 ------ 3>------ Build started: Project: framework, Configuration: Release Win32 ------ 2> Building Custom Rule C:/Mangos/mangos/CMakeLists.txt 2> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 3> Building Custom Rule C:/Mangos/mangos/src/framework/CMakeLists.txt 3> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 2> genrevision.cpp 3> ObjectLifeTime.cpp 3> EventProcessor.cpp 3> framework.vcxproj -> C:\Mangos\mangos\bin\buildir\src\framework\Release\framework.lib 2> RevisionGenerator.vcxproj -> C:\Mangos\mangos\bin\buildir\Release\RevisionGenerator.exe 4>------ Build started: Project: zlib, Configuration: Release Win32 ------ 5>------ Build started: Project: detour, Configuration: Release Win32 ------ 5> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Detour/Source/CMakeLists.txt 4> Building Custom Rule C:/Mangos/mangos/dep/src/zlib/CMakeLists.txt 4> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 5> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 5> DetourAlloc.cpp 4> adler32.c 5> DetourCommon.cpp 4> compress.c 4> crc32.c 4> deflate.c 4> gzclose.c 4> gzlib.c 4> gzread.c 4> gzwrite.c 4> infback.c 4> inffast.c 4> inflate.c 4> inftrees.c 4> trees.c 5> DetourNavMeshBuilder.cpp 5> DetourNavMesh.cpp 5> DetourNavMeshQuery.cpp 5> DetourNode.cpp 4> uncompr.c 4> zutil.c 5> detour.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Detour\Source\Release\detour.lib 6>------ Build started: Project: recast, Configuration: Release Win32 ------ 4> Generating Code... 6> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Recast/Source/CMakeLists.txt 6> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 6> Recast.cpp 6> RecastAlloc.cpp 6> RecastArea.cpp 6> RecastContour.cpp 6> RecastFilter.cpp 6> RecastMesh.cpp 6> RecastMeshDetail.cpp 6> RecastRasterization.cpp 6> RecastRegion.cpp 4> z.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\zlib\Release\z.lib 7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 6> recast.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Recast\Source\Release\recast.lib 8>------ Build started: Project: Shared, Configuration: Release Win32 ------ 8> Building Custom Rule C:/Mangos/mangos/src/shared/CMakeLists.txt 8> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 8> AuthCrypt.cpp 7> Building Custom Rule C:/Mangos/mangos/dep/src/g3dlite/CMakeLists.txt 7> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 8> BigNumber.cpp 8> HMACSHA1.cpp 7> AABox.cpp 7> Any.cpp 7> BinaryFormat.cpp 8> SARC4.cpp 7> BinaryInput.cpp 7> BinaryOutput.cpp 8> Sha1.cpp 8> Config.cpp 7> Box.cpp 7> Capsule.cpp 8> Database.cpp 7> CollisionDetection.cpp 7> CoordinateFrame.cpp 7> Crypto.cpp 7> Cylinder.cpp 7> FileSystem.cpp 7> Line.cpp 8> DatabaseMysql.cpp 7> LineSegment.cpp 7> Log.cpp 7> Matrix3.cpp 8> DatabasePostgre.cpp 8> Field.cpp 8> QueryResultMysql.cpp 7> Matrix4.cpp 8> QueryResultPostgre.cpp 8> SqlDelayThread.cpp 7> MemoryManager.cpp 7> PhysicsFrame.cpp 8> SqlOperations.cpp 8> SqlPreparedStatement.cpp 7> Plane.cpp 7> Quat.cpp 7> Random.cpp 7> Ray.cpp 8> SQLStorage.cpp 7> ReferenceCount.cpp 8> DB2FileLoader.cpp 7> RegistryUtil.cpp 7> Sphere.cpp 8> DBCFileLoader.cpp 7> System.cpp 7> TextInput.cpp 8> Log.cpp 7> Port System::memcpy SIMD to all platforms 7> Port System::memfill SIMD to all platforms 8> ByteBuffer.cpp 7> TextOutput.cpp 7> Triangle.cpp 8> ProgressBar.cpp 7> UprightFrame.cpp 8> Util.cpp 7> Vector2.cpp 7> Vector3.cpp 8> PacketBuffer.cpp 7> Vector4.cpp 8> Socket.cpp 7> debugAssert.cpp 7> fileutils.cpp 7> format.cpp 7> g3dfnmatch.cpp 7> g3dmath.cpp 7> prompt.cpp 7> stringutils.cpp 7> uint128.cpp 8> Common.cpp 7> g3dlite.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\g3dlite\Release\g3dlite.lib 8> Threading.cpp 9>------ Build started: Project: gsoap, Configuration: Release Win32 ------ 8> ServiceWin32.cpp 8> WheatyExceptionReport.cpp 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 9> Building Custom Rule C:/Mangos/mangos/dep/src/gsoap/CMakeLists.txt 9> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 9> stdsoap2.cpp 8> shared.vcxproj -> C:\Mangos\mangos\bin\buildir\src\shared\Release\shared.lib 10>------ Build started: Project: Game, Configuration: Release Win32 ------ 10> Building Custom Rule C:/Mangos/mangos/src/game/CMakeLists.txt 10> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 9> gsoap.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\gsoap\Release\gsoap.lib 11>------ Build started: Project: storm, Configuration: Release Win32 ------ 11> Building Custom Rule C:/Mangos/mangos/dep/src/StormLib/CMakeLists.txt 11> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 11> adpcm.cpp 11> huff.cpp 11> sparse.cpp 11> FileStream.cpp 11> SBaseCommon.cpp 11> SBaseDumpData.cpp 10> pchdef.cpp 11> SBaseFileTable.cpp 11> SCompression.cpp 11> SFileAddFile.cpp 11> SFileAttributes.cpp 11> SFileCompactArchive.cpp 11> SFileCreateArchive.cpp 11> SFileExtractFile.cpp 11> SFileFindFile.cpp 11> SFileListFile.cpp 11> SFileOpenArchive.cpp 11> SFileOpenFileEx.cpp 11> SFilePatchArchives.cpp 11> SFileReadFile.cpp 11> SFileVerify.cpp 11> lookup3.c 11> LzFind.c 11> LzmaDec.c 11> LzmaEnc.c 11> explode.c 11> implode.c 11> blocksort.c 11> bzlib.c 11> compress.c 11> crctable.c 11> decompress.c 11> huffman.c 11> randtable.c 11> adler32.c 11> compress2.c 11> crc32.c 11> deflate.c 11> inffast.c 11> inflate.c 11> inftrees.c 11> trees.c 11> zutil.c 11> hash_memory.c 11> md5.c 11> sha1.c 11> ltm_desc.c 11> multi.c 11> rand_prime.c 11> base64_decode.c 11> crypt_argchk.c 11> crypt_find_hash.c 11> crypt_find_prng.c 11> crypt_hash_descriptor.c 11> crypt_hash_is_valid.c 11> crypt_libc.c 11> crypt_ltc_mp_descriptor.c 11> crypt_prng_descriptor.c 11> crypt_prng_is_valid.c 11> crypt_register_hash.c 11> crypt_register_prng.c 11> zeromem.c 11> der_decode_bit_string.c 11> der_decode_boolean.c 11> der_decode_choice.c 11> der_decode_ia5_string.c 11> der_decode_integer.c 11> der_decode_object_identifier.c 11> der_decode_octet_string.c 11> der_decode_printable_string.c 11> der_decode_sequence_ex.c 11> der_decode_sequence_flexi.c 11> der_decode_sequence_multi.c 11> der_decode_short_integer.c 11> der_decode_utctime.c 11> der_decode_utf8_string.c 11> der_length_bit_string.c 11> der_length_boolean.c 11> der_length_ia5_string.c 11> der_length_integer.c 11> der_length_object_identifier.c 11> der_length_octet_string.c 11> der_length_printable_string.c 11> der_length_sequence.c 11> der_length_utctime.c 11> der_sequence_free.c 11> der_length_utf8_string.c 11> der_length_short_integer.c 11> ltc_ecc_map.c 11> ltc_ecc_mul2add.c 11> ltc_ecc_mulmod.c 11> ltc_ecc_points.c 11> ltc_ecc_projective_add_point.c 11> ltc_ecc_projective_dbl_point.c 11> pkcs_1_mgf1.c 11> pkcs_1_oaep_decode.c 11> pkcs_1_pss_decode.c 11> pkcs_1_v1_5_decode.c 11> rsa_exptmod.c 11> rsa_free.c 11> rsa_import.c 11> rsa_make_key.c 11> rsa_verify_hash.c 11> rsa_verify_simple.c 11> bncore.c 11> bn_fast_mp_invmod.c 11> bn_fast_mp_montgomery_reduce.c 11> bn_fast_s_mp_mul_digs.c 11> bn_fast_s_mp_mul_high_digs.c 11> bn_fast_s_mp_sqr.c 11> bn_mp_2expt.c 11> bn_mp_abs.c 11> bn_mp_add.c 11> bn_mp_addmod.c 11> bn_mp_add_d.c 11> bn_mp_and.c 11> bn_mp_clamp.c 11> bn_mp_clear.c 11> bn_mp_clear_multi.c 11> bn_mp_cmp.c 11> bn_mp_cmp_d.c 11> bn_mp_cmp_mag.c 11> bn_mp_cnt_lsb.c 11> bn_mp_copy.c 11> bn_mp_count_bits.c 11> bn_mp_div.c 11> bn_mp_div_2.c 11> bn_mp_div_2d.c 11> bn_mp_div_3.c 11> bn_mp_div_d.c 11> bn_mp_dr_is_modulus.c 11> bn_mp_dr_reduce.c 11> bn_mp_dr_setup.c 11> bn_mp_exch.c 11> bn_mp_exptmod.c 11> bn_mp_exptmod_fast.c 11> bn_mp_expt_d.c 11> bn_mp_exteuclid.c 11> bn_mp_fread.c 11> bn_mp_fwrite.c 11> bn_mp_gcd.c 11> bn_mp_get_int.c 11> bn_mp_grow.c 11> bn_mp_init.c 11> bn_mp_init_copy.c 11> bn_mp_init_multi.c 11> bn_mp_init_set.c 11> bn_mp_init_set_int.c 11> bn_mp_init_size.c 11> bn_mp_invmod.c 11> bn_mp_invmod_slow.c 11> bn_mp_is_square.c 11> bn_mp_jacobi.c 11> bn_mp_karatsuba_mul.c 11> bn_mp_karatsuba_sqr.c 11> bn_mp_lcm.c 11> bn_mp_lshd.c 11> bn_mp_mod.c 11> bn_mp_mod_2d.c 11> bn_mp_mod_d.c 11> bn_mp_montgomery_calc_normalization.c 11> bn_mp_montgomery_reduce.c 11> bn_mp_montgomery_setup.c 11> bn_mp_mul.c 11> bn_mp_mulmod.c 11> bn_mp_mul_2.c 11> bn_mp_mul_2d.c 11> bn_mp_mul_d.c 11> bn_mp_neg.c 11> bn_mp_n_root.c 11> bn_mp_or.c 11> bn_mp_prime_fermat.c 11> bn_mp_prime_is_divisible.c 11> bn_mp_prime_is_prime.c 11> bn_mp_prime_miller_rabin.c 11> bn_mp_prime_next_prime.c 11> bn_mp_prime_rabin_miller_trials.c 11> bn_mp_prime_random_ex.c 11> bn_mp_radix_size.c 11> bn_mp_radix_smap.c 11> bn_mp_rand.c 11> bn_mp_read_radix.c 11> bn_mp_read_signed_bin.c 11> bn_mp_read_unsigned_bin.c 11> bn_mp_reduce.c 11> bn_mp_reduce_2k.c 11> bn_mp_reduce_2k_l.c 11> bn_mp_reduce_2k_setup.c 11> bn_mp_reduce_2k_setup_l.c 11> bn_mp_reduce_is_2k.c 11> bn_mp_reduce_is_2k_l.c 11> bn_mp_reduce_setup.c 11> bn_mp_rshd.c 11> bn_mp_set.c 11> bn_mp_set_int.c 11> bn_mp_shrink.c 11> bn_mp_signed_bin_size.c 11> bn_mp_sqr.c 11> bn_mp_sqrmod.c 11> bn_mp_sqrt.c 11> bn_mp_sub.c 11> bn_mp_submod.c 11> bn_mp_sub_d.c 11> bn_mp_toom_mul.c 11> bn_mp_toom_sqr.c 11> bn_mp_toradix.c 11> bn_mp_toradix_n.c 11> bn_mp_to_signed_bin.c 11> bn_mp_to_signed_bin_n.c 11> bn_mp_to_unsigned_bin.c 11> bn_mp_to_unsigned_bin_n.c 11> bn_mp_unsigned_bin_size.c 11> bn_mp_xor.c 11> bn_mp_zero.c 11> bn_prime_tab.c 11> bn_reverse.c 11> bn_s_mp_add.c 11> bn_s_mp_exptmod.c 11> bn_s_mp_mul_digs.c 11> bn_s_mp_mul_high_digs.c 11> bn_s_mp_sqr.c 11> bn_s_mp_sub.c 10> AggressorAI.cpp 10> CreatureAI.cpp 10> GameObjectAI.cpp 10> GuardAI.cpp 10> GuardianAI.cpp 10> NullCreatureAI.cpp 11> storm.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\StormLib\Release\StormLib.dll 10> PetAI.cpp 10> ReactorAI.cpp 10> TotemAI.cpp 12>------ Build started: Project: vmaplib, Configuration: Release Win32 ------ 10> CreatureAIRegistry.cpp 10> CreatureAISelector.cpp 10> CreatureEventAI.cpp 10> CreatureEventAIMgr.cpp 10> ScriptDevAIMgr.cpp 10> escort_ai.cpp 10> follower_ai.cpp 10> guard_ai.cpp 10> pet_ai.cpp 10> precompiled.cpp 10> sc_creature.cpp 10> sc_grid_searchers.cpp 12> Building Custom Rule C:/Mangos/mangos/contrib/mmap/CMakeLists.txt 10> sc_instance.cpp 12> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 10> battlegrounds.cpp 10> alterac_mountains.cpp 12> BIH.cpp 12> VMapManager2.cpp 10> arathi_highlands.cpp 10> instance_baradin_hold.cpp 10> ascendant_council.cpp 10> boss_chogall.cpp 10> boss_halfus_wyrmbreaker.cpp 10> boss_sinestra.cpp 12> MapTree.cpp 10> boss_valiona_and_theralion.cpp 10> instance_bastion_of_twilight.cpp 10> boss_beauty.cpp 12> TileAssembler.cpp 10> boss_corla.cpp 10> boss_karsh_steelbender.cpp 10> boss_lord_obsidius.cpp 10> boss_romogg.cpp 12> WorldModel.cpp 10> instance_blackrock_caverns.cpp 10> blackrock_depths.cpp 10> boss_ambassador_flamelash.cpp 10> boss_coren_direbrew.cpp 10> boss_emperor_dagran_thaurissan.cpp 12> ModelInstance.cpp 10> boss_general_angerforge.cpp 10> boss_high_interrogator_gerstahn.cpp 10> instance_blackrock_depths.cpp 10> boss_gyth.cpp 10> boss_overlord_wyrmthalak.cpp 10> boss_pyroguard_emberseer.cpp 10> instance_blackrock_spire.cpp 10> boss_atramedes.cpp 10> boss_chimaeron.cpp 10> boss_magmaw.cpp 10> boss_maloriak.cpp 10> boss_nefarian_descent.cpp 10> instance_blackwing_descent.cpp 10> omnotron_defense.cpp 10> boss_broodlord_lashlayer.cpp 10> boss_chromaggus.cpp 10> boss_ebonroc.cpp 10> boss_firemaw.cpp 10> boss_flamegor.cpp 10> boss_nefarian.cpp 10> boss_razorgore.cpp 10> boss_vaelastrasz.cpp 10> boss_victor_nefarius.cpp 10> instance_blackwing_lair.cpp 10> boss_baron_geddon.cpp 10> boss_garr.cpp 10> boss_gehennas.cpp 12> vmaplib.vcxproj -> C:\Mangos\mangos\bin\buildir\contrib\mmap\Release\vmaplib.lib 10> boss_golemagg.cpp 10> boss_lucifron.cpp 13>------ Build started: Project: MoveMapGen, Configuration: Release Win32 ------ 10> boss_magmadar.cpp 10> boss_majordomo_executus.cpp 10> boss_ragnaros.cpp 10> boss_shazzrah.cpp 10> boss_sulfuron_harbinger.cpp 10> instance_molten_core.cpp 10> molten_core.cpp 10> blasted_lands.cpp 10> burning_steppes.cpp 10> boss_mr_smite.cpp 10> deadmines.cpp 10> instance_deadmines.cpp 10> dun_morogh.cpp 10> eastern_plaguelands.cpp 10> elwynn_forest.cpp 10> eversong_woods.cpp 10> ghostlands.cpp 13> IntermediateValues.cpp 13> generator.cpp 13> MapBuilder.cpp 13> TerrainBuilder.cpp 10> gilneas.cpp 13> VMapExtensions.cpp 10> gilneas_city.cpp 10> boss_thermaplugg.cpp 10> gnomeregan.cpp 10> instance_gnomeregan.cpp 10> boss_drahga_shadowburner.cpp 10> boss_erudax.cpp 10> boss_forgemaster_throngus.cpp 10> boss_general_umbriss.cpp 10> instance_grim_batol.cpp 10> hinterlands.cpp 10> ironforge.cpp 10> isle_of_queldanas.cpp 10> boss_curator.cpp 10> boss_maiden_of_virtue.cpp 13> MoveMapGen.vcxproj -> C:\Mangos\mangos\bin\Win32_Release\Extractors\MoveMapGen.exe 10> boss_midnight.cpp 10> boss_moroes.cpp 10> boss_netherspite.cpp 10> boss_nightbane.cpp 10> boss_prince_malchezaar.cpp 14>------ Build started: Project: MapDbcExtractor, Configuration: Release Win32 ------ 10> boss_shade_of_aran.cpp 10> boss_terestian_illhoof.cpp 10> bosses_opera.cpp 10> chess_event.cpp 10> instance_karazhan.cpp 14> Building Custom Rule C:/Mangos/mangos/contrib/extractor/CMakeLists.txt 14> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 14> loadlib.cpp 14> adt.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\adt.cpp) 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\loadlib.cpp) 10> karazhan.cpp 14> wdt.cpp 14> dbcfile.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\wdt.cpp) 14> System.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\dbcfile.cpp) 10> loch_modan.cpp 10> boss_felblood_kaelthas.cpp 10> boss_priestess_delrissa.cpp 10> boss_selin_fireheart.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\System.cpp) 10> boss_vexallus.cpp 10> instance_magisters_terrace.cpp 10> magisters_terrace.cpp 10> redridge_mountains.cpp 10> ebon_hold.cpp 10> world_map_ebon_hold.cpp 10> boss_arcanist_doan.cpp 10> boss_headless_horseman.cpp 10> boss_herod.cpp 10> boss_mograine_and_whitemane.cpp 15>------ Build started: Project: bzip2, Configuration: Release Win32 ------ 10> instance_scarlet_monastery.cpp 10> boss_darkmaster_gandling.cpp 15> Building Custom Rule C:/Mangos/mangos/dep/src/bzip2/CMakeLists.txt 15> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 10> boss_jandice_barov.cpp 10> instance_scholomance.cpp 15> compress.c 10> scholomance.cpp 10> searing_gorge.cpp 15> crctable.c 10> boss_hummel.cpp 15> decompress.c 10> instance_shadowfang_keep.cpp 10> shadowfang_keep.cpp 15> huffman.c 10> silvermoon_city.cpp 10> silverpine_forest.cpp 15> randtable.c 10> stormwind_city.cpp 10> stranglethorn_vale.cpp 15> blocksort.c 10> boss_baroness_anastari.cpp 10> boss_cannon_master_willey.cpp 10> boss_dathrohan_balnazzar.cpp 15> bzlib.c 15> Generating Code... 10> boss_maleki_the_pallid.cpp 10> boss_order_of_silver_hand.cpp 10> instance_stratholme.cpp 10> stratholme.cpp 10> instance_sunken_temple.cpp 10> sunken_temple.cpp 10> boss_brutallus.cpp 10> boss_eredar_twins.cpp 10> boss_felmyst.cpp 15> bzip2.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\bzip2\Release\bzip2.lib 16>------ Build started: Project: AuthServer, Configuration: Release Win32 ------ 10> boss_kalecgos.cpp 10> boss_kiljaeden.cpp 16> Building Custom Rule C:/Mangos/mangos/src/realmd/CMakeLists.txt 16> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 10> boss_muru.cpp 10> instance_sunwell_plateau.cpp 16> AuthSocket.cpp 10> swamp_of_sorrows.cpp 16> Main.cpp 10> boss_commander_ulthok.cpp 10> boss_erunak_and_ghursha.cpp 10> boss_lady_nazjar.cpp 10> boss_ozumat.cpp 10> instance_throne_of_the_tides.cpp 10> tirisfal_glades.cpp 10> twilight_highlands.cpp 10> boss_archaedas.cpp 10> instance_uldaman.cpp 10> uldaman.cpp 10> undercity.cpp 10> vashjir.cpp 10> western_plaguelands.cpp 10> westfall.cpp 10> wetlands.cpp 10> boss_akilzon.cpp 16> RealmList.cpp 10> boss_halazzi.cpp 10> boss_janalai.cpp 10> boss_malacrass.cpp 10> boss_nalorakk.cpp 10> boss_zuljin.cpp 10> instance_zulaman.cpp 10> zulaman.cpp 10> boss_arlokk.cpp 10> boss_hakkar.cpp 10> boss_hazzarah.cpp 10> boss_jeklik.cpp 10> boss_jindo.cpp 10> boss_mandokir.cpp 10> boss_marli.cpp 10> boss_renataki.cpp 10> boss_thekal.cpp 10> boss_venoxis.cpp 10> instance_zulgurub.cpp 16>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc140-mt-x32-1_67.lib' 17>------ Build started: Project: VMapAssembler, Configuration: Release Win32 ------ 10> zulgurub.cpp 10> example_creature.cpp 10> example_escort.cpp 10> example_gossip_codebox.cpp 10> example_misc.cpp 10> ashenvale.cpp 10> azshara.cpp 10> azuremyst_isle.cpp 10> instance_blackfathom_deeps.cpp 10> bloodmyst_isle.cpp 10> boss_azuregos.cpp 10> culling_of_stratholme.cpp 10> instance_culling_of_stratholme.cpp 10> boss_aeonus.cpp 10> boss_chrono_lord_deja.cpp 10> boss_temporus.cpp 10> dark_portal.cpp 10> instance_dark_portal.cpp 10> boss_deathwing.cpp 10> boss_hagara.cpp 10> boss_morchok.cpp 10> boss_ultraxion.cpp 10> boss_warlord_zonozz.cpp 10> boss_warmaster_blackhorn.cpp 10> boss_yorsahj.cpp 10> dragon_soul.cpp 10> instance_dragon_soul.cpp 10> end_of_time.cpp 10> instance_end_of_time.cpp 10> boss_archbishop_benedictus.cpp 10> boss_arcurion.cpp 10> boss_asira_dawnslayer.cpp 18>------ Build started: Project: VMapExtractor, Configuration: Release Win32 ------ 10> instance_hour_of_twilight.cpp 10> boss_archimonde.cpp 10> hyjal.cpp 10> hyjalAI.cpp 10> instance_hyjal.cpp 10> instance_old_hillsbrad.cpp 10> old_hillsbrad.cpp 18> Building Custom Rule C:/Mangos/mangos/contrib/vmap_extractor/vmapextract/CMakeLists.txt 18> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 10> boss_mannoroth_and_varothen.cpp 18> adtfile.cpp 18> dbcfile.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.cpp) 18> gameobject_extract.cpp 10> boss_perotharn.cpp 10> boss_queen_azshara.cpp 10> instance_well_of_eternity.cpp 10> darkshore.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\gameobject_extract.cpp) 10> desolace.cpp 18> model.cpp 10> dire_maul.cpp 18> vmapexport.cpp 10> instance_dire_maul.cpp 10> durotar.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\vmapexport.cpp) 18> wdtfile.cpp 10> dustwallow_marsh.cpp 18> wmo.cpp 10> felwood.cpp 10> feralas.cpp 10> boss_alysrazor.cpp 10> boss_baleroc.cpp 10> boss_bethtilac.cpp 10> boss_lord_rhyolith.cpp 10> boss_majordomo_staghelm.cpp 10> boss_ragnaros_firelands.cpp 10> boss_shannox.cpp 10> instance_firelands.cpp 10> boss_general_husam.cpp 10> boss_lockmaw.cpp 10> boss_prophet_barim.cpp 10> boss_siamat.cpp 10> instance_lost_city_of_tolvir.cpp 10> boss_noxxion.cpp 10> molten_front.cpp 10> moonglade.cpp 10> mount_hyjal.cpp 10> mulgore.cpp 10> boss_onyxia.cpp 10> instance_onyxias_lair.cpp 10> orgrimmar.cpp 10> instance_razorfen_downs.cpp 10> razorfen_downs.cpp 10> instance_razorfen_kraul.cpp 10> razorfen_kraul.cpp 10> boss_ayamiss.cpp 10> boss_buru.cpp 10> boss_kurinnaxx.cpp 10> boss_moam.cpp 10> boss_ossirian.cpp 10> boss_rajaxx.cpp 10> instance_ruins_of_ahnqiraj.cpp 10> ruins_of_ahnqiraj.cpp 10> silithus.cpp 10> stonetalon_mountains.cpp 10> tanaris.cpp 10> teldrassil.cpp 10> boss_bug_trio.cpp 10> boss_cthun.cpp 10> boss_fankriss.cpp 10> boss_huhuran.cpp 10> boss_ouro.cpp 10> boss_sartura.cpp 10> boss_skeram.cpp 10> boss_twinemperors.cpp 10> boss_viscidus.cpp 10> instance_temple_of_ahnqiraj.cpp 10> mob_anubisath_sentinel.cpp 10> the_barrens.cpp 10> thousand_needles.cpp 10> boss_alakir.cpp 10> conclave_of_the_wind.cpp 10> instance_throne_of_the_four_winds.cpp 10> thunder_bluff.cpp 10> uldum.cpp 10> ungoro_crater.cpp 10> boss_altairus.cpp 10> boss_asaad.cpp 10> boss_grand_vizier_ertan.cpp 10> instance_vortex_pinnacle.cpp 10> instance_wailing_caverns.cpp 10> wailing_caverns.cpp 10> winterspring.cpp 10> boss_zumrah.cpp 10> instance_zulfarrak.cpp 10> zulfarrak.cpp 10> deepholm.cpp 10> kezan.cpp 10> lost_isles.cpp 10> boss_corborus.cpp 10> boss_ozruk.cpp 10> boss_priestess_azil.cpp 10> boss_slabhide.cpp 10> instance_stonecore.cpp 10> boss_amanitar.cpp 10> boss_jedoga.cpp 10> boss_nadox.cpp 10> boss_taldaram.cpp 10> boss_volazj.cpp 10> instance_ahnkahet.cpp 10> boss_anubarak.cpp 10> boss_hadronox.cpp 10> boss_krikthir.cpp 10> instance_azjol-nerub.cpp 10> borean_tundra.cpp 10> boss_argent_challenge.cpp 10> boss_black_knight.cpp 10> boss_grand_champions.cpp 10> instance_trial_of_the_champion.cpp 10> trial_of_the_champion.cpp 10> boss_anubarak_trial.cpp 10> boss_faction_champions.cpp 10> boss_jaraxxus.cpp 10> boss_northrend_beasts.cpp 10> boss_twin_valkyr.cpp 10> instance_trial_of_the_crusader.cpp 10> trial_of_the_crusader.cpp 10> dalaran.cpp 10> dragonblight.cpp 10> boss_novos.cpp 10> boss_tharonja.cpp 10> boss_trollgore.cpp 10> instance_draktharon_keep.cpp 10> grizzly_hills.cpp 10> boss_colossus.cpp 10> boss_eck.cpp 10> boss_galdarah.cpp 10> boss_moorabi.cpp 10> boss_sladran.cpp 10> instance_gundrak.cpp 10> howling_fjord.cpp 10> icecrown.cpp 10> boss_bronjahm.cpp 10> boss_devourer_of_souls.cpp 10> instance_forge_of_souls.cpp 10> boss_falric.cpp 10> boss_lich_king.cpp 10> boss_marwyn.cpp 10> halls_of_reflection.cpp 10> instance_halls_of_reflection.cpp 10> boss_forgemaster_garfrost.cpp 10> boss_krick_and_ick.cpp 10> boss_scourgelord_tyrannus.cpp 10> instance_pit_of_saron.cpp 10> pit_of_saron.cpp 10> blood_prince_council.cpp 10> boss_blood_queen_lanathel.cpp 10> boss_deathbringer_saurfang.cpp 10> boss_festergut.cpp 10> boss_lady_deathwhisper.cpp 10> boss_lord_marrowgar.cpp 10> boss_professor_putricide.cpp 10> boss_rotface.cpp 10> boss_sindragosa.cpp 10> boss_the_lich_king.cpp 10> boss_valithria_dreamwalker.cpp 10> gunship_battle.cpp 10> icecrown_citadel.cpp 10> instance_icecrown_citadel.cpp 10> boss_anubrekhan.cpp 10> boss_faerlina.cpp 10> boss_four_horsemen.cpp 10> boss_gluth.cpp 10> boss_gothik.cpp 10> boss_grobbulus.cpp 10> boss_heigan.cpp 10> boss_kelthuzad.cpp 10> boss_loatheb.cpp 10> boss_maexxna.cpp 10> boss_noth.cpp 10> boss_patchwerk.cpp 10> boss_razuvious.cpp 10> boss_sapphiron.cpp 10> boss_thaddius.cpp 10> instance_naxxramas.cpp 10> boss_malygos.cpp 10> instance_eye_of_eternity.cpp 10> boss_anomalus.cpp 10> boss_keristrasza.cpp 10> boss_ormorok.cpp 10> boss_telestra.cpp 10> instance_nexus.cpp 10> boss_eregos.cpp 10> boss_urom.cpp 10> boss_varos.cpp 10> instance_oculus.cpp 10> oculus.cpp 10> boss_sartharion.cpp 10> instance_obsidian_sanctum.cpp 10> boss_baltharus.cpp 10> boss_halion.cpp 10> boss_saviana.cpp 10> boss_zarithrian.cpp 10> instance_ruby_sanctum.cpp 10> sholazar_basin.cpp 10> storm_peaks.cpp 10> boss_bjarngrim.cpp 10> boss_ionar.cpp 10> boss_loken.cpp 10> boss_volkhan.cpp 10> instance_halls_of_lightning.cpp 10> boss_maiden_of_grief.cpp 10> boss_sjonnir.cpp 10> halls_of_stone.cpp 10> instance_halls_of_stone.cpp 10> assembly_of_iron.cpp 10> boss_algalon.cpp 10> boss_auriaya.cpp 10> boss_flame_leviathan.cpp 10> boss_freya.cpp 10> boss_general_vezax.cpp 10> boss_hodir.cpp 10> boss_ignis.cpp 10> boss_kologarn.cpp 10> boss_mimiron.cpp 10> boss_razorscale.cpp 10> boss_thorim.cpp 10> boss_xt_002.cpp 10> boss_yogg_saron.cpp 10> instance_ulduar.cpp 10> ulduar.cpp 10> boss_ingvar.cpp 10> boss_keleseth.cpp 10> boss_skarvald_and_dalronn.cpp 10> instance_utgarde_keep.cpp 10> utgarde_keep.cpp 10> boss_gortok.cpp 10> boss_skadi.cpp 10> boss_svala.cpp 10> boss_ymiron.cpp 10> instance_utgarde_pinnacle.cpp 10> boss_archavon.cpp 10> boss_emalon.cpp 10> boss_koralon.cpp 10> boss_toravon.cpp 10> instance_vault_of_archavon.cpp 10> boss_erekem.cpp 10> boss_ichoron.cpp 10> instance_violet_hold.cpp 10> violet_hold.cpp 10> zuldrak.cpp 10> boss_exarch_maladaar.cpp 10> boss_shirrak.cpp 10> boss_nexusprince_shaffar.cpp 10> boss_pandemonius.cpp 10> mana_tombs.cpp 10> boss_anzu.cpp 10> boss_darkweaver_syth.cpp 10> boss_talon_king_ikiss.cpp 10> instance_sethekk_halls.cpp 10> boss_ambassador_hellmaw.cpp 10> boss_blackheart_the_inciter.cpp 10> boss_grandmaster_vorpil.cpp 10> boss_murmur.cpp 10> instance_shadow_labyrinth.cpp 10> black_temple.cpp 10> boss_bloodboil.cpp 10> boss_illidan.cpp 10> boss_mother_shahraz.cpp 10> boss_reliquary_of_souls.cpp 10> boss_shade_of_akama.cpp 10> boss_supremus.cpp 10> boss_teron_gorefiend.cpp 10> boss_warlord_najentus.cpp 10> illidari_council.cpp 10> instance_black_temple.cpp 10> blades_edge_mountains.cpp 10> boss_doomlord_kazzak.cpp 10> boss_doomwalker.cpp 10> boss_fathomlord_karathress.cpp 10> boss_hydross_the_unstable.cpp 10> boss_lady_vashj.cpp 10> boss_leotheras_the_blind.cpp 10> boss_morogrim_tidewalker.cpp 10> boss_the_lurker_below.cpp 10> instance_serpent_shrine.cpp 10> boss_ahune.cpp 10> boss_hydromancer_thespia.cpp 10> boss_mekgineer_steamrigger.cpp 10> boss_warlord_kalithresh.cpp 10> instance_steam_vault.cpp 10> boss_hungarfen.cpp 10> boss_gruul.cpp 10> boss_high_king_maulgar.cpp 10> instance_gruuls_lair.cpp 10> boss_broggok.cpp 10> boss_kelidan_the_breaker.cpp 10> boss_the_maker.cpp 10> instance_blood_furnace.cpp 10> boss_nazan_and_vazruden.cpp 10> boss_omor_the_unscarred.cpp 10> boss_watchkeeper_gargolmar.cpp 10> instance_hellfire_ramparts.cpp 10> boss_magtheridon.cpp 10> instance_magtheridons_lair.cpp 10> boss_nethekurse.cpp 10> boss_warbringer_omrogg.cpp 10> boss_warchief_kargath_bladefist.cpp 10> instance_shattered_halls.cpp 10> hellfire_peninsula.cpp 10> nagrand.cpp 10> netherstorm.cpp 10> shadowmoon_valley.cpp 10> shattrath_city.cpp 10> arcatraz.cpp 10> boss_dalliah.cpp 10> boss_harbinger_skyriss.cpp 10> boss_soccothrates.cpp 10> instance_arcatraz.cpp 10> boss_high_botanist_freywinn.cpp 10> boss_laj.cpp 10> boss_thorngrin_the_tender.cpp 10> boss_warp_splinter.cpp 10> boss_alar.cpp 10> boss_astromancer.cpp 10> boss_kaelthas.cpp 10> boss_void_reaver.cpp 10> instance_the_eye.cpp 10> boss_mechano_lord_capacitus.cpp 10> boss_nethermancer_sepethrea.cpp 10> boss_pathaleon_the_calculator.cpp 10> instance_mechanar.cpp 10> terokkar_forest.cpp 10> zangarmarsh.cpp 10> areatrigger_scripts.cpp 10> bosses_emerald_dragons.cpp 10> go_scripts.cpp 10> guards.cpp 10> item_scripts.cpp 10> mob_generic_creature.cpp 10> npc_professions.cpp 10> npcs_special.cpp 10> spell_scripts.cpp 10> world_map_scripts.cpp 10> ScriptLoader.cpp 10> system.cpp 10> AccountMgr.cpp 10> AchievementMgr.cpp 10> ArenaTeam.cpp 10> ArenaTeamHandler.cpp 10> AuctionHouseHandler.cpp 10> AuctionHouseMgr.cpp 10> AuctionHouseBot.cpp 10> BattleGround.cpp 10> BattleGroundAA.cpp 10> BattleGroundAB.cpp 10> BattleGroundAV.cpp 10> BattleGroundBE.cpp 10> BattleGroundDS.cpp 10> BattleGroundEY.cpp 10> BattleGroundHandler.cpp 10> BattleGroundIC.cpp 10> BattleGroundMgr.cpp 10> BattleGroundNA.cpp 10> BattleGroundRB.cpp 10> BattleGroundRL.cpp 10> BattleGroundRV.cpp 10> BattleGroundSA.cpp 10> BattleGroundWS.cpp 10> Calendar.cpp 10> CalendarHandler.cpp 10> Channel.cpp 10> ChannelHandler.cpp 10> ChannelMgr.cpp 10> Chat.cpp 10> ChatHandler.cpp 10> Level0.cpp 10> Level1.cpp 10> Level2.cpp 10> Level3.cpp 10> debugcmds.cpp 10> CombatHandler.cpp 10> DuelHandler.cpp 10> HostileRefManager.cpp 10> ThreatManager.cpp 10> ScriptMgr.cpp 10> Bag.cpp 10> Camera.cpp 10> CharacterHandler.cpp 10> Corpse.cpp 10> Creature.cpp 10> CreatureLinkingMgr.cpp 10> DynamicObject.cpp 10> GameObject.cpp 10> GossipDef.cpp 10> Item.cpp 10> ItemEnchantmentMgr.cpp 10> ItemHandler.cpp 10> MiscHandler.cpp 10> NPCHandler.cpp 10> Object.cpp 10> ObjectGuid.cpp 10> Pet.cpp 10> PetHandler.cpp 10> PetitionsHandler.cpp 10> Player.cpp 10> QueryHandler.cpp 10> Relations.cpp 10> SkillHandler.cpp 10> StatSystem.cpp 10>C:\Mangos\mangos\src\game\Entities\Player.cpp(18066): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> TemporarySpawn.cpp 10> Totem.cpp 10> Transports.cpp 10> Unit.cpp 10>C:\Mangos\mangos\src\game\Entities\Unit.cpp(3646): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> UpdateData.cpp 10> Vehicle.cpp 10> VehicleHandler.cpp 10> GMTicketHandler.cpp 10> GMTicketMgr.cpp 10> GameEventMgr.cpp 10> ObjectAccessor.cpp 10> ObjectMgr.cpp 10> GridNotifiers.cpp 10> GridStates.cpp 10> ObjectGridLoader.cpp 10> Group.cpp 10> GroupHandler.cpp 10> GroupReference.cpp 10> Guild.cpp 10> GuildHandler.cpp 10> GuildMgr.cpp 10> LFGHandler.cpp 10> LootHandler.cpp 10> LootMgr.cpp 10> Mail.cpp 10> MailHandler.cpp 10> MassMailMgr.cpp 10> GridMap.cpp 10> InstanceData.cpp 10> Map.cpp 10> MapManager.cpp 10> MapPersistentStateMgr.cpp 10> ObjectPosSelector.cpp 10> TaxiHandler.cpp 10> TransportSystem.cpp 10> ConfusedMovementGenerator.cpp 10> FleeingMovementGenerator.cpp 10> FollowerReference.cpp 10> HomeMovementGenerator.cpp 10> IdleMovementGenerator.cpp 10> MotionMaster.cpp 10> MoveMap.cpp 10> MovementGenerator.cpp 10> MovementHandler.cpp 10> PathFinder.cpp 10> PointMovementGenerator.cpp 10> RandomMovementGenerator.cpp 10> TargetedMovementGenerator.cpp 10> WaypointManager.cpp 10> WaypointMovementGenerator.cpp 10> MoveSpline.cpp 10> MoveSplineInit.cpp 10> packet_builder.cpp 10> spline.cpp 10> util.cpp 10> OutdoorPvP.cpp 10> OutdoorPvPEP.cpp 10> OutdoorPvPGH.cpp 10> OutdoorPvPHP.cpp 10> OutdoorPvPMgr.cpp 10> OutdoorPvPNA.cpp 10> OutdoorPvPSI.cpp 10> OutdoorPvPTF.cpp 10> OutdoorPvPZM.cpp 10> PoolManager.cpp 10> QuestDef.cpp 10> QuestHandler.cpp 10> ReputationMgr.cpp 10>C:\Mangos\mangos\src\game\Reputation\ReputationMgr.cpp(106): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> DB2Stores.cpp 10> DBCStores.cpp 10> DBCStructure.cpp 10> Opcodes.cpp 10> SQLStorages.cpp 10> WorldSession.cpp 10> WorldSocket.cpp 10> SkillDiscovery.cpp 10> SkillExtraItems.cpp 10> SocialMgr.cpp 10> Spell.cpp 10> SpellAuras.cpp 10> SpellEffects.cpp 10> SpellHandler.cpp 10> SpellMgr.cpp 10> UnitAuraProcHandler.cpp 10> CharacterDatabaseCleaner.cpp 10> PlayerDump.cpp 10> TradeHandler.cpp 10> BIH.cpp 10> DynamicTree.cpp 10> GameObjectModel.cpp 10> MapTree.cpp 10> ModelInstance.cpp 10> TileAssembler.cpp 10> VMapFactory.cpp 10> VMapManager2.cpp 10> WorldModel.cpp 10> VoiceChatHandler.cpp 10> Weather.cpp 10> World.cpp 10>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library 10> game.vcxproj -> C:\Mangos\mangos\bin\buildir\src\game\Release\game.lib 19>------ Build started: Project: WorldServer, Configuration: Release Win32 ------ 19> Building Custom Rule C:/Mangos/mangos/src/mangosd/CMakeLists.txt 19> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 19> CliRunnable.cpp 19> MaNGOSsoap.cpp 19> Main.cpp 19> Master.cpp 19> RASocket.cpp 19> WorldRunnable.cpp 19> soapC.cpp 19> soapServer.cpp 19>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc140-mt-x32-1_67.lib' 20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 21>Project not selected to build for this solution configuration ========== Build: 16 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  11. Ben Robinson

    Training Dummies are bugged

    I have just got a mangosthree server up and running. I have just tested it and the training dummies are moving when attacked. have tried updating with mangos_db_update6.sql but I think the database structure has changed since this patch. Any help would be helpful cheers
  12. While knowing nothing on how the EasyBuild works, I would not recommend to use the latest mysql version anyway. Try the proper build (32 or 64 bit) of the later 5.x version instead.
  13. Fall Flower

    mangos zero Windows installation guides

    I uninstalled mysql-8.0.11-winx32 and installed mysql-8.0.11-winx64, but EasyBuild reminded me that I did not install any version of MySQL.
  14. After some testing, I guess this applies only if you have the shadow weaving talent in the shadow tree. Basically a full rundown: 1) You have shadowguard active. 2) You have shadow weaving talent. 3) You cast heal on yourself. 4) You will get shadow vulnerability on yourself and take damage from shadowguard. Nothing after 3 should happen obviously.
  15. Ariador

    Installing Mangos on Windows (using EasyBuild)

    For ServerTwo there is currently a problem with creating databases (step 22). The dbTwo\Tools directory appeared to contain outdated mysql.exe and mysqldump.exe. To proceed I had to replace these with actual files from my \MySQL\MySQL Server 8.0\bin
  16. mangosde

    My deepest respect to the dev's of this...

    We just found out about this nice piece of software. Couldn't wait until winter. Is there a good tutorial anyhwere on how to add a quest or how to add an item, that you can recommand?
  17. Necrovoice

    My deepest respect to the dev's of this...

    Awesome! I have a special place for MangosTwo, once the nice weather clears and it turns back into winter hell, I will be working on a boat load of DB updates. But for now if you happen to notice anything, head on over to the Bug tracker and let us know.
  18. mangosde

    My deepest respect to the dev's of this...

    MangosTwo 3.3.5a. Having a blast Took me a while to compile and install but .. hey It works
  19. jesseclark

    mangos one EasyBuild building error

    Anyone, please?
  20. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch)
  21. I cannot propose any of the "tools", but if I could do that, I rather won't. The only consistent way to delete an account with all related information provides the core itself via GM command `account delete`. Similarly, the DB dump related to a core contains the `realmd`.`realmlist` settings for a realm supported by this particular core. It stands for a reason. For example, the core may or may not support specific client build (`realmbuilds` field), and no third-party utility can be aware of such important details.
  22. Necrovoice

    My deepest respect to the dev's of this...

    Most welcome. What core does you and your family enjoy?
  23. mangosde

    mangosde

  24. My deepest respect to the dev's of this awesome project. It was a 10 year long dream having a private family server. You all made this happen. Feel my hands on your shoulders. You are the paladins in the bubble, the Wizard in the Ice, the Murloc on the epic mounts. Thank you!
  25. Necrovoice

    quest the legend of stalvan two server r.20

    rel21_07_031 Spawn times corrected here
  26. Is there a tool that deletes an Account and all it's charackters cleanly from the database? Also is there a more clean way to create/delete/rename/set_locale Realms then to edit the database directly?
  27. Hi, i try to set up a german MaNGOS Zero server. However in the realm selection screen the only available language option is english, even with a german game client. When i set the realm to german language it wont be shown in the realm list when english is selected. Where can i enable more languages to be selected?
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