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Showing bugs posted in for the last 365 days.

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  1. Today
  2. ike33

    Plymorph not working

    One of the cases would be in the CreatureEventAI - the polymorphed target is trying to cast a spell. I.e., CreatureEventAI::ProcessAction: ... case ACTION_T_CAST: //11 ... CanCastResult castResult = DoCastSpellIfCan(target, action.cast.spellId, action.cast.castFlags); ... case CAST_FAIL_STATE: cmFlags |= COMBAT_MOVEMENT_SILENCE; break; ... if (cmFlags) { if (!(action.cast.castFlags & CAST_NO_MELEE_IF_OOM)) { AddCombatMovementFlags(cmFlags); SetCombatMovement(true, true); } } So the spell fails with CAST_FAIL_STATE, resulting in non-zero cmFlags starting the combat movement. Is this code really necessary? E.g., in mangos-zero there only a DoCastSpellIfCan() call without hadling its results.
  3. Earlier
  4. Necrovoice

    Training Dummies are bugged

    Changed Assigned to Necrovoice
  5. Necrovoice

    Training Dummies are bugged

    I can have a look at this in the next few days for you
  6. Ben Robinson

    Training Dummies are bugged

    I have just got a mangosthree server up and running. I have just tested it and the training dummies are moving when attacked. have tried updating with mangos_db_update6.sql but I think the database structure has changed since this patch. Any help would be helpful cheers
  7. After some testing, I guess this applies only if you have the shadow weaving talent in the shadow tree. Basically a full rundown: 1) You have shadowguard active. 2) You have shadow weaving talent. 3) You cast heal on yourself. 4) You will get shadow vulnerability on yourself and take damage from shadowguard. Nothing after 3 should happen obviously.
  8. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch)
  9. Necrovoice

    quest the legend of stalvan two server r.20

    rel21_07_031 Spawn times corrected here
  10. Mindmaster

    Shamen Poison Cleansing Totem - Does nothing

    I can confirm that neither the Poison or Disease totem do anything but consume mana in Zero to this day. Just an example video here.
  11. Please feel free to start a list of underwater NPC that are having issues in the Cross-core section. Try to make the list look like the example, so we can identify and fix. Surfcrawler (Entey:#####) M0,M1 Crawler (Entry:#####) M2 If you dont have an entry, you can link it from wow head.
  12. Would love to see underwater pathfinding fixed for versions other than mangos zero
  13. Necrovoice

    Torching Sunfury Hold (#10233)

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to Unset
  14. Necrovoice

    Torching Sunfury Hold (#10233)

    This quest works correctly.
  15. Necrovoice

    Abduction (#11590)

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to Unset
  16. Issue: The following error occurs during Cork Gizelton (Entry: 11625) waypoints. "DB-SCRIPTS: Process table db_scripts [type = 3] id 11625209, command 29 has buddy 11626 not found in range 60 of searcher Creature (Entry: 11625 Guid: 28714) (data-flags 7), skipping." The problem here is Rigger Gizelton (Entry: 11626) and the two Gizelton Caravan Kodo (Entry: 11564, GUID: 27289,27290) do not follow Cork along his path as they should. They are stationary at their spawn point. In addition, Cork's movement speed is set to high during his waypoint path. The movement speed should increase when moving within "escort" areas and slow / normal speed when outside of this area. --------------------------------------- Cork will summon two vendor bots Entry: 12245 and 12246 one at each end of his waypoint path. There are also Persistent spawns located in these areas that need to be emoved --------------------------------------- Cork offers the quest Bodyguard for hire at the two end waypoints. This is incorrect. However this issue may be related to the script error.
  17. Necrovoice

    The Big Bone Worm (#10930)

    Changed Status to Completed Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Main Category to Script (Eluna / SD3)
  18. Necrovoice

    The Big Bone Worm (#10930)

    This should correct the issue. spell_scripts.cpp
  19. jumpjet

    hyjal summit

    Typic updated.
  20. jumpjet

    [Ritual of Summoning]

    Starter updated.
  21. jumpjet

    Boss

    Frist Post updated.
  22. jumpjet

    rage winterchill

    when creature casting ... if target on you , you move cast cansel and follow you creature id : 17767 spell id : 31258 should stay and load all of cast spell ! and player dont kick and pumel spell's this boss ! if warrior charge on boss dont cast cansel .. this happend on all of boss is true
  23. Necrovoice

    [Ritual of Summoning]

    Thanks for the report. I am not sure I understand what you mean by "change target" Please provide better detail.
  24. Necrovoice

    [Guardian's Alchemist Stone]

    Thank you for the report. Could you please provide more details.
  25. Necrovoice

    hyjal summit

    Thank you for taking the time to report this. However this tells me absolutely nothing useful to track down and fix any issues. Please update this report with a detailed explanation. Use my suggestions below to help guide you. Provide things such as 1) Full zone name (no abbreviations) 2) The name and if possible the Entry ID of the NPC 3) How it currently works / What is happening 4) How it should work / What should happen. Please provide information such as full NPC names, Object names, spells ect...
  26. Necrovoice

    Boss

    Thank you for taking the time to report this. However this tells me absolutely nothing useful to track down and fix any issues. Please Make a report for each NPC with a detailed explanation of the issue at hand. Provide things such as 1) Full zone name (no abbreviations) 2) The name and if possible the Entry ID of the NPC 3) How it currently works / What is happening 4) How it should work / What should happen. Please provide information such as full NPC names, Object names, spells ect...
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