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Showing bugs posted in for the last 365 days.

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  2. The boss Grobbulus in Naxxramas is not creating a Poison Cloud as intended, and Mutating Injection is also not properly creating Poison Cloud.
  3. The quest "Poisoned Water" with entry 6804 in table 'quest_template' can not be taken when race human. The 'RequiredRaces' filed in 'quest_template' table with entry 6804 is 178. If I change it to 0, the quest can be taken. I am not quite sure that it is a problem.
  4. I got error message " Spell entry 29705, effect 0 has EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT, but creature are not defined in `spell_script_target` " when using the spell with trinket "Shifting Naaru Sliver" In "https://www.getmangos.eu/bug-tracker/mangos-zero/Server-crash-log-r1084/" here, get the same error, and @Langerz82 said that "- needs fixing but we need to know the target entry for it. https://vanilla-twinhead.twinstar.cz/?spell=29715" I found that item and spell ref ( the trinket is impossible exists in Zero server ): https://tbc-twinhead.twi
  5. Actually the real issue is because MySQL 8 added a new reserved word called `GROUPS` which conflicts with the name of the table and the alter statements aren't properly qualified. Simply add the backticks (`) around `groups` and the ALTER will succeed. https://dev.mysql.com/doc/refman/8.0/en/keywords.html (R); added in 8.0.2 (reserved)
  6. As of the latest database update, this problem has been resolved. I just ran back through the Deadmines with the latest fixes and all abilities worked as intended!
  7. Most enemies inside the Deadmines dungeon do not appear to be using their abilities. Some scripted events, such as Mr. Smite's phases, Sneed popping out of his shredder, and VanCleef's Allies each occur correctly, and all voicelines play appropriately, but very few abilities outside of these scripted events are actually being used. Many of these abilities are found on the MaNGOS Zero database under "creature_template_skills," and are tied to the appropriate enemies, but some don't even appear there. Most of the ones that do aren't even being used. Through my testing, it is still unclea
  8. Changed Status to Completed Changed Implemented Version to Unset Changed Milestone to 22 (Current) Changed Priority to New
  9. Hello, if you set RealmZone = "> 0" in mangos.conf, the server will not be shown in Realmlist. Only value "0" works.
  10. WOW!!! amazing! the playerbots are now can go anywhere in outland and the rest of the map! thanks for quick fix sir Antz, sir Henri and the rest of the mangosone team more power to you all! many many thanks! so happy! :)
  11. antz


    Changed Status to Completed Changed Implemented Version to 22.xx (Current Master Branch) Changed Milestone to 22 (Current) Changed Priority to New
  12. antz


    Thanks for the investigation and fix. Added in commit [Bots] Fix bots teleporting and starting in Outland areas' Thanks Hen… · mangosone/[email protected] (github.com)
  13. in CharacterHandler.cpp around line 200. WorldSession *botSession = new WorldSession(botAccountId, NULL, SEC_PLAYER, 0,0, LOCALE_enUS); should be WorldSession *botSession = new WorldSession(botAccountId, NULL, SEC_PLAYER, 1,0, LOCALE_enUS); i am gonna try but i am pretty sure it must be it edit : bingo ❤️
  14. Hello I installed the lasted version yesterday. I had the same problem. Bots would'nt teleport to Outlands, And the bloodelves bots were spawning in Tirisfal. In player.cpp there is the function Player::TeleportTo It's checking for the extension, i didn't debug it all to see where the problem is, but if I comment the extension check I can teleport my bots to TBC content
  15. antz


    @imncadsii What I did to get bots to follow me, attack with me. 1) Invited each to my party 2) used .summon to teleport each them to my location 3) Issued the following command in party chat ~follow (might be a space, can't quite remember) As for outland map, i've not tested this personally, but after you go to outlands, you should be able to .summon your party members to you
  16. thank you for the reply, the playerbots are very very stable compare to the when its not fix, however the bot still won't follow, teleport or summon to outland map, but i think for now its ok because i observe it dont disconnect, i test it run and very stable until now my game server did not disconnect compare to when its not fix it only takes 2-12h and the game disconnect. but i know you can improve more on the playerbots, only lacking is cannot go through outland map. thats all thank you! and more power sir Antz and rest of the programmer of mangosone.
  17. ERROR 1064 (42000) at line 99: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '=`locales_achievement_reward`.`entry` SET `achievement_reward`.`subject`=COALESC' at line 2
  18. Changed Status to Unconfirmed Changed Assigned to Necrovoice Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New
  19. I created one for mangosZero a couple of days ago. The bug on mangosOne I could fix my deleting all bots via ai.conf
  20. Shattrath portal to Ironforge cannot be used, it say's "locked" in green. Darnassus and Stormwind Portals are working fine.
  21. Ok, playerbots in mangosZero and mangosOne are different. I fixed the mangosOne version, I've not had a chance to look at mangosZero Can you create a MangosZero bug report.
  22. Changed Status to Completed Changed Assigned to Necrovoice Changed Version to 22.x (Current Master Branch) Changed Implemented Version to 22.xx (Current Master Branch) Changed Milestone to 22 (Current) Changed Sub-Category to Minor
  23. I have checked the source code as well now and couldn't find the problem. I also checked MaNGOS Two, going back to the source code of 2017 and it all seemed fine. After checking MaNGOS Zero ingame with rel 22.01.25 I can confirm that this is NOT a problem in Zero. I have checked MaNGOS Two ingame with rel 22.01.06 as well and could reproduce the problem at the same spot. In fact, it seems to be a problem with the mobs showing as gray while they should be green. The same bear (Felwood, level 47) is green in Zero, but gray in Two. Player level: 57 Mob level: 48 Gray level: Pla
  24. MaNGOS Zero is based on WoW Classic from 2004, not the NuClassic from 2019. Furthermore the bug report was given on MaNGOS Two, which is Wrath of the Lich King, so calculations might have changed. Anyways, NuClassic gives some good clues on bugs or missing content. So I followed that clue and did some research on my own and the last entry on Wowpedia before the release of Burning Crusade states the same as it was in the other bug report: https://wow.gamepedia.com/Mob_experience?oldid=228414 But it wasn't quoted fully. As the Zero Difference states: And: Especially "Mo
  25. Submitted a bug a long time ago here https://www.getmangos.eu/bug-tracker/archives/2-archived-reports/grey-level-mobs-granting-exp-r1501/?tab=comments#comment-6459 Just tested on live(classic), i was in fact right and it is a bug. theres a reason this was a meme for so long. (eg: south park) gray mobs always = 0 xp, regardless of the community made forumla that was used to try and prove me wrong.
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