Bug Tracker Activity

Showing bugs posted in the last 365 days.

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  1. Last week
  2. Currently you can use the Black Qiraji Resonating Crystal mount indoors. I have had players reporting this on covenant-wow zero server.
  3. Today is May 27, the last changes were on April 16. Will there be any actions in the master branch? You can not compile the project because of the recent changes to the main branch!
  4. Its now working fine ( @madmax ) I believe from previous conversation on skype we know where the potential issue could have came from.
  5. Changed Status to Not a bug Changed Milestone to 21 Changed Type to Database
  6. Not sure what happened there on covenant, but all is well in my DB. Ran a GM command to see if that corrected it. I suggest reset of the server and try again at this point.. If its still an issue after I will track it down why it works for me and not on covenant and submit a fix.
  7. Poor horse
  8. Guard GUID: 79948 Horse GUID: 79943 This shows as flagged red when GM is off.
  9. Earlier
  10. In my knowledge, that zone was indeed considered as indoor at Vanilla time. Some researches may help us to find whether this was the case or not. Tal'
  11. You can not ride in map0 area35 -Booty Bay- when you type .gps the systerm show you are indoor.but we are not.
  12. Bumping this as it steel needs scripting. 1. Sound entries from DBC that has a chance to play when this weapon is equipped: 8906 I was pure once. 8907 Fought for righteousness. 8908 I was called Ashbringer. 8920 Betrayed by my order. 8921 Destroyed by Kel'Thuzad. 8922 Suffer pain to serve. 8923 My son watched me die. 8924 Crusades fed his rage. 8925 Truth is unknown to him. 8926 Scarlet Crusade is pure no longer. 8927 Balnazzar's crusade corrupted my son. 8928 Kill them all! Comment on wow-head with 53 upvotes: 2. There's an event that should take place in Scarlet Monastary when the Corrupted Ashbringer is equipped: 3. It should also make players hated with the Argent Dawn when this item is equipped. Comment from wow-head posted during patch 1.12.2 with over 600 upvotes: 4. Some players have told me that the sword should enter nearby enemies in combat no matter what. Which means that rogues for example will not be able to re-stealth so long as a player with the weapon is nearby. I didn't find a source for this though, and I am not sure about the radius of that effect.
  13. Ending Their World: Requires both DB and SD3 scripting Galaen's Fate: Works as intended as of Rel21 The Sun Gate: Quest is being worked on and will be added to the repo upon completion.
  14. Changed Status to Confirmed Changed Assigned to Necrovoice Changed Version to 22.1
  15. One of my GM's reported that Elixir of Dream Vision , spellID = 11403 causes server crash, unfortunately that GM is no longer part of the project and he took with him the steps to reproduce, therefor I am currently unable to reproduce it myself. I'm trying to get a hold of someone who remember the steps. It had something to do with canceling the effect. I will update this post when I get more info on it. My current fix is just to remove the spell ID from that item. DELETE FROM `item_template` WHERE `entry`=9197; INSERT INTO `item_template` (`entry`, `class`, `subclass`, `name`, `displayid`, `Quality`, `Flags`, `BuyCount`, `BuyPrice`, `SellPrice`, `InventoryType`, `AllowableClass`, `AllowableRace`, `ItemLevel`, `RequiredLevel`, `RequiredSkill`, `RequiredSkillRank`, `requiredspell`, `requiredhonorrank`, `RequiredCityRank`, `RequiredReputationFaction`, `RequiredReputationRank`, `maxcount`, `stackable`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `ammo_type`, `RangedModRange`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellppmRate_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellppmRate_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellppmRate_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellppmRate_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellppmRate_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `PageText`, `LanguageID`, `PageMaterial`, `startquest`, `lockid`, `Material`, `sheath`, `RandomProperty`, `block`, `itemset`, `MaxDurability`, `area`, `Map`, `BagFamily`, `DisenchantID`, `FoodType`, `minMoneyLoot`, `maxMoneyLoot`, `Duration`, `ExtraFlags`) VALUES (9197, 0, 0, 'Elixir of Dream Vision', 4134, 1, 0, 1, 2400, 600, 0, -1, -1, 48, 38, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 79, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  16. The core crashes when a GM is in a BG with players, tested in Warsong Gulch. I am not able to find the break and currently it seems random. I suspect that it is related to assigning data to players during the battleground. I'll update this post if I find more information on this. For now I tell my GM's to stay away from the BG and it has worked out so far.
  17. The title explains the bug I founded. The normal mount gives 40% speed and the epic 60% instead of 60% for normals and 100% for epics. I'm using the latest release.
  18. The following quest are having a bug: http://www.wowhead.com/quest=1079/covert-ops-alpha http://www.wowhead.com/quest=1080/covert-ops-beta Each quest gives: http://www.wowhead.com/item=5738/covert-ops-pack which needs conditions to reward correct loot based on quest taken, to prevent doubling items etc. Then there we have the actual looted items: 5692 5693 5694 5695 5737 And they cast spells: 6626,6656,6630,6627 All spells trigger events: 694 691 693 692 Two of those events spawn two GOs: 19592,19601 which act as Spell Focuses for the two remaining events. Last but not least, the last two spells should in some way "redirect" the mobs around the respective plans. Problem is to find a credible source of "which mobs", let alone "correct spawns". > Ongoing discussion (+early script) on mangos classic : https://github.com/cmangos/classic-db/issues/26#issuecomment-271074381 How it should look, once fixed:
  19. /* * Explosive Sheep */ enum { SPELL_EXPLOSIVE_SHEEP_PASSIVE = 4051, SPELL_EXPLOSIVE_SHEEP = 4050 }; struct npc_explosive_sheepAI : ScriptedPetAI { explicit npc_explosive_sheepAI(Creature* pCreature) : ScriptedPetAI(pCreature) { m_creature->SetCanModifyStats(true); if (m_creature->GetCharmInfo()) m_creature->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE); npc_explosive_sheepAI::Reset(); npc_explosive_sheepAI::ResetCreature(); } bool m_bExploded; uint32 m_uiAliveTimer; void Reset() override { } void ResetCreature() override { m_bExploded = false; m_uiAliveTimer = 3 * MINUTE * IN_MILLISECONDS; m_creature->CastSpell(m_creature, SPELL_EXPLOSIVE_SHEEP_PASSIVE, true); } void JustDied(Unit* /*pKiller*/) override { if (auto pPet = m_creature->ToPet()) pPet->DelayedUnsummon(5000, PET_SAVE_AS_DELETED); } void UpdateAI(const uint32 uiDiff) override { if (!m_bExploded) { if (m_uiAliveTimer <= uiDiff) { m_creature->CastSpell(m_creature, SPELL_EXPLOSIVE_SHEEP, true); m_bExploded = true; } else m_uiAliveTimer -= uiDiff; ScriptedPetAI::UpdateAI(uiDiff); } } }; CreatureAI* GetAI_npc_explosive_sheep(Creature* pCreature) { return new npc_explosive_sheepAI(pCreature); } newscript = new Script; newscript->Name = "npc_explosive_sheep"; newscript->GetAI = &GetAI_npc_explosive_sheep; newscript->RegisterSelf(); This is what can be found within elysium core.
  20. Will see what I can do, seems to be an issue with the other cores also.
  21. Changed Status to Confirmed Changed Version to 21.11 (Current Master Branch) Changed Milestone to Unset Changed Type to Database
  22. Changed Status to Completed Changed Implemented Version to 21.11 Changed Priority to New / Assign Priority Changed Type to Database
  23. Better late than never! Rel21_07_015
  24. Changed Status to Completed Changed Implemented Version to 21.11 Changed Milestone to 21
  25. Rel21_06_026 This will correct the issue
  26. this can also be resolved by doing the following: git checkout master git pull git submodule init git submodule update This forces your current repo to be the master branch
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