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Showing bugs posted in for the last 365 days.

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  1. Last week
  2. Changed Status to Completed Changed Implemented Version to Unset Changed Milestone to 22 (Current) Changed Priority to New
  3. Earlier
  4. Hello, if you set RealmZone = "> 0" in mangos.conf, the server will not be shown in Realmlist. Only value "0" works.
  5. WOW!!! amazing! the playerbots are now can go anywhere in outland and the rest of the map! thanks for quick fix sir Antz, sir Henri and the rest of the mangosone team more power to you all! many many thanks! so happy! :)
  6. antz

    playerbot

    Changed Status to Completed Changed Implemented Version to 22.xx (Current Master Branch) Changed Milestone to 22 (Current) Changed Priority to New
  7. antz

    playerbot

    Thanks for the investigation and fix. Added in commit [Bots] Fix bots teleporting and starting in Outland areas' Thanks Hen… · mangosone/[email protected] (github.com)
  8. in CharacterHandler.cpp around line 200. WorldSession *botSession = new WorldSession(botAccountId, NULL, SEC_PLAYER, 0,0, LOCALE_enUS); should be WorldSession *botSession = new WorldSession(botAccountId, NULL, SEC_PLAYER, 1,0, LOCALE_enUS); i am gonna try but i am pretty sure it must be it edit : bingo ❤️
  9. Hello I installed the lasted version yesterday. I had the same problem. Bots would'nt teleport to Outlands, And the bloodelves bots were spawning in Tirisfal. In player.cpp there is the function Player::TeleportTo It's checking for the extension, i didn't debug it all to see where the problem is, but if I comment the extension check I can teleport my bots to TBC content
  10. antz

    playerbot

    @imncadsii What I did to get bots to follow me, attack with me. 1) Invited each to my party 2) used .summon to teleport each them to my location 3) Issued the following command in party chat ~follow (might be a space, can't quite remember) As for outland map, i've not tested this personally, but after you go to outlands, you should be able to .summon your party members to you
  11. thank you for the reply, the playerbots are very very stable compare to the when its not fix, however the bot still won't follow, teleport or summon to outland map, but i think for now its ok because i observe it dont disconnect, i test it run and very stable until now my game server did not disconnect compare to when its not fix it only takes 2-12h and the game disconnect. but i know you can improve more on the playerbots, only lacking is cannot go through outland map. thats all thank you! and more power sir Antz and rest of the programmer of mangosone.
  12. ERROR 1064 (42000) at line 99: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '=`locales_achievement_reward`.`entry` SET `achievement_reward`.`subject`=COALESC' at line 2
  13. Changed Status to Unconfirmed Changed Assigned to Necrovoice Changed Implemented Version to Unset Changed Milestone to Unset Changed Priority to New
  14. I created one for mangosZero a couple of days ago. The bug on mangosOne I could fix my deleting all bots via ai.conf
  15. Shattrath portal to Ironforge cannot be used, it say's "locked" in green. Darnassus and Stormwind Portals are working fine.
  16. Ok, playerbots in mangosZero and mangosOne are different. I fixed the mangosOne version, I've not had a chance to look at mangosZero Can you create a MangosZero bug report.
  17. Changed Status to Completed Changed Assigned to Necrovoice Changed Version to 22.x (Current Master Branch) Changed Implemented Version to 22.xx (Current Master Branch) Changed Milestone to 22 (Current) Changed Sub-Category to Minor
  18. I have checked the source code as well now and couldn't find the problem. I also checked MaNGOS Two, going back to the source code of 2017 and it all seemed fine. After checking MaNGOS Zero ingame with rel 22.01.25 I can confirm that this is NOT a problem in Zero. I have checked MaNGOS Two ingame with rel 22.01.06 as well and could reproduce the problem at the same spot. In fact, it seems to be a problem with the mobs showing as gray while they should be green. The same bear (Felwood, level 47) is green in Zero, but gray in Two. Player level: 57 Mob level: 48 Gray level: Pla
  19. MaNGOS Zero is based on WoW Classic from 2004, not the NuClassic from 2019. Furthermore the bug report was given on MaNGOS Two, which is Wrath of the Lich King, so calculations might have changed. Anyways, NuClassic gives some good clues on bugs or missing content. So I followed that clue and did some research on my own and the last entry on Wowpedia before the release of Burning Crusade states the same as it was in the other bug report: https://wow.gamepedia.com/Mob_experience?oldid=228414 But it wasn't quoted fully. As the Zero Difference states: And: Especially "Mo
  20. Submitted a bug a long time ago here https://www.getmangos.eu/bug-tracker/archives/2-archived-reports/grey-level-mobs-granting-exp-r1501/?tab=comments#comment-6459 Just tested on live(classic), i was in fact right and it is a bug. theres a reason this was a meme for so long. (eg: south park) gray mobs always = 0 xp, regardless of the community made forumla that was used to try and prove me wrong.
  21. The playerbots on mangoszero do nothing. I use the english (enUS) dbc, but the random bots do nothing. They stay e.g. in thunderbluff and thats all. Some times they whisper to me and ask for doing quest, but thats all. There are no error in the logs aiplayerbot.conf
  22. @Aaron Briggs @Shaorin I recently fixed a ton of errors on the playerbots in mangosOne. Hopefully these issues are now resolved.
  23. antz

    playerbot

    I recently fixed a ton of errors on the playerbots in mangosOne. I'm not sure whether my recent fixes have fixed your issues as well !!
  24. the github fix worked perfect. you guys are the best devs ive ever dealt with. such a quick fix. i was reading the notes about it. was it the game time bug? i wish i knew a lil more about c++ ... anyways thanks alot and keep up the awsome work
  25. reinstalled wow, reinstalled mangos with easybuilder, recompiled maps, vmaps, mmaps, and dbc, whiped and reloaded the database, and i still have this bug. even with MangosOne the bug is there. the client claims i am too far away to attack
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