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Showing bugs posted in for the last 365 days.

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  1. Last week
  2. splinecl

    Quest giver update

    I have made the following local workaround. delete from mangos0.db_scripts where script_guid in (1403,1798); These scripts remove and add the UNIT_NPC_FLAG_GOSSIP and UNIT_NPC_FLAG_QUESTGIVER from "Hegnar Rumbleshot". This makes it possible to complete the quest without having to wait for all the mortar team scripts to complete. I still think the triggers for the mortar team are wrong, but can not figure out how to make it trigger from completing the quest. So this is the only workaround I have been able to come out with for now.
  3. splinecl

    Quest giver update

    Shouldn't the script select * from db_scripts where id=1061003; Be triggered by the end of the quest "Ammo for Rumbleshot"? SELECT * FROM mangos0.quest_template where entry=5541; And not start playing just because players are near?
  4. Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Sub-Category to Core Crash
  5. Necrovoice

    [quest] - 9472 - [Arelion's Mistress]

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to New Changed Sub-Category to Core Crash
  6. Earlier
  7. splinecl

    Quest giver update

    It looks like the script controlling the group of dwarves around "Hegnar Rumbleshot" is interfering with the CMSG_QUESTGIVER_STATUS_QUERY message. As soon as the scripted event with the mortar crew ends, then the CMSG_QUESTGIVER_STATUS_QUERY opcode is received and handled. This also fits with what the log shows. 2018-10-11 22:09:24 DB-SCRIPTS: Process table `db_scripts [type = 3]` id 1061003, command 29 for source Creature (Entry: 10610 Guid: 269) (in world), target Creature (Entry: 10610 Guid: 269) (in world) 2018-10-11 22:09:24 WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Oldtoxo (Guid: 8) to Creature (Entry: 1243 Guid: 265) 2018-10-11 22:09:24 WORLD: Sent SMSG_QUESTGIVER_STATUS for Creature (Entry: 1243 Guid: 265) 2018-10-11 22:09:35 Respawning... 2018-10-11 22:09:35 Creature (Entry: 721 Guid: 3611) enters grid[20,31] Here you can see the script 1061003 ends with command 29 right before CMSG_QUESTGIVER_STATUS_QUERY is handled.
  8. splinecl

    Quest giver update

    Changed Sub-Category to Quest
  9. Gutterboy

    GM Commands Bugged When Grouped

    I have found that when grouped, when that other player is at least level 10, the GM commands that affect the "Selected" unit always return the grouped character, no matter what is selected. I debugged into the code and found that getSelectedPlayer() always returns that 10+ level grouped player even when you have yourself or another player selected. It only happens when grouped. I've dug into the code looking for why, but I have given up.
  10. When trying to turn in the quest "Ammo for Rumbleshot" it took a very long time, over a minute, of me standing around next to the quest turn in NPC "Hegnar Rumbleshot", before the golden quest "?" icon appeared over his head and I could turn in the quest. In the server log I saw this message at the time where I could finally turn in the quest: WORLD: Received opcode CMSG_QUESTGIVER_STATUS_QUERY - for Player Rune (Guid: 6) to Creature (Entry: 1243 Guid: 265) How come this update took so long? If I didn't know that this was actually the correct quest turn in NPC, I would probably just have run past him. Is there any way to tune how often this status query is done? I have attached a screenshot of my standing next to the NPC with the quest and quest item.
  11. The quest "Now This is Ram Racing... Almost." should automatically mount the PC on a ram. The quest doesn't do this and there doesn't appear to be any way to do this. This video shows what should happen (this is from a later expansion but as far as I know, the quest works the same way). It looks like the quest is supposed to auto-cast this spell on you and then this spell on completion; the first auto-mounts the ram, the second dismounts it. (Not shown in the attached video, but I also tried using the item directly from the bag instead of the quest tracker; didn't make a difference) Quest ID 11318, reported 10/10/2018, MaNGOS Two test server Covenant - Solar Flare. 2018-10-10 13-08-53.mp4
  12. The Brewfest quest "Chug and Chuck!" does not register progress after using the item on the NPC. Video attached. This is on the MaNGOS WotLK test server (Covenant, Solar Flare). Horde version was not tested. (The other quest item in the backpack is Amethyst Phial and is unrelated to this quest) Quest ID 12022, reported 10/10/2018 2018-10-10 12-51-34.mp4
  13. H0zen

    Ahbot enabling?

    If you build playerbot module, the ahbot will not work. The reason is playerbot module also contains a buggy ahbot submodule, which interferes with the actual ahbot. So the ideea is simple: if you want ahbot, disable playerbots from building.
  14. Xexu Gonzalez

    Ahbot enabling?

    I have the same problem as you and do not seem to have a solution or a type of support for the creators ... I found something but I do not know if it works. https://github.com/ike3/mangosbot/issues/45 I took a look at this old problem: https://bitbucket.org/lordpsyan/trinitycore-patches/issues/313/ike3-playerbots-playerbot-system-is Open my configuration file and code my complete path within /Users/username/server-directory/bin/aiplayerbot.conf And now it seems to work. My world server is processing the robots at this moment ...
  15. Necrovoice

    Things not despawning...

    Going to close this report as it is over 4 years old. If any of these issues appear once again a new detailed report can be made.
  16. Necrovoice

    gameobjects that should be pooled

    Changed Assigned to Necrovoice
  17. Necrovoice

    gameobjects that should be pooled

    Changed Status to In Progress Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Low Changed Main Category to Database
  18. Necrovoice

    gameobjects that should be pooled

    Here we are. This is the fix your query results. I ran it on all three cores and lucky for me, they share a common guid. Zero - Rel21_14_093 One - Rel21_09_031 Two- Rel21_07_033 Thanks for reporting this and also offering your script for use in this matter. It was a huge help and saved a load of time. NOTE: Leaving this open for a bit as a work in progress. Just in case a few are found that have a variation in their x,y,z locations that the query was unable to account for. Also moving this to cross-core section as it seems this issue is well.... cross-core for the most part
  19. splinecl

    gameobjects that should be pooled

    There are a bunch of collections of "Water Barrel" and "Food Crate" that spawn on top of each other. I believe the correct behaviour should be spawning as object pools instead. One instance of this issue was fixed in relation to this post: But there are multiple instance of this issue. # guid, id, map, position_x, position_y, position_z '30758', '3719', '0', '-9729.42', '656.299', '31.8338' '29275', '3658', '0', '-9729.42', '656.299', '31.8338' '32313', '3658', '0', '-9500.53', '81.368', '57.4601' '32754', '3719', '0', '-9500.53', '81.368', '57.4601' '30839', '3719', '0', '-9458.53', '8.58518', '56.9626' '30677', '3658', '0', '-9458.53', '8.58518', '56.9626' '30687', '3719', '0', '-9258.88', '355.379', '76.693' '29276', '3658', '0', '-9258.88', '355.379', '76.693' '10677', '3719', '0', '-5569.67', '-462.497', '402.397' '1462', '3658', '0', '-5569.67', '-462.497', '402.397' '29306', '3719', '0', '-5470.22', '-636.681', '393.521' '29609', '3658', '0', '-5470.22', '-636.681', '393.521' These can be found with the following query: SELECT go1.guid, go1.id, go1.map, go1.position_x, go1.position_y, go1.position_z FROM mangos0.gameobject go1 JOIN mangos0.gameobject go2 ON (go1.position_x = go2.position_x AND go1.position_y = go2.position_y AND go1.position_z = go2.position_z AND go1.guid <> go2.guid) WHERE go1.id IN (3658 , 3719) AND go2.id IN (3658 , 3719) order by go1.position_x;
  20. splinecl

    ERROR:SQL When loading groups

    I downgraded my database to MySQL 5.7, as I presume that MySQL 8.0 is not supported yet. But I could not really find any specific MySQL version requirements anywhere.
  21. Necrovoice

    Mountainers Missing Loot

    Changed Status to No Response
  22. Necrovoice

    Totems chasing you!

    Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current)
  23. Necrovoice

    Level up, level 1 to 2

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current)
  24. During mangosd startup I noticed the following sql error in the log: 2018-09-23 20:57:23 ERROR:SQL: SELECT group_instance.leaderGuid, instance FROM group_instance LEFT JOIN characters ON group_instance.leaderGuid = characters.guid LEFT JOIN groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS NULL OR groups.leaderGuid IS NULL 2018-09-23 20:57:23 ERROR:query ERROR: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'groups ON group_instance.leaderGuid = groups.leaderGuid WHERE characters.guid IS' at line 1 I am runnig on MySQL 8.0. It seems like the table name "groups" is a reserved word in MySQL 8.0 so the query fails. https://forums.mysql.com/read.php?101,665004,665004 ( 'GROUPS', 'Reserved', 'added in 8.0' ), EDIT: Seeing the a similar issue here: 2018-09-23 20:57:24 Loading Spell Chain Data... 2018-09-23 20:57:24 ERROR:SQL: SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain 2018-09-23 20:57:24 ERROR:query ERROR: You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ', req_spell FROM spell_chain' at line 1 The word "rank" is also reserved in MySQL 8.0 ( 'RANK', 'Reserved', 'added in 8.0' ), This query seems to work if you use an alias for the table name SELECT spell_id, prev_spell, first_spell, sc.rank, req_spell FROM spell_chain as sc
  25. CiJey49

    Shamen Poison Cleansing Totem - Does nothing

    Spell 8166 doesn't work but 8167 (passive) works right.
  26. CiJey49

    Poison Cleansing totem

    Spell 8166 doesn't work but 8167 (passive) works right.
  27. CiJey49

    Poison Cleansing totem

    up, how to fix?
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