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Showing bugs posted in for the last 365 days.

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  1. Earlier
  2. Necrovoice

    Fel Spirts (#10909)

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset
  3. Necrovoice

    Fel Spirts (#10909)

    Rel21_10_028 Interaction issue as noted by @twocows, is still an issue. However I have researched this and I believe that it was an issue on live also.
  4. Necrovoice

    Fel Spirits 1090 - Not completable

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset Changed Sub-Category to Core Crash
  5. Necrovoice

    Fel Spirits 1090 - Not completable

  6. Necrovoice

    Q.11227 - Let them eat crow

    It seems that when a player summons a Hungry Plaguehound, they are able to summon an unlimited amount of them, as if its a normal NPC and not a pet. The Hungry Plaguehound, does NOT follow the player around or attack.
  7. Langerz82

    GM mode breaks right clicking / inspecting

    Dup see: https://www.getmangos.eu/bug-tracker/mangos-zero/Menu-Blocker---GM-Mode-stops-m-r482/
  8. Langerz82

    Remote administration

    Is this still an issue with the latest version?
  9. Langerz82

    Cat form, agility and attack power

    Is this still an issue with the latest Revision?
  10. Langerz82

    NPC does not move until you get closer

    Likely fixed in latest Revision, If it's still bugged please re-open issue with more detail.
  11. Working latest revision. Closed.
  12. SELECT * FROM mangos0.creature WHERE id = 8901; It's set to 20 secs for most of them. What should it be?
  13. Langerz82

    Greyed Out Enemies

    Is this still occurring? Cosmetic only please change to priority Low.
  14. Langerz82

    [dueling] die after a duel on high dmg taken.

    Is this still an issue with latest revision?
  15. edit: it's Seal of Command and it's been fixed on latest version. Closed.
  16. This also should be cross-core.
  17. Langerz82

    Fireballs D.O.T.

  18. Langerz82

    "You don't know that language" when going AFK

    No reply appears to be fixed. Close.
  19. Langerz82

    Channel ownership and leave/join messages

    Needs testing: Langerz82/WoWZeroDisableOwnerDefaultChannel.patch
  20. Implementation. Note - The speeds have to be adjusted in Database to match the Pet attack speeds: http://www.wow-petopia.com/classic/attackspeed.php diff --git a/src/game/Object/Pet.cpp b/src/game/Object/Pet.cpp index 7ec1822..37ac5d9 100644 --- a/src/game/Object/Pet.cpp +++ b/src/game/Object/Pet.cpp @@ -1092,9 +1092,30 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50)); - SetAttackTime(BASE_ATTACK, cinfo->MeleeBaseAttackTime); - SetAttackTime(OFF_ATTACK, cinfo->MeleeBaseAttackTime); - SetAttackTime(RANGED_ATTACK, cinfo->RangedBaseAttackTime); + CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_ID); + if (creatureInfo) + { + if (creatureInfo->MeleeBaseAttackTime > 0) + SetAttackTime(BASE_ATTACK, creatureInfo->MeleeBaseAttackTime); + else + SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); + + if (creatureInfo->MeleeBaseAttackTime > 0) + SetAttackTime(OFF_ATTACK, creatureInfo->MeleeBaseAttackTime); + else + SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); + + if (creatureInfo->RangedBaseAttackTime > 0) + SetAttackTime(RANGED_ATTACK, creatureInfo->RangedBaseAttackTime); + else + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + } + else + { + SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + } SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
  21. Langerz82

    Models not displaying position properly

    I think this issue has been fixed latest revision. Let me know if it's still an issue.
  22. Langerz82

    [Zero] Odd crash during combat...

    I believe this may be related. Apply the patch and see if you get the same crash. See:
  23. Langerz82

    Herb nodes

    Ok the problem with randomizing respawn times with Plants and Mineral is this. They are treated as a GameObject Chest. If we were to apply some randomizing algorithm to respawn times we would first have to need to create: GAMEOBJECT_TYPE_PLANT GAMEOBJECT_TYPE_MINERAL So we can apply a randomization algorithm for those affected GameObjects only. The other option would be to add another spawntimesecs2 field in the GameObject DB and to random between the two values given the second one is set. However by doing this it would add a redundant data field to all the gameobjects that dont require randomized times. The third option is to just randomize the GAMEOBJECT_TYPE_CHESTS, but that will break fixed times on all chests.
  24. Fixed on latest Revision. Tested and on completed Quest it brought me to the Complete page and not the Incomplete page first like OP has mentioned using same example.
  25. Langerz82

    Thunderfury skin not loading

    OP hasn't replied, mark as resolved.
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