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Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset
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Rel21_10_028 Interaction issue as noted by @twocows, is still an issue. However I have researched this and I believe that it was an issue on live also.
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Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset Changed Sub-Category to Core Crash
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Rel21_11_021
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It seems that when a player summons a Hungry Plaguehound, they are able to summon an unlimited amount of them, as if its a normal NPC and not a pet. The Hungry Plaguehound, does NOT follow the player around or attack.
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GM mode breaks right clicking / inspecting
Langerz82 commented on Talendrys's bug in Archived Reports (Zero)
Dup see: https://www.getmangos.eu/bug-tracker/mangos-zero/Menu-Blocker---GM-Mode-stops-m-r482/ -
Is this still an issue with the latest version?
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Is this still an issue with the latest Revision?
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NPC does not move until you get closer
Langerz82 commented on Talendrys's bug in Archived Reports (Zero)
Likely fixed in latest Revision, If it's still bugged please re-open issue with more detail. -
The npcs who escape & call for help will run the wrong point
Langerz82 commented on Talendrys's bug in Archived Reports (Zero)
Working latest revision. Closed. -
Blackrock Depths (BRD) -Anvilrage Reservist Respawn time
Langerz82 commented on Talendrys's bug in Mangos Zero
SELECT * FROM mangos0.creature WHERE id = 8901; It's set to 20 secs for most of them. What should it be? -
Is this still occurring? Cosmetic only please change to priority Low.
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Is this still an issue with latest revision?
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[Paladin] Judgement of Command - General Report
Langerz82 commented on Talendrys's bug in Archived Reports (Zero)
edit: it's Seal of Command and it's been fixed on latest version. Closed. -
Creature respawning triggers levelup animation and sound
Necrovoice commented on madmax's bug in Mangos Zero
This also should be cross-core. -
"You don't know that language" when going AFK
Langerz82 commented on supportagent11's bug in Archived Reports (Zero)
No reply appears to be fixed. Close. -
Shadow Word: Pain crashes the server...
Langerz82 commented on Talendrys's bug in Archived Reports (Zero)
Close please -
Needs testing: Langerz82/WoWZeroDisableOwnerDefaultChannel.patch
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Hunter pets don’t have the correct attack speed values
Langerz82 commented on cabfever's bug in Mangos Zero
Implementation. Note - The speeds have to be adjusted in Database to match the Pet attack speeds: http://www.wow-petopia.com/classic/attackspeed.php diff --git a/src/game/Object/Pet.cpp b/src/game/Object/Pet.cpp index 7ec1822..37ac5d9 100644 --- a/src/game/Object/Pet.cpp +++ b/src/game/Object/Pet.cpp @@ -1092,9 +1092,30 @@ bool Pet::InitStatsForLevel(uint32 petlevel, Unit* owner) SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel * 50)); - SetAttackTime(BASE_ATTACK, cinfo->MeleeBaseAttackTime); - SetAttackTime(OFF_ATTACK, cinfo->MeleeBaseAttackTime); - SetAttackTime(RANGED_ATTACK, cinfo->RangedBaseAttackTime); + CreatureInfo const* creatureInfo = ObjectMgr::GetCreatureTemplate(creature_ID); + if (creatureInfo) + { + if (creatureInfo->MeleeBaseAttackTime > 0) + SetAttackTime(BASE_ATTACK, creatureInfo->MeleeBaseAttackTime); + else + SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); + + if (creatureInfo->MeleeBaseAttackTime > 0) + SetAttackTime(OFF_ATTACK, creatureInfo->MeleeBaseAttackTime); + else + SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); + + if (creatureInfo->RangedBaseAttackTime > 0) + SetAttackTime(RANGED_ATTACK, creatureInfo->RangedBaseAttackTime); + else + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + } + else + { + SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + } SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); -
I think this issue has been fixed latest revision. Let me know if it's still an issue.
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I believe this may be related. Apply the patch and see if you get the same crash. See:
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Ok the problem with randomizing respawn times with Plants and Mineral is this. They are treated as a GameObject Chest. If we were to apply some randomizing algorithm to respawn times we would first have to need to create: GAMEOBJECT_TYPE_PLANT GAMEOBJECT_TYPE_MINERAL So we can apply a randomization algorithm for those affected GameObjects only. The other option would be to add another spawntimesecs2 field in the GameObject DB and to random between the two values given the second one is set. However by doing this it would add a redundant data field to all the gameobjects that dont require randomized times. The third option is to just randomize the GAMEOBJECT_TYPE_CHESTS, but that will break fixed times on all chests.
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Incomplete Quest Text is shown for Completed Quests
Langerz82 commented on brotalnia's bug in Archived Reports (Zero)
Fixed on latest Revision. Tested and on completed Quest it brought me to the Complete page and not the Incomplete page first like OP has mentioned using same example. -
OP hasn't replied, mark as resolved.
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