Jump to content

All Activity

This stream auto-updates     

  1. Today
  2. Yesterday
  3. So far, I've done the following: 1. Initial update of all installed yum packages 2. Downloaded and compiled ACE, set ACE_ROOT environment variable 3. Installed and configured mariadb 4. Copied Cataclysm files via SFTP 5. Ran getmangos.sh getmangos.sh seems to fail right after I select the branch I want to use: CMake Error at /usr/share/cmake3/Modules/FindPackageHandleStandardArgs.cmake:137 (message): Could NOT find BZip2 (missing: BZIP2_LIBRARIES BZIP2_INCLUDE_DIR) Call Stack (most recent call first): /usr/share/cmake3/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE) /usr/share/cmake3/Modules/FindBZip2.cmake:62 (FIND_PACKAGE_HANDLE_STANDARD_ARGS) dep/StormLib/CMakeLists.txt:285 (find_package) -- Configuring incomplete, errors occurred! See also "/home/mangos/three/src/server/linux/CMakeFiles/CMakeOutput.log". make: *** No targets specified and no makefile found. Stop. There was an error building MaNGOS! Has anyone run into this problem? I can't tell if it's because the script isn't changing directories to where the makefile is supposed to be, or if it just straight up doesn't exist in the repo that I cloned?
  4. Last week
  5. Just to let you know, i copied the mmaps and vmaps and maps folder, from the working VM I had to our server, and now the mobs pathing is now working fine.
  6. onixiya

    Installing Mangos on Debian 9 or a Debian based Distribtion

    Use InstallDatabases.sh and toggle only updates
  7. Fernando Oliveira

    Installing Mangos on Debian 9 or a Debian based Distribtion

    Hello sir! Sorry for such inconvenience. But now I get an error message when start ./mangod . The ./realmd starts flawlessly. But I get this message when running ./mangosd: How can I apply those updates? Thanks a lot!
  8. onixiya

    Installing Mangos on Debian 9 or a Debian based Distribtion

    Vmaps should be easy. Its mmaps thats the problem
  9. Fernando Oliveira

    Installing Mangos on Debian 9 or a Debian based Distribtion

    Very good! It worked! Does it take so long when extracting vmaps? Its been like 10 hours so far.
  10. Nasedo

    other malformed packet size

    Figured it out. There were some db errors causing it.
  11. Or could I simply copy the vmaps and mmaps folder from my working VM to the server? Or is that not advisable?
  12. I've installed a new WoW Zero instance on a VM running the same OS (ubuntu 16) following your install guide (which we used for our server build as well) I've tested the pathing on that and it works fine. No running through walls - all mobs use doors when running to the agro'd player So I guess something went wrong with our install on our server? Shame as we practiced on our on VM's first and it worked fine and then did it on the server and seems to have the pathing problem, but then i've re-done it again in a VM and it's working fine. Is it possible to run the map extraction part again only, while leaving our characters untouched? The game data extraction seems to be part of a larger script which includes account info as well?
  13. onixiya

    other malformed packet size

    Weird then. What OS is the server on? If possible send me a copy of it.
  14. onixiya

    Installing Mangos on Debian 9 or a Debian based Distribtion

    It should be in where you installed it under tools. For example, if mangos is installed in /home/onixiya/mangos0 it will be at /home/onixiya/mangos0/tools
  15. Fernando Oliveira

    Installing Mangos on Debian 9 or a Debian based Distribtion

    Hello sir! Im stucked at ./ExtractResources.sh Where can i find this file? Its not in the database/tools folder. Thanks!!!
  16. Earlier
  17. Necrovoice

    Fel Spirts (#10909)

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset
  18. Necrovoice

    Fel Spirts (#10909)

    Rel21_10_028 Interaction issue as noted by @twocows, is still an issue. However I have researched this and I believe that it was an issue on live also.
  19. Necrovoice

    Fel Spirits 1090 - Not completable

    Changed Status to Completed Changed Version to 21.14 (Master Branch) Changed Implemented Version to 21.14 (Master Branch) Changed Milestone to 21 (Current) Changed Priority to Unset Changed Sub-Category to Core Crash
  20. Necrovoice

    Fel Spirits 1090 - Not completable

    Rel21_11_021
  21. It is all the time, in normal world quests and in dungeons. I'm pretty sure it something we've got mis-configured or the install didn't go quite right rather than particular bugs. Say for example, if you go into Stockades, you've cleared the first ones in the first corridor as they simply run straight up to you as you pull them. You move up to the first rooms and get LoS to the ones closest to the door which triggers agro as you are close enough - the tank runs back to the entrance steps, all the mobs run in a straight line towards the tank, but that takes them through the wall. It happens everywhere, including height differences they just go in straight lines to the agro'd player but LoS seems to still work due to casters running when he hide behind walls/ objects. Please let me know of any things to consider - re-compiling the maps or upgrading the version, of any docs that give steps to this?
  22. Nasedo

    other malformed packet size

    It's already disabled.
  23. The Pathing has been extensively tested over the years, can you give us a specific example of where this is failing ?
  24. Hi, Firstly, many thanks for the hard work and this project has brought great happiness to myself and 4 others that has launched our own private server to run through all the old dungeons like old times. So far RFC, Deadmines and BFD have all been relived. We've been tweaking things and learning a lot so far but I'm stumped on one aspect which I haven't managed to overcome yet. The mobs all run in a straight line through walls and objects once they have been agro'd. LOS seems to work, just the pathing doesn't. I've been searching this forum and trying to understand whenever vmaps and mmaps are mentioned, but I'm still missing the understanding of it. Have I missed any resource I can read further? All the setting in mangosd.conf are on. vmap.enableLOS = 1 vmap.enableHeight = 1 vmap.ignoreSpellIds = "7720" vmap.enableIndoorCheck = 0 DetectPosCollision = 1 TargetPosRecalculateRange = 1.5 mmap.enabled = 1 mmap.ignoreMapIds = "" Any pointers? Or have I missed something fundamental. The WoW client we used is version 1.12.1 (5875), if that has any bearing on this. Thanks in advance for any help.
  25. newzeronoob

    newzeronoob

  26. onixiya

    other malformed packet size

    This is caused by warden. If you don't care about anti-cheat and extra security, just disable it. Look near the bottom of mangosd.conf to see the warden settings. It should be self explanatory on how to change it.
  27. Necrovoice

    Q.11227 - Let them eat crow

    It seems that when a player summons a Hungry Plaguehound, they are able to summon an unlimited amount of them, as if its a normal NPC and not a pet. The Hungry Plaguehound, does NOT follow the player around or attack.
  28. ctcrst

    Updating existing database with latest updates

    in my Windows 10 simple chinese version, the batch file doesn't run properly, i finally found the solution : type "chcp 437" in cmd window first, then run the batch file, then every thing works fine. the cmd "chcp 437" change the code page to USA...US-EN
  29. when I try to log in I get malformed packet size = 3 , cmd = 186797264 in mangosd and client side it starts to log in then disconnects. Anyone know the cause of this?
  1. Load more activity

Contact Us

To contact us click here
You can also email us at [email protected]

Privacy Policy | Terms & Conditions

Repositories

The Link to the master list
of MaNGOS repositories:
Copyright © getMaNGOS. All rights Reserved.

This website is in no way associated with or endorsed by Blizzard Entertainment®
×