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Grumbo'z Guild War'z

'Tides of Desolation'
 
WoW's Bloodiest
Guild House/Plot System

 
 
This is NOT your Grandpa's Guild House System. 
 
 
--Built-Tested and Approved for TC2 3.3.5a Eluna--
--Built-tested and Approved for TC2 4.3.4 Eluna--
--Rumored to be compatible with Eluna for Mangos--
 
 
"desolation
/ˌdɛsəˈleɪʃən/ noun 
          1. The act of desolating or the state of being desolated; ruin or devastation .
          2. solitary misery; wretchedness.
          3. a desolate region; barren waste."

 
 
This System allows Guild Masters to purchase multiple Guild Plot locations for xx guild coins.  when a location is purchased a flag will spawn based on team ally/horde. Guild members can invade other guild plot locations from an apposing team or if Anarchy is enabled then A same team Guild can attempt to take there flag. if a guildmember tags the flag of an apposing Guild , that location will transfer ownership (including all GO's/NPC's that belong to that location), to the guild that tagged the flag.
 
 

What's new in version 4.9e?
------------------------------------
`Eluna` - Converted the system from ALE for ArcEmu to Eluna for TrinityCore.
`Anarchy` - same team invasions allowed now. HordevsHordevsAllyvsAlly
`guild invite` - players can now use a guild flag to join a guild.
`Guild Cannons and Vendors` - require a hall to support them.
 
 
  • "PERK" "Guild Commands" Guild Access to Buy/Sell commands is adjustable by each GuildMaster.
    • Guild members with access to the `sell` commands can sell off the individual team based npc's and buildings of any Guild controlled location or a guild location.
    • Guild members with access to the `buy` commands can buy areas, buildings and npc's for any Guild controlled location.
    •  
  • "FEATURE" "Anarchy System." Allows Flags to be captured by same team guilds thru FFAGvGPvP Chaotic Anarchy.  May be turned on/off live in game by the Admin.
  •  
  • "FEATURE" "No-Tag-Flag Timer." A cooldown timer so Flags cant be captured until the timer expires.  May be turned on/off and time adjusted live in game by the Admin.
  •  
  • "FEATURE" "Guild Invite" Allows Non-guild players to interact with the guild flags. the flags will open a gossip menu so players can choose to join the flag's guild. May be turned on/off live in game for individual guilds by there GuildMaster.
  •  
  • "FEATURE" "Flag Require" Invaders MUST clear ALL guards to be able to claim flag.  May be turned on/off live in-game.
  •  
  • "FEATURE" "Guild Teleporter" Guild members can easily teleport to any of there guild's locations using the location's id.
    • Guild members can list all the areas owned by there guild by location id. 
    • Guild members can display information about the location they are at.
  •  
  • "PERK" "Farms"  Guild masters can now buy farms to support buying pigs. Guild masters can place up to xx guild pigs. (to have pigs you must have a farm)
    •  
    • "PERK" "Pig's" Pigs are support for guards and other npc's. 
      • Pigs are faction based and display id's can be changed in the DB.(NPC ID's 49000 Ally, 49001 Horde)
      • Amount of pigs per farm can be adjusted live in game by the Admin.
    • "PERK" "Pig Payz" Each pig will pay xx gold to all guild members online per half hour. 
      • Farms are faction based and display id's can be changed in the DB.(GOB ID's 500000 Ally, 500001 Horde)
  •  
  • "PERK" "Barracks"  Guild masters can now buy barracks to support guards. barracks require a pig farm to support them.
    • Barracks are faction based and display id's can be changed in the DB.(GOB ID's 500002 Ally, 500003 Horde)
    • "PERK" "Guards"  Guild masters can place guards at each location to protect there flag for xx guild coin each. Guards require a barrack.
      • guards will announce location id when in combat so guild members can tele to location. 
      • guards are disposable and wont respawn when killed. 
      • guards are faction based and id's can be changed in the DB.(NPC ID's 49002 Ally, 49003 Horde)
  •  
  • "PERK" "Guild Hall"  Guild masters can place a BIG ol' Guild Hall at each location for xx Guild coins.
    • To have Hall's you must have a barracks.
    • Halls are faction based and id's can be changed in the DB.(GOB ID's 500004 Ally, 500005 Horde)
    •  
    • "PERK" "Guild Vendors" Vendors Require a Guild Hall.
      • "Guild Buff vendor" Guild masters can place a Guild Buff vendor at each location for xx Guild coins. .(NPC ID's 49004 Ally, 49005 Horde).
      • "Guild Fun items vendor" Guild masters can place a Guild Fun items vendor at each location for xx Guild coins. .(NPC ID's 49006 Ally, 49007 Horde).
      • "Guild Gear vendor" Guild masters can place a Guild Gear vendor at each location for xx Guild coins.(NPC ID's 49008 Ally, 49009 Horde).
      • You can create your own custom team vendor's for guilds and add there id's live in-game.
    • "PERK" "Guild Cannons" Cannon's Require a Guild Hall.
      • Guild masters can place Guild cannon's at each location for xx Guild coins.(NPC ID's 49010 Ally, 49011 Horde)
  •  
  • "PERK" "New Guild Gift" Newly formed Guilds will be gifted xx amount of Guild Coins to the Guild Master to get started with. 
  •  
  • "PERK" "Adjustable color layout" Now GuildMasters can change the color layout for the chatbox menus/data. 
  •  
  • "CMD" Guild master can customize most guild accessible commands in-game.
  • "CMD" Guild master can change access level for buy commands in-game.
  • "CMD" Guild masters can change access level for sell commands in-game.
  • "CMD"  GuildMasters can change the color layout for menus for there guild menus.
  • "CMD" Admin can customize most GM commands and SYSTEM settings in-game.
  • "CMD"  Admin can change access level for GM commands in-game and the sql.
 
 
NOW Supports multi-realm servers. now you can run this on multiple realms . just add the DB table and re-name it then edit the DB name variable `guild_warz_DB` in the start of the script so each realms script matches there individual DB table.

NOW with an adjustable Guild Menu color layout

 
All variables "xx" ,  (item, npc, gob)ID's, GM access levels, Guild Member access levels, prices, limits and commands 
 can easily be changed LIVE in-game, or the sql. 
 
 
Ally Location:
 
D8JPgDw.png
 


Horde Location:
 
uqtq1MF.png
 


Instructional video's of basic command's usage. 
https://www.youtube.com/watch?v=mu6pwFpOuDs

Invasion: 
https://www.youtube.com/watch?v=_8754ge7BJc
>> More Instructional Videos <<

Lua for Eluna: 

latest version 4.93e/10-03-2016 

--Modified-Tested and Approved for TC2 3.3.5a Eluna--
--Modified-Tested and Approved for TC2 4.3.4 Eluna--

>> Requires the latest Eluna Release : da3b1486661f+ 2016-09-21
 or newer.
 <<
 
 
 
all commands can be altered easily in-game and the Sql table.
 all limits and costs can be altered easily in-game and the Sql table.

 Commands function only while using Guild Chat.

"Welcome to my nightmare"
"I think your gonna like it"
"I think your gonna feel"
"right at home"
"here"

 
 
here you go Trinity/Mangos .....:DB|

`...and so his Guildmates roared and cheared as he mounted the bloody head of another fallen Guild  leader in there Great Hall.`
 
 
 
"!!KING SPADE!!" 
 
!! Raid !! Plunder !! Pilage !! 
!! it's bloody frak'n Anarchy !! 
"covered with dren." 
 
 
"cuz PvP'z better with a bag 'o' weed" 
 
special thanks to these guyz:
@Rochet2 -- lotta guideance n redo's of my stuff.
@Foereaper -- huge re-write of major parts for efficiency and speed.
@Grandelf -- for that teleporter that inspired this whole idea !BUMP!.
@Greone -- un-ending testing and all that video footage. 
@Freedom -- testing,testing,testing and more testing, and all round great help.

things like these cannot be done alone . thank you guyz. 
 
Additional thanks to:
@Creativextent -- for the Newly formed guilds perk idea - adjustable guild command access idea.
@foxthecrash -- for the No-Tag-Flag Timer idea.
without these guys assistance, testing, guidance and ideas it would never have been possible to create this high-tech slick responsive power house system it is now. thank you every one.
 
 
My twisted idea of a Guild Plot System
Edited by slp13at420
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:D Yeaaaa first Eluna Release Here  :D

The Greatest Guild Plot System ever designed for Eluna has found a new home :D

 

 

Also FYI I am new to Mangos but from what i have been told , This works for Mangos.

I have never compiled a Mangos solution nor operate/test with a Mangos repack/server.

Edited by slp13at420
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10 hours ago, slp13at420 said:

Also FYI I am new to Mangos but from what i have been told , This works for Mangos.

I have never compiled a Mangos solution nor operate/test with a Mangos repack/server.

We are nice enough here to provide users with a precompiled core. You are welcome to test with this: 

 

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16 hours ago, Talendrys said:

This guy is mad. :D

 

11 hours ago, madmax said:

Clearly :D

Awwwww you make this ol RedMan Blush.

oh and yea ,,, this is just the tip of my MadNess.

Guild Warz `Rise of the Guild` is CPP and contains Guild Ranking system based on Guild Plot wealth.

and a starter quest line for newbie Guilds :D but it needs rewriting to Mangos.

oh !.. and yea,, if you like this for PvP, you guyz will absolutely LOVE my Pan-Dimensional-HyperDynamic Capture the Flag System!   Its... Pure ... Chaos... hehe i wrote this one during a 12hr stream we (NomEntertainment) were doing . Wrote it From the Frak'n hip!

but i gotta rewrite it over to Mangos also :D 

 

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