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[fix][7700] ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL


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Posted

What bug does the patch fix? What features does the patch add?

This patch implements achievements based on ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL.

For which repository revision was the patch created?

7698

Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread.

Couldn't find any.

diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 7cdf486..bf56c26 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -1033,6 +1033,9 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
                SetCriteriaProgress(achievementCriteria, spellCount);
                break;
            }
+            case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+                SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS));
+                break;
            // std case: not exist in DBC, not triggered in code as result
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
            case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
@@ -1083,7 +1086,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
            case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
            case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
            case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
-            case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
            case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
            case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
                break;                                   // Not implemented yet 
@@ -1208,6 +1210,8 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
            return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
        case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
            return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
+        case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+            return progress->counter >= achievementCriteria->honorable_kill.killCount;

        // handle all statistic-only criteria here
        case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 8ffdb3f..44bb0ef 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4522,6 +4522,8 @@ bool ChatHandler::HandleResetHonorCommand (const char * args)
    player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
    player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);

+    player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
+
    return true;
}

diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 74569e5..114786b 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5856,6 +5856,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor)
            ApplyModUInt32Value(PLAYER_FIELD_KILLS, 1, true);
            // and those in a lifetime
            ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 1, true);
+            UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
        }
        else
        {

  • 2 weeks later...
Posted

This should be change to i think

case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:

SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));

break;

Posted
This should be change to i think

NO

because this

PLAYER_FIELD_LIFETIME_HONORBALE_KILLS     = UNIT_END + 0x0503, // Size: 1, Type: INT, Flags: PRIVATE

Auto generated from w0w.exe

it bl1zz4rd typo;)

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