Jump to content

Search the Community

Showing results for tags 'mangos one'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Mangos Zero
    • Enhancement Requests (Zero)
    • Tasks (Zero)
  • Mangos One
    • Enhancement Requests (One)
    • Tasks (One)
  • Mangos Two
    • Enhancement Requests (Two)
    • Tasks (Two)
  • Mangos Three
    • Enhancement Requests (Three}
    • Tasks (Three)
  • Mangos Four
    • Enhancement Requests (Four)
    • Tasks (Four)
  • Mangos Five
    • Enhancement Requests (Five)
    • Tasks (Five)
  • Cross-Core
    • Bugs
    • Enhancement Requests
    • Tasks
    • Sub-Modules
    • Eluna
    • Linux
    • Windows
    • Archived Cross-Core/Other Reports
  • Others
    • Mangos VB
    • Mangos Sharp
    • Third Party Software
    • Website
  • Bug Tracker Archives (Resolved issues)
    • Archived Reports (Zero)(Resolved issues)
    • Archived Tasks (Zero)(Resolved issues)
    • Archived Reports (One)(Resolved issues)
    • Archived Tasks (One)(Resolved issues)
    • Archived Reports (Two)(Resolved issues)
    • Archived Tasks (Two)(Resolved issues)
    • Archived Reports (Three)(Resolved issues)
    • Archived Reports (Five)(Resolved issues)

Categories

  • Development Roadmap
  • Documentation
    • Installation Guides
    • Playerbot AI
    • Standards And Practices
  • Tutorials
    • Advanced
    • Contributing to Mangos
    • Debugging
  • Reference Information
    • ClientFiles
    • Database Info
    • DBC Files
    • Other
    • Packet Info
    • Server Files
    • Server Components

Forums

  • MaNGOS Information
    • Announcements & Releases
    • Covenant-WoW.com Website - Official Mangos Test Servers
  • Community Discussion Areas
    • Introduce Yourself
    • Community Cafe
    • Community Input
    • Community Projects
    • MaNGOS University
  • Community Help and Support
    • Peer to Peer Technical Support
    • Frequently Asked Questions
    • Resources
  • Development & Patch Submissions
    • Development
    • Patch Submissions
  • Eluna LUA Engine
    • Eluna Central
  • International Help & Support
    • International Boards
  • Archived
    • Main Archives
    • Archive of Pre-2012 Forum

Categories

  • Mangos Zero
  • Mangos One
  • Mangos Two
  • Mangos Three
  • Addons
  • Classic Addons
  • WoW Patches
  • The Burning Crusade Patches
  • Wrath of the Lich King
  • Client Tools Patchers
  • World Of Warcraft Patches

Blogs

  • getMaNGOS
  • DBC handling for mangos
  • The Road to Zero Release 21
  • Necrovoice's development blog.
  • What the Heck happened to Antz and MaNGOS in 2018 !!
  • Other Wow Emu Projects

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Core


Skype


Discord


Website URL


AIM


ICQ


Yahoo


Jabber


Gender


Location


Interests

  1. My server is TBC, based on latest master. My character is now lv8. All the profession skills, including fishing, first aid, cooking, etc are show as unavailable to me. Is there any known issue or did I miss anything. Thanks
  2. All cities in game that would normallyoffer rest XP and allow instant logout do not. Ironforge Stormwind Silvermoon City Undercity Orgrimmar Thunder Bluff The Exodar Darnassus Shattrath City Dalaran
  3. The Rethban Ore (Item ID 2798) is part of the Quest Rethban Ore (Quest ID 347). It should be dropped by enemies within the Rethban Caverns, as well as Veins in the specific region. On Zero, the Rethban Ore can be looted from all kind of Veins, since the loot templates aren't correct. The gameobject templates 2054 and 2055 are the only ones which should have Rethban Ore in their loot template. This counts for Zero, One and Two as well. To fix the issue, use the following query to delete Rethban Ore from all loot templates it doesn't belong to. FOR ZERO, ONE AND TWO: DELETE FROM `gameobject_loot_template` WHERE `item` = 2798 AND `entry` NOT IN (2054, 2055); While the gameobjects within the cavern seem to be fine on One and Two, the gameobjects for Zero are mostly a mess. The ones I found are listed down below. ONLY FOR ZERO: UPDATE `gameobject` -- Tin Vein SET `id` = 2054 WHERE `guid` IN (72064, 72065, 72066, 72082, 72083, 72085, 72086, 72087, 72123, 72124, 72125, 72126, 72127); and UPDATE `gameobject` -- Copper Vein SET `id` = 2055 WHERE `guid` IN (72000, 72001, 72002, 72009, 72010, 72011, 72012, 72051, 72052, 72053, 72062); This way the Rethban Ore should only be mined in the Rethban Caverns.
  4. The quest "Root Samples" (Quest ID 866) activates the collection of "Root Sample" (Item ID 5056) from specific game objects introduced just for this quest. Right now within the database of Zero, One and Two this is set to the loot templates of the standard rather than the specific game objects. (e.g. game objects Silverleaf ID 1617 vs. Silverleaf ID 3725) Since the game objects are placed within the Barrens correctly, this can easily be fixed by removing the item from the currect gameobject_loot_templates and adding it to the loot templates of the quest specific game objects: -- Remove wrong loot template associations (gameobjects not in Barrens) DELETE FROM `gameobject_loot_template` WHERE `item` = 5056; -- Add new loot template associations for Barrens gameobjects INSERT INTO `gameobject_loot_template` (`entry`, `item`, `ChanceOrQuestChance`, `groupid`, `mincountOrRef`, `maxcount`, `condition_id`) VALUES (2511, 5056, -40, 0, 1, 1, 0), (2512, 5056, -40, 0, 1, 1, 0), (2513, 5056, -40, 0, 1, 1, 0), (2514, 5056, -40, 0, 1, 1, 0), (2515, 5056, -40, 0, 1, 1, 0), (2516, 5056, -40, 0, 1, 1, 0); If deleting everything with Item ID 5056 is too drastic, you might want to add the entries 1414, 1416, 1417 and 1418 to the WHERE-clause, but IMHO the item shouldn't appear anywhere else, so wiping all entries would be the clean solution. This might be pretty similar for Three, but since I don't do Three, I can't tell.
  5. THIS STARTED IN MANGOS ONE, BUT IS ACTUALLY A CROSS CORE ISSUE - IF YOU CAN, PLEASE MOVE THIS TO THE CROSS CORE SECTION. Someone recently sent me a video about an analysis of different issues on private servers regarding the combat calculations, one of those issues was the Glancing Blow. So I checked back on the information given and the code and saw that there is a problem with the combat calculations regarding the Glancing Blow, which seems to be capped to 40% on TBC and WotLK when it shouldn't. <Insert Rambling about people spending hours on creating YouTube videos, but 0 time sending a bug report> So I found the issue on One and Two: One: https://github.com/mangosone/server/blob/v22.01.62/src/game/Object/Unit.cpp#L2878 Two: https://github.com/mangostwo/server/blob/v22.01.77/src/game/Object/Unit.cpp#L3253 Source: https://wowwiki-archive.fandom.com/wiki/Glancing_blow There were several discussion in the forums already, which lead to no changes regarding that issue, but with the old sources + NuTBC confirming it we should do so accordingly. I couldn't find reliable sources for anything past the 25% chance, so I went on to create Pull Requests for anything up to Four. Since the 40% was just copy and paste from the previous version, I'd rather go with the 25% starting from TBC.
  6. I been experiencing this issue in my small mangos one server. When I play by myself, all lootings are fine. But once I add a playerbot, the following lootings will consistently(logout, restart client won't help) fail with "You can't loot that item now": All quest items from corpse or clicking on a quest object All gathering items(herbalism/skin etc) All disenchanted items All items require a right click on another item to "open" and loot, e.g. pearls and meat from a shell. Chest loot are sometimes fine Happy to look into code if anyone could share some pointers. Thanks
  7. I'm not one for making big posts at MaNGOS but at this time we need to. We desperately need people with C++ (and a bit of cmake) experience to help us with a variety of issues. - The future of Mangos depends on it. I am not an experienced C++ developer and although I can normally work around the code and make fairly simple changes, when things go horribly wrong I can end up stuck. We are also currently down to one developer, apart from myself working across all cores and tools. Mangos needs you help if we are to continue !! Please contact either @madmax or @antz if you feel you can help out.
  8. Hi All, If you would like the Trainers / Vendors I have on GM Island and don't want to spend hours like I did then find the SQL Data Rows in the attached files, they are by no means perfect but got the job done for us. I am also sure someone with better knowledge of SQL could package these into a script so you don't need to manually import them. Import the rows into corresponding tables from the filename Caveat: creature: uses GUID of 200000+ so if you have already used these numbers change them Creature_template: entry used are 100000+ so if you have already used these numbers change them NPC_Vendor_template: entry used are 900+ so if you have already used these numbers change them and then change them to match in creature_template (VendorTemplateId column) Import Example for Heidi: Before proceeding take a backup of the database so you have a recovery point if anything goes wrong. 1: Go to Tools and then Import CSV: 2: Select the File you want to import and make sure to change the destination table to the correct one 3: Change Options to ignore the first row as we don't want to import the column headers 4: Select the option of how you want to handle duplicate rows 5: As its a CSV file set the control characters as in the image below After all 4 files have been imported you should tele to GM Island and have something like this Trainers and Weapon skill vendors are inside. Kind regards Oscinu NPC_Vendor_Template.csvNPC_Vendor.csvCreature_Template.csvCreature.csv
  9. I tried extracting the data but get lots of these errors below and no mmaps, vmaps etc. Also it appears that ExtractResources.sh was not in the tools directory but in the bin directory above, so I moved it into tools. Then I copied the entire contents of the tools directory to my wow directory, where wow.exe is. I then used a git bash session to run ExtractResources.sh and got a load of the following as I cannot proceed any further:- Can anyone please help with this? Build Summary: =============== 2 CPUs selected: =============== CPU 1: Maps: 0 534 560 309 533 568 509 30 532 469 33 209 289 329 564 580 529 572 269 531 230 429 34 43 229 249 349 369 389 409 449 450 540 550 552 553 554 555 37 451 13 29 35 42 44 598 25 CPU 2: Maps: 1 530 543 585 36 489 47 562 566 548 559 48 70 90 109 129 189 542 544 545 546 547 556 557 558 565 169 Starting to create MoveMaps ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 1 Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 0 ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 530 Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 534 ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error ./MoveMapGen.sh: line 202: ./mmap-extractor: cannot execute binary file: Exec format error Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 543 Sat, Jan 9, 2021 7:43:24 AM: (Re)created map 560 ...
  10. Hi, I think I have managed to install and configure a MangosOne server. However, I am unsure how to configure my client. I actually play WoW classic, so can I use this retail client or perhaps a copy of it? I found a guide on how to configure the client but this was done in 2016 and is very old. Or perhaps there is somewhere I can download a client. I have tried torrent sites but there are no seeders. I think most likely the best course of action would be to purchase a copy of TBC and Vanilla, or even Wow Battleschest from Ebay. But how would I stop bliz from trying to update it? Casn you please help? Dave
  11. There are two missing texts in the Earth Sapta (Quest ID 1462 and 1463) quest for Zero, One and Two: UPDATE `quest_template` SET `OfferRewardText`='Take this and remember, it is sacred.' WHERE `entry`=1462; UPDATE `quest_template` SET `OfferRewardText`='I give you one in good faith. You already proved yourself once, but me tinkin\' you should be more careful in the future.' WHERE `entry`=1463; Might have to update locales_quest / MAGNET translations accordingly.
  12. There is a wrong `RequestItemsText` within the quest data of Fire Sapta (Quest ID 1464): UPDATE `quest_template` SET `RequestItemsText`=NULL WHERE `entry`=1464; This text is already correctly set within the `Objectives`.
  13. I am on the current master branch of MangosOne (server commit 94859bd and database commit 8f41391). I am using Debian 10 x86_64 with MariaDB 10.3.22. I found that some items in the world are missing, such as mailboxes and treasure chests. An example of this is the mailbox in Goldshire or the treasure chests in Echo Ridge next to Northshire Abbey. I will note any other world items missing as I find them, unless of course its a fix that would correct all of them. Thank you for your help
  14. I am on the current master branch of MangosOne (commit 94859bd) and database (commit ac9dcf7). In the human starting area (Northshire Abbey), the baskets of grapes do not appear for the Milly's Harvest quest after I accept the quest from Milly to retrieve them from the fields occupied by the Defias Brotherhood. I have already extracted a fresh setup of resources to rule out that as the issue. I am on Debian 10 x86_64 with MariaDB 10.3.22. I have been using the getmangos.sh script for installing. I wanted to add that this issue (for mangostwo) also occurs on mangosone, in case its related to this issue?
  15. Hello, I am currently trying to install mangos one on Ubuntu. I have done everything as described in the tutorial https://www.getmangos.eu/wiki/documentation/installation-guides/guideslinux/installing-mangos-on-ubuntu-1804-lts-lxd-container-r40003/. When starting mangosd I get the following error message: 2112001 [world-daemon] <Ctrl-C> to stop. __ __ _ _ ___ ___ ___ ___ | \/ |__ _| \| |/ __|/ _ \/ __| / _ \ ___ ___ | |\/| / _` | .` | (_ | (_) \__ \ | (_) | \/ -_) |_| |_\__,_|_|\_|\___|\___/|___/ \___/|_||_\___| Powered By MaNGOS Core __________________________________________________________ Website/Forum/Wiki/Issue Tracker: https://www.getmangos.eu __________________________________________________________ Using configuration file ../etc/mangosd.conf. OpenSSL 1.1.1 11 Sep 2018 (Library: OpenSSL 1.1.1 11 Sep 2018) Using ACE: 6.5.5 World Database total connections: 2 Connected to MySQL database [email protected]:3306/mangos1 MySQL client library: 5.7.29 MySQL server ver: 5.7.29-0ubuntu0.18.04.1 AUTOCOMMIT SUCCESSFULLY SET TO 1 Connected to MySQL database [email protected]:3306/mangos1 MySQL client library: 5.7.29 MySQL server ver: 5.7.29-0ubuntu0.18.04.1 AUTOCOMMIT SUCCESSFULLY SET TO 1 The table `db_version` indicates that your [World] database does not match the expected structure! [A] You have database Version: 21 Structure: 16 Content: 33 Description: add missing game_tele You need database Version: 21 Structure: 12 Content: 1 Description: warden_refactor You must apply all updates after [A] to to use MaNGOS with this database. These updates are included in the database/World/Updates folder. Wait 10 secs for continue. [**************************************************] 100% Can anyone help me? Many thanks in advance!
  16. The Thunderspike ID: 10526 When you click on the thunderspike item the action completes however you do not loot it for the quest and log does not update that you have the thunderspike
  17. Hi there, i am trying to get mangosOne running with the Easy Build Wizard. When Building the Project i get the following error-message. Checking for the Error i thought it might be a missing mysql-connector, although it should be installed. I have already reinstalled cmake to make sure there are no problems because the sqlserver has been installed later. Any help is greatly appreciated. Kind regards
  18. I need help with compiling mangosone from source. I'm on lubuntu 18.04 x64 and i followed the steps from here. I have no clue what to do from here so i'm wondering if anyone knows how to get past this root@Talik-Lin:/home/silentstorm/Downloads# ./getmangos.sh Cleaning the old build... This script builds the MaNGOS server. Options that can be used in order to configure the process: General: CMAKE_INSTALL_PREFIX Path where the server should be installed to CONF_DIR Path to the configs, can be absolute or relative. DEBUG Debug mode (strict compile, all warnings) ACE_USE_EXTERNAL Use external ACE BUILD_MANGOSD Build the main server BUILD_REALMD Build the login server BUILD_TOOLS Build the map/vmap/mmap extractors SOAP Enable remote access via SOAP Scripting engines: SCRIPT_LIB_ELUNA Compile with support for Eluna scripts SCRIPT_LIB_SD3 Compile with support for ScriptDev3 scripts To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'. Also, you can specify the generator with -G. see 'cmake --help' for more details For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos Note: On UNIX systems, CONF_DIR is relative to the bin folder. -- Detected 64-bit platform -- Found OpenSSL library: /usr/lib/x86_64-linux-gnu/libssl.so;/usr/lib/x86_64-linux-gnu/libcrypto.so -- Found OpenSSL headers: /usr/include -- Found ACE library: /usr/local/lib/libACE.so -- Found ACE headers: /usr/local/include -- Install server to : /home/silentstorm/one -- Install configs to : /home/silentstorm/one/etc/ -- Search configs from : etc/ -- Support for SOAP : No (default) -- Script engine Eluna : Yes (default) -- Script engine SD3 : Yes (default) -- Build main server : Yes (default) -- Build login server : Yes (default) -- Build tools : Yes (default) -- Build in debug-mode : No (default) -- Configuring done -- Generating done -- Build files have been written to: /home/silentstorm/one/src/server/linux [ 0%] Building C object dep/lualib/CMakeFiles/lualib.dir/lapi.c.o [ 0%] Building C object dep/lualib/CMakeFiles/lualib.dir/lauxlib.c.o [ 0%] Building C object dep/lualib/CMakeFiles/lualib.dir/lbaselib.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/lbitlib.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/lcode.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/lcorolib.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/lctype.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/ldblib.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/ldebug.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/ldo.c.o [ 1%] Building C object dep/lualib/CMakeFiles/lualib.dir/ldump.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/lfunc.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/lgc.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/linit.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/liolib.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/llex.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/lmathlib.c.o [ 2%] Building C object dep/lualib/CMakeFiles/lualib.dir/lmem.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/loadlib.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/lobject.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/lopcodes.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/loslib.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/lparser.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/lstate.c.o [ 3%] Building C object dep/lualib/CMakeFiles/lualib.dir/lstring.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/lstrlib.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/ltable.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/ltablib.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/ltm.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/lundump.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/lvm.c.o [ 4%] Building C object dep/lualib/CMakeFiles/lualib.dir/lzio.c.o [ 5%] Linking C static library liblualib.a [ 5%] Built target lualib [ 5%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/blocksort.c.o [ 5%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/bzlib.c.o [ 6%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/compress.c.o [ 6%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/crctable.c.o [ 6%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/decompress.c.o [ 6%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/huffman.c.o [ 6%] Building C object dep/bzip2/CMakeFiles/bzip2.dir/randtable.c.o [ 6%] Linking C static library libbzip2.a [ 6%] Built target bzip2 [ 6%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/common.c.o [ 7%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/explode.c.o [ 7%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/extract.c.o [ 7%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/huffman.c.o [ 7%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/mpq.c.o [ 7%] Building C object dep/libmpq/CMakeFiles/libmpq.dir/libmpq/wave.c.o [ 7%] Linking CXX static library liblibmpq.a [ 7%] Built target libmpq [ 7%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourAlloc.cpp.o [ 7%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourCommon.cpp.o [ 8%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourNavMeshBuilder.cpp.o [ 8%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourNavMesh.cpp.o [ 8%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourNavMeshQuery.cpp.o [ 8%] Building CXX object dep/recastnavigation/Detour/Source/CMakeFiles/detour.dir/DetourNode.cpp.o [ 8%] Linking CXX static library libdetour.a [ 8%] Built target detour [ 8%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/Recast.cpp.o [ 8%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastAlloc.cpp.o [ 8%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastArea.cpp.o [ 8%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastContour.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastFilter.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastLayers.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastMesh.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastMeshDetail.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastRasterization.cpp.o [ 9%] Building CXX object dep/recastnavigation/Recast/CMakeFiles/recast.dir/Source/RecastRegion.cpp.o [ 9%] Linking CXX static library librecast.a [ 9%] Built target recast [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/AABox.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Any.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/BinaryFormat.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/BinaryInput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/BinaryOutput.cpp.o [ 9%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Box.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Capsule.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/CollisionDetection.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/CoordinateFrame.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Crypto.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Cylinder.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/FileSystem.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Line.cpp.o [ 10%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/LineSegment.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Log.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Matrix3.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Matrix4.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/MemoryManager.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/PhysicsFrame.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Plane.cpp.o [ 11%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Quat.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Random.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Ray.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/ReferenceCount.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/RegistryUtil.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Sphere.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/System.cpp.o [ 12%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/TextInput.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/TextOutput.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Triangle.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/UprightFrame.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Vector2.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Vector3.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/Vector4.cpp.o [ 13%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/debugAssert.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/fileutils.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/format.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/g3dfnmatch.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/g3dmath.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/prompt.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/stringutils.cpp.o [ 14%] Building CXX object dep/g3dlite/CMakeFiles/g3dlite.dir/G3D/uint128.cpp.o [ 14%] Linking CXX static library libg3dlite.a [ 14%] Built target g3dlite [ 14%] Building C object dep/zlib/CMakeFiles/zlib.dir/adler32.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/compress.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/crc32.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/deflate.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/gzclose.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/gzlib.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/gzread.c.o [ 15%] Building C object dep/zlib/CMakeFiles/zlib.dir/gzwrite.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/infback.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/inffast.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/inflate.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/inftrees.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/trees.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/uncompr.c.o [ 16%] Building C object dep/zlib/CMakeFiles/zlib.dir/zutil.c.o [ 17%] Linking C static library libzlib.a [ 17%] Built target zlib [ 17%] Building CXX object dep/loadlib/CMakeFiles/loadlib.dir/ml/loadlib.cpp.o [ 18%] Building CXX object dep/loadlib/CMakeFiles/loadlib.dir/ml/adt.cpp.o [ 18%] Building CXX object dep/loadlib/CMakeFiles/loadlib.dir/ml/wdt.cpp.o [ 18%] Building CXX object dep/loadlib/CMakeFiles/loadlib.dir/ml/mpq.cpp.o [ 18%] Linking CXX static library libloadlib.a [ 18%] Built target loadlib [ 18%] Building CXX object src/framework/CMakeFiles/framework.dir/Policies/ObjectLifeTime.cpp.o [ 18%] Building CXX object src/framework/CMakeFiles/framework.dir/Utilities/EventProcessor.cpp.o [ 19%] Linking CXX static library libframework.a [ 19%] Built target framework [ 20%] Building CXX object src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o In file included from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.cpp:26:0: /home/silentstorm/one/src/server/src/shared/Auth/ARC4.h:41:24: error: field ‘m_ctx’ has incomplete type ‘EVP_CIPHER_CTX {aka evp_cipher_ctx_st}’ EVP_CIPHER_CTX m_ctx; ^~~~~ In file included from /usr/include/openssl/evp.h:14:0, from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.h:29, from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.cpp:26: /usr/include/openssl/ossl_typ.h:90:16: note: forward declaration of ‘EVP_CIPHER_CTX {aka struct evp_cipher_ctx_st}’ typedef struct evp_cipher_ctx_st EVP_CIPHER_CTX; ^~~~~~~~~~~~~~~~~ src/shared/CMakeFiles/shared.dir/build.make:62: recipe for target 'src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o' failed make[2]: *** [src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o] Error 1 CMakeFiles/Makefile2:723: recipe for target 'src/shared/CMakeFiles/shared.dir/all' failed make[1]: *** [src/shared/CMakeFiles/shared.dir/all] Error 2 Makefile:129: recipe for target 'all' failed make: *** [all] Error 2 There was an error building MaNGOS! root@Talik-Lin:/home/silentstorm/Downloads# I know nothing about c++ so does anybody have either a already built version or know how to fix this?
  19. Greetings! I can't find out how to fixthis build error, when it's trying to compile main server OS: Windows 10 Visual Studio 2017 Community is installed, with Cpp desktop development option and Windows 10 SDK All necessary libs installed Build configuration page Also, MsBuild path is defined in the system variables Thanks in advance!
  20. 2018-05-29 17:46:30 Aura 108 now is remove mode 5 2018-05-29 17:46:30 Aura 142 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 108 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 133 now is remove mode 5 2018-05-29 17:46:30 Aura 22 now is remove mode 5 2018-05-29 17:46:30 Aura 98 now is remove mode 5 2018-05-29 17:46:30 Aura 137 now is remove mode 5 2018-05-29 17:46:30 Aura 22 now is remove mode 5 2018-05-29 17:46:30 Aura 29 now is remove mode 5 2018-05-29 17:46:30 Aura 143 now is remove mode 5 2018-05-29 17:46:30 Aura 15 now is remove mode 5 2018-05-29 17:46:30 Aura 137 now is remove mode 5 2018-05-29 17:46:30 Aura 187 now is remove mode 5 2018-05-29 17:46:30 Aura 175 now is remove mode 5 2018-05-29 17:46:30 Aura 117 now is remove mode 5 2018-05-29 17:46:30 Aura 117 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 42 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 158 now is remove mode 5 2018-05-29 17:46:30 Aura 42 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 [ANTI SPEED HACK]: Player Bigmumu(727) Has Leave Thread Is Stop 2018-05-29 17:46:40 ERROR:World Thread hangs, kicking out server! i have crashes after this Aura 4 now is remove mode 5 what is Aura 4 ???
  21. 表'db_version`表示您的[Realmd]数据库与预期版本不匹配! [A]你有数据库版本:21 结构:1 内容:0 描述:revision_refactor 您需要数据库版本:21 结构:1 内容:4 说明:删除dbDocs 您缺少内容更新,或者您的内容更新超出了预期的核心版本。 建议运行所有数据库更新至所需的核心版本。 这些更新包含在数据库/ Realmd / Updates文件夹中。
  22. So, can any help me to find warden_checks for mangosone. i know many cheats that i can block by warden, i can find warden_checks for it i try to make memmory check, but its can find anything
  23. So, this topic is actual So, how to fix it??? Have Any ideas???
  24. SPELL ID: 12826 Please check it from 40 seconds.
  25. The spell id is 30022. Armor picking does not work.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use