Foereaper
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Bug Comments posted by Foereaper
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Please get the NPC in questions GUID and entry, it's most likely a waypoint coordinate hovering in the said case.
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This is more of an issue with mmaps than vmaps and/or maps. Do you have mmaps extracted and enabled?
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The newer sources use submodules. Submodules are other repositories that can be reused on other sources, which is why as an example the dependency folder is a submodule; It is reused on several Mangos versions. To properly clone Mangos Zero, use the below git command:
[code]git clone https://github.com/mangoszero/server -b develop21 --recursive[/code]
This pulls the correct submodules. -
The script itself looks correct, however the faction I am not sure about. I will look into it.
Edit: The faction set in the script is faction 168. This seems to be wrong, as this is used for the Nethergarde Caravan. The first correct faction that comes to mind would be 128, which is used for "Enemy". Will test.
Edit 2: Tested this on a clean compile and clean database without any edits, and this seems to be working as intended? -
This is not really a feasible option as we want the implementation to be dynamic between different expansions. Hardcoding client versions is the exact thing we want to prevent. We should figure out a dynamic way to handle the client version differences instead.
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The wiki is in the process of being rewritten for all versions after the implementation of the new build system :)
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This has since been fixed. Marking as solved.
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Has this now been fixed?
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Thank you for the report, this will be added to the dependency list once the Wiki update is done!
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This issue has already been fixed :)
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Quest ID: 753 [url]http://www.wowhead.com/quest=753[/url]
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Easiest way to explain it... It would just... Work :) The item information is sent from the server and cached client side, no DBC or custom patch is required at all to use the item. Only from WoTLK and forward you're required to have a custom patch.
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That should only be happening on client versions > 2.4.3, that's why a lot of custom servers run on older client versions, no need for custom client side patches.
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Yup, tried with the lib that comes with the distro, latest available with apt get, and internal. All three working like they should for me, realm shows up just like it does in the Ubuntu screenshot like I showed previously
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[quote=Xenithar]It was not in vanilla at all. I was a HEAVY raider in vanilla. I had top gear and even a Thunderfury. We NEVER got the group loot roll in vanilla. That was added in BC after I took a break.
*EDIT*
Also, I just built the current R20 and I STILL cannot see any realms listed in the realm selection screen despite having my realm show up when realmd starts. This is a game-breaker. A new player who just built their first server would not even be able to get into it. I can reproduce this on 64bit and 32bit Debian Wheezy. I do not have my Gentoo server up right now. Hardware changes.[/quote]
[url]https://www.youtube.com/watch?v=RXU545FU8yE[/url]
As seen there, the chest was FFA as of 1.12.1, and it kept being that way till chest loot rolling was implemented in 2.1.
On the realms not being listed, unfortunately I can't help you with that, have tried several OS', both internal and external ACE and I'm not able to reproduce it. -
[quote=Xenithar]Actually boss chests were NOT the same. In fact while researching I have come across several threads on the Blizzard forum referencing various boss chests not working correctly. The one that came up most often was the one where you fight the seven dwarves and their chest was bugged so rolling didn't work and on person would wind up looting it and being unable to share the items. In fact that one had been bugged for seven months when the last post was made.
I will say it again, I do not remember this and nobody else in my guild does. I am still going through patch-notes trying to find this, but whether or not it was in BC is irrelevant. We're pushing vanilla right now and we do know it wasn't there.[/quote]
Not necessarily sure how you can say BC is irrelevant when we're working towards a release of Zero, One and Two at the same time..? We already established that it shouldn't be added to Zero as the chests were not included in the standard group loot policy till after 2.1.
Also not sure how boss chests are not the same as normal chests? They were added as viable boss loot during the same time rolling on chest items were added. They are handled the exact same way as normal chests are, except their flags are changed to active or the chest is spawned once the boss is killed. So the flag and the pushing of the loot to the object itself are the only differences. But a chest is still a chest, whether it's a boss chest or not. I quote wowwiki and wowpedia:
[COLOR=#D5D4D4][FONT=Helvetica]"Since [/FONT][/COLOR][URL="http://www.wowwiki.com/Patch_2.1"]Patch 2.1[/URL][COLOR=#D5D4D4][FONT=Helvetica], lootable world objects (such as chests) follow group loot rules, meaning that group members would be able to distribute loot found in chests just as they would on drops from ordinary mobs."[/FONT][/COLOR]
[url]http://www.wowwiki.com/Chest_(container)[/url]
The change is listed in the undocumented patch notes:
[url]http://www.wowwiki.com/Patch_2.1.0_(Undocumented_Changes)[/url] -
I remember rolls on chests during BC :) A good example of this, is last boss in Ramparts. The end chest counts as any other chest, and the boss loot was something you had to roll for :) No special scripts or anything.
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Then it is not needed for 1.12.1, however it would be a good idea to check if it works as intended for 2.4.3 and implement accordingly.
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The above is completely unrelated to the loot system, it's due to either bad handling of movement flags or desynced movement packets. Shouldn't be happening on a 0ms connection
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I keep having this kind of micro stuttering, so does Rainer:
[url]https://www.youtube.com/watch?v=IlPjsUxrmTQ[/url] -
When testing group loot I am noticing some very massive desync issues, specifically for player movement. Anyone else noticing this?
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Will do in a sec. Currently I have been using internal
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Just compiled and tested on Debian Wheezy as well, realm is showing up exactly like on Ubuntu.. :S
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I'm using Ubuntu 14.10, that's the only distro I have set up for testing currently. Downloading a new distro + packages would take me the better half of a day lol
Client crash when zoning from Durotar to Tirisfal Glades on a zeppelin
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in Archived Reports (One)(Resolved issues)
Posted
Yes, I fixed this on Zero a couple years ago or so on Rel19