cabfever
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Everything posted by cabfever
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Player Movement completely broken
cabfever commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
Yes, it's way better now. -
Player Movement completely broken
cabfever commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
There's a commit now which made the movement better again. How the server acts if it's running longer or with more players, we need to find out. -
Group Loot Zoning Crash
cabfever commented on Aparadox's bug in Archived Reports (Zero)(Resolved issues)
Thanks Olion for your patch! -
Player Movement completely broken
cabfever commented on cabfever's bug in Archived Reports (Zero)(Resolved issues)
No progress on this? -
The creature you targeted should never run in fear, it should stay no matter what you do to it (except breaking the whole effect of course)
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Player Movement completely broken As the title says already. Something broke the players movement. It worked like a charm after Foe's commit because I tested and recorded it right after applying his patch. Now some commits later, it's completely broken. I recorded and uploaded it here: [url]http://tinypic.com/player.php?v=b6exhy%3E&s=8#.VWslDc_tlws[/url]
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[Rogue - Stealth/Vanish]
cabfever commented on antz's bug in Archived Reports (One)(Resolved issues)
A cast should be interrupted by vanish, which it's not in the video. -
I think this got fixed on zero in rel20 or late 19 cause it's working correctly on zero. cMangos had the same issue. Don't know if they fixed it already though.
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Yes there was. But it's fixed now as well.
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Using space-bar while mounted
cabfever commented on madmax's bug in Archived Reports (Zero)(Resolved issues)
All mounts are making sounds? -
[url]https://github.com/Patman64/pretbc-issues/issues/1[/url]
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Nope, didn't fix it. But our code looks slighty different too. Could be something minor which prevents it to work.
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Yeah, could do this. Will report back.
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Could this be a possible fix for it? [url]https://bitbucket.org/oregon/oregoncore/commits/ea9c69e3ca84[/url]
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Children's Week Event The Quests "Spooky Lighthouse" ([url]http://db.vanillagaming.org/?quest=1687[/url]), "The Stonewrought Dam" ([url]http://db.vanillagaming.org/?quest=1558[/url]) and "The Bough of the Eternals" ([url]http://db.vanillagaming.org/?quest=1479[/url]) are completable without moving to those locations (instant yellow questionmark after acception of the given quests). This is something which players love to do and are bringing some immersion.
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This is fixed now.
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"Guards speed running to their next waypoint" is back When a player enters a grid where NPCs with waypoints are located, those NPCs are running really fast or walking really slow to their next (or first?) waypoint. I remember that it got fixed some day before the latest waypoint rework on rel21. I think this was the commit in rel20 which could possibly have fixed it: [url]https://github.com/mangoszero/serverZero_Rel19/commit/b95d077a408ca33c7094d304276848f50ffc8e8b[/url]
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Quest for Warriors Berserker Stance From a player: Quest "The Affray" dont work. Tried four times. After killing Big Will I have this in my quest log: Big Will slain 1/1 Step on the grate to begin the Affray 0/1
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Speaking to guards Speaking to guards and make them show the spot of, for example a profession trainer, does not work anymore. This worked at least on rel20. Can't say since when exactly it doesn't work anymore.
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Push, this is still bugged.
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Swing Procs only work on next hit after the proc
cabfever commented on cabfever's bug in Mangos Zero
Push, this is still bugged.
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