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Bug Comments posted by Elmsroth
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@altronrain It has been fixed in a db update some weeks ago.
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Changed Status to Completed
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Changed Status to Completed
Changed Implemented Version to Unset
Changed Milestone to Unset
Changed Priority to New
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Well, all script AI are missing for the 4 mobs in the list !
I think I can get them to work properly. -
Well, it does not seem to be a qualified "bug" since we have to clearly identifyt wich NPC needs specific respawn time.
After digging into the data we cat notice a great part of the mobs are set to 300sec (~5min) :
SPANTIMESEC COUNT 300 26311 7200 6944 275 6097 180 3089 333 2115 250 1740 120 1468 360 1392 600 1307 345 1224 400 1116 500 991 315 987 350 864 3520 691 450 534 10800 526 43200 509 3600 422 200 310 430 301 18000 281 25 259 610 255 900 242 20 241 30 220 155 216 21600 188 370 185 1800 182 310 164 490 131 604800 130 9000 129 14400 112 28800 110 4224 104 50400 82 420 76 540 73 72000 71 190 70 9900 58 1200 57 3250 48 36000 37 1000000 35 100800 34 25200 30 10 30 7150 29 60 29 151200 25 39600 23 259200 18 86400 18 104400 17 93600 15 19900 15 1080 15 1 14 0 14 2100 13 1680 13 660 13 550 13 46800 11 650 11 21000 10 40 10 318 9 6300 8 82800 7 25000 7 19990 7 1785 7 108000 6 9200 6 1272 6 1650 5 1290 5 570 5 2568 4 1704 4 240 4 144000 3 57600 3 23400 3 1677 3 1623 3 1416 3 1201 3 840 3 480 3 90 3 172800 2 115200 2 55800 2 37800 2 34200 2 30600 2 27000 2 10200 2 8400 2 2244 2 939 2 432000 1 255600 1 248400 1 237600 1 230400 1 223200 1 208800 1 201600 1 187200 1 129600 1 54000 1 53200 1 52200 1 48600 1 45000 1 41400 1 32400 1 19800 1 6380 1 3540 1 3000 1 2250 1 1500 1 1380 1 1308 1 1140 1 804 1 678 1 516 1 498 1 444 1 390 1 372 1 325 1 9 1 5 1
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Hello @splinecl
The bug is now resolved.
It was a quest method bug. This quest needed to be automatically completed in order to get acces to the next phase.
Pull request : https://github.com/mangoszero/database/pull/105
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It is OK a fix has been pushed.
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Changed Status to Completed
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Is it still needed ?
I think I can achieve it pretty easily but is it ok to set a default shutdown message in the config file and add possibility to override it with a string message".
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Yes, It seems that both spells that create the items do not remove the creature's corpse after use.
Other bug : we can use the empty flask on living mob instead of corpse and WORSE : we can use it on any attackable mob.....
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Changed Priority to Unset
Changed Sub-Category to Quest
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Changed Status to Cannot Reproduce
Changed Implemented Version to Unset
Changed Milestone to Unset
Changed Priority to New
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Changed Status to Cannot Reproduce
Changed Implemented Version to Unset
Changed Milestone to Unset
Changed Priority to New
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I have tried to cast several times spells 6605 and 7399 on myself. these debuff do not seem to last after disappear.
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Hello @spaceman_ru
It will be fixed in teh next PR integration :
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Work in progress
It will be fixed soon.
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Changed Status to Completed
Changed Implemented Version to 21.14 (Master Branch)
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Thank you @jwh1981
I will fix that.
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Hi @jwh1981,
The commited sql file is here : https://github.com/mangoszero/database/commit/97e10cea3d9674e39f3afb83595ad46df959a620
I have applied it with no problem on my mangos zero DB which was up to Rel21_21_014
Can you try to execute what is between line 44 and 78 ? You will get the error message then.You can also discuss with us on Discord : https://discord.gg/6KNhGG
Thanks
Elmsroth
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Changed Status to Completed
Changed Assigned to Elmsroth
Solved in this PR :
https://github.com/mangoszero/server/pull/98
@cabfever you will be able to inspect players now as GM.
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Confirmed !
This bug is really annoying.
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Changed Status to Confirmed
Changed Version to 21.14 (Master Branch)
Changed Priority to Normal
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Possible but will need a big rewrite ! Needs to implement sLog.outDBWarning(); method
Spells cast in chain failing
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in Mangos Zero
Posted
@Aaron Briggs Can you give more details ? What class, spells and rank of spells ?