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刘 明哲

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  1. mangos two Elunna 无法正常使用.不知道有没有可以使用的 --[[信息: 超级炉石 (Teleport stone) 功能:除了传送,还有召唤NPC,其他更多功能 ]]-- print(">>Script: TeleportStone loading...OK") --菜单所有者 --默认炉石6948 local itemEntry =6948 --阵营 local TEAM_ALLIANCE=0 local TEAM_HORDE=1 --菜单号 local MMENU=1 local TPMENU=2 local GMMENU=3 local ENCMENU=4 local TBMENU=5 local SYMENU=6 --菜单类型 local FUNC=1 local MENU=2 local TP=3 local ENC=4 --GOSSIP_ICON 菜单图标 local GOSSIP_ICON_CHAT = 0 -- 对话 local GOSSIP_ICON_VENDOR = 1 -- 货物 local GOSSIP_ICON_TAXI = 2 -- 传送 local GOSSIP_ICON_TRAINER = 3 -- 训练(书) local GOSSIP_ICON_INTERACT_1 = 4 -- 复活 local GOSSIP_ICON_INTERACT_2 = 5 -- 设为我的家 local GOSSIP_ICON_MONEY_BAG = 6 -- 钱袋 local GOSSIP_ICON_TALK = 7 -- 申请 说话+黑色点 local GOSSIP_ICON_TABARD = 8 -- 工会(战袍) local GOSSIP_ICON_BATTLE = 9 -- 加入战场 双剑交叉 local GOSSIP_ICON_DOT = 10 -- 加入战场 --装备位置 local EQUIPMENT_SLOT_HEAD = 0--头部 local EQUIPMENT_SLOT_NECK = 1--颈部 local EQUIPMENT_SLOT_SHOULDERS = 2--肩部 local EQUIPMENT_SLOT_BODY = 3--身体 local EQUIPMENT_SLOT_CHEST = 4--胸甲 local EQUIPMENT_SLOT_WAIST = 5--腰部 local EQUIPMENT_SLOT_LEGS = 6--腿部 local EQUIPMENT_SLOT_FEET = 7--脚部 local EQUIPMENT_SLOT_WRISTS = 8--手腕 local EQUIPMENT_SLOT_HANDS = 9--手套 local EQUIPMENT_SLOT_FINGER1 = 10--手指1 local EQUIPMENT_SLOT_FINGER2 = 11--手指2 local EQUIPMENT_SLOT_TRINKET1 = 12--饰品1 local EQUIPMENT_SLOT_TRINKET2 = 13--饰品2 local EQUIPMENT_SLOT_BACK = 14--背部 local EQUIPMENT_SLOT_MAINHAND = 15--主手 local EQUIPMENT_SLOT_OFFHAND = 16--副手 local EQUIPMENT_SLOT_RANGED = 17--远程 local EQUIPMENT_SLOT_TABARD = 18--徽章 local playerTeleportPoints = {} local Instances={--副本表 {249,0},{249,1},{269,1},{309,0}, {409,0},{469,0}, {509,0},{531,0},{532,0},{533,0},{533,1}, {534,0},{540,1},{542,1},{543,1},{544,0},{545,1},{546,1},{547,1},{548,0}, {550,0},{552,1},{553,1},{554,1},{555,1},{556,1},{557,1},{558,1}, {560,1},{564,0},{565,0},{568,0}, {574,1},{575,1},{576,1},{578,1}, {580,0},{585,1},{595,1},{598,1},{599,1}, {600,1},{601,1},{602,1},{603,0},{603,1},{604,1},{608,1}, {615,0},{615,1},{616,0},{616,1},{619,1},{624,0},{624,1}, {631,0},{631,1},{631,2},{631,3},{632,1}, {649,0},{649,1},{649,2},{649,3},--十字军的试炼 {650,1},{658,1},{668,1}, {724,0},{724,1},{724,2},{724,3}, } --随身NPC local ST={ TIME=90, NPCID1=80036, NPCID2=80004, --{guid,npc,time}, } function ST.SummonNPC(player, entry) local guid=player:GetGUIDLow() local lastTime,nowTime=(ST[guid] or 0),os.time() if(player:IsInCombat())then player:SendAreaTriggerMessage("不能在战斗中召唤。") else if(nowTime>lastTime)then local map=player:GetMap() if(map)then player:SendAreaTriggerMessage(map:GetName()) local x,y,z=player:GetX()+1,player:GetY(),player:GetZ() local nz=map:GetHeight(x,y) if(nz>z and nz<(z+5))then z=nz end local NPC=player:SpawnCreature(entry,x,y,z,0, 3,ST.TIME*1000) if(NPC)then player:SendAreaTriggerMessage("召唤训练师成功。") NPC:SetFacingToObject(player) NPC:SendUnitSay(string.format("%s,我响应你的召唤,从远方来到你的身边。请问你需要什么?",player:GetName()),0) lastTime=os.time()+ST.TIME else player:SendAreaTriggerMessage("召唤训练师失败。") end end else player:SendAreaTriggerMessage("召唤NPC不能太频繁。") end end ST[guid]=lastTime end function ST.SummonGNPC(player)--召唤训练师 ST.SummonNPC(player, ST.NPCID2) end function ST.SummonENPC(player)--召唤训练师 ST.SummonNPC(player, ST.NPCID1) end local function ResetPlayer(player, flag, text) player:SetAtLoginFlag(flag) player:SendAreaTriggerMessage("你现在可以重新登录角色,就可以修改"..text.."。") --player:SendAreaTriggerMessage("正在返回选择角色菜单") end local Stone={ GetTimeASString=function(player) local inGameTime=player:GetTotalPlayedTime() local days=math.modf(inGameTime/(24*3600)) local hours=math.modf((inGameTime-(days*24*3600))/3600) local mins=math.modf((inGameTime-(days*24*3600+hours*3600))/60) return days.."天"..hours.."时"..mins.."分" end, GoHome=function(player)--穿越回去 player:CastSpell(player,8690,true) player:ResetSpellCooldown(8690, true) player:SendBroadcastMessage("已经穿越回来了") end, SetHome=function(player)--记录当前位置 local x,y,z,mapId,areaId=player:GetX(),player:GetY(),player:GetZ(),player:GetMapId(),player:GetAreaId() player:SetBindPoint(x,y,z,mapId,areaId) player:SendBroadcastMessage("已经记录当前位置") end, OpenBank=function(player)--打开银行 player:SendShowBank(player) player:SendBroadcastMessage("已经打开银行") end, WeakOut=function(player)--移除复活虚弱 if(player:HasAura(15007))then player:RemoveAura(15007) --移除复活虚弱 player:SetHealth(player:GetMaxHealth()) --self:RemoveAllAuras() --移除所有状态 player:SendBroadcastMessage("你的身上的复活虚弱状态已经被移除。") else player:SendBroadcastMessage("你的身上没有复活虚弱状态。") player:ModifyMoney(20000)--返还 end end, OutCombat=function(player)--脱离战斗 if(player:IsInCombat())then player:ClearInCombat() player:SendAreaTriggerMessage("你已经脱离战斗") player:SendBroadcastMessage("你已经脱离战斗。") else player:SendAreaTriggerMessage("你并没有在战斗。") player:SendBroadcastMessage("你并没有在战斗。") end end, WSkillsToMax=function(player)--武器熟练度 player:AdvanceSkillsToMax() player:SendBroadcastMessage("当前武器熟练度已经达到最大值") end, MaxHealth=function(player) --回复生命 player:SetHealth(player:GetMaxHealth()) player:SendBroadcastMessage("生命值已经回满。") end, ResetTalents = function(player)--重置天赋 player:ResetTalents(true)--免费 player:SendBroadcastMessage("已经重置天赋") end, ResetPetTalents=function(player)--重置宠物天赋 player:ResetPetTalents() player:SendBroadcastMessage("已经重置宠物天赋") end, ResetAllCD=function(player)--刷新冷却 player:ResetAllCooldowns() player:SendBroadcastMessage("已经重置物品和技能冷却") end, RepairAll=function(player)--修理装备 player:DurabilityRepairAll(true,1,false) player:SendBroadcastMessage("修理完所有装备。") end, SaveToDB=function(player)--保存数据 player:SaveToDB() player:SendAreaTriggerMessage("保存数据完成") end, UnBind=function(player) --副本解绑 local nowmap=player:GetMapId() for k, v in pairs(Instances) do local mapid=v[1] if(mapid~=nowmap)then player:UnbindInstance(v[1],v[2]) else player:SendBroadcastMessage("你所在的当前副本无法解除绑定。") end end player:SendAreaTriggerMessage("已经解除所有副本的绑定") player:SendBroadcastMessage("已经解除所有副本的绑定。") end, --[[登录标志 AT_LOGIN_RENAME = 0x01, AT_LOGIN_RESET_SPELLS = 0x02, AT_LOGIN_RESET_TALENTS = 0x04, AT_LOGIN_CUSTOMIZE = 0x08, AT_LOGIN_RESET_PET_TALENTS = 0x10, AT_LOGIN_FIRST = 0x20, AT_LOGIN_CHANGE_FACTION = 0x40, AT_LOGIN_CHANGE_RACE = 0x80 ]]-- ResetName=function(player,code)--修改名字 local target=player:GetSelection() if(target and (target:GetTypeId()==player:GetTypeId()))then ResetPlayer(target, 0x1, "名字") else player:SendAreaTriggerMessage("请选中一个玩家。") end end, ResetFace=function(player) local target=player:GetSelection() if(target and (target:GetTypeId()==player:GetTypeId()))then ResetPlayer(player, 0x8, "外貌") else player:SendAreaTriggerMessage("请选中一个玩家。") end end, ResetRace=function(player) local target=player:GetSelection() if(target and (target:GetTypeId()==player:GetTypeId()))then ResetPlayer(player, 0x80, "种族") else player:SendAreaTriggerMessage("请选中一个玩家。") end end, ResetFaction=function(player) local target=player:GetSelection() if(target and (target:GetTypeId()==player:GetTypeId()))then ResetPlayer(player, 0x40, "阵营") else player:SendAreaTriggerMessage("请选中一个玩家。") end end, ResetSpell=function(player) local target=player:GetSelection() if(target and (target:GetTypeId()==player:GetTypeId()))then ResetPlayer(player, 0x2, "所有法术") else player:SendAreaTriggerMessage("请选中一个玩家。") end end, TBPoint1=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} playerTeleportPoints[pGuid][1] = playerTeleportPoints[pGuid][1] or {} playerTeleportPoints[pGuid][1] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()} player:SendBroadcastMessage("成功绑定1号坐标。") end, TTPoint1=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} local data = playerTeleportPoints[pGuid][1] if not data then player:SendBroadcastMessage("还没有绑定坐标。") return end player:Teleport(data[1],data[2],data[3],data[4],data[5]) player:SendBroadcastMessage("传送成功.") end, TBPoint2=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} playerTeleportPoints[pGuid][2] = playerTeleportPoints[pGuid][2] or {} playerTeleportPoints[pGuid][2] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()} player:SendBroadcastMessage("成功绑定2号坐标。") end, TTPoint2=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} local data = playerTeleportPoints[pGuid][2] if not data then player:SendBroadcastMessage("还没有绑定坐标。") player:ModifyMoney(10000)--返还 return end player:Teleport(data[1],data[2],data[3],data[4],data[5]) player:SendBroadcastMessage("传送成功.") end, TBPoint3=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} playerTeleportPoints[pGuid][3] = playerTeleportPoints[pGuid][3] or {} playerTeleportPoints[pGuid][3] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()} player:SendBroadcastMessage("成功绑定3号坐标。") end, TTPoint3=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} local data = playerTeleportPoints[pGuid][3] if not data then player:SendBroadcastMessage("还没有绑定坐标。") player:ModifyMoney(20000)--返还 return end player:Teleport(data[1],data[2],data[3],data[4],data[5]) player:SendBroadcastMessage("传送成功.") end, TBPoint4=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} playerTeleportPoints[pGuid][4] = playerTeleportPoints[pGuid][4] or {} playerTeleportPoints[pGuid][4] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()} player:SendBroadcastMessage("成功绑定4号坐标。") end, TTPoint4=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} local data = playerTeleportPoints[pGuid][4] if not data then player:SendBroadcastMessage("还没有绑定坐标。") player:ModifyMoney(30000)--返还 return end player:Teleport(data[1],data[2],data[3],data[4],data[5]) player:SendBroadcastMessage("传送成功.") end, TBPoint5=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} playerTeleportPoints[pGuid][5] = playerTeleportPoints[pGuid][5] or {} playerTeleportPoints[pGuid][5] = {player:GetMapId(),player:GetX(),player:GetY(),player:GetZ(),player:GetO()} player:SendBroadcastMessage("成功绑定5号坐标。") end, TTPoint5=function(player) local pGuid = player:GetGUIDLow() playerTeleportPoints[pGuid] = playerTeleportPoints[pGuid] or {} local data = playerTeleportPoints[pGuid][5] if not data then player:SendBroadcastMessage("还没有绑定坐标。") player:ModifyMoney(40000)--返还 return end player:Teleport(data[1],data[2],data[3],data[4],data[5]) player:SendBroadcastMessage("传送成功.") end, SY01=function(player)--商业技能熟练度 if player:HasSpell( 50310 ) then player:SendBroadcastMessage("你的采矿专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2575) player:LearnSpell(2576) player:LearnSpell(3564) player:LearnSpell(10248) player:LearnSpell(29354) player:LearnSpell(50310) player:AdvanceSkill(186, 400)--1 end, SY02=function(player)--商业技能熟练度 if player:HasSpell( 50300 ) then player:SendBroadcastMessage("你的草药学专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2366) player:LearnSpell(2368) player:LearnSpell(3570) player:LearnSpell(11993) player:LearnSpell(28695) player:LearnSpell(50300) player:AdvanceSkill(182, 400)--2 end, SY03=function(player)--商业技能熟练度 if player:HasSpell( 50305 ) then player:SendBroadcastMessage("你的剥皮专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(8613) player:LearnSpell(8617) player:LearnSpell(8618) player:LearnSpell(10768) player:LearnSpell(32678) player:LearnSpell(50305) player:AdvanceSkill(393, 400)--3 end, SY04=function(player)--商业技能熟练度 if player:HasSpell( 51306 ) then player:SendBroadcastMessage("你的工程学专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(4036) player:LearnSpell(4037) player:LearnSpell(4038) player:LearnSpell(12656) player:LearnSpell(30350) player:LearnSpell(51306) player:AdvanceSkill(202, 400)--4 end, SY05=function(player)--商业技能熟练度 if player:HasSpell( 51304 ) then player:SendBroadcastMessage("你的炼金专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2259) player:LearnSpell(3101) player:LearnSpell(3464) player:LearnSpell(11611) player:LearnSpell(28596) player:LearnSpell(51304) player:AdvanceSkill(171, 400)--5 end, SY06=function(player)--商业技能熟练度 if player:HasSpell( 51302 ) then player:SendBroadcastMessage("你的制皮专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2108) player:LearnSpell(3104) player:LearnSpell(3811) player:LearnSpell(10662) player:LearnSpell(32549) player:LearnSpell(51302) player:AdvanceSkill(165, 400)--6 end, SY07=function(player)--商业技能熟练度 if player:HasSpell( 51309 ) then player:SendBroadcastMessage("你的裁缝专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(3908) player:LearnSpell(3909) player:LearnSpell(3910) player:LearnSpell(12180) player:LearnSpell(26790) player:LearnSpell(51309) player:AdvanceSkill(197, 400)--7 end, SY08=function(player)--商业技能熟练度 if player:HasSpell( 51300 ) then player:SendBroadcastMessage("你的锻造专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2018) player:LearnSpell(3100) player:LearnSpell(3538) player:LearnSpell(9785) player:LearnSpell(29844) player:LearnSpell(51300) player:AdvanceSkill(164, 400)--8 end, SY09=function(player)--商业技能熟练度 if player:HasSpell( 51313 ) then player:SendBroadcastMessage("你的附魔专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(7411) player:LearnSpell(7412) player:LearnSpell(7413) player:LearnSpell(13920) player:LearnSpell(28029) player:LearnSpell(51313) player:AdvanceSkill(333, 400)--9 end, SY10=function(player)--商业技能熟练度 if player:HasSpell( 51311 ) then player:SendBroadcastMessage("你的珠宝专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(25229) player:LearnSpell(25230) player:LearnSpell(28894) player:LearnSpell(28895) player:LearnSpell(28897) player:LearnSpell(51311) player:AdvanceSkill(755, 400)--10 end, SY11=function(player)--商业技能熟练度 if player:HasSpell( 45363 ) then player:SendBroadcastMessage("你的铭文专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(45357) player:LearnSpell(45358) player:LearnSpell(45359) player:LearnSpell(45360) player:LearnSpell(45361) player:LearnSpell(45363) player:AdvanceSkill(773, 400)--11 end, SY12=function(player)--商业技能熟练度 if player:HasSpell( 51296 ) then player:SendBroadcastMessage("你的烹饪专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(2550) player:LearnSpell(3102) player:LearnSpell(3413) player:LearnSpell(18260) player:LearnSpell(33359) player:LearnSpell(51296) player:AdvanceSkill(185, 400)--12 end, SY13=function(player)--商业技能熟练度 if player:HasSpell( 45542 ) then player:SendBroadcastMessage("你的急救专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(3273) player:LearnSpell(3274) player:LearnSpell(7924) player:LearnSpell(10846) player:LearnSpell(27028) player:LearnSpell(45542) player:AdvanceSkill(129, 400)--13 end, SY14=function(player)--商业技能熟练度 if player:HasSpell( 51294 ) then player:SendBroadcastMessage("你的钓鱼专业已满。") player:ModifyMoney(3000000)--返还 return end player:LearnSpell(7620) player:LearnSpell(7731) player:LearnSpell(7732) player:LearnSpell(18248) player:LearnSpell(33095) player:LearnSpell(51294) player:AdvanceSkill(356, 400)--14 end, } local Menu={ [MMENU]={--主菜单 {MENU, "【|cFFB22222地图传送|r】", TPMENU, GOSSIP_ICON_BATTLE}, {FUNC, "炉石|cFFF0F000→|r传回", Stone.GoHome, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?"}, {FUNC, "记录|cFFF0F000←|r炉石", Stone.SetHome, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r ?"}, {MENU, "【|cFF0000FF定点传送|r】", TBMENU, GOSSIP_ICON_TAXI}, {FUNC, "解除虚弱", Stone.WeakOut, GOSSIP_ICON_INTERACT_1, false,"是否解除虚弱,并回复生命 ?",20000}, {FUNC, "在线银行", Stone.OpenBank, GOSSIP_ICON_VENDOR}, {MENU, "其他|cFF548B54※|r功能", MMENU+0x10, GOSSIP_ICON_TABARD}, }, [TBMENU]={--定点传送 {FUNC, "|cFF006400定【1】号点|r" , Stone.TBPoint1, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r ?"}, {FUNC, "|cFF0000FF传到【1】号点|r 免费", Stone.TTPoint1, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?"}, {FUNC, "|cFF006400定【2】号点|r" , Stone.TBPoint2, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r 2号点传回1金1次?"}, {FUNC, "|cFF0000FF传到【2】号点|r 1金/次", Stone.TTPoint2, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?",10000}, {FUNC, "|cFF006400定【3】号点|r" , Stone.TBPoint3, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r 3号点传回2金1次?"}, {FUNC, "|cFF0000FF传到【3】号点|r 2金/次", Stone.TTPoint3, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?",20000}, {FUNC, "|cFF006400定【4】号点|r" , Stone.TBPoint4, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r 4号点传回3金1次?"}, {FUNC, "|cFF0000FF传到【4】号点|r 3金/次", Stone.TTPoint4, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?",30000}, {FUNC, "|cFF006400定【5】号点|r" , Stone.TBPoint5, GOSSIP_ICON_TAXI, false,"是否记录当前|cFFF0F000位置|r 5号点传回4金1次?"}, {FUNC, "|cFF0000FF传到【5】号点|r 4金/次", Stone.TTPoint5, GOSSIP_ICON_TAXI, false,"是否穿越回|cFFF0F000记录位置|r ?",40000}, --增加收费金额参数,默认情况下失败也会扣金币,因此在失败时返还金币,在游戏里也不会出现减钱再加钱 }, [MMENU+0x10]={--其他功能 {FUNC, "重置天赋" , Stone.ResetTalents, GOSSIP_ICON_TRAINER, false,"确认重置天赋?"}, {FUNC, "修理装备", Stone.RepairAll, GOSSIP_ICON_MONEY_BAG, false,"需要花费金币修理装备 ?"}, {MENU, "升级专业技能", SYMENU, GOSSIP_ICON_TRAINER}, }, [SYMENU]={ {FUNC, "提升->|cFF006400【采矿】|r->|cFFB22222400级|r", Stone.SY01, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00采矿|r技能?",3000000},--增加收费金额参数,默认情况下失败也会扣金币,因此在失败时返还金币,在游戏里也不会出现减钱再加钱 {FUNC, "提升->|cFF006400【草药】|r->|cFFB22222400级|r", Stone.SY02, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00草药|r技能?",3000000}, {FUNC, "提升->|cFF006400【剥皮】|r->|cFFB22222400级|r", Stone.SY03, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00剥皮|r技能?",3000000}, {FUNC, "提升->|cFF006400【工程】|r->|cFFB22222400级|r", Stone.SY04, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00工程|r技能?",3000000}, {FUNC, "提升->|cFF006400【炼金】|r->|cFFB22222400级|r", Stone.SY05, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00炼金|r技能?",3000000}, {FUNC, "提升->|cFF006400【制皮】|r->|cFFB22222400级|r", Stone.SY06, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00制皮|r技能?",3000000}, {FUNC, "提升->|cFF006400【裁缝】|r->|cFFB22222400级|r", Stone.SY07, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00裁缝|r技能?",3000000}, {FUNC, "提升->|cFF006400【锻造】|r->|cFFB22222400级|r", Stone.SY08, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00锻造|r技能?",3000000}, {FUNC, "提升->|cFF006400【附魔】|r->|cFFB22222400级|r", Stone.SY09, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00附魔|r技能?",3000000}, {FUNC, "提升->|cFF006400【珠宝】|r->|cFFB22222400级|r", Stone.SY10, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00珠宝|r技能?",3000000}, {FUNC, "提升->|cFF006400【铭文】|r->|cFFB22222400级|r", Stone.SY11, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00铭文|r技能?",3000000}, {FUNC, "提升->|cFF006400【烹饪】|r->|cFFB22222400级|r", Stone.SY12, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00烹饪|r技能?",3000000}, {FUNC, "提升->|cFF006400【急救】|r->|cFFB22222400级|r", Stone.SY13, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00急救|r技能?",3000000}, {FUNC, "提升->|cFF006400【钓鱼】|r->|cFFB22222400级|r", Stone.SY14, GOSSIP_ICON_TRAINER, false,"是否提升|cFFFFFF00钓鱼|r技能?",3000000}, }, [GMMENU]={--GM菜单 {FUNC, "修改名字", Stone.ResetName, GOSSIP_ICON_CHAT, false,"是否更改名字?\n|cFFFFFF00需要重新登录才能修改。|r"}, {FUNC, "修改外貌", Stone.ResetFace, GOSSIP_ICON_CHAT, false,"是否更改外貌?\n|cFFFFFF00需要重新登录才能修改。|r"}, {FUNC, "修改种族", Stone.ResetRace, GOSSIP_ICON_CHAT, false,"是否更改种族?\n|cFFFFFF00需要重新登录才能修改。|r"}, {FUNC, "修改阵营", Stone.ResetFaction, GOSSIP_ICON_CHAT, false,"是否更改阵营?\n|cFFFFFF00需要重新登录才能修改。|r"}, {FUNC, "重置所有冷却", Stone.ResetAllCD, GOSSIP_ICON_INTERACT_1, false,"确认重置所有冷却 ?"}, {FUNC, "保存角色", Stone.SaveToDB, GOSSIP_ICON_INTERACT_1}, }, [TPMENU]={--主菜单 {MENU, "|cFF006400[城市]|r主要城市", TPMENU+0x10, GOSSIP_ICON_BATTLE}, {MENU, "|cFF006400[出生]|r种族出生地", TPMENU+0x20, GOSSIP_ICON_BATTLE}, {MENU, "|cFF0000FF[野外]|r东部王国", TPMENU+0x30, GOSSIP_ICON_BATTLE}, {MENU, "|cFF0000FF[野外]|r卡利姆多", TPMENU+0x40, GOSSIP_ICON_BATTLE}, {MENU, "|cFF0000FF[野外]|r|cFF006400外域|r", TPMENU+0x50, GOSSIP_ICON_BATTLE}, {MENU, "|cFF0000FF[野外]|r|cFF4B0082诺森德|r", TPMENU+0x60, GOSSIP_ICON_BATTLE}, {MENU, "竞技场传送", TPMENU+0xb0, GOSSIP_ICON_BATTLE}, {MENU, "传送到职业训练", MMENU+0x20, GOSSIP_ICON_TAXI}, {MENU, "传送到技能训练|cFF006400[武器/骑术/飞行]|r", MMENU+0x30, GOSSIP_ICON_TAXI}, {MENU, "|cFF006400【5人】经典旧世界地下城|r ★☆☆☆☆", TPMENU+0x70, GOSSIP_ICON_BATTLE}, {MENU, "|cFF0000FF【5人】燃烧的远征地下城|r ★★☆☆☆", TPMENU+0x80, GOSSIP_ICON_BATTLE}, {MENU, "|cFF4B0082【5人】巫妖王之怒地下城|r ★★★☆☆", TPMENU+0x90, GOSSIP_ICON_BATTLE}, {MENU, "|cFFB22222【10人-40人】团队地下城|r ★★★★★", TPMENU+0xa0, GOSSIP_ICON_BATTLE}, --{MENU, "风景传送", TPMENU+0xc0, GOSSIP_ICON_BATTLE}, --{MENU, "野外BOSS传送", TPMENU+0xd0, GOSSIP_ICON_BATTLE}, }, [TPMENU+0x10]={--主要城市 {TP, "暴风城", 0, -8832.833, 633.1505, 94.2408, 1.70201, TEAM_ALLIANCE}, {TP, "铁炉堡", 0, -4926.76, -949.64, 501.559, 2.24414, TEAM_ALLIANCE}, {TP, "达纳苏斯", 1, 9869.91, 2493.58, 1315.88, 2.78897, TEAM_ALLIANCE}, {TP, "埃索达", 530, -3864.92, -11643.7, -137.644, 5.50862, TEAM_ALLIANCE}, {TP, "奥格瑞玛", 1, 1601.08, -4378.69, 9.9846, 2.14362, TEAM_HORDE}, {TP, "幽暗城", 0, 1633.75, 240.167, -43.1034, 6.26128, TEAM_HORDE}, {TP, "雷霆崖", 1, -1274.45, 71.8601, 128.159, 2.80623, TEAM_HORDE}, {TP, "银月城", 530, 9738.28, -7454.19, 13.5605, 0.043914, TEAM_HORDE}, {TP, "|cFF0000FF[外域]|r沙塔斯", 530, -1887.62, 5359.09, -12.4279, 4.40435, TEAM_NONE, 60, 50000},--增加显示此菜单等级,传送使用金币 {TP, "|cFF4B0082[诺森德]|r达拉然", 571, 5809.55, 503.975, 657.526, 2.38338, TEAM_NONE, 70, 100000}, {TP, "|cFF006400[中立]|r藏宝海湾", 0, -14281.9, 552.564, 8.90422, 0.860144, TEAM_NONE, 35, 20000}, {TP, "|cFF006400[中立]|r棘齿城", 1, -955.219, -3678.92, 8.29946, 0, TEAM_NONE, 10, 20000}, {TP, "|cFF006400[中立]|r加基森", 1, -7122.8, -3704.82, 14.0526, 0, TEAM_NONE, 30, 20000}, {TP, "|cFF006400[中立]|r永望镇", 1, 6724.58, -4609.16, 720.597, 4.87852, TEAM_NONE, 55, 20000},--永望镇这么重要也不加一个? }, [TPMENU+0x20]={--各种族出生地 {TP, "人类出生地", 0, -8949.95, -132.493, 83.5312, 0, TEAM_ALLIANCE}, {TP, "矮人出生地", 0, -6240.32, 331.033, 382.758, 6.1, TEAM_ALLIANCE}, {TP, "侏儒出生地", 0, -6240, 331, 383, 0, TEAM_ALLIANCE}, {TP, "暗夜精灵出生地", 1, 10311.3, 832.463, 1326.41, 5.6, TEAM_ALLIANCE}, {TP, "德莱尼出生地", 530, -3961.64, -13931.2, 100.615, 2, TEAM_ALLIANCE}, {TP, "兽人出生地", 1, -618.518, -4251.67, 38.718, 0, TEAM_HORDE}, {TP, "巨魔出生地", 1, -618.518, -4251.67, 38.7, 4.747, TEAM_HORDE}, {TP, "牛头人出生地", 1, -2917.58, -257.98, 52.9968, 0, TEAM_HORDE}, {TP, "亡灵出生地", 0, 1676.71, 1678.31, 121.67, 2.70526, TEAM_HORDE}, {TP, "血精灵出生地", 530, 10349.6, -6357.29, 33.4026, 5.31605, TEAM_HORDE}, {TP, "|cFF006400死亡骑士出生地|r", 609, 2355.84, -5664.77, 426.028, 3.65997, TEAM_NONE, 55, 0}, }, [TPMENU+0x30]={--东部王国 {TP, "艾尔文森林", 0, -9449.06, 64.8392, 56.3581, 3.0704, TEAM_NONE, 1, 1000}, {TP, "永歌森林", 530, 9024.37, -6682.55, 16.8973, 3.1413, TEAM_NONE, 1, 1000}, {TP, "丹莫罗", 0, -5603.76, -482.704, 396.98, 5.2349, TEAM_NONE, 1, 1000}, {TP, "提瑞斯法林地", 0, 2274.95, 323.918, 34.1137, 4.2436, TEAM_NONE, 1, 1000}, {TP, "洛克莫丹", 0, -5405.85, -2894.15, 341.972, 5.4823, TEAM_NONE, 10, 2000}, {TP, "幽魂之地", 530, 7595.73, -6819.6, 84.3718, 2.5656, TEAM_NONE, 10, 2000}, {TP, "西部荒野", 0, -10684.9, 1033.63, 32.5389, 6.0738, TEAM_NONE, 10, 2000}, {TP, "银松森林", 0, 505.126, 1504.63, 124.808, 1.7798, TEAM_NONE, 10, 2000}, {TP, "赤脊山", 0, -9447.8, -2270.85, 71.8224, 0.28385, TEAM_NONE, 15, 20000},--官服坐飞机都是2G起,所以并不贵 {TP, "暮色森林", 0, -10531.7, -1281.91, 38.8647, 1.5695, TEAM_NONE, 18, 20000}, {TP, "湿地", 0, -3517.75, -913.401, 8.86625, 2.607, TEAM_NONE, 20, 20000}, {TP, "希尔斯布莱德丘陵", 0, -385.805, -787.954, 54.6655, 1.0392, TEAM_NONE, 20, 20000}, {TP, "奥特兰克山脉", 0, 275.049, -652.044, 130.296, 0.50203, TEAM_NONE, 25, 20000}, {TP, "阿拉希高地", 0, -1581.45, -2704.06, 35.4168, 0.490373, TEAM_NONE, 30, 20000}, {TP, "荆棘谷", 0, -11921.7, -59.544, 39.7262, 3.7357, TEAM_NONE, 30, 20000}, {TP, "荒芜之地", 0, -6782.56, -3128.14, 240.48, 5.6591, TEAM_NONE, 35, 20000}, {TP, "悲伤沼泽", 0, -10368.6, -2731.3, 21.6537, 5.2923, TEAM_NONE, 35, 20000}, {TP, "辛特兰", 0, 112.406, -3929.74, 136.358, 0.981903, TEAM_NONE, 40, 20000}, {TP, "灼热峡谷", 0, -6686.33, -1198.55, 240.027, 0.91688, TEAM_NONE, 43, 20000}, {TP, "诅咒之地", 0, -11184.7, -3019.31, 7.29238, 3.20542, TEAM_NONE, 45, 20000}, {TP, "燃烧平原", 0, -7979.78, -2105.72, 127.919, 5.10148, TEAM_NONE, 50, 20000}, {TP, "西瘟疫之地", 0, 1743.69, -1723.86, 59.6648, 5.23722, TEAM_NONE, 51, 20000}, {TP, "东瘟疫之地", 0, 2280.64, -5275.05, 82.0166, 4.747, TEAM_NONE, 53, 20000}, {TP, "奎尔丹纳斯岛", 530, 12806.5, -6911.11, 41.1156, 2.2293, TEAM_NONE, 68, 50000}, }, [TPMENU+0x40]={--卡利姆多 {TP, "秘蓝岛", 530, -4192.62, -12576.7, 36.7598, 1.62813, TEAM_NONE, 1, 1000}, {TP, "秘血岛", 530, -2095.7, -11841.1, 51.1557, 6.19288, TEAM_NONE, 1, 1000}, {TP, "泰达希尔", 1, 9889.03, 915.869, 1307.43, 1.9336, TEAM_NONE, 1, 1000}, {TP, "杜隆塔尔", 1, 228.978, -4741.87, 10.1027, 0.416883, TEAM_NONE, 1, 1000}, {TP, "莫高雷", 1, -2473.87, -501.225, -9.42465, 0.6525, TEAM_NONE, 1, 1000}, {TP, "黑海岸", 1, 6463.25, 683.986, 8.92792, 4.33534, TEAM_NONE, 10, 2000}, {TP, "贫瘠之地", 1, -1028.95, -2462.17, 91.6679, 5.83412, TEAM_NONE, 10, 2000}, {TP, "石爪山脉", 1, 1574.89, 1031.57, 137.442, 3.8013, TEAM_NONE, 15, 20000}, {TP, "灰谷森林", 1, 1919.77, -2169.68, 94.6729, 6.14177, TEAM_NONE, 18, 20000}, {TP, "千针石林", 1, -5375.53, -2509.2, -40.432, 2.41885, TEAM_NONE, 30, 20000}, {TP, "凄凉之地", 1, -656.056, 1510.12, 88.3746, 3.29553, TEAM_NONE, 30, 20000}, {TP, "尘泥沼泽", 1, -3350.12, -3064.85, 33.0364, 5.12666, TEAM_NONE, 35, 20000}, {TP, "菲拉斯", 1, -4808.31, 1040.51, 103.769, 2.90655, TEAM_NONE, 40, 20000}, {TP, "塔纳利斯沙漠", 1, -6940.91, -3725.7, 48.9381, 3.11174, TEAM_NONE, 40, 20000}, {TP, "艾萨拉", 1, 3117.12, -4387.97, 91.9059, 5.49897, TEAM_NONE, 45, 20000}, {TP, "费伍德森林", 1, 3898.8, -1283.33, 220.519, 6.24307, TEAM_NONE, 48, 20000}, {TP, "安戈洛环形山", 1, -6291.55, -1158.62, -258.138, 0.457099, TEAM_NONE, 48, 20000}, {TP, "希利苏斯", 1, -6815.25, 730.015, 40.9483, 2.39066, TEAM_NONE, 50, 20000}, {TP, "冬泉谷", 1, 6658.57, -4553.48, 718.019, 5.18088, TEAM_NONE, 55, 20000}, }, [TPMENU+0x50]={--外域 {TP, "地狱火半岛", 530, -207.335, 2035.92, 96.464, 1.59676, TEAM_NONE, 60, 50000}, {TP, "地狱火半岛-荣耀堡", 530, -683.05, 2657.57, 91.04, 1, TEAM_ALLIANCE, 60, 50000}, {TP, "地狱火半岛-萨尔玛", 530, 139.96, 2671.51, 85.509, 1, TEAM_HORDE, 60, 50000}, {TP, "赞加沼泽", 530, -220.297, 5378.58, 23.3223, 1.61718, TEAM_NONE, 62, 50000}, {TP, "泰罗卡森林", 530, -2266.23, 4244.73, 1.47728, 3.68426, TEAM_NONE, 64, 50000}, {TP, "纳格兰", 530, -1610.85, 7733.62, -17.2773, 1.33522, TEAM_NONE, 64, 50000}, {TP, "刀锋山", 530, 2029.75, 6232.07, 133.495, 1.30395, TEAM_NONE, 66, 50000}, {TP, "虚空风暴", 530, 3271.2, 3811.61, 143.153, 3.44101, TEAM_NONE, 68, 50000}, {TP, "影月谷", 530, -3681.01, 2350.76, 76.587, 4.25995, TEAM_NONE, 68, 50000}, }, [TPMENU+0x60]={--诺森德 {TP, "北风苔原", 571, 2954.24, 5379.13, 60.4538, 2.55544, TEAM_NONE, 68, 100000}, {TP, "凛风峡湾", 571, 682.848, -3978.3, 230.161, 1.54207, TEAM_NONE, 68, 100000}, {TP, "龙骨荒野", 571, 2678.17, 891.826, 4.37494, 0.101121, TEAM_NONE, 71, 100000}, {TP, "灰熊丘陵", 571, 4017.35, -3403.85, 290, 5.35431, TEAM_NONE, 73, 100000}, {TP, "祖达克", 571, 5560.23, -3211.66, 371.709, 5.55055, TEAM_NONE, 74, 100000}, {TP, "索拉查盆地", 571, 5614.67, 5818.86, -69.722, 3.60807, TEAM_NONE, 75, 100000}, {TP, "水晶之歌森林", 571, 5411.17, -966.37, 167.082, 1.57167, TEAM_NONE, 74, 100000}, {TP, "风暴峭壁", 571, 6120.46, -1013.89, 408.39, 5.12322, TEAM_NONE, 76, 100000}, {TP, "冰冠冰川", 571, 8323.28, 2763.5, 655.093, 2.87223, TEAM_NONE, 77, 100000}, {TP, "冬拥湖", 571, 4522.23, 2828.01, 389.975, 0.215009, TEAM_NONE, 77, 100000}, }, [TPMENU+0x70]={--经典旧世界地下城★ {TP, "怒焰裂谷", 1, 1811.78, -4410.5, -18.4704, 5.20165, TEAM_NONE, 8, 1000}, {TP, "死亡矿井", 0, -11209.6, 1666.54, 24.6974, 1.42053, TEAM_NONE, 10, 1000}, {TP, "哀嚎洞穴", 1, -731.607, -2218.39, 17.0281, 2.78486, TEAM_NONE, 10, 20000}, {TP, "影牙城堡", 0, -234.675, 1561.63, 76.8921, 1.24031, TEAM_NONE, 10, 20000}, {TP, "暴风城监狱", 0, -8799.15, 832.718, 97.6348, 6.04085, TEAM_NONE, 15, 20000}, {TP, "剃刀沼泽", 1, -4470.28, -1677.77, 81.3925, 1.16302, TEAM_NONE, 17, 20000}, {TP, "黑暗深渊", 1, 4249.99, 740.102, -25.671, 1.34062, TEAM_NONE, 19, 20000}, {TP, "诺莫瑞根", 0, -5163.54, 925.423, 257.181, 1.57423, TEAM_NONE, 20, 20000}, {TP, "血色修道院", 0, 2873.15, -764.523, 160.332, 5.10447, TEAM_NONE, 20, 20000}, {TP, "剃刀高地", 1, -4657.3, -2519.35, 81.0529, 4.54808, TEAM_NONE, 25, 20000}, {TP, "奥达曼", 0, -6071.37, -2955.16, 209.782, 0.015708, TEAM_NONE, 30, 20000}, {TP, "玛拉顿", 1, -1421.42, 2907.83, 137.415, 1.70718, TEAM_NONE, 30, 20000}, {TP, "祖尔法拉克", 1, -6801.19, -2893.02, 9.00388, 0.158639, TEAM_NONE, 35, 20000}, {TP, "沉没的神庙", 0, -10177.9, -3994.9, -111.239, 6.01885, TEAM_NONE, 35, 20000}, {TP, "黑石深渊", 0, -7179.34, -921.212, 165.821, 5.09599, TEAM_NONE, 40, 20000}, {TP, "黑石塔", 0, -7527.05, -1226.77, 285.732, 5.29626, TEAM_NONE, 45, 20000}, {TP, "厄运之槌", 1, -3520.14, 1119.38, 161.025, 4.70454, TEAM_NONE, 45, 20000}, {TP, "通灵学院", 0, 1269.64, -2556.21, 93.6088, 0.620623, TEAM_NONE, 45, 20000}, {TP, "斯坦索姆", 0, 3352.92, -3379.03, 144.782, 6.25978, TEAM_NONE, 45, 20000}, }, [TPMENU+0x80]={--燃烧的远征地下城★ {TP, "|cFF0000FF地狱火堡垒[地狱火城墙]|r", 530, -360.671, 3071.90, -15.1, 1.883, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF地狱火堡垒[鲜血熔炉]|r", 530, -296.487, 3154.6098, 31.617, 2.24, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF地狱火堡垒[破碎大厅]|r", 530, -308.05, 3066.98, -3.018, 1.76, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF盘牙水库[奴隶围栏]|r", 530, 727.828, 7011.997, -71.861, 0.245473, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF盘牙水库[幽暗沼泽]|r", 530, 777.089, 6763.45, -72.066, 5.03985, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF盘牙水库[蒸汽地窟]|r", 530, 817.459, 6934.923, -80.624, 1.51974, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF奥金顿[塞泰克大厅]|r", 530, -3362.165, 4826.771, -101.396, 4.73, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF奥金顿[法力陵墓]|r", 530, -3243.83, 4942.69, -101.364, 0, TEAM_NONE, 60, 100000}, {TP, "|cFF0000FF奥金顿[奥金尼地穴]|r", 530, -3362.06, 5059.393, -101.396, 1.573, TEAM_NONE, 61, 100000}, {TP, "|cFF4B0082奥金顿[暗影迷宫]|r", 530, -3494.912, 4943.865, -101.393, 3.125, TEAM_NONE, 65, 100000}, {TP, "|cFF4B0082时光之穴[黑色沼泽]|r", 1, -8742.04, -4217.996, -209.5, 2.1, TEAM_NONE, 66, 100000}, {TP, "|cFF4B0082时光之穴[旧希尔斯布莱德丘陵]|r", 1, -8391.215, -4064.293, -208.585, 0.199, TEAM_NONE, 66, 100000}, {TP, "|cFF4B0082风暴要塞[禁魔监狱]|r", 530, 3281.65, 1408.55, 502.413, 5.22, TEAM_NONE, 68, 100000}, {TP, "|cFF4B0082风暴要塞[生态船]|r", 530, 3351.35, 1530.116, 179.69, 5.63, TEAM_NONE, 68, 100000}, {TP, "|cFF4B0082风暴要塞[能源舰]|r", 530, 2926.8, 1603.597, 249, 3.91, TEAM_NONE, 68, 100000}, {TP, "|cFF4B0082魔导师平台|r", 530, 12884.6, -7317.69, 65.5023, 4.799, TEAM_NONE, 68, 100000}, }, [TPMENU+0x90]={--巫妖王之怒地下城★ {TP, "|cFF4B0082乌特加德城堡|r", 571, 1203.41, -4868.59, 41.2486, 0.283237, TEAM_NONE, 65, 100000}, {TP, "|cFF4B0082魔枢|r", 571, 3782.89, 6965.23, 105.088, 6.14194, TEAM_NONE, 66, 100000}, {TP, "|cFF4B0082艾卓-尼鲁布|r", 571, 3707.86, 2150.23, 36.76, 3.22, TEAM_NONE, 67, 100000}, {TP, "|cFF4B0082达克萨隆要塞|r", 571, 4765.59, -2038.24, 229.363, 0.887627, TEAM_NONE, 69, 100000}, {TP, "|cFF4B0082紫罗兰监狱|r", 571, 5693.08, 502.588, 652.672, 4.0229, TEAM_NONE, 70, 100000}, {TP, "|cFFB22222古达克|r", 571, 6722.44, -4640.67, 450.632, 3.91123, TEAM_NONE, 71, 100000}, {TP, "|cFFB22222岩石大厅|r", 571, 8922.12, -1009.16, 1039.56, 1.57044, TEAM_NONE, 72, 100000}, {TP, "|cFFB22222净化斯坦索姆|r", 1, -8756.39, -4440.68, -199.489, 4.66289, TEAM_NONE, 75, 100000}, {TP, "|cFFB22222闪电大厅|r", 571, 9136.52, -1311.81, 1066.29, 5.19113, TEAM_NONE, 75, 100000}, {TP, "|cFFB22222乌特加德之巅|r", 571, 1267.24, -4857.3, 215.764, 3.22768, TEAM_NONE, 75, 100000}, {TP, "|cFFB22222冰封大殿|r[灵魂洪炉/映像大厅/萨隆矿坑]",571,5643.16,2028.81,798.274,4.60242,TEAM_NONE, 80, 100000}, {TP, "|cFFB22222冠军的试炼|r", 571, 8590.95, 791.792, 558.235, 3.13127, TEAM_NONE, 80, 100000}, }, [TPMENU+0xa0]={--团队地下城★ {TP, "|cFF0000FF【20人】祖尔格拉布|r", 0, -11916.7, -1215.72, 92.289, 4.72454, TEAM_NONE, 50, 100000}, {TP, "|cFF0000FF【20人】安其拉废墟|r", 1, -8409.82, 1499.06, 27.7179, 2.51868, TEAM_NONE, 50, 100000}, {TP, "|cFF0000FF【40人】熔火之心|r", 230, 1126.64, -459.94, -102.535, 3.46095, TEAM_NONE, 50, 100000}, {TP, "|cFF0000FF【40人】安其拉神殿|r", 1, -8240.09, 1991.32, 129.072, 0.941603, TEAM_NONE, 50, 100000}, {TP, "|cFF0000FF【40人】黑翼之巢|r", 229, 152.451, -474.881, 116.84, 0.001073, TEAM_NONE, 60, 100000}, {TP, "|cFF4B0082【25人】格鲁尔的巢穴|r", 530, 3530.06, 5104.08, 3.50861, 5.51117, TEAM_NONE, 65, 100000}, {TP, "|cFF4B0082【25人】玛瑟里顿的巢穴|r", 530, -336.411, 3130.46, -102.928, 5.20322, TEAM_NONE, 65, 100000}, {TP, "|cFF4B0082【10人】卡拉赞|r", 0, -11105.9, -2000.33, 49.4819, 0.649895, TEAM_NONE, 68, 100000}, {TP, "|cFF4B0082【10人】祖阿曼|r", 530, 6851.78, -7972.57, 179.242, 4.64691, TEAM_NONE, 68, 100000}, {TP, "|cFF4B0082【25人】黑暗神殿|r", 530, -3649.92, 317.469, 35.2827, 2.94285, TEAM_NONE, 70, 100000}, {TP, "|cFF4B0082【25人】海加尔山之巅|r", 1, -8177.89, -4181.23, -167.552, 0.913338, TEAM_NONE, 70, 100000}, {TP, "|cFF4B0082【25人】毒蛇神殿|r", 530, 797.855, 6865.77, -65.4165, 0.005938, TEAM_NONE, 70, 100000}, {TP, "|cFF4B0082【25人】太阳之井高地|r", 530, 12574.1, -6774.81, 15.0904, 3.13788, TEAM_NONE, 70, 100000}, {TP, "|cFF4B0082【25人】风暴要塞|r", 530, 3088.49, 1381.57, 184.863, 4.61973, TEAM_NONE, 70, 100000}, {TP, "|cFFB22222【10人/25人】十字军的试炼|r",571, 8515.61, 714.153, 558.248, 1.57753, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】冰冠堡垒|r", 571, 5855.22, 2102.03, 635.991, 3.57899, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】奥妮克希亚的巢穴|r",1, -4708.27, -3727.64, 54.5589, 3.72786, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】纳克萨玛斯|r", 571, 3668.72, -1262.46, 243.622, 4.785, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】永恒之眼|r", 571, 3784.17, 7028.84, 161.258, 5.79993, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】奥杜尔|r", 571, 9222.88, -1113.59, 1216.12, 6.27549, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】黑曜石圣殿|r", 571, 3472.43, 264.923, -120.146, 3.27923, TEAM_NONE, 80, 100000}, {TP, "|cFFB22222【10人/25人】阿尔卡冯的宝库|r",571, 5453.72, 2840.79, 421.28, 0.01, TEAM_NONE, 80, 100000}, }, [TPMENU+0xb0]={--特色任务传送 {TP, "古拉巴什竞技场", 0, -13181.8, 339.356, 42.9805, 1.18013}, {TP, "奥特兰战场", 0, 5.599396, -308.73822, 132.26651, 0, TEAM_ALLIANCE}, {TP, "阿拉希战场", 0, -1229.860352, -2545.07959, 21.180079, 0, TEAM_ALLIANCE}, {TP, "奥特兰战场", 0, 396.471863, -1006.229126, 111.719086, 0, TEAM_HORDE}, {TP, "阿拉希战场", 0, -847.953491, -3519.764893, 72.607727, 0, TEAM_HORDE}, {TP, "战歌峡谷", 1, 1036.794800, -2106.138672, 122.94553, 0, TEAM_HORDE}, }, [TPMENU+0xc0]={--风景传送 {TP, "GM之岛", 1, 16222.1, 16252.1, 12.5872, 0}, {TP, "时光之穴", 1,-8173.93018, -4737.46387,33.77735, 0}, {TP, "双塔山", 1,-3331.35327, 2225.72827, 30.9877, 0}, {TP, "梦境之树", 1,-2914.7561, 1902.19934, 34.74103, 0}, {TP, "恐怖之岛", 1, 4603.94678, -3879.25097,944.18347, 0}, {TP, "天涯海滩", 1,-9851.61719, -3608.47412,8.93973, 0}, {TP, "安戈洛环形山", 1,-8562.09668, -2106.05664,8.85254, 0}, {TP, "石堡瀑布", 0,-9481.49316, -3326.91528,8.86435, 0}, {TP, "暴雪建设公司路障",1, 5478.06006, -3730.8501, 1593.44, 0}, }, [TPMENU+0xd0]={--野外BOSS传送 {TP, "暮色森林", 0,-10526.16895,-434.996796,50.8948, 0}, {TP, "辛特兰", 0,759.605713,-3893.341309,116.4753, 0}, {TP, "灰谷", 1,3120.289307,-3439.444336,139.5663,0}, {TP, "艾萨拉", 1,2622.219971,-5977.930176,100.5629,0}, {TP, "菲拉斯", 1,-2741.290039,2009.481323,31.8773, 0}, {TP, "诅咒之地", 0,-12234,-2474,-3, 0}, {TP, "水晶谷", 1,-6292.463379,1578.029053,0.1553, 0}, }, [MMENU+0x20]={--联盟职业技能训练师 {TP, "战士训练师", 0, -8682.700195, 322.091125, 109.437958, 0,TEAM_ALLIANCE}, {TP, "圣骑士训练师", 0, -8573.793945, 877.343018, 106.519310, 0,TEAM_ALLIANCE}, {TP, "死亡骑士训练师", 0, 2365.21, -5658.35, 426.06, 0,TEAM_ALLIANCE}, {TP, "萨满训练师", 0, -9032.573242, 545.842590, 72.160950, 0,TEAM_ALLIANCE}, {TP, "猎人训练师", 0, -8422.097656, 550.078674, 95.448730, 0,TEAM_ALLIANCE}, {TP, "德鲁伊训练师", 1, 7870.23, -2586.97, 486.95, 0,TEAM_ALLIANCE}, {TP, "盗贼训练师", 0, -8751.876953, 381.321930, 101.056236, 0,TEAM_ALLIANCE}, {TP, "法师训练师", 0, -9009.386719, 875.746765, 29.621387, 0,TEAM_ALLIANCE}, {TP, "术士训练师", 0, -8972.834961, 1027.723511, 101.40416, 0,TEAM_ALLIANCE}, {TP, "牧师训练师", 0, -8517.649414, 858.083801, 109.81385, 0,TEAM_ALLIANCE}, {TP, "战士训练师", 1, 1971.24, -4805.08, 56.99, 0,TEAM_HORDE}, {TP, "圣骑士训练师", 1, 1936.14, -4138.31, 41.03, 0,TEAM_HORDE}, {TP, "死亡骑士训练师", 0, 2365.21, -5658.35, 426.06, 0,TEAM_HORDE}, {TP, "萨满训练师", 1, 1928.482, -4228.17, 42.3219, 0,TEAM_HORDE}, {TP, "猎人训练师", 1, 2135.33, -4610.78, 54.3865, 0,TEAM_HORDE}, {TP, "德鲁伊训练师", 1, 7870.23, -2586.97, 486.95, 0,TEAM_HORDE}, {TP, "盗贼训练师", 1, 1776.47, -4285.65, 7.44, 0,TEAM_HORDE}, {TP, "法师训练师", 1, 1468.58, -4221.86, 59.22, 0,TEAM_HORDE}, {TP, "术士训练师", 1, 1838.19, -4355.78, -14.71, 0,TEAM_HORDE}, {TP, "牧师训练师", 1, 1454.71, -4179.42, 61.56, 0,TEAM_HORDE}, }, [MMENU+0x30]={--专业技能训练师 {TP, "武器训练师", 0, -8793.120117, 613.002991, 96.856400, 0,TEAM_ALLIANCE}, {TP, "骑术训练师", 0, -9443.556641, -1388.178345, 46.9881, 0,TEAM_ALLIANCE}, {TP, "飞行训练师", 530, -676.925598, 2730.669434, 93.9085, 0,TEAM_ALLIANCE}, {TP, "武器训练师", 1, 2093.829346, -4821.349609, 24.382, 0,TEAM_HORDE}, {TP, "骑术训练师", 530, 9268.768555, -7508.026367, 38.09, 0,TEAM_HORDE}, {TP, "飞行训练师", 530, 48.719337, 2741.370850, 85.255180, 0,TEAM_HORDE}, }, [ENCMENU]={-- Enchanter 附魔 {MENU, "头盔", ENCMENU+0x20,GOSSIP_ICON_TABARD}, {MENU, "肩甲", ENCMENU+0x30,GOSSIP_ICON_TABARD}, {MENU, "胸甲", ENCMENU+0x40,GOSSIP_ICON_TABARD}, {MENU, "衬衣", ENCMENU+0x10,GOSSIP_ICON_TABARD}, {MENU, "腰带", ENCMENU+0xf0,GOSSIP_ICON_TABARD}, {MENU, "裤子", ENCMENU+0x50,GOSSIP_ICON_TABARD}, {MENU, "鞋子", ENCMENU+0x60,GOSSIP_ICON_TABARD}, {MENU, "护腕", ENCMENU+0x70,GOSSIP_ICON_TABARD}, {MENU, "手套", ENCMENU+0x80,GOSSIP_ICON_TABARD}, {MENU, "披风", ENCMENU+0x90,GOSSIP_ICON_TABARD}, {MENU, "主手武器", ENCMENU+0xa0,GOSSIP_ICON_TABARD}, {MENU, "副手武器", ENCMENU+0xb0,GOSSIP_ICON_TABARD}, {MENU, "双手武器", ENCMENU+0xc0,GOSSIP_ICON_TABARD}, {MENU, "盾牌", ENCMENU+0xd0,GOSSIP_ICON_TABARD}, {MENU, "弓弩", ENCMENU+0xe0,GOSSIP_ICON_TABARD}, }, [ENCMENU+0x10] = { -- 衬衣 {ENC, "清除胸甲附魔",-1,EQUIPMENT_SLOT_BODY}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_BODY}, {ENC, "增加生命", 3297, EQUIPMENT_SLOT_BODY}, {ENC, "法力回复", 2381, EQUIPMENT_SLOT_BODY}, {ENC, "韧性等级", 3245, EQUIPMENT_SLOT_BODY}, {ENC, "防御等级", 1953, EQUIPMENT_SLOT_BODY}, {ENC, "增加敏捷", 1099, EQUIPMENT_SLOT_BODY}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_BODY}, }, [ENCMENU+0x20] = { -- 头部 {ENC, "清除头盔附魔",-1,EQUIPMENT_SLOT_HEAD}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_HEAD}, {ENC, "法术强度,爆击等级[80]", 3820, EQUIPMENT_SLOT_HEAD}, {ENC, "法术强度,法力回复[80]", 3819, EQUIPMENT_SLOT_HEAD}, {ENC, "增加耐力,防御等级[80]", 3818, EQUIPMENT_SLOT_HEAD}, {ENC, "攻击强度,爆击等级[80]", 3817, EQUIPMENT_SLOT_HEAD}, {ENC, "增加耐力,韧性等级[80]", 3842, EQUIPMENT_SLOT_HEAD}, {ENC, "攻击强度,韧性等级[80]", 3795, EQUIPMENT_SLOT_HEAD}, {ENC, "法术强度,韧性等级[80]", 3797, EQUIPMENT_SLOT_HEAD}, }, [ENCMENU+0x30] = { -- 肩部 {ENC, "清除肩甲附魔",-1,EQUIPMENT_SLOT_SHOULDERS}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "攻击强度,韧性等级[80]", 3793, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "法术强度,韧性等级[80]", 3794, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "增加耐力,韧性等级[80]", 3852, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "攻击强度,爆击等级[80]", 3808, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "法术强度,法力回复[80]", 3809, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "闪避等级,防御等级[80]", 3811, EQUIPMENT_SLOT_SHOULDERS}, {ENC, "法术强度,爆击等级[80]", 3810, EQUIPMENT_SLOT_SHOULDERS}, }, [ENCMENU+0x40] = { -- 胸甲 {ENC, "清除胸甲附魔",-1,EQUIPMENT_SLOT_CHEST}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_CHEST}, {ENC, "增加生命", 3297, EQUIPMENT_SLOT_CHEST}, {ENC, "法力回复", 2381, EQUIPMENT_SLOT_CHEST}, {ENC, "韧性等级", 3245, EQUIPMENT_SLOT_CHEST}, {ENC, "防御等级", 1953, EQUIPMENT_SLOT_CHEST}, }, [ENCMENU+0xf0] = { -- 腰部 {ENC, "清除腰带附魔",-1,EQUIPMENT_SLOT_WAIST}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_WAIST}, {ENC, "增加生命", 3297, EQUIPMENT_SLOT_WAIST}, {ENC, "法力回复", 2381, EQUIPMENT_SLOT_WAIST}, {ENC, "韧性等级", 3245, EQUIPMENT_SLOT_WAIST}, {ENC, "防御等级", 1953, EQUIPMENT_SLOT_WAIST}, }, [ENCMENU+0x50] = { -- 腿部 {ENC, "清除裤子附魔",-1,EQUIPMENT_SLOT_LEGS}, {ENC, "增加精神,法术强度[70]", 3719, EQUIPMENT_SLOT_LEGS}, {ENC, "增加耐力,法术强度[70]", 3721, EQUIPMENT_SLOT_LEGS}, {ENC, "增加耐力,韧性等级[80]", 3853, EQUIPMENT_SLOT_LEGS}, {ENC, "增加耐力,敏捷[80]", 3822, EQUIPMENT_SLOT_LEGS}, {ENC, "攻击强度,爆击等级[80]", 3823, EQUIPMENT_SLOT_LEGS}, {ENC, "法术强度", 2332, EQUIPMENT_SLOT_LEGS}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_LEGS}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_LEGS}, }, [ENCMENU+0x60] = { -- 脚部 {ENC, "清除靴子附魔",-1,EQUIPMENT_SLOT_FEET}, --{ENC, "攻击强度", 1597, EQUIPMENT_SLOT_FEET}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_FEET}, {ENC, "增加耐力,移动速度", 3232, EQUIPMENT_SLOT_FEET}, {ENC, "增加敏捷", 983, EQUIPMENT_SLOT_FEET}, {ENC, "增加精神", 1147, EQUIPMENT_SLOT_FEET}, {ENC, "增加生命,生命回复", 3244, EQUIPMENT_SLOT_FEET}, {ENC, "命中等级,爆击等级", 3826, EQUIPMENT_SLOT_FEET}, {ENC, "增加耐力", 1075, EQUIPMENT_SLOT_FEET}, }, [ENCMENU+0x70] = { -- 护腕 {ENC, "清除护腕附魔",-1,EQUIPMENT_SLOT_WRISTS}, {ENC, "增加耐力", 3850, EQUIPMENT_SLOT_WRISTS}, {ENC, "法术强度", 2332, EQUIPMENT_SLOT_WRISTS}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_WRISTS}, {ENC, "增加精神", 1147, EQUIPMENT_SLOT_WRISTS}, {ENC, "精准等级", 3231, EQUIPMENT_SLOT_WRISTS}, --{ENC, "增加全属性1", 2661, EQUIPMENT_SLOT_WRISTS}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_WRISTS}, {ENC, "增加智力", 1119, EQUIPMENT_SLOT_WRISTS}, }, [ENCMENU+0x80] = { -- 手套 {ENC, "清除手套附魔",-1,EQUIPMENT_SLOT_HANDS}, {ENC, "爆击等级", 3249, EQUIPMENT_SLOT_HANDS}, {ENC, "增加威胁,招架等级", 3253, EQUIPMENT_SLOT_HANDS}, --{ENC, "攻击强度", 1603, EQUIPMENT_SLOT_HANDS}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_HANDS}, {ENC, "增加敏捷", 3222, EQUIPMENT_SLOT_HANDS}, {ENC, "命中等级", 3234, EQUIPMENT_SLOT_HANDS}, {ENC, "精准等级", 3231, EQUIPMENT_SLOT_HANDS}, {ENC, "法术强度", 3246, EQUIPMENT_SLOT_HANDS}, }, [ENCMENU+0x90] = { -- 背部 {ENC, "清除披风附魔",-1,EQUIPMENT_SLOT_BACK}, {ENC, "强化潜行,增加敏捷", 3256, EQUIPMENT_SLOT_BACK}, {ENC, "增加精神,减少威胁", 3296, EQUIPMENT_SLOT_BACK}, {ENC, "防御等级", 1951, EQUIPMENT_SLOT_BACK}, {ENC, "急速等级", 3831, EQUIPMENT_SLOT_BACK}, {ENC, "增加护甲", 3294, EQUIPMENT_SLOT_BACK}, {ENC, "增加敏捷", 1099, EQUIPMENT_SLOT_BACK}, {ENC, "奥术抗性", 1262, EQUIPMENT_SLOT_BACK}, {ENC, "攻击强度", 3845, EQUIPMENT_SLOT_BACK}, {ENC, "增加全属性", 3832, EQUIPMENT_SLOT_BACK}, }, [ENCMENU+0xa0] = {-- 主手 {ENC, "清除主手武器附魔",-1,EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加耐力", 3851, EQUIPMENT_SLOT_MAINHAND}, {ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_MAINHAND}, {ENC, "狂暴", 3789, EQUIPMENT_SLOT_MAINHAND}, {ENC, "黑魔法", 3790, EQUIPMENT_SLOT_MAINHAND}, --{ENC, "法术强度", 3834, EQUIPMENT_SLOT_MAINHAND}, --{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_MAINHAND}, {ENC, "破冰武器", 3239, EQUIPMENT_SLOT_MAINHAND}, {ENC, "生命护卫", 3241, EQUIPMENT_SLOT_MAINHAND}, {ENC, "吸血[75]", 3870, EQUIPMENT_SLOT_MAINHAND}, {ENC, "利刃防护[75]", 3869, EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加敏捷", 1103, EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加精神", 3844, EQUIPMENT_SLOT_MAINHAND}, {ENC, "斩杀", 3225, EQUIPMENT_SLOT_MAINHAND}, {ENC, "猫鼬", 2673, EQUIPMENT_SLOT_MAINHAND}, {ENC, "攻击强度", 3827, EQUIPMENT_SLOT_MAINHAND}, {ENC, "法术强度", 3854, EQUIPMENT_SLOT_MAINHAND}, }, [ENCMENU+0xb0]={-- 副手 {ENC, "清除副手武器附魔",-1,EQUIPMENT_SLOT_OFFHAND}, {ENC, "增加耐力", 3851, EQUIPMENT_SLOT_OFFHAND}, {ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_OFFHAND}, {ENC, "狂暴", 3789, EQUIPMENT_SLOT_OFFHAND}, {ENC, "黑魔法", 3790, EQUIPMENT_SLOT_OFFHAND}, --{ENC, "法术强度", 3834, EQUIPMENT_SLOT_OFFHAND}, --{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_OFFHAND}, {ENC, "破冰武器", 3239, EQUIPMENT_SLOT_OFFHAND}, {ENC, "生命护卫", 3241, EQUIPMENT_SLOT_OFFHAND}, {ENC, "吸血[75]", 3870, EQUIPMENT_SLOT_OFFHAND}, {ENC, "利刃防护[75]", 3869, EQUIPMENT_SLOT_OFFHAND}, {ENC, "增加敏捷", 1103, EQUIPMENT_SLOT_OFFHAND}, {ENC, "增加精神", 3844, EQUIPMENT_SLOT_OFFHAND}, {ENC, "斩杀", 3225, EQUIPMENT_SLOT_OFFHAND}, {ENC, "猫鼬", 2673, EQUIPMENT_SLOT_OFFHAND}, {ENC, "攻击强度", 3827, EQUIPMENT_SLOT_OFFHAND}, {ENC, "法术强度", 3854, EQUIPMENT_SLOT_OFFHAND}, }, [ENCMENU+0xe0]={-- 远程 {ENC, "清除远程武器附魔",-1,EQUIPMENT_SLOT_RANGED}, {ENC, "增加耐力", 3851, EQUIPMENT_SLOT_RANGED}, {ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_RANGED}, --{ENC, "法术强度", 3834, EQUIPMENT_SLOT_RANGED}, --{ENC, "攻击强度", 3833, EQUIPMENT_SLOT_RANGED}, {ENC, "生命护卫", 3241, EQUIPMENT_SLOT_RANGED}, {ENC, "增加敏捷", 1103, EQUIPMENT_SLOT_RANGED}, {ENC, "增加精神", 3844, EQUIPMENT_SLOT_RANGED}, {ENC, "攻击强度", 3827, EQUIPMENT_SLOT_RANGED}, {ENC, "法术强度", 3854,EQUIPMENT_SLOT_RANGED}, }, [ENCMENU+0xc0]={-- 双手 {ENC, "清除双手武器附魔",-1,EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加耐力", 3851, EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加敏捷", 1103, EQUIPMENT_SLOT_MAINHAND}, {ENC, "增加精神", 3844, EQUIPMENT_SLOT_MAINHAND}, {ENC, "命中等级,爆击等级", 3788, EQUIPMENT_SLOT_MAINHAND}, {ENC, "狂暴", 3789, EQUIPMENT_SLOT_MAINHAND}, {ENC, "破冰武器", 3239, EQUIPMENT_SLOT_MAINHAND}, {ENC, "生命护卫", 3241, EQUIPMENT_SLOT_MAINHAND}, {ENC, "吸血[75]", 3870, EQUIPMENT_SLOT_MAINHAND}, {ENC, "利刃防护[75]", 3869, EQUIPMENT_SLOT_MAINHAND}, {ENC, "斩杀", 3225, EQUIPMENT_SLOT_MAINHAND}, {ENC, "猫鼬", 2673, EQUIPMENT_SLOT_MAINHAND}, {ENC, "攻击强度", 3827, EQUIPMENT_SLOT_MAINHAND}, {ENC, "亡灵伤害", 3247, EQUIPMENT_SLOT_MAINHAND}, {ENC, "巨人杀手", 3251, EQUIPMENT_SLOT_MAINHAND}, {ENC, "法术强度", 3854, EQUIPMENT_SLOT_MAINHAND}, }, [ENCMENU+0xd0]={-- 盾牌 {ENC, "清除盾牌附魔",-1,EQUIPMENT_SLOT_OFFHAND}, {ENC, "防御等级", 1952, EQUIPMENT_SLOT_OFFHAND}, {ENC, "增加智力", 1128, EQUIPMENT_SLOT_OFFHAND}, {ENC, "盾牌格挡", 2655, EQUIPMENT_SLOT_OFFHAND}, {ENC, "韧性等级", 3229, EQUIPMENT_SLOT_OFFHAND}, {ENC, "增加耐力", 1071, EQUIPMENT_SLOT_OFFHAND}, {ENC, "格挡值", 2653, EQUIPMENT_SLOT_OFFHAND}, }, } local function Enchanting(player, EncSpell, Eid, money) --附魔 (玩家,附魔效果,附魔位置) local ID=Eid local Nowitem = player:GetEquippedItemBySlot(ID)--得到相应位置物品 if (Nowitem and Eid ) then--存在物品 --local WType = Nowitem:GetSubClass()--物品类型 local WName = Nowitem:GetItemLink()--物品链接 for solt=0,1 do local espellid=Nowitem:GetEnchantmentId(solt) if(espellid and espellid>0)then Nowitem:ClearEnchantment(solt) if(EncSpell<=0)then player:SendBroadcastMessage(WName.."已经清除附魔("..espellid..")") elseif(solt < 1 )then Nowitem:SetEnchantment(espellid, solt+1) break end end end if(EncSpell>0)then Nowitem:SetEnchantment(EncSpell, 0) player:CastSpell(player, 36937) player:SendBroadcastMessage(WName.."已经附魔。") player:SetHealth(player:GetMaxHealth())--回复生命 return true end else player:SendNotification("你身上没有装备相应的物品") end return false end function Stone.AddGossip(player, item, id) player:GossipClearMenu()--清除菜单 local Rows=Menu[id] or {} local Pteam=player:GetTeam() local teamStr,team="",player:GetTeam() if(team==TEAM_ALLIANCE)then teamStr ="[|cFF0070d0联盟|r]" elseif(team==TEAM_HORDE)then teamStr ="[|cFFF000A0部落|r]" end for k, v in pairs(Rows) do local mtype,text,icon,intid=v[1],( v[2] or "???" ), (v[4] or GOSSIP_ICON_CHAT), (id*0x100+k) if(mtype==MENU)then player:GossipMenuAddItem(icon, text, 0, (v[3] or id )*0x100) elseif(mtype==FUNC or mtype==ENC)then local code,msg,money=v[5],(v[6]or ""), (v[7] or 0) if(mtype==ENC)then icon=GOSSIP_ICON_TABARD end if((code==true or code ==false))then player:GossipMenuAddItem(icon, text, money, intid, code, msg, money) else player:GossipMenuAddItem(icon, text, 0, intid) end elseif(mtype==TP)then local mteam,level,money=(v[8] or TEAM_NONE),(v[9] or 0),(v[10] or 0) if (player:GetLevel() >= level) then if(mteam==Pteam)then player:GossipMenuAddItem(GOSSIP_ICON_TAXI, teamStr..text, money, intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",money) elseif(mteam == TEAM_NONE or mteam == null)then player:GossipMenuAddItem(GOSSIP_ICON_TAXI, text, money, intid, false,"是否传送到 |cFFFFFF00"..text.."|r ?",money) end end else player:GossipMenuAddItem(icon, text, 0, intid) end end if(id > 0)then--添加返回上一页菜单 local length=string.len(string.format("%x",id)) if(length>1)then local temp=bit_and(id,2^((length-1)*4)-1) if(temp ~= MMENU)then player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"上一页", 0,temp*0x100) end end end if(id ~= MMENU)then--添加返回主菜单 player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"主菜单", 0, MMENU*0x100) else if(player:GetGMRank()>=3)then--是GM player:GossipMenuAddItem(GOSSIP_ICON_CHAT,"GM功能", 0, GMMENU*0x100) end player:GossipMenuAddItem(GOSSIP_ICON_CHAT, "在线总时间:|cFF000080"..Stone.GetTimeASString(player).."|r", 0, MMENU*0x100) end player:GossipSendMenu(1, item)--发送菜单 end function Stone.ShowGossip(event, player, item) if (player:IsInCombat()) then return false end Stone.AddGossip(player, item, MMENU) return false end function Stone.SelectGossip(event, player, item, sender, intid, code, menu_id) local menuid=math.modf(intid/0x100) --菜单组 local rowid =intid-menuid*0x100 --第几项 if(rowid== 0)then Stone.AddGossip(player, item, menuid) else player:GossipComplete() --关闭菜单 local v=Menu[menuid] and Menu[menuid][rowid] if(v)then --如果找到菜单项 local mtype=v[1] or MENU if(mtype==MENU)then Stone.AddGossip(player, item, (v[3] or MMENU)) elseif(mtype==FUNC)then --功能 local f=v[3] if(f)then player:ModifyMoney(-sender) --扣费 f(player, code) end elseif(mtype==ENC)then local spellId,equipId=v[3],v[4] Enchanting(player, spellId, equipId, 0) Stone.AddGossip(player, item, menuid) elseif(mtype==TP)then --传送 local map,mapid,x,y,z,o=v[2],v[3],v[4], v[5], v[6],v[7] or 0 local pname=player:GetName()--得到玩家名 if(player:Teleport(mapid,x,y,z,o,TELE_TO_GM_MODE))then--传送 Nplayer=GetPlayerByName(pname)--根据玩家名得到玩家 if(Nplayer)then Nplayer:SendBroadcastMessage("已经到达 "..map) Nplayer:ModifyMoney(-sender)--扣费 end else print(">>Eluna Error: Teleport Stone : Teleport To "..mapid) end end end end end RegisterItemGossipEvent(itemEntry, 1, Stone.ShowGossip) RegisterItemGossipEvent(itemEntry, 2, Stone.SelectGossip)
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