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Bug Comments posted by flexserve
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I don't know what's changed but I've been doing movemap-generator for over 20+ hours on a 4 core (3.2Ghz) that usually takes about 10 hours max. (Win7 64-bit)[B] Did I miss a command option or something?[/B]
EDIT: STILL EXTRACTING. Never seen it this long... (That's what she said...) ;) -
There was.. I don't know why. Just tried it and downloaded just fine. Re-extracting ALL maps and will try again. I will come back and report findings after the lengthy movemap-generator run. ;)
[B]EDIT: I don't know what's changed but I've been doing movemap-generator for over 20+ hours on a 4 core (3.2Ghz) that usually takes about 10 hours max. (Win7 64-bit) Did I miss a command option or something?[/B] -
OK, but now the git is password protected?
git clone [url]http://github.com/mangoszero/server[/url] --recursive -b Rel20 -
Weird. I recompiled and pathfinding was still broken. R20 latest build from 1 day ago. Creatures teleporting through walls, bouncing over terrain etc..
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Just witnessed trolls run through a large tree. Should I re-clone? My build is from about 3-4 days ago. R20
Pathfinding is broken again
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in Archived Reports (Zero)(Resolved issues)
Posted
I don't know what's changed but I've been doing movemap-generator for over 20+ hours on a 4 core (3.2Ghz) that usually takes about 10 hours max. [B](Win7 64-bit)[/B]
The build was done 72+ hours later, but still have clipping creatures and floating over obstacles. Maybe I'm just not doing this right. I have my config files set up for mmaps, Database has errors , but nothing show stopping; yet when creatures run the go up the sides of large trees and some are under the floors in dungeons or floating above my head in others. I'll wait to see what others are saying. Please disregard my tracker report until Rel20 is a full release.