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madmax

Community Manager
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Blog Entries posted by madmax

  1. madmax
    Well welcome to the new getMaNGOS website!
    It was 2013 when I last performed a big change here at getMaNGOS, that is when I setup the old site that was running on vbulletin. Myself and @antz agreed several months ago that getMaNGOS needed a new site and here it is!
    You will notice most of the new site is fully integrated, this is because most of the site is designed by me in the Invision Power Board suite which is the software powering this new site.
    Few new things:
    You can hover over any user name and see a popup of their profile without leaving the page. The downloads system is part of IPB and not so clunky as on the old site. The tracker has been designed in IPB pages by me. @antz wrote some fancy completely custom .sql files and hacked our old tracker data into the new tracker (this took over a week of testing), not to mention poor @antz was under the weather while doing this (hes amazing!). Our user base shot up by over 3k, we gave user accounts to all those posts that originally had them but were lost during the 2013 migration. We have a new mail system, if your mail bounces you will be warned. If it bounces again you will need to re-verify your email address. We are still working on the wiki system we had on the old site, we are also considering other options with the wiki, such as replacing it. Sadly I have no news on when Rel21 will happen, but keep checking it will be "soon".
    That all the news I have for now, please check back as I have encouraged the development team to write up stuff they are working on. We will also post status updates of the new site to this blog.
  2. madmax
    Hey all,
    Been awhile since my last blog entry!
    So it was back in 2015 we added the "LoadAllGridsOnMaps" option, those of you that have played with it will know it loads all NPCs on whatever map ID you put into the .conf so for example you could put 530 and always have NPCs loaded, pathing and reacting as if players were nearby.
    Now have I have tested with this the past few months over on Covenant-WoW.com and noticed that while NPCs do path and react to one and another, there is a big cost... CPU & RAM.
    To load everything in a Burning Crusade server you are looking at 4GB of memory easily, this is before you add any players into the mixture.
    Today I have disabled the loading of every NPC as it just uses way to many resources. I have also filed a new tracker entry on the subject.
    I'm making this blog to see what experience (if any) others have had with this feature and gather some feedback on the subject, do you like this feature? Do you want it expanded? Let me (and us) hear your thoughts on the subject.
    The major advantage of loading everything of course is that thing move / path as they are supposed to instead of when a player is nearby to you. I am pushing and will continue to push and remind the team this is something we need to further develop in the future to get a more "blizzlike" feel to the world.
    Thats all for now //MadMax
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