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H0zen

Senior getMaNGOS Developer
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Everything posted by H0zen

  1. Thanks for your feedback. Indeed, there was a mistake, hope everything is fine now, [URL="https://github.com/mangoszero/server/pull/127"]with this PR[/URL]
  2. Fixed with [URL="https://github.com/mangoszero/server/pull/126"]this PR[/URL]
  3. Fixed in [URL="https://github.com/mangoszero/server/pull/125"]this commit[/URL]
  4. Fxed in [URL="https://github.com/mangoszero/server/commit/6bc64bf5c42cbd1e491c28a4d7a2bf91051323fb"]this commit[/URL]. Please test if it's ok
  5. Fixed with [URL="https://github.com/mangoszero/server/commit/2b8c55ead053d003da075ed6ebe7d2fb9e29fefb"]this commit[/URL]. Can be closed.
  6. Fixed yesterday with [URL="https://github.com/mangoszero/server/commit/6d77f1839400204c3d8cb16f8a74b2af1415df6e"]this commit[/URL]. Pull and rebuild.
  7. @ascentu - [URL="https://github.com/mangoszero/server/commit/b35a53e2b92c191fff54023a7df05f77640e67f7"]https://github.com/mangoszero/server/commit/b35a53e2b92c191fff54023a7df05f77640e67f7[/URL]
  8. @magic - thank you for your report. While issues #1 and #2 were solved, due to their severity, the rest of them are somehow new (at least for me) and we'll take great care to fix them as soon as possible.
  9. Fixed by [url]https://github.com/mangoszero/server/pull/98[/url] The issue can be closed.
  10. Thanks, Olion, for pointing at the root cause. A [URL="https://github.com/mangoszero/server/pull/94"]pull request[/URL] has been made to correct this inexcusable mistake.
  11. I hope you are talking about the flag 0x40, which is 64 in decimal :)
  12. DoSpellHitOnUnit is called when spell succeeded ([URL="https://github.com/mangoszero/server/blob/develop21/src/game/WorldHandlers/Spell.cpp#L957"]Spell.cpp@957[/URL]). In this case, Mind Soothe will not aggro. But for the resist case, the target will aggro ([URL="https://github.com/mangoszero/server/blob/develop21/src/game/WorldHandlers/Spell.cpp#L979"]Server.cpp@L979[/URL])
  13. Fixed in develop21 with commit [URL="https://github.com/mangoszero/server/commit/91df8aa4a6351e45a854036b711e679c702d88d8"]91df8aa[/URL]. Can be closed.
  14. Fixed in develop21 with commit [URL="https://github.com/mangoszero/server/commit/91df8aa4a6351e45a854036b711e679c702d88d8"] 91df8aa[/URL]. Can be closed.
  15. Fixed [URL="https://github.com/mangos/Extractor_projects/pull/8"]with this PR[/URL]. After it's merged, the extractor tools must be rebuild and all maps/vmaps/mmaps reextracted. The issue can be closed.
  16. This issue is fixed now in develop21 branch with commit [URL="https://github.com/mangoszero/server/commit/d721f96076429e6f6e64ca3f7ad25c6b1a9a3d20"]d721f96[/URL].
  17. If you take a close look to the [I]player_classlevelstats[/I] table in the world database, you'll notice that the warriors (class = 1) at level 10 have a base hp of 101 and at level 11 base hp = 100. Indeed, there is something wrong in the database. You can investigate closer and do a PR when you have some spare time. Edit Not only warriors loose hp when they grow up. Look closer at class 2, level 1 & 2 :)
  18. Fixed by commit [URL="https://github.com/mangoszero/server/commit/2cb1c7fc97c9ec36781ad6e19e4bef5ea6e882f8"]2cb1c7f[/URL]. Can be closed.
  19. Fixed by commit [URL="https://github.com/mangoszero/server/commit/2cb1c7fc97c9ec36781ad6e19e4bef5ea6e882f8"]2cb1c7f[/URL]
  20. Fixed by commit [URL="https://github.com/mangoszero/server/commit/fd62f76df91ebd869debd2b0643b774489ad4aad"]fd62f76[/URL]
  21. Fixed by commit [URL="https://github.com/mangoszero/server/commit/f8f4d90dcfc89faed7b959e8858a1ed62d041f9f"]f8f4d90[/URL]
  22. Thanks for your detailed debug info. The fix [URL="https://github.com/mangoszero/server/pull/62"]has been found[/URL]
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