<?xml version="1.0"?>
<rss version="2.0"><channel><title>BugTracker</title><link>https://www.getmangos.eu/rss/1-bugtracker.xml/</link><description>Bug Tracker RSS Feed</description><language>en</language><item><title>Night Elf 1 - 10</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/night-elf-1-10-r1861/</link><description>This is a continuation of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	Night Elf Druid 1 - 10
 


	 - wisps don't float, fly correctly
 


	 - "Strigid Owl" have red hostile bar color when they should be yellow neutral colored
 


	 - "Seek Redemption" fel cones items are sometime under the world floor, unable to click
 


	 - Darnassus has "love boats" floating around and moving on land
 


	 - "Natures Reprisal" quest item doesn't proc for objective completion</description><pubDate>Tue, 02 Jun 2026 02:07:20 +0000</pubDate></item><item><title>BE and Draenei Level 1 - 10</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/be-and-draenei-level-1-10-r1860/</link><description>This is a continuation of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	Draenei Priest 1 - 10
 


	 - "Aid the Injured" priest quest, healing nps'c does not proc quest completion
 


	 - "The Emitter" - duplicate story NPC gets spawned
 


	 - "Hippogryph Master Stephanos" NPC Stephanos does not appear for quest turn in
 


	Blood Elf Mage 1 - 10
 


	 - "Arcane Mage spell is uncastable
 


	 - "Unable to loot "Cracked Power Core", get a "Can't carry anymore of that item" error
 


	 - "Summon Water Elemental" Mage spell summons an Earth Elemental</description><pubDate>Mon, 25 May 2026 21:02:15 +0000</pubDate></item><item><title>Some Shatterspear enemy types cannot be attacked.</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/some-shatterspear-enemy-types-cannot-be-attacked-r1859/</link><description><![CDATA[At the Ruins of Mathystra, Shatterspear Overseers can be targeted but not attacked.
 


	At Shatterspear Pass &amp; Vale, Shatterspear Raiders can be targeted but not attacked.]]></description><pubDate>Sat, 23 May 2026 06:30:37 +0000</pubDate></item><item><title>Darkshore quest bugs</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/darkshore-quest-bugs-r1858/</link><description>13509 - War Supplies quest: Sentinel Torch cannot be used to burn Shatterspear Armaments.
 


	13518 - The Last Wave of Survivors quest: Interacting with the survivor NPC's does not complete objectives, only displays the dialogue window.
 


	13566 - Ritual Materials quest: Cannot interact with Moonstalkers to collect fur, interact prompt still appears.
 


	13557 - Bearer of Good Fortune quest: Secure Bear Cages can finish the unlock cast but interrupt at completion and do not count towards quest objective.
 


	13576 - Mutual Aid quest: The Soothing Totem can be used on the same Unbound Fire Elemental remains multiple times to complete the quest with little effort.
 


	13580 - Soothing the Elements quest: Placing the Energized Soothing Totem does not begin the defense sequence.
 


	13882 - The Seeds of Life quest: Talking to Onu does not allow you to retrieve the Seed of Life. - Interacting with a Darkshore Wisp does not give a Seed of the Sky.
 


	13892 - Leave No Tracks quest: Cannot be completed as the Avatar of Soggoth spawns prematurely and spawnkills the talking NPC group.
 


	At Ruins of Auberdine, Frenzied Cyclones are invisible, nearly impossible to target and attack. Can be killed in some situations but not looted making "Against the Wind" impossible to progress. I suspect they might be stuck below the ground.</description><pubDate>Sat, 23 May 2026 04:30:58 +0000</pubDate></item><item><title>Troll Level 1 - 10</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/troll-level-1-10-r1857/</link><description>This is a continuation of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	Troll Druid Level 1 - 10
 


	 - "Proving Ground" NPC dialogue does not appear to further quest completion
 


	 - "Never Trust a Big Barb and a Smile" quest item doesn't collect quest objectives
 


	 - "Starfire" Druid spell does not cast
 


	 - "Entangling Roots" Druid spell does not immobilize target
 


	 - Troll druid forms do not appear on shapeshift, uses Tauren druid forms
 


	 - "The Wolf and the Kodo" NPC dialogue does not appear for quest completion
 


	 - "Thunder Down Under" interacting with quest objects do not complete objective
 


	 - Frizzled" NPC dialogue does not appear for quest completion</description><pubDate>Sat, 23 May 2026 02:42:35 +0000</pubDate></item><item><title>Worgen and Goblin</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/worgen-and-goblin-r1856/</link><description>This is a continuation of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	It is already understood that these starting zones are incompletable, I am documenting the experiences I had to share how.
 


	Worgen Druid and Goblin Warrior level 1
 


	Worgen
 


	 - 2nd quest after character creation , "Something's Amiss" does not proc scripted event or NPC to turn quest in. Unable to proceed in zone or level up from here.
 


	Goblin
 


	- Accepting quest from quest giver NPC "Foreman Dampwick" cause other available quest to disappear. 
 


	- Turning in "Kaja'Cola" cause MangosThree server to crash. Unable to log back in until restarting services on server. Unable to proceed further from this quest.
 


	 
 


	Edit:
 


	Goblin
 


	- It is actually the quest "Megs in Marketing" that causes the "mangosd" service to stop on the server, not "Kaja'Cola". Fix is to restart services</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_05/Screenshot2026-05-22194935.png.ad8fac0913c3b3ea90d4e38d14887961.png" length="3647753" type="image/png"/><pubDate>Wed, 20 May 2026 00:40:15 +0000</pubDate></item><item><title>Undead Level 1 - 10</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/undead-level-1-10-r1855/</link><description>This is a continuation of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	Undead Rogue Level 1 through 10.
 


	 - "The Shadow Grave" NPC does not accompany you during quest
 


	 - "Beyond the Grave" NPC does not accompany you during quest
 


	 - "Recruitment" NPC does not interact with quest objectives
 


	 - "Ever So Lonely" quest item does not proc objective completion
 


	 - "A Scarlet Letter" NPC quest dialogue does not appear to proc scripted event. Scripted hostile NPC is already spawned in before scripted time
 


	 - "Johann's Experiment" doesn't proc scripted event or next quest upon completion
 


	 - "Supplying Brill", incorrect quest giver, should be "Deathguard Morris", not "Annette the Bathandler"
 


	 - "A Thorn in Our Side" duplicate named quest NPC has spawned
 


	 - "Holland's Experiment" turn in doesn't proc event
 


	 - "Planting Seeds of Fear" quest NPCs do not react for quest completion</description><pubDate>Sat, 16 May 2026 22:48:07 +0000</pubDate></item><item><title>UI and other bugs</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/ui-and-other-bugs-r1854/</link><description>This is the first of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	This post is for UI and other non quest related bug encountered.
 


	From Dwarf 1-10 playthrough.
 


	 - Character can loot mobs killed by NPCs.
 


	 - Duplicate "quest complete" icons (?) on mini map.
 


	 - Questbox does not auto close when clicking "Complete Quest".
 


	 - Completing quest does not proc sound effect.
 


	 - Profession menus have "Word of Recall (OLD)" text.
 


	Will add to this list during other playthroughs.</description><pubDate>Wed, 13 May 2026 01:44:57 +0000</pubDate></item><item><title>Dwarf Level 1 through 10</title><link>https://www.getmangos.eu/bug-tracker/mangos-three/dwarf-level-1-through-10-r1853/</link><description>This is the first of my planned starting zone playthroughs for each race up to level 10.  
	During these playthroughs I will document any bugs or issues that occurs and add them to the MangosThree bug tracker page. 
	While I have no experience with development or coding, perhaps these documented experiences will help any future Cataclysm players know what to expect. 
	I will also upload a separate post pertaining to mostly UI bugs.
 


	Dwarf Shaman Level 1 through 10.
 


	 - First aid quest item for "Aid for the Wounded" can be used on non objective NPCs, creatures, enemies, and self for completion.
 


	 - Completing "Trip to Ironforge" quest does not proc tunnel collapse scene.
 


	 - Completing "Pack your bags" does not proc the Gyrocopter ride to Kharanos. Milo's Gryocopter is not present next to NPC.
 


	 - "Ride to Ironforge" NPC dialogue for Gryphon ride to Ironforge does not appear. Flight paths do not appear.
 


	 - Unable to complete "Forced to watch from afar" quest as quest NPC dialogue does not appear.
 


	 - Bear creatures do not spawn in Dun Morogh, unable to complete "Stocking Jetsteam" quest.
 


	 - "Pushing Forward" quest item does not proc on quest item, unable to complete quest.
 


	 - "The Ultrasafe Personnel Launcher" quest does not proc the mountable transport for quest completion.
 


	 - "View from down here" quest item does not register objective completion when used on objectives.
 


	 - "Strike from Above" quest item does not proc when at objective site.</description><pubDate>Wed, 13 May 2026 01:40:42 +0000</pubDate></item><item><title>Stealth: partial detection mechanic seems to be completely absent</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/stealth-partial-detection-mechanic-seems-to-be-completely-absent-r1852/</link><description><![CDATA[I'm referring to the mechanic where the enemy gets suspicious and turns towards your stealthed character but doesn't attack (unless facing you gives him enough of a detection boost that he sees through your stealth). If he doesn't end up fully detecting you, he turns back to his previous facing after some number of seconds (see video, below).
 


	Video of it happening at 6:24 (in Classic, not vanilla, but I don't think that matters): 
	https://youtu.be/1GrSZdrrZ74?si=guQ_11Z99TnEYyUF&amp;t=384
 


	I'm also including a screencap of weird, janky behavior that happens when you approach at an angle where the enemy should be able to see you just out of the corner of his eye. Is this a buggy attempt at implementing partial detection, or is it unrelated?
 


	(the enemy would move towards me for half a second and then reset, which is why I'm behind him in the pic)]]></description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0921-10-32.png.13b10c24367fcca016acf567e087da42.png" length="3464531" type="image/png"/><pubDate>Wed, 11 Feb 2026 17:09:05 +0000</pubDate></item><item><title>Rogue's Kick ability does not lock out the target's spells</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/rogues-kick-ability-does-not-lock-out-the-targets-spells-r1851/</link><description>Tried against: 
	Defias Rogue Wizard 
	Defias Pillager 
	Black Dragon Whelp
 


	It does interrupt the spell, but then the enemy just starts casting it again almost immediately.
 


	When fixing, remember that interrupt school lockouts and silence and two different things. Kick locks out a school, but does not silence (unless you have the right talent).</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-1022-04-35.png.87abe96ded319e01a717d598325db1e4.png" length="2767889" type="image/png"/><pubDate>Tue, 10 Feb 2026 21:09:26 +0000</pubDate></item><item><title>Underbelly Scales becomes available before you've finished Return to Verner</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/underbelly-scales-becomes-available-before-youve-finished-return-to-verner-r1850/</link><description>Sources are unclear, but based on the quest text and the current-day wiki, it seems like you should have to finish Return to be offered Scales. According to the wiki, A Baying of Gnolls should also have Return as a prereq.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-1021-51-00.png.500f131ae6b1030c1cfe7adf9bcaaf35.png" length="2459547" type="image/png"/><pubDate>Tue, 10 Feb 2026 20:56:46 +0000</pubDate></item><item><title>Meat inside the Stormwind park moonwell</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/meat-inside-the-stormwind-park-moonwell-r1849/</link><description>The meat inside the meatwell is probably supposed to be invisible (with the meat being a placeholder graphic), most likely serving one of the following purposes: 
	*An invisible VFX emeatter, or 
	*A proximity detector to see if the player is standing inside a moonwell when creating mooncloth.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0623-32-20.png.c392b362f0ada2fb57fd2a04c7d0477e.png" length="2249201" type="image/png"/><pubDate>Tue, 10 Feb 2026 19:14:15 +0000</pubDate></item><item><title>League of Arathor Emissary in Stormwind is standing inside a chair</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/league-of-arathor-emissary-in-stormwind-is-standing-inside-a-chair-r1848/</link><description/><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0623-16-47.png.ce6b406adc5a68c52503625e287a4826.png" length="1956156" type="image/png"/><pubDate>Tue, 10 Feb 2026 19:07:51 +0000</pubDate></item><item><title>All three alliance The Lunar Festival quests are available from the Lunar Festival Emissary in Stormwind</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/all-three-alliance-the-lunar-festival-quests-are-available-from-the-lunar-festival-emissary-in-stormwind-r1847/</link><description>It is unlikely that this is intentional. The NPC should probably offer one of the three quests depending on which city he is in. 
	I have only done incidental testing as part of normal gameplay. Other similar parts of the game might also be affected (like the emissaries in other cities, or the horde ones).</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0623-03-29.png.dfaf364c8307d382d02988d132d10694.png" length="2474495" type="image/png"/><pubDate>Tue, 10 Feb 2026 19:05:31 +0000</pubDate></item><item><title>Stone Club (req. level 35) dropped from a level 12 Riverpaw Gnoll</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/stone-club-req-level-35-dropped-from-a-level-12-riverpaw-gnoll-r1846/</link><description>No reason to believe that that's supposed to happen.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0819-22-26.png.09f78b4fa34d745f5f2618379b17ce68.png" length="3197300" type="image/png"/><pubDate>Tue, 10 Feb 2026 18:58:27 +0000</pubDate></item><item><title>Elder Hammershout (Lunar Festival seasonal NPC) sent me a textless mail with Decoded True Believer Clippings</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/elder-hammershout-lunar-festival-seasonal-npc-sent-me-a-textless-mail-with-decoded-true-believer-clippings-r1845/</link><description>The mail should probably have a subject and a body, and it definitely shouldn't contain an item from an unrelated Silithus quest.
 


	The correct gift/attachment is a Lucky Red Envelope: 
	https://vanillawowdb.com/?item=21746 
	The linked comments also have some suggestions about what the text might have been.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0720-45-20.png.0ff9a8ebe4d425fbf56a56931564e4a0.png" length="2868305" type="image/png"/><pubDate>Tue, 10 Feb 2026 18:55:19 +0000</pubDate></item><item><title>Some stackable crafted items have the 'Made by' tag</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/some-stackable-crafted-items-have-the-made-by-tag-r1844/</link><description>I've only done incidental testing as part of normal gameplay. Happens with Light Leather and Cured Light Hide. Does not seem to happen with cooked food or bandages.
 


	I don't recall exactly how the 'Made by' tag worked in vanilla, but it obviously shouldn't appear on stackable items. Maybe only on equipment.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2026_02/Screenshotfrom2026-02-0621-47-11.png.a94a0a21aaf88e9796a4058487d03e80.png" length="3358141" type="image/png"/><pubDate>Tue, 10 Feb 2026 13:27:24 +0000</pubDate></item><item><title>Pet loyalty for hunters not working</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/pet-loyalty-for-hunters-not-working-r1843/</link><description>Whenever you capture a pet you should work towards the loyalty levels by giving them the proper food.  
	 
	The decay works perfectly fine but it doesnt seem to work while rising. Yes the icon shows you are winning loyalty but as soon as the "well fed" status goes away the status will remain 0 
	 
	https://wowwiki-archive.fandom.com/wiki/Loyalty 
	 
	this is the best try i could find on the internet about it.</description><pubDate>Fri, 16 Jan 2026 17:40:06 +0000</pubDate></item><item><title>Agro from pet doesnt work as expected</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/agro-from-pet-doesnt-work-as-expected-r1842/</link><description>When you have a pet as a hunter ( didnt tried out with other classes) if u start atacking the mob and send pet even while u stop atacking the target the agro levels dont calculate and the enemie will never focus back on your pet. It works the same way if you send your pet first and you deal way more damage than pet does. Enemies will never change agro to you. Not sure if this is because there is no agro calculation going on  or what.</description><pubDate>Fri, 16 Jan 2026 00:00:14 +0000</pubDate></item><item><title>Bot can&#x2019;t pass the portal in Darnassus</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/0-tasks/bot-can%E2%80%99t-pass-the-portal-in-darnassus-r1841/</link><description>When i have bot with me on follow and i try to move true the portal to the boat bay , the bot is going back and don&#x2019;t want to portal and go further.</description><pubDate>Wed, 31 Dec 2025 10:57:14 +0000</pubDate></item><item><title>Elf hunter tame quest</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/0-tasks/elf-hunter-tame-quest-r1840/</link><description>Elf hunter.Problem happen when i take the 1-st quest for taming ability i had to tame spider. This spider died and become pet no matter what i do, right click abandon not work even after reloading  it keep spawn. At some point i had the saber and spider at same time.The quest is &#x201C;Taming the beast&#x201D;.</description><pubDate>Wed, 31 Dec 2025 09:53:34 +0000</pubDate></item><item><title>Ammo for Rumbleshot event triggers prior to quest turn-in, preventing quest from being completed</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/ammo-for-rumbleshot-event-triggers-prior-to-quest-turn-in-preventing-quest-from-being-completed-r1839/</link><description>My understanding is that the "Ammo for Rumbleshot" quest turn-in is supposed to trigger the event with the dwarves firing their mortar at various targets at the range near Hegnar Rumbleshot. While this event is in progress, you are unable to turn in the quest to Hegnar.
 


	Problem is that the even is initially triggered by proximity to Hegnar, which prevents the player from turning in the quest until the event is done (which takes up to 5 minutes). I don't know if this is by original design or if it's a bug.
 


	I've attached a screenshot of quest turn in NPC not being available for turn-in while the event is taking place.</description><enclosure url="https://www.getmangos.eu/uploads/monthly_2025_12/Screenshot2025-12-12131133.png.05a3c30e8b51220122da16fbe69771fd.png" length="2014741" type="image/png"/><pubDate>Fri, 12 Dec 2025 18:18:58 +0000</pubDate></item><item><title>Area change seems super slow</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/0-enhancement-requests/area-change-seems-super-slow-r1838/</link><description>The teleport of the Tower of mages (green portal) between Stormwind and the portal trainers, and also portal, teleport area of Stormwind freeze's a little bit when loading.</description><pubDate>Sat, 12 Jul 2025 18:46:18 +0000</pubDate></item><item><title>Trying to cast a spell while mounted acts wrong</title><link>https://www.getmangos.eu/bug-tracker/mangos-zero/0-tasks/trying-to-cast-a-spell-while-mounted-acts-wrong-r1837/</link><description>Trying to cast a spell while the target is infront of you should not say "You are mounted" if there is a chance that u can cast spell, i've tried with cone of cold.  
	It should dismount and cast the spell.</description><pubDate>Wed, 02 Jul 2025 19:26:44 +0000</pubDate></item></channel></rss>
