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Found 142 results

  1. Just curious, I have done maybe 10 installs using the ./getmangos.sh script. The install is flawless, AHbot works fine but never the playerbots. I have enabled it in the install, I have moved the conf script and ran it as enabled 0 (windows install instruction) and enabled 1. I keep getting .bot no command found. Any insight would be appreciated. If I have to run the server without playerbots I am fine with that, but I would like to be able to figure out what I am doing wrong? Thanks for any help
  2. Building CXX object src/modules/Eluna/CMakeFiles/LuaEngine.dir/InstanceHooks.cpp.o c++: internal compiler error: Killed (program cc1plus) Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-5/README.Bugs> for instructions. src/modules/Eluna/CMakeFiles/LuaEngine.dir/build.make:134: recipe for target 'src/modules/Eluna/CMakeFiles/LuaEngine.dir/InstanceHooks.cpp.o' failed make[2]: *** [src/modules/Eluna/CMakeFiles/LuaEngine.dir/InstanceHooks.cpp.o] Error 4 CMakeFiles/Makefile2:1256: recipe for target 'src/modules/Eluna/CMakeFiles/LuaEngine.dir/all' failed make[1]: *** [src/modules/Eluna/CMakeFiles/LuaEngine.dir/all] Error 2 Makefile:127: recipe for target 'all' failed make: *** [all] Error 2 Hello guys! Please someone can help me with that error? Thanks.
  3. I need help for disable instances, and they aren't guides for disable table. Thank so much
  4. Well, I've rebuilt my clone of Mangoszero with the aiplayerbot option configured and, lo and behold, the player bots appear as documented. Which brings me to my questions. I've looked through the forums (both here and external to Mangos) and have been unsuccessful. So, here goes: Can bots be commanded to cast specific spells? Related to #1, the documentation makes mention of triggers - events to which bots can be set to respond. So, how do I setup a trigger? For example, is it possible to set triggers such that when the tank's health drops below 80% my healbot will cast lesser heal. But, when it drops below 60% I'd like healbot to cast lesser heal followed immediately by a renew. You get the picture. After I command my party to grind, how do I stop them? Thanks in advance for any help you might be willing to provide. Cheers
  5. mangos zero Rebuild Failing

    I was unable to rebuild the project (I'm using Visual Studio 14 which I used successfully the first time) because the .sln file (.\mangoszero\serverZero_build\MaNGOS.sln) has disappeared from the project tree. So, having built the project earlier, I went back and tried to generate the build configuration using MaNGOS_EasyBuild_Mangos.exe. Alas, no joy - it fails to generate the build options and issues the following message: CMake Error at CMakeLists.txt:20 (project) Failed to run MSBuild command: MSBuild.exe to get the value of VCTargetsPath: The system cannot find the file specified. So, before I start tromping through the build tree (e.g., there are approx 30 CMakeLists.txt) and trying to figure this out, I thought I'd post this in the [likely] event I've missed something simple. Thanks, in advance. P.S. I very well may have corrupted a file somewhere because since acquiring the sources, I've spending a lot of time looking and tracing through the various source and build files.
  6. Using the assumption that setting an account to gmlevel 4 cannot be done in-game but requires the mangos console, I still failed. For example, when issuing the following command I get the error message "incorrect values". mangos>account create Master Mzplxzit04? 0 // This creates an account, Master, with account Id 10 mangos>account set gmlevel 10 4 Incorrect values. mangos> Can someone point me in the right direction? Will this ultimately require changing the value in the db directly using SQL? Thanks, in advance Michael
  7. mangos zero REGEN_FLAG_HEALTH DB Error

    =14:45:47 Table `creature` have creature (GUID: 590097 Entry: 60004) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (10625), `creature_template`.`MinLevelHealth`=10626. 14:45:47 Table `creature` have creature (GUID: 590098 Entry: 16381) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (13647), `creature_template`.`MinLevelHealth`=19500. 14:45:47 Table `creature` have creature (GUID: 24916 Entry: 3209) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (546), `creature_template`.`MinLevelHealth`=25450. 14:45:47 Table `creature` have creature (GUID: 24916 Entry: 3209) with low current mana (0), `creature_template`.`MinLevelMana`=3000. 14:45:47 Table `creature` have creature (GUID: 590104 Entry: 60001) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (9563), `creature_template`.`MinLevelHealth`=25564. =14:45:47 Table `creature` have creature (GUID: 590102 Entry: 60001) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (9563), `creature_template`.`MinLevelHealth`=25564. 14:45:47 Table `creature` have creature (GUID: 590094 Entry: 60003) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (4845), `creature_template`.`MinLevelHealth`=11000. 14:45:47 Table `creature` have creature (GUID: 590084 Entry: 60000) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (5158), `creature_template`.`MinLevelHealth`=19563. 14:45:47 Table `creature` have creature (GUID: 590088 Entry: 60001) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (9563), `creature_template`.`MinLevelHealth`=25564. =14:45:47 Table `creature` have creature (Entry: 7017) with equipment_id 627 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 14:45:47 Table `creature` have creature (GUID: 38041 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38043 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38044 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38045 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38046 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38047 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 38048 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. =14:45:47 Table `creature` have creature (GUID: 48642 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 48675 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 48679 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. 14:45:47 Table `creature` have creature (GUID: 48684 Entry: 11320) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (905), `creature_template`.`MinLevelHealth`=7892. =14:45:47 Table `creature` have creature (GUID: 590078 Entry: 14524) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (10110), `creature_template`.`MinLevelHealth`=10111. 14:45:47 Table `creature` have creature (Entry: 7017) with equipment_id 627 not found in table `creature_equip_template` or `creature_equip_template_raw`, set to no equipment. 14:45:47 Table `creature` have creature (GUID: 590079 Entry: 14525) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (10110), `creature_template`.`MinLevelHealth`=10111. 14:45:47 Table `creature` have creature (GUID: 590080 Entry: 14526) with `creature_template`.`RegenerateStats` & REGEN_FLAG_HEALTH and low current health (10110), `creature_template`.`MinLevelHealth`=10111. I've tried so many different things to fix it... the only thing that worked was to change the value of regen_flag_health = 0, but then the NPC won't regen. Any ideas or fixes for this?
  8. Hello, everyone, my question is. that after killing all the bosses, it does not appear majordomo, and I can not summon ragnaros. Thank you
  9. Hi, I am trying to make a server project with CMake. The source comes from here: https://github.com/ike3/mangosbot-zero. And it comes out like this: I do not know what this means. Can anyone help me? Thank you very much.
  10. mangos zero Problem with EasyBuild

    I am getting the following errors with using easybuild. CMake Error. The following variables are used in this project, but theya re set to NOTFOUND. Please let them or make sure they are set and tested correctly in the CMake files. LIB_EAY_DEBUG (ADVANCED) linked by target "realmd" in directory D:/Mangos_Files/serverZero/src/realmd linked by target "mangosd" in directory D:/Mangos_Files/serverZero/src/mangosd LIB_EAY_RELEASE (ADVANCED) linked by target "realmd" in directory D:/Mangos_Files/serverZero/src/realmd linked by target "mangosd" in directory D:/Mangos_Files/serverZero/src/mangosd SSL_EAY_DEBUG (ADVANCED) linked by target "realmd" in directory D:/Mangos_Files/serverZero/src/realmd linked by target "mangosd" in directory D:/Mangos_Files/serverZero/src/mangosd SSL_EAY_RELEAESE (ADVANCED) linked by target "realmd" in directory D:/Mangos_Files/serverZero/src/realmd linked by target "mangosd" in directory D:/Mangos_Files/serverZero/src/mangosd Not sure what is causing the error. Thanks for the help.
  11. mangos zero Removing Playerbots

    Hi, Is there any previous downloads of the mangos zero server WITHOUT playerbots? I know you can disable it but I don't want them at all.
  12. mangos zero Realm problem

    Hello I am running 3 mangos zero instances. One mangos zero realmd -> so ive got 3 Realms. When i switch between the realms i sometimes get kicked from the servers and have to relogg. then everything is working fine. Can you please tell me what the problem there is and how can i stable it? Thank you
  13. Hunter Talent - Entrapment

    Gist of problem: Hunter Survival talent 'Entrapment' procs off ANY source of damage over time, and does not trigger from Frost Trap as it should. Found/tested on: Covenant WoW - Using World DB: Version: 21, Structure: 14, Content: 67 Entrapment 5/5: Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec. What does work: Immolation Trap and Explosive Trap both trigger the talent correctly, allowing multiple entrapments per damage over time effect. Entrapment is not affected by diminishing returns on Zero and this is correct as diminishing returns were not added to the talent until Burning Crusade: Source What does not work: Frost Trap does not trigger Entrapment at all, and it should be able to trigger entrapment multiple times with a chance each 'pulse' if the enemy stays within the frost AoE. What is working incorrectly: Entrapment is triggering off ANY source of damage over time including hunter stings, and trinkets such as 'Chained Essence of Eranikus'. Proof of use: Plops PvP video on Youtube This video is from a 2006 Hunter pvp showcase by Plops, who can be found at Warcraft Movies here Timestamps: 0:37 Frost Trap activates 0:47 Rogue is entrapped - 1:10 Frost Trap activates 1:13 Warrior is entrapped 1:20 Warlock is entrapped 1:31 Warlock is entrapped a second time
  14. Hi all and thank you in advance for taking the time to read my post. I have managed to build mangoszero and run ExtractResources.sh on windows via git-bash. From what I can see it works just fine, there were no errors reported and it managed to create 3 folders and populate them: 1. mmap 2. vmap 3. map Took a while to finish but it seamed to have finished without any problems. From what I can tell anyway. Now I ve been looking at the mangos code from git and I am trying to figure out how are the mmap used to generate paths from one point to another with recast&detour Could I ask someone to explain this to me. Or at least point me in the right direction. I have all the code built and in visual studio 15 2017 Once again thank you for your time.
  15. I finished this guide, can someone kindly tell me what should i do next? I changed realmlist.wtf but it cannot connect to Ubuntu server.
  16. Hello, I can't build the newest release of mangos zero on my Debian 9 system. I get the following error: [ 39%] Building CXX object src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o In file included from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.cpp:26:0: /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.h:41:24: error: field ‘m_ctx’ has incomplete type ‘EVP_CIPHER_CTX {aka evp_cipher_ctx_st}’ EVP_CIPHER_CTX m_ctx; ^~~~~ In file included from /usr/include/openssl/evp.h:14:0, from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.h:29, from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.cpp:26: /usr/include/openssl/ossl_typ.h:90:16: note: forward declaration of ‘EVP_CIPHER_CTX {aka struct evp_cipher_ctx_st}’ typedef struct evp_cipher_ctx_st EVP_CIPHER_CTX; ^~~~~~~~~~~~~~~~~ src/shared/CMakeFiles/shared.dir/build.make:62: die Regel für Ziel „src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o“ scheiterte make[2]: *** [src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o] Fehler 1 CMakeFiles/Makefile2:809: die Regel für Ziel „src/shared/CMakeFiles/shared.dir/all“ scheiterte make[1]: *** [src/shared/CMakeFiles/shared.dir/all] Fehler 2 Makefile:116: die Regel für Ziel „all“ scheiterte make: *** [all] Fehler 2 On Debian 8.8 I could build the mangos zero client for a couple of weeks. Is this a global problem on Debian 9 with mangos or just a problem I have? Thanks, curatio
  17. Dear Community, Since a couple of days im trying to get account registration via php working. When ever i create an account via my php script the account get created but i can't login with the credentials. It gives me an error that username and/or password are incorrect. Has anyone else encountered this if so how did you fix that? I can see the accounts appear in the 'account' table If you need any further info please ask. Regards,
  18. mangos zero Getmangos.sh error

    I'm not a programmer and forgive me if this is in the wrong spot (forum wise) but suddenly getmangos.sh had stopped working for me. I've been building Mangos Zero over and over again trying to teach myself and it starting giving a an error at line 861 and not compiling. In that section line it calls CMAKE and at the end of the line (command? -- not a programmer) it had - DCMAKE_INSTALL_PREFIX="$INSTPATH". That variable was the only one in the line with quotes so I removed them and now it builds on CENTOS 7. So this is just an fyi -- unless they are suppose to be there and then just ignore this post. =)
  19. mangos zero Custom scripting help

    I want to make a script that automatically levels a player up to level 49 and gives them gear for that level via gossip NPC how would I do this? Gossip scripting is much harder than on TrinityCore. I don't even know the skeleton
  20. mangos zero Get bots to follow me

    I got the ai playerbot to compile and run. I've got random bots killing wolves everywhere =). How do I get them to follow me? I've tried to /whisper /say /party '.bot follow' 'bot follow' 'follow' 'die piggy die'. and nothing seems to work. They do accept the invite to my group and whisper hello. I'm in Mangos Zero.
  21. Noobie question: I found a bug in a couple of quests (see Tracker) and I fixed them amending some fields in their Quest_template records. I hope these will be acquired by your next release, but of course this is not guaranteed. So I'm wondering how can I keep track of these "private" changes I'm making, in order to re-apply them easily whenever/after I apply an update coming from the cmangos distribution site? Thanks for help U
  22. Is there a way, via GM/Console commands, to - level up hunter pets - add them relevant pet skills+ranks ?
  23. Hello, awesome people! I am trying to edit the Spell " Shadow Word: Pain " (ID:23952) in the "Spell.dbc", specifically the amount of damage it does per tick. I have successfully modified the damage per tick of other spells such as "Immolate", however editing columns 77 and 78, which reflect base damage and damage per tick ( for "immolate anyway ) in my "Spell.dbc" has no effect for " Shadow Word: Pain ". Thus far I have only achieved successful "Spell.dbc" modifications by searching for similar values and through trial and error. I'm using Mangos Zero but the table structure described in http://mangoszero-docs.readthedocs.io/en/latest/file-formats/dbc/spell.html doesn't match my "Spell.dbc" structure. I have 174 columns whereas the other describes 140 columns. If anybody could inform me of how to alter the damage per tick of spells and/or direct me to information regarding the "Spell.dbc" table structure that would be absolutely bloody amazing! Many many thanks!
  24. Ragnaros is bugged on my compile so I need him to remove his flag on spawn whats the function for onspawn? void JustSpawned?
  25. Trying to remove CD on Aqual Quintessence. How do I do this/

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