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Found 114 results

  1. mangos zero

    Hello I seem not to be able to kickstart AHbot. I did duplicate the default ahbot.conf.dist file into a valid ahbot.conf, with seller and buyer enabled of course. Then restarted mangosd. Log still says "ahbot not enabled". What am I doing wrong? Thanks for continued help ciao U
  2. Is there some sort of procedure to follow when it comes to updating / using a new version of the Mangos Zero Server? How can I retain all of my DB info / not loose character progress? I apologize if this question has been answered elsewhere..the amount of content on this site is huge and I didn't find anything Also I'm still very new to mangos, so hopefully this doesn't come across as a huge noob question... Thanks!
  3. mangos zero

    Hi there, after completing the Mangos Zero instillation guide I am trying to launch "Realmd.exe" however an error is occuring. The error log states: 2017-05-20 00:34:56 21014 [realm-daemon] 2017-05-20 00:34:56 <Ctrl-C> to stop. 2017-05-20 00:34:56 Using configuration file realmd.conf. 2017-05-20 00:34:56 Login Database total connections: 2 2017-05-20 00:34:56 MySQL client library: 5.5.56 2017-05-20 00:34:56 MySQL server ver: 5.5.56-log 2017-05-20 00:34:56 MySQL client library: 5.5.56 2017-05-20 00:34:56 MySQL server ver: 5.5.56-log 2017-05-20 00:34:56 ERROR:You don't seem to have added any allowed realmbuilds to the realm: and therefore it will not be listed to anyone 2017-05-20 00:34:56 Added realm id 2, name '' 2017-05-20 00:34:56 Added realm id 1, name 'MaNGOS Zero Server #1' 2017-05-20 00:34:56 realmd process priority class set to HIGH 2017-05-20 00:34:56 If someone could tell me how to add allowed realmbuilds to the realm I would really appreciate that and/or any help anyone can suggest. Many thanks!
  4. mangos zero

    I'm curious to try this preference found inside mangosd.conf? Questions? - How many MapId's can I list under it? - Where do I find the list for all those ID's and their meanings, that is, the map names they refer to? (So i can start activating a few together, and test them) Thanks! Ciao U
  5. mangos zero

    Hello guys How are playerbots supposed to be used? I mean, where do I find the syntax of the various needed commands? Thanks in advance Ciao U
  6. mangos zero

    Does anyone know a nice addon or other in-game tool that helps with GM / Admin commands? Some sort of GUI for those, I mean. Thanks for any ideas U
  7. It doesn't seem to work if you aren't in the same group number. IS there a fix for this? MaNGOS Zero, with cross-faction enabled. I'm willing to disable pvp for this , or dbc edit
  8. Ive create a Vanilla 1.12 Mangos server and when I load up the server and play I notice that all profession and Class trainers are physically there but when Talked to they just say Good Evening or That they aren't my Class trainer and I should go talk to them. I have quest I can not Complete because of it. What I noticed in the script when the server is initially started is "NPC_TRAINER_TEMPLATE Table Is Empty". I looked in the files and see what I think are the actual Template files but Im not sure If I'm on the right track. If anyone has any suggestions on how to load them or Can explain why the Script says its empty that would be great! Any Info would be appreciated! Edit: So I believe templates is not the issue. Considering that My vendors dont have templates and all of them work. Anyone have an Idea on what files contains The trainers itself that doesnt seem to be loading?
  9. Alright I got two strange issues here. Situation: - Zero v 21, installed on debian - maps extracted on windows, with tools taken from Zero's Windows distribution .zip 1) apparently works ok. Output says that all the various dbc, map, vmap and mmap files are (supposed to be) generated. YET, at the end, mmap folder appears EMPTY. [EDIT] MMAP generation is reported as correctly done, but the whole process takes seconds, not "hours". Ok I have a fast system but I suspect there is something really wrong here 2) MMAPS are optional, so while looking for a solution to 1 I copied all the other maps (dbc, map, vmap) to server, but upon launch mangosd covers me with red errors about vmaps such as: 2017-05-21 13:59:52 ERROR:StaticMapTree::LoadMapTile() could not acquire WorldModel pointer for '36febbd0cdc5eb76300cca8279dab18e-westfallfence.m2'! 2017-05-21 13:59:52 ERROR:VMapManager2: could not load '/home/mangos/zero/data/./vmaps/36febbd0cdc5eb76300cca8279dab18e-westfallfenceend.m2.vmo'! Any idea on what am I doing wrong? Thanks in advance! Ciao U
  10. mangos zero

    Aright, here's the next question - Realmd up, Mangosd up - Launch client, finds my server, lets me log in - My realm appears active but when I doubleclick on the realm's name to access it, the system slams me back to realm selection window Any idea? Thanks U
  11. mangos zero

    world-database.log gives me the following warnings: And Is there anything I should do ? Thanks ciao U
  12. I enabled telnet on Mangosd Then I connected to server via putty, setup for Telnet protocol of course. I regularly get the Welcome to Mangos and login prompt But I systematically get disconnected right after I type the username in. Checking the log, what happens is that the server gets a number of control chars before the username, which comes in "dirty" and does not get recognised by the server (which therefore kicks the connection). I suspect the issue has to do with setting some preferences on Putty, client-side. Anyone can suggest which of the various settings should I check to "clean" the text arriving to the server? Thanks! Ciao U
  13. Howdy, After two weeks and lots of heart ache I finally got a Mangos One server running on Ubuntu. I have no experience using Linux and enjoyed what I've learned so far. I'm connecting on LAN only and have 5 computers in the house. My Windows 10 box and a Windows Vista box will connect and play all day, however I have two other Windows 10 boxes that will connect for a few seconds -- allowing me to create a character and kill a rabbit or two before I get disconnected from the server. I'm at a loss at how to even start with this problem. Any help would be much obliged. I've tried disabling the Windows Firewall and that has no effect.
  14. Hello I just installed ZERO on a debian server, and both realmd and mangosd services come up fine. As described in the installation guide, I launched both as services. Question: How do I access realmd's server console (to issue . commands) from my ssh connection to the server now? Thanks in advance for your help! Ciao U
  15. I seem to be stuck between the following steps. I keep getting an error when trying to run the file. The error keeps saying 'maps' directory is empty or does not exist. Now for clarity: are all of the "copy" files listed in steps 15/16/17 going into the serverZero_Build/bin/Release/tools folder? There are is no libea32.dll in the OpenSSL/lib folder. Its located in the root foder of OpenSSL-Win32 Is that the correct file to use? After all files are copied to the tools folder I am copying all files in that to the WOW root and a folder on the serverZero folder? 15) Copy the file ace.dll into the tools folder. 16) Copy the file libeay32.dll from the OpenSSL/lib folder (either C:\OpenSSL-Win32 or C:\OpenSSL-Win64 by default) into this folder. NOTE: Both the 32Bit and 64Bit dll's are called libeay32.dll. 17) Copy the file libmysql.dll from the MySQL/lib folder (similar to C:\Program Files\MySQL\MySQL Server 5.7 by default) into this folder. 18) Copy the files from this folder onto a folder on your server 19) Copy the entire contents of the tools folder into the root of your wow client folder. 20) Extract the client data using (See HERE to a guide to extracting the client data)
  16. My install went fine but I am having trouble getting the player bots to activate. the AHbot runs great with the .conf file in the /home/mangos/zero/etc folder. I tried to do the same with player bots but no luck. I then tried to follow instructions from @antz in another thread to place the .conf file in with mangosd, which is in the /home/mangos/zero/bin folder on Ubuntu 16.04. I did a search through my files and I have two 'Bots' folders located at the following: /home/mangos/zero/src/server/src/modules which contains the playerbot folder with in it & /home/mangos/zero/src/server/linux/src/modules which contains aiplayerbot.conf.dist I have tried renaming the files, placing them in the /zero/bin and /zero/etc folders, or just renaming them in their current directories and none of it seems to make any difference. I ran the cmake .. -DPLAYERBOTS=1 and it went through the process. All the files have the bots as enable and I deleted the extras I had made. I am kind of at a loss for ideas at the moment.
  17. Hi guys, first off thanks alot to every1 contributing to the mangos project - it is loveable .. honestly ! I can't express how happy I am to see so many gamers working on the same thing yet from very different perspectives and with different goals .. it is amazing ! now to my point: I am using mangoszero, on ubuntu server (everything works like a charm) and I am trying to add a few scripts to customize my server a bit... I need a lua script that deletes equipped items from a player on death.... (pretty hardcore ikr) .. that's all ! I started learning lua to be able to make it myself, but no luck so far all I found out was I need to include the right server hook - which for my case should be: SERVER_HOOK_DEATH = 6 but I dont know how to write the rest In terms of algorithm I want the script to do this : when a player dies, destroy all equipped gear. Any help would be most appreciated !!!
  18. Hello, I followed the guide to install Mangos Zero on Debian 8. However, even if AH bot is working, I don't think the playerbot module is compiled. Server Version : 21014 Database Version : Rel21.14.2 Supporting Clients : 1.12.x Builds : 5875 6005 6141 Module Status - Eluna : Enabled Warden : Disabled ScriptDev3 (SD3) : Enabled Remote Access (RA) : Disabled When I check the installation script I don't see any information about playerbot. However, it seems to be in the sources : Anyone able to tell me how to install Mangos Zero with playerbot support? Thanks for the help.
  19. like this: how to do fix it ,thank s!!! Scanning dependencies of target vmap-extractor [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/adtfile.cpp.o [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/assembler.cpp.o [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/model.cpp.o [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/vmapexport.cpp.o [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/wdtfile.cpp.o [ 99%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/wmo.cpp.o [100%] Building C object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/__/__/__/shared/Auth/md5.c.o [100%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/__/shared/dbcfile.cpp.o [100%] Building CXX object src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/__/shared/ExtractorCommon.cpp.o Linking CXX executable vmap-extractor ../../../../dep/g3dlite/libg3dlite.a(BinaryOutput.cpp.o): In function `G3D::BinaryOutput::compress()': BinaryOutput.cpp:(.text+0x193a): undefined reference to `compress2' ../../../../dep/g3dlite/libg3dlite.a(BinaryInput.cpp.o): In function `G3D::BinaryInput::BinaryInput(unsigned char const*, long, G3D::G3DEndian, bool, bool)': BinaryInput.cpp:(.text+0x319d): undefined reference to `uncompress' ../../../../dep/g3dlite/libg3dlite.a(BinaryInput.cpp.o): In function `G3D::BinaryInput::decompress()': BinaryInput.cpp:(.text+0x32c9): undefined reference to `uncompress' collect2: error: ld returned 1 exit status make[2]: *** [src/tools/Extractor_projects/vmap-extractor/vmap-extractor] Error 1 make[1]: *** [src/tools/Extractor_projects/vmap-extractor/CMakeFiles/vmap-extractor.dir/all] Error 2 make: *** [all] Error 2
  20. Hello again, I tried to set up services for systemd to run the server. The unit for realmd works fine, however the one for mangosd exits after a few seconds. It works perfectly fine if I start mangosd manually from the command line. I'm thinking it might be because mongosd is interactive, you get a shell to interact when using it. But I'm not sure that it's the problem I'm linking a screenshot of the issue. Here's my service code : [Unit] Description=WoW Vanilla service mysql.service [Service] Type=simple User=mangos WorkingDirectory=/home/mangos/zero/zero_server/bin ExecStart=/home/mangos/zero/zero_server/bin/mangosd -c /home/mangos/zero/zero_server/etc/mangosd.conf Restart=on-abort [Install] As you see it looks like nothing wrong happened but the process just finished cleanly instead of staying alive.
  21. Hello again, I fixed my previous issue with building MaNGOS Zero, but now I have an issue when trying to extract Data. I have a folder "WoW_1.12" in "/media/edouard/Data". I built and installed the Zero (I followed the install script). So at this point I checked and I have the following structure in my "zero/" folder : When they ask me the path to my game directory I tried : "/media/edouard/Data/WoW_1.12/" and also "/media/edouard/Data/" but both failed. What am I doing wrong ? I'm on Debian Testing.
  22. Hi, my English is bad, sorry for that (and my point touch doesn't work ><) I have a problem when I "generate project" with easybuild Mangos ServerZero / CMAKE : 3 6 1 / VS : 15 1 / OpenSSL : 1 1 0e / MySQL : 5 7 Extract Server and DB with GIT : OK Have you got an idea ? ----------- CMakeError fille --------
  23. Hello everyone, I'm interested in this project and how it works, so I tried installing MaNGOS Zero on my Debian laptop. I'm running Debian Testing (Stretch at the moment then). I had an issue during the build process where I have a compile error. I have clang 3.8.1 and I'm linking a screenshot of the issue. What do you think is causing this and how would I fix this ? Is it because of a wrong clang version due to running Stretch and not Jessie ?
  24. Yes, you've all heard it before. When enabling crossfaction on mangos zero, one faction can't heal the other in a different group of the raid. I found this Does anyone know the best way to solve this issue? If it has been solved before, please point me in that direction! Thanks in advance. Note: Since it's possible inside a party, can't we move that function to raid?
  25. I'm unable to start realmd. [email protected]:~# systemctl start realmd [email protected]:~# systemctl status realmd ● realmd.service - Realmd service Loaded: loaded (/etc/systemd/system/realmd.service; disabled) Active: failed (Result: exit-code) since Fri 2017-04-14 15:47:23 CEST; 11s ago Process: 22939 ExecStart=/home/root/zero/bin/realmd -c /home/root/zero/etc/realmd.conf (code=exited, status=217/USER) Main PID: 22939 (code=exited, status=217/USER) Apr 14 15:47:23 xxxxxx systemd[1]: Started Realmd service. Apr 14 15:47:23 xxxxxx systemd[22939]: Failed at step USER spawning /home/root/zero/bi...ess Apr 14 15:47:23 xxxxxx systemd[1]: realmd.service: main process exited, code=exited, s...SER Apr 14 15:47:23 xxxxxx systemd[1]: Unit realmd.service entered failed state. Hint: Some lines were ellipsized, use -l to show in full. [email protected]:~# ● realmd.service - Realmd service Loaded: loaded (/etc/systemd/system/realmd.service; disabled) Active: failed (Result: exit-code) since Fri 2017-04-14 15:47:23 CEST; 8min ago Process: 22939 ExecStart=/home/root/zero/bin/realmd -c /home/root/zero/etc/realmd.conf (code=exited, status=217/USER) Main PID: 22939 (code=exited, status=217/USER) Apr 14 15:47:23 xxxxxx systemd[1]: Started Realmd service. Apr 14 15:47:23 xxxxxx systemd[22939]: Failed at step USER spawning /home/root/zero/bin/realmd: No such process Apr 14 15:47:23 xxxxxx systemd[1]: realmd.service: main process exited, code=exited, status=217/USER Apr 14 15:47:23 xxxxxx systemd[1]: Unit realmd.service entered failed state. I have entered the correct database logins in the CONF files; Changed the Address on realmlist table to the server's IP instead of localhost.


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