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Showing results for tags ' function'.
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local npcid = 12098 local Sulfuron = {} function Sulfuron.OnDeath(event, creature, killer) creature:SpawnCreature(12018, 758.645, -1177.60, -118.746, 2.97476) creature:SpawnCreature(11663, 737.945, -1156.48, -118.945, 4.46804) creature:SpawnCreature(11663, 752.520, -1191.02, -118.218, 2.49582) creature:SpawnCreature(11663, 752.953, -1163.94, -118.869, 3.70010) creature:SpawnCreature(11663, 738.814, -1197.40, -118.018, 1.83260) creature:SpawnCreature(11664, 746.939, -1194.87, -118.016, 2.21657) creature:SpawnCreature(11664, 747.132, -1158.87, -118.897, 4.03171) creature:SpawnCreature(11664, 7
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Hello everyone, Me again. I haven't slept right these last couple of weeks so I'll use that as an excuse as to why I'm not getting this. I currently have the release 20 running but am downloading develop 21. I checked and the little bit of code hasn't changed. I have been messing around with Spell.dbc to create an aura that reduces all damage taken by x% (aura: 87) and increases all damage done by y% (aura: 79). Aura 87 works, aura 79 however does not. My character still does the same amount of damage. Right here is the code that deals with aura 79 in function SpellDamageBonusDone(): Aura
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