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Showing results for tags ' include'.
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[Mangos One] Compile error, MapUpdater.h -develop21
Zilvereyes posted a question in Archived Help and support
Hi you all, I've been compiling cores for a while now and have come across an issue compiling MaNGOS One Error 1 error C1083: Cannot open include file: 'MapUpdater.h': No such file or directory (D:\ServerSources\MaNGOSOne\Server21\src\modules\Eluna\CreatureHooks.cpp) D:\ServerSources\MaNGOSOne\Server21\src\game\WorldHandlers\MapManager.h 34 1 LuaEngine Error 2 error C1083: Cannot open include file: 'MapUpdater.h': No such file or directory (D:\ServerSources\MaNGOSOne\Server21\src\modules\Eluna\GameObjectHooks.cpp) D:\ServerSources\MaNGOSOne\Server21\src\game\WorldHandlers\MapManager.h 34 1 -
/home/mangos2/_build# cmake ../server/ -DCMAKE_INSTALL_PREFIX=/opt/mangos2/ -DWITH_MOD_SCRIPTDEV2=1 -- The C compiler identification is GNU 4.8.5 -- The CXX compiler identification is GNU 4.8.5 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done This script builds the MaNGOS server.
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[Mangos Three] Where do I include ScriptDev2 custom scripts?
wizenink posted a question in Archived Help and support
I've recently compiled a Mangos installation, and i wanted to develop custom ScriptDev2 scripts. I comprehend how to write scripts and interact with events, but i cannot find the way to include those scripts in the core. Do i have to compile the code including the scripts in an special folder, or do I have to reference them in some "ScriptHandler" cpp file? Excusme if the answer is obvious, but I'm kinda confused at this point. Thank you in advance!
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