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  1. When following the Wiki CentOS 7 en guide, I'm running into an error when executing cmake command: mkdir _build && cd _build and here is the huge command of the day: ***I'm making an assumption here that the above should be, because the above when followed as posted leads to an error about missing CMakeLists.txt mkdir /opt/mangos/SOURCES/server/src/bindings/scripts/_build && cd /opt/mangos/SOURCES/server/src/bindings/scripts/_build When running the following, you get the error listed below. cmake .. -DTBB_USE_EXTERNAL=1 -DCMAKE_BUILD_TYPE=release -DACE_USE_EXTERNAL=0 -DCMAKE_INSTALL_PREFIX=/opt/mangos -DINCLUDE_BINDINGS_DIR=scripts -DPCH=0 -DCMAKE_CXX_FLAGS="-O3 -march=native" -DCMAKE_C_FLAGS="-O3 -march=native" results in the following error: CMake Error at CMakeLists.txt:95 (set_target_properties): set_target_properties called with incorrect number of arguments. CMake Error at CMakeLists.txt:138 (install): install TARGETS given no LIBRARY DESTINATION for shared library target "mangosscript". CMake Error at CMakeLists.txt:143 (install): install FILES given no DESTINATION! CMake Warning (dev) in CMakeLists.txt: No cmake_minimum_required command is present. A line of code such as cmake_minimum_required(VERSION 2.8) should be added at the top of the file. The version specified may be lower if you wish to support older CMake versions for this project. For more information run "cmake --help-policy CMP0000". This warning is for project developers. Use -Wno-dev to suppress it. -- Configuring incomplete, errors occurred! I'm trying to polish the tutorial a bit and make it easier for CentOS users. Thanks!
  2. This guide is for Release 21 (0.21.0) version of Mangos. This guide explains how to get the source code from our git repositories and compile and run with a default config. This guide assumes you have set-up a database and user accounts for it. Before running the server, you need to run the extractor and put dbc, vmaps, maps and if you have them, mmaps in the folder with the server files. Required Files Git for windows - Git - Downloads Install making sure the following options are selected Windows explorer intergration - Simple context menu (Git bash, Git GUI) Microsoft Visual Studio Community 2015 - Free Dev Tools - Visual Studio Community 2015 Install with default options selecting C++ when it asks you what programming language you are using [*]Notepad++ - http://notepad-plus-plus.org Useful for editing .conf files and any other editable files. [*]Additional required files are downloaded while cloning the repo Getting the source code Mangos Zero will be used for this guide. Browse to where you would like to clone the files Right click inside a blank area in the folder and select "Git Bash Here" In the black command box type [b]git clone --recursive https://github.com/mangoszero/server -b develop21[/b] This will clone the latest Sever source into a folder called server - Including the --recursive is very important! Installing the additional requirements Go into the new Server / win folder It should have these files listed Install: Cmake, mysql and openSSL (which version depends on if you are running x32 or x64 [x32 being more stable]). Default options are fine in most cases. MaNGOS EasyBuild Run MaNGOS_EasyBuild.exe located in server/win Easy Build main screen Click the "check now" button You should see green ticks and if you have everything done correctly you should be able to go to the build options page. Once on the build options page tick the "Include PlayerBot AI", if you are certain you are not going to use this feature then leave unticked. Clicking generate project will run cmake but inside of the EasyBuild application, you will see the output. Visual studio should be started when it is finished generating. Output showing EasyBuild with the option to automatically open visual studio unticked If you wish to compile at a later time the built files will be under /server_build/ you just need to double click on MaNGOS.sln Compiling the source code Visual studio Once the project has loaded go to the drop down just below the team menu and select Release and Win32 Press F7 or go to the Build menu and select Build Solution The Mangos server is now compiling and time to go get a coffee, this process should take around 5-30 minutes depending on your system. Older single core systems will take longer. [ATTACH=CONFIG]86[/ATTACH] That's it! now head into the /server_build/bin / Win32_Release folder and your server files will be there.
  3. Along last project guide line to have a more synched cores i had an idea to simplify installation process. Now there are several wiki guide and scripts for windows installations (and some for unix but obsolete i think). My idea is to build a Java (OS indipendet) user interface with all options to download core from repos, build it and install database. I've draw a schema of how it will appear: (Antz already told me that SD2 no longer has database installation because it has merged onto world database since last release). The main goal is to have a .conf file in wich store information to be displayed onto GUI and easily managed. I've to start that project from scratch, so if someone of you have ideas to add or improve or something other tell me! Thanks. UPDATES I'm proud to announce the final release! Instruction usages are simple: - For fresh install simply do things inside tabs from first to last. - For custom install or update use the desired tab. Main usages are: - Download with git command all repository (server, database, and LUA scripts) for every four MaNGOS cores. - Install all three databases from scratch or just update one of its. - Build and install source code (with CMAKE commands). - Extract data from WoW client (Map, VMap and MMap). All this features are available for both Windows and Linux systems! Some screenshot to look on how it appear: [ATTACH=CONFIG]264[/ATTACH][ATTACH=CONFIG]261[/ATTACH][ATTACH=CONFIG]262[/ATTACH][ATTACH=CONFIG]263[/ATTACH] To use it, download the ready-to-use files from GitHub: GitHub - Corsol/MaNGOSUI: Mangos Universal Installler into a new folder and run .bat or .sh executable (you may need to edit thoose batch script to use proper java version if you have more than one installed). Remember that need Java JRE 1.7 update 79 or greater (32 or 64 bit). You can customize some configuration stored in config.property file. If you would like to see or modify source code, you can find it in another reposity on GitHub: https://github.com/Corsol/MaNGOSUI-Dev - NetBeans project source code Enjoy!
  4. Hello, mature beginner here, old school RPG programmer, but not the OO stuff required nowadays. Anyway, I recently installed and am running another WotLK repack, and all is well there. Now my son wants vanilla, and I don't blame him. What a wonderful time that was. We want to see/experience the opening of AQ gates!!!! This is the time we began playing and totally missed out on it as we were but noobs back then. So, questions are: 1) I'm confused where to begin, Rel21, or (more stable?) Rel20? I don't need to be on cutting edge, if it were up to me, I would prefer the most stable version, at least initially. 2) Dumb question here, but under your windows installation guide for zero you mention win server 2008 OS, can I just use Win 7 x64 Pro? 3) I have been using HeidiSQL with the other repack, and like it, can I use this in place of MySQL and SQLYog (likely another dumb question)? 4) my plan is to have both this vanilla version and the LK version on same computer (it's a powerhouse) by installing to different directories, is this kosher? I'm sure there will be more questions, but with any luck this should at least get me going. At this point I don't care about opening it up, just running locally on my computer will be fine, I can cross that bridge once things have been stabilized. Thank you very, very much!
  5. hi, anyone could give me a hand to install updates to the database mangoszero? I tried with mangos universal installer but do not understand how to set it and configure it. The problem is that the installDatabase.bat not install everything for database 21. I state that I have everything installed (git, mysql, cmake, openssl).
  6. Hello, I am trying to set up a MaNGOS Zero server. I am attempting to install MaNGOS Zero on a dedicated server box in my house (only used for hosting game servers). The machine is running Windows 7 Professional Service Pack 1 and is a fresh install as of June 2015. It is running dual Intel Xeon X5570 (4 cores 8 threads x 2 (8C 16T)) and 6GB of Kingston Hyper-X DDR3 1600 CAS 9. I remote into the server using windows Remote Desktop Protocol (RDP) from another machine using the same operating system. ----------------- Installed items: MySQL: mysql-5.5.46-winx64.msi SQLyog: SQLyog-12.0.9-0.x64Community.exe Git Bash: Git-2.6.3-64-bit.exe Cmake: cmake-3.3.0-win32-x86.exe OpenSSL: Win64OpenSSL-1_0_2d.exe Visual Studio 2013 redist x64: vcredist_x64.exe (installed first, didn't work with ExtractResources.sh) Visual Studio 2013 redist x86: vcredist_x86.exe (worked) Microsoft Visual Studio 2012 Express ----------------- I had a few problems I fixed during setup that I will detail below just in case someone else has the same problems: My MySQL install kept breaking and causing me to reinstall the application every restart. This was a simple problem caused by my desire to clean up the database. I was deleting the default data entries "performance_schema", "mysql" and "test". Deleting these files broke my install I stopped doing that after breaking it 2-3 times. "test" can be deleted without issue as far as I can tell. Those did not exist in a database from an older server I have running on my laptop so I thought I could delete them. Lesson learned. I could not get the ExtractResources.sh to work saying something about the other files erroring. I tried to run each sub file that it called. It would error out with somethingsomething 120.dll. After searching this DLL I discovered it was part of Visual Studio 2013 redist. However, I had already installed that and wondered why it wasn't working. I installed the 64bit version at first and then tried the 32bit version. The 32bit version worked. For whatever reason, after getting the ExtractResources.sh to run, it would blast through everything instantly stating it was finished. It created the correct folders, but they were empty. I don't remember how I fixed this, but I got it to run reliably and it spent many minutes extracting the files. It created about 2GB of output data. After all that, I was ready to run the server after compiling the server (more on this later). I ran realmd.exe and it gave me an error "libmysql.dll" missing or something. I was sure that mysql is installed and I can see the database in SQLyog. Googling came up with the answer of just copying that dll from my MySQL install folder to my windows folder would fix it. I copied it and it seemed to have worked. ----------------- Now, on to my current problem. Whenever I try to run mangosd.exe or realmd.exe, it will close instantly and I don't see an error log anywhere. Without an error log, I cant even begin to figure out the problem. I tried the files server files from MangosZero_PlayerBot_Develop21_Release_x32_August2015 and my own compiled server files from the repository (I even compiled twice into two different folders). All three attempts give the same issue of insta-crash with no logs.I would rather not have to re-install everything and start from scratch on x86. I used MaNGOS_EasyBuild.exe v1.5 I build it using "Rebuild Solution" in Visual Studio Express 2012. Here are images of what I see and what I selected before building: [ATTACH=CONFIG]268[/ATTACH] [ATTACH=CONFIG]269[/ATTACH] I copy the files from the bin/debug folder to my server install folder. I find it weird that it is in the "debug" mode when I selected "release" in EasyBuild with no "release" folder (not even an empty one). That is where I am at so far. If you have any more questions or answers for me, please let me know!
  7. EDIT:Decided to use the Lazymangos script and it worked for me. Thanks. Ok, after a year of being out of this I thought I´d give the new 21 release a try. I had a previous 19 rev up and working but screwed up the update to 20 a while back and gave it a rest. I thought I´d try a fresh install and then try importing the characters over to the new database. I followed the install instructions for a Debian install but when I go to try and run cmake I get an error. Iḿ assuming it can´t find the CMAKE folder? Do I need to define the path for CMAKE somewhere so it can find these files? Thanks
  8. So I'm trying to figure out how to extract the game assets. I've built the Mzero 0.20 server on Ubuntu 14.04, and everything seemed to go fine. I've got the 1.12.1 client installed on Windows 7. I've also copied the client install up to a separate directory on the Ubuntu server in case I could do the extraction better there. I started trying to extract the assets on Ubuntu, since I'm a linux sysadmin by trade, so I figure it wouldn't be too bad. I wasn't able to find all the extractors in the location in wiki, nor was I able to get the ones I could find compiled. They would fail looking for libz and libmpq. Even though libz is installed and I built and install libmpq from the server git clone. I briefly looked at hacking the Cmake makefiles to add the libraries , but they are in /usr/lib, so I'm not sure why they aren't being found. So I figured maybe it was easier on Windows. So I copied all the extractors over to the client directory on my W7 install, and then saw that the automated extraction script was a bash shell. I installed cygwin, but the script bombs out with an error in the DisplayHeader() function definition. Running the tools by hand results in Read LiquidType.dbc file...Could not open DBCFile DBFilesClient\LiquidType.dbc. Fatal error: Invalid LiquidType.dbc file format! Is there anywhere a better documented way to proceed. I'd really like to get the server up to play with, and the mysql stuff looks pretty straightforward, but I can't get the assets extracted. Any help appreciated. Thanks

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