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Found 5 results

  1. After successfully cloning Develop21 from the Github repo and setting a working environment for Visual Studio 2012 under Windows7 SP1 I couldn't compile the sources from scratch with the default options... The error I get is something related to Bindingmap.h: 1>------ Build started: Project: LuaEngine, Configuration: Release Win32 ------ 1> BattleGroundHooks.cpp 1> CreatureHooks.cpp 1> GameObjectHooks.cpp 1> GossipHooks.cpp 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(269): error C2143: syntax error : missing ',' before '...' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2065: 'T' : undeclared identifier (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2143: syntax error : missing ')' before 'const' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2433: 'hash' : 'inline' not permitted on data declarations (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2059: syntax error : ')' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(277): error C2065: 'T' : undeclared identifier (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(277): error C2923: 'std::is_enum' : 'T' is not a valid template type argument for parameter '_Ty' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(277): error C2039: 'type' : is not a member of 'std::enable_if<_Test,_Ty>' 1> with 1> [ 1> _Test=false, 1> _Ty=void 1> ] (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(279): error C2334: unexpected token(s) preceding '{'; skipping apparent function body (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(287): error C4519: default template arguments are only allowed on a class template (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(297): error C2143: syntax error : missing ',' before '...' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(298): error C2061: syntax error : identifier 'T' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\GossipHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(269): error C2143: syntax error : missing ',' before '...' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2065: 'T' : undeclared identifier (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2143: syntax error : missing ')' before 'const' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2433: 'hash' : 'inline' not permitted on data declarations (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(270): error C2059: syntax error : ')' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(277): error C2065: 'T' : undeclared identifier (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 1>e:\games\wow\server\prereqs\source\server\src\modules\eluna\BindingMap.h(277): error C2923: 'std::is_enum' : 'T' is not a valid template type argument for parameter '_Ty' (E:\Games\WoW\Server\PreReqs\source\server\src\modules\Eluna\CreatureHooks.cpp) 2>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 2>LINK : fatal error LNK1181: cannot open input file '..\modules\Eluna\Release\LuaEngine.lib' 3>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 3>Project not selected to build for this solution configuration ========== Build: 0 succeeded, 2 failed, 21 up-to-date, 1 skipped ========== The sources compile fine if I don't include ELUNA on the options... UPDATE: I managed to compile the source on Visual Studio 2013 as Eluna complained about not being compatible with older VS, the source compiled fine with some warnings on the Bindingmap.h from Eluna but completed successfully without errors... Then I started the server only to get a World Server crash at the startup, btw this only happens if I set to load Eluna = 1, thanks in advance for any help...
  2. This guide is for Release 21 (0.21.0) version of Mangos. This guide explains how to get the source code from our git repositories and compile and run with a default config. This guide assumes you have set-up a database and user accounts for it. Before running the server, you need to run the extractor and put dbc, vmaps, maps and if you have them, mmaps in the folder with the server files. Required Files Git for windows - Git - Downloads Install making sure the following options are selected Windows explorer intergration - Simple context menu (Git bash, Git GUI) Microsoft Visual Studio Community 2015 - Free Dev Tools - Visual Studio Community 2015 Install with default options selecting C++ when it asks you what programming language you are using [*]Notepad++ - http://notepad-plus-plus.org Useful for editing .conf files and any other editable files. [*]Additional required files are downloaded while cloning the repo Getting the source code Mangos Zero will be used for this guide. Browse to where you would like to clone the files Right click inside a blank area in the folder and select "Git Bash Here" In the black command box type [b]git clone --recursive https://github.com/mangoszero/server -b develop21[/b] This will clone the latest Sever source into a folder called server - Including the --recursive is very important! Installing the additional requirements Go into the new Server / win folder It should have these files listed Install: Cmake, mysql and openSSL (which version depends on if you are running x32 or x64 [x32 being more stable]). Default options are fine in most cases. MaNGOS EasyBuild Run MaNGOS_EasyBuild.exe located in server/win Easy Build main screen Click the "check now" button You should see green ticks and if you have everything done correctly you should be able to go to the build options page. Once on the build options page tick the "Include PlayerBot AI", if you are certain you are not going to use this feature then leave unticked. Clicking generate project will run cmake but inside of the EasyBuild application, you will see the output. Visual studio should be started when it is finished generating. Output showing EasyBuild with the option to automatically open visual studio unticked If you wish to compile at a later time the built files will be under /server_build/ you just need to double click on MaNGOS.sln Compiling the source code Visual studio Once the project has loaded go to the drop down just below the team menu and select Release and Win32 Press F7 or go to the Build menu and select Build Solution The Mangos server is now compiling and time to go get a coffee, this process should take around 5-30 minutes depending on your system. Older single core systems will take longer. [ATTACH=CONFIG]86[/ATTACH] That's it! now head into the /server_build/bin / Win32_Release folder and your server files will be there.
  3. Hello my question is could someone explain these different aspects of what does rel21 means because when I go to downloads: There's like Mangos Zero rel21(develop21) or something similar. Then there's Mangos One rel21(develop21) and I am kinda lost. So umh... which is which? And I forgot how to do step by step installation of compiling the source etc... I've seen guides on wiki, followed r21 and Mangos Zero and run into issue where it comes to compiling the source. Could someone point me to the right place where is guide for Mangos Zero please? And the last question is: Can I install Mangos Zero without compiling the source? Thanks in advance people. REQUEST to lock: Figured everything myself
  4. Hi, I have a 'old' running mangos server and wanted to take a look into the work in progress 'release 21'. I figured out how to generate the release 21 project using Mangos Easy Build but it is very strict. I already had mysql installed using zip install. So usually I start mysql on my computer using command line as needed. This is not regognized by easy build. I installed OpenSSL on a second drive because my system drive is low in free space. This is not regognized by easy build. I didn't found easy build source code on mangos github. Can we expect you to release the source code in the future so people could contribute to it ? Also, I would like to understand the need of mysql to generate the visual studio project ? Still a nice and useful tool.
  5. Hello.Please tell me how compiling SD2 if i used source server's from branch develop21.

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