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Found 11 results

  1. Hi there, I am trying to compile Mangos on a Debian Server, but I've been unfortunate enough to get a bunch of errors in the process of doing so. I struggle quite a lot with building ACE Itself, is it possible to build Mangos without ACE? I tried to look over the forum for similar topics and I couldn't manage to find any, therefore sorry if this is a repost, or a common question. If you have any guides or tutorials that might be able to walk me through this tedious process, please hit me up with those bad boys. Thanks for your time.
  2. Hello, I can't build the newest release of mangos zero on my Debian 9 system. I get the following error: [ 39%] Building CXX object src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o In file included from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.cpp:26:0: /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.h:41:24: error: field ‘m_ctx’ has incomplete type ‘EVP_CIPHER_CTX {aka evp_cipher_ctx_st}’ EVP_CIPHER_CTX m_ctx; ^~~~~ In file included from /usr/include/openssl/evp.h:14:0, from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.h:29, from /home/mangos/mangoszero/serverZero/src/shared/Auth/ARC4.cpp:26: /usr/include/openssl/ossl_typ.h:90:16: note: forward declaration of ‘EVP_CIPHER_CTX {aka struct evp_cipher_ctx_st}’ typedef struct evp_cipher_ctx_st EVP_CIPHER_CTX; ^~~~~~~~~~~~~~~~~ src/shared/CMakeFiles/shared.dir/build.make:62: die Regel für Ziel „src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o“ scheiterte make[2]: *** [src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o] Fehler 1 CMakeFiles/Makefile2:809: die Regel für Ziel „src/shared/CMakeFiles/shared.dir/all“ scheiterte make[1]: *** [src/shared/CMakeFiles/shared.dir/all] Fehler 2 Makefile:116: die Regel für Ziel „all“ scheiterte make: *** [all] Fehler 2 On Debian 8.8 I could build the mangos zero client for a couple of weeks. Is this a global problem on Debian 9 with mangos or just a problem I have? Thanks, curatio
  3. Hi forum, Today I will teach you how to install MaNGOS on Ubuntu virtual box. As some of you may know I an supporting a MaNGOS WoW server installation bash script on Ubuntu/Debian. I always do prefer running my WoW server on a virtual machine, so everything can become easy as pie when you mes it up The thing we will need: 1. Ubuntu OS: ( https://www.ubuntu.com/download/desktop ) (Ubuntu 16.04 x32 or x64) This is so called "GUEST OS" 2. Oracle virtual box: ( https://www.virtualbox.org/wiki/Downloads ) ( Depending on your host. I am gonna install it for Windows my "HOST OS" ) 3. Oracle VB additions: "VirtualBox #VERSION# Oracle VM VirtualBox Extension Pack" ( Click on the link that says this in [2] ) First download all the stuff above and save it to folder of choice ( I am gonna call it "INSTALL" ). Go to your INSTALL folder and open the virtual box to install it. This is pretty straight forward, though if you do not like where your virtual machine HDDs are stored, you can always change it by ( File -> Preferences -> [Left list] General -> Default Machine folder ). I prefer mine in "E:\VirtualMachines". Now we need to install the extensions. Go to ( File -> Preferences -> [Left list] Extensions -> Extension packages -> The little arrow-down button ). It will prompt you to browse for your extension. Give it the file downloaded file in point [3]. We are now done, so go ahead and create a virtual machine. Name it whatever you like but keep it consistent ( I used "Ubuntu 16.04 WoW x64" ). The type must be "Linux" and the version "Ubuntu" ( x32 or x64 depending on pint [1] ). Click "Next" This screen is used to set the memory [Memory] Press ( Ctrl + Shift + Esc ) to open the task manager and view how much RAM do you have free. You can use the half of it. I had 16GB free, so I went for 8GB. [Hard disk] Please use at least 10GB as there are dependencies and additional software needed for installing MaNGOS. [Hard disk file type] Make sure you always *.VDI, if you want to extend the virtual HDD in the future. [Storage of physical hard disk] If you use "Dynamically allocated" the virtual HDD grows in size as you install sutff in the GUEST ( In our case the Ubuntu ). The "Fixed size" will allocate the whole HDD on creation. [File location and size] This tells Oracle VB where to store your virtual HDD. It must be a valid file name. I personally use the name, which I create my VMs with ( "Ubuntu 16.04 WoW x64" ) and the limit which the virtual HDD should never exceed. Now go ahead and click on "Settings" We are now going to configure the system, so click on (System). Tab (Motherboard) Boot order: 1) Optical, 2) HDD Chipset: PIIX3 Pointing device: USB tablet Extended features: Check only (I/O APIC), (Hardware Clock in UTC Time) Tab (Processor) Processor: Give it all CPUs available Execution cap: Never go all the way up to 100. I keep it at 70% Enable PAE/NX checked Tab (Acceleration): Check all the check-boxes and set interface to default. Configuring the (Display) Tab (Screen) Video memory: 128 or 64 MB is quite good Monitor count: How many monitors is it displayed in. I use one of my two. Do not mess with the other tabs Configuring the (Storage). Here you will have a storage tree with IDE and SATA. Go ahead and delete the IDE controller (Right-click->Delete or Del), then add a CD drive to the SATA controller by clicking the CD icon with the green plus sign. A prompt will appear for media selection. Click "Chose Disk" and insert the ISO downloaded in [1]. Configure adapter one of the network tab to bridged if you have a second network card and you want your server to run on it or NAT if you don't. I am gonna use "Intel Pro 1000 MT Desktop (82540EM)" as Ubuntu takes it without any drivers. Now Click "OK" on the settings window to apply your changes to the Ubuntu VM. Start it and follow the Ubuntu installation. until you install the Ubuntu OS from the CD in [1]. When you see the desktop showing for the first time, open the software sources ( https://help.ubuntu.com/community/Repositories/Ubuntu ) and on "Download from" drop down menu chose "Main server" then "Reload". Open the terminal and type "apt-get update". After this you must install VB dependencies. I also have a script for that purpose: https://github.com/dvdvideo1234/UbuntuBatches/tree/master/VirtualBox Download the script to your home folder and start it. It will install all the VB dependencies (Do you want to install dependencies [y/n]? y). Beware there will be restart needed if you chose to run the update manager (Do you want to run force-update [y/n]? y). Now install the VB addition CD provided by Oracle by clicking (Devices->Insert Guest Addition CD Image..) and hit the run button. Authorize it to proceed and follow the console prompt. After the installation you will have bi-directional copy-paste and all needed VB hardware support. We are finally here to install MaNGOS from source. I have a script dedicated to this here ( View the readme.md for further questions ): https://github.com/dvdvideo1234/UbuntuBatches/tree/master/MaNGOS Download the script to your folder of choice ( I will call it "SEVER" ), mark it as executable (sudo chmod +x config.sh) and run it. The title ("TITLE") that you chose will be installed in the "SERVER"/"TITLE". directory. Now follow the console prompt and anwer the questions seen. If you are not using a proxy, answer "Are you using a proxy [n or <proxy:port>] ?" with "n" The script supports vanilla WoW too. I just forgot to update the readme.md After the installation is done. It will compile and install the MaNGOS WoW server. and you must extract and install the maps and vmaps yourself, so please follow the continued MaNGOS project maps installation procedure here: You are practically done ;). Have fun playing in your private server.
  4. This bug tracker request is created to make sure that Fedora is supported as Mangos distribution.
  5. Hi, I'm installing on a Debian server, and while following the instructions to extract game assets (as found on this page: https://www.getmangos.eu/wiki/Installation%20Guides/General/Extracting-Game-Assets.md ) I've come to the following step: Well, the ~server/contrib/extractor directory doesn't exist. Here are the contents of the ~server/contrib directory: [email protected]:~/server/contrib$ ls cleanupTools convertConditions dbcEditer dbcformat mysql_to_pgsql soap I ran a `locate extractor` and got the following directories: /home/mangos/bin/tools/map-extractor /home/mangos/bin/tools/vmap-extractor /home/mangos/server/build/src/tools/map-extractor /home/mangos/server/build/src/tools/vmap-extractor /home/mangos/server/src/tools/map-extractor /home/mangos/server/src/tools/vmap-extractor Note that the actual results given by locate included everything in each of those directories, plus some which were in /home/mangos/server/win/, but I removed them to make it easier to read. Is one of those the correct directory, or am I missing something? Thanks!
  6. Hello all, I try since this afternoon to get the game content to run my server, I'll try to be as specific as possible. Please note that i'm far to be an expert about Linux and it's the first time I try to launch a private server. I run Debian 8 Jessie 64bits on a hosted dedicated server (access via kitty and WinSCP using SSH) So I am using MaNGOS ZERO release 21, ATM everything looks fine, I followed up the Debian install guide from your WIKI, where I had to adapt some little outdated contents (sorry ) with the new release. I did the DB updates in order to meet the mangos requirements, There was no problem until the extraction of the game content : mangos error 1 - Pastebin.com (cannot put code here, exceed 20000character ...) It created the folders Building, vmaps and mmaps, but all of them are empty ... and during the process the server is 99% or 100% idling from the monitory panel... I tried 2 alternatives : Compiling the same release 21 but from my Windows 7 computer, then extract everything Downloading a repack of the 1.12.x from the web Both of them failed with a mangosd message : Map file './maps/0004331.map' is non-compatible version created with a different map-extractor version. Correct *.map files not found in path './maps' or *.vmtree/*.vmtile files in './vmaps'. Please place *.map and vmap files in appropriate directories or correct the DataDir value in the mangosd.conf file. any idea ? Ask me for any details needed
  7. This is my first release here, this script is taken from my original LazyMan Linux Script. A few things you should know: This is currently only for MaNGOS Zero & One It is also currently only for Debian and Redhat based distributions This clones the develop21 branch, which is more up to date What it does: This script will gather information about your server, install all dependencies and it will setup/compile mangos zero along with the databases. It also comes with auto-restart scripts at your disposal. How to get LazyMaNGOS: 1.) Download the script wget https://raw.githubusercontent.com/mangoszero/server/develop21/linux/lazymangos.sh 2.) chmod +x lazymangos.sh 3.) ./lazymangos.sh 4.) Follow the instructions That's it! Did it have issues? Change your mind? Then run the script again and choose to remove the server! Please report all issues and enjoy! (note: all dependencies and install methods are minimal for the cleanest install)
  8. Hello guys! I have a problem, while installing Mangos Zero on Debian, here is the log: make -j 4 & make install How can I fix this problem?
  9. Hello everyone, I just joined this community after doing some research into how to run my own WoW vanilla server. I have a systems engineering background, so I’d be willing to help out where I can. I probably screwed up in placing my first post – I left it in the scripting area, which I realize now was not the best place for it. Essentially, I was able to build a MaNGOS server using the Debian setup guide, though I found many items that were out of date. I took detailed notes on my build, so I would be happy to help out with documentation efforts. The one item I noticed was that NPC pathing seems broken inside caves. In both the Undead and Orc starting zones I found that mobs (as well as pets) are clipping through the cave ceiling, making them impossible to kill. I’m still trying to figure out of this is a bug or if I did something wrong during the extraction phase of the maps, mmaps, vmaps, and dbc. I used the Rel 20 branch and the WoW 1.12.1 client on Debian 8.0. On the Extracting Game Assets documentation page I was not able to perform the step to compile StormLib because /BUILD_LOCATION/mangos/server/dep/StormLib/ was not there. Everything else however I was able to make work by reading through forum posts. Anyhow, thanks for all the awesome work on this project. Classic WoW will always hold a special place in my heart. -ElGuapo
  10. Hey guys i have tryed to compile a mangoszero server on my debian 7 @ this thime it is functionally have worked with this tut https://www.getmangos.eu/german-deutsch/10070-compilen-unter-debian-7-a-2.html#post73026 But i doesn´t have any extractor in my server folder have looked @/mangoszero/server/contrib/ but there is no . mfg ReFuse
  11. Dear guys, I'm here because after fighting with all the outdated documentation to compile mangoszero on debian (I'm writing down my own) I am struggling to extract the maps and the general sources from the client. Every guide I check points me to a different folder, after pointlessly following guides I went a head and grepped for the extractor. I can find a map-extractor folder in server/src/tools/map-extractor/ but the binary is missing so can't really do much, is there any reliable source for the map extractors for debian? Regards, Unixtreme.

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