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  1. Summary: While hunter pet in defensive mode is being engaged by multiple enemies, after the first one dies it begins returning to the hunter as though it has no more enemies in its aggro table. Once attacked by another mob it then attacks that one. Steps to reproduce: As hunter with pet summoned, put pet in defensive mode. Have pet attack one of several enemies in a small area such that they all pursue the pet Finish killing the first enemy Expected result: Pet's focus immediately shifts to another attacking enemy. Actual result: Pet starts running back to hunter unless attacked again, then will attack its attacker. Discussion: It seems like hunter pets don't have a true aggro table but just a single aggro target. Once an enemy is killed it has no recollection of being hit by anything else. Alternately, it's possible the pet's aggro table is being cleared after any mob death. Instead, any hostile mob that attacks the pet or hunter should be added to the pet's aggro table and removed when the enemy dies, becomes breakably CCed, or evades.
  2. Summary: When a pet in defensive mode is aggro'd it does not obey the follow command to disengage. Steps to reproduce: As hunter with pet summoned, put pet into defensive mode. Send pet to attack mob (or let it attack on its own if aggro'd) Command pet to return to the player with the Follow command (Ctrl+2, or second button from the left on the pet bar) Expected behavior: Pet will return to the hunter's side. Actual behavior: Pet briefly turns toward the hunter but then immediately reengages the enemy, even if the pet is not in attack range of the mob. Repeated spamming of the Follow command repeats the behavior. The pet makes no progress toward returning to the hunter unless put into passive mode. Proposed solution: A hunter in 2.4.3 was able to retrieve an aggro'd pet by hitting the Follow command without changing their aggressiveness mode. The pet would effectively clear its aggro table. If struck again the pet would re-add the attacker to its aggro table and resume attacking, but this could be easily overridden by spamming the Follow command a few times if necessary. It's possible mobs are being added to the pet's aggro table incorrectly, such as whenever a hostile mob is aggro'd by the pet. I believe the only triggers should be if the mob actually attacks the pet (whether or not the attack is successful), when the hunter commands the pet to attack, or if the pet is in aggressive mode and a mob is in range.
  3. Summary: While hunter player is mounted with pet summoned and in defensive mode, riding past enemy mobs will cause the pet to briefly attack them, then disengage. Steps to reproduce: As hunter with pet summoned, put pet in defensive mode Summon mount Ride past hostile mobs so that mobs aggro on pet Expected result: Pet remains passive and follows player Actual result: Pet charges enemy briefly, then returns to running. Repeats for each attack from any mob. Discussion: This seems to be another issue of the defensive/aggressive AI precedence being too high over other behaviors. Since the pet does stop attacking immediately the severity is not high (though it can cause the pet to fall behind the mounted player), but may be a symptom of other misbehaviors in the defensive/aggressive modes.
  4. Summary: When hunter pet is in defensive or aggressive mode, the player loses control of the pet while it attacks enemies automatically. Steps to reproduce: Put hunter pet in defensive mode Cast Eyes of the Beast While in control of the pet, move it near hostile mobs until they are aggroed Expected result: Pet does not automatically respond to enemy attacks in any way until Eyes of the Beast is exited. Actual result: Pet's defensive/aggressive AI overrides player control. Proposed solution: Eyes of the Beast should take precedence and completely override any AI behavior of the pet until the spell stops being channeled. Note: There is a possibly related issue (will file separately) where hunter pets in defensive mode will briefly attack mobs when attacked and then stop. It may be related in that it's a similar problem of the pet's AI taking precedence over other behaviors when it shouldn't.
  5. Summary: Hunter pets in defensive mode will break CC on mobs that have aggro'd the pet previously. This may also affect aggressive mode but not tested yet. Steps to reproduce: Aggro two mobs, A and B Have pet attack mob A Lure mob B into freeze trap Kill mob A before the trap expires Expected result: Pet returns to hunter's side Actual result: Pet attacks mob B still under the influence of crowd control Proposed behavior: When an enemy is crowd controlled with a breakable spell, it should be removed from the pet's aggro table. It must attack or be attacked by the hunter or pet again to reenter the pet's aggro table. A "breakable spell" would be any where doing damage to the mob will undo the effect, such as freeze traps and sleep spells. Roots, stuns, and other CC methods where damage has no effect on the spell effect would not remove the enemy from the pet's aggro table.
  6. This is a weird question but, I did a bunch of work on the mangos one server i have as far as the mining nodes are concerned. I had to add a bunch in for each zone since they are mostly missing. My question is, if I export my gameobject DB from my 2.4.3 to 3.3.5a server. Would there be any issues with moving them over? I just rather save myself the time of having to insert mining nodes in another 40 zones again.
  7. Just need to know where I find the exp rate multiplier so i can increase it slightly
  8. I had enable a event at southshore and don't know which one . Does anyone know the pvp event with corpse at Tarren Mill and old tower between southshore and TM?
  9. Class: Hunter Location: Orc starting zone Issue: Got the boar killing quest at the starting zone, and once I attacked the first mob he ran for a split of a second in my direction, and then quickly returned to his position like nothing ever happened. Any idea why this might happen? Edit: My bad, figured it out, please close the thread if possible.
  10. Basically the skill claw for hunter pets is glitched. It doesn't have a cooldown it is instant cast, but in the original version It's supposed to be a 3-second cooldown. Since it doesn't have a cooldown the pet simply just cast it over and over again because the pet will never run out of energy essentially. And that causes a graphical glitch where the pet shows that it is using claw but there's no attack animation from the pet because it's spamming the attack. Is there any information on how to change the cooldown on the skill so it functions correctly. Or is there a way to change the energy regen amount of the pet so its slower and it wont cast the ability over and over again?
  11. Hi there, I'm trying to set up Mangos One on a Debian 9 (Stretch), following the tutorial that can be found in the wiki documentation ( Installing mangos on debian 8.7 ). I successfully completed all the steps but at the end when I get to start my realmd, I receive the following error when checking its status. realmd.service - Realmd service Loaded: loaded (/etc/systemd/system/realmd.service; disabled; vendor preset: enabled) Active: failed (Result: exit-code) since Wed 2018-12-26 19:41:04 EST; 11s ago Process: 24939 ExecStart=/home/madbits/one/bin/realmd -c /home/madbits/one/etc/realmd.conf (code=exited, status=1/FAILURE) Main PID: 24939 (code=exited, status=1/FAILURE) Dec 26 19:41:04 mangos systemd[1]: Started Realmd service. Dec 26 19:41:04 mangos realmd[24939]: 2108012 [realm-daemon] Dec 26 19:41:04 mangos realmd[24939]: <Ctrl-C> to stop. Dec 26 19:41:04 mangos realmd[24939]: Dec 26 19:41:04 mangos realmd[24939]: Using configuration file /home/madbits/one/etc/realmd.conf. Dec 26 19:41:04 mangos realmd[24939]: Login Database total connections: 2 Dec 26 19:41:04 mangos realmd[24939]: Could not connect to MySQL database at Unknown database 'realmd' Dec 26 19:41:04 mangos systemd[1]: realmd.service: Main process exited, code=exited, status=1/FAILURE Dec 26 19:41:04 mangos systemd[1]: realmd.service: Unit entered failed state. Dec 26 19:41:04 mangos systemd[1]: realmd.service: Failed with result 'exit-code'. All I could find on google were errors related to permission, but I do notice one line which states "Unknowndatabase 'realmd' ", which makes me think that I might have wrongly configured my realmd config file. Anybody can confirm? As I am blindly looking into my file and I fail to see where I went wrong.
  12. When a player clicks on the brazier for the quest it lights up but creature 17716 Doesn't spawn. What could be the cause for him not spawning when the item is used? I looked in the DB under the db in Gameobject_template and it lists the quest there for that item. And under Quest_template and it shows the correct required creature. Just not sure on how to get it to spawn.
  13. Hi there, I am trying to compile Mangos on a Debian Server, but I've been unfortunate enough to get a bunch of errors in the process of doing so. I struggle quite a lot with building ACE Itself, is it possible to build Mangos without ACE? I tried to look over the forum for similar topics and I couldn't manage to find any, therefore sorry if this is a repost, or a common question. If you have any guides or tutorials that might be able to walk me through this tedious process, please hit me up with those bad boys. Thanks for your time.
  14. Grounding Totem (GT) work normally, just Polymorph spell is ignored by totem. In video we can see how GT ignoring Polymorph but Frostbolt is successfully redirected. 2018_12_19_17_33_55-man.mp4
  15. Since the OregonCore project is dead (literally), I decided to migrate to MaNGOS One because it looks much more optimized and a lot of people use it. The problem is that I have over 10,000 characters, 7,000 accounts and about 5,000 custom items. How can I transfer them to the new MaNGOS One database? Actually is the OregonCore's database exactly the same as MaNGOS One's database?
  16. Just trying to see if I can reduce the chance of gold ect spawning in place of iron ore. Seems like it has a very high ratio. About 1 out of 3 iron veins comes out gold. So wanted to see if I can change that anywhere.
  17. Hey! I Just installed an zero and one server at the same time. shareing one realmdb and one realmd process. everything working fine. now i wanted the servers to be startup automatically on system start. but when i use the provided "mangosd.service" way with two servers -> "zero_mangosd.service" and "one_mangosd.service" at the startup one kills another session and it doesnt work. changed all the needed informations. starting one works fine. altough starting both by hand in the terminal works fine. think "TTYVHangup=yes" kills the second process need help to execute both at startup und keep them restarting on crash. thx a lot!
  18. I need help with compiling mangosone from source. I'm on lubuntu 18.04 x64 and i followed the steps from here. I have no clue what to do from here so i'm wondering if anyone knows how to get past this [email protected]:/home/silentstorm/Downloads# ./getmangos.sh Cleaning the old build... This script builds the MaNGOS server. Options that can be used in order to configure the process: General: CMAKE_INSTALL_PREFIX Path where the server should be installed to CONF_DIR Path to the configs, can be absolute or relative. DEBUG Debug mode (strict compile, all warnings) ACE_USE_EXTERNAL Use external ACE BUILD_MANGOSD Build the main server BUILD_REALMD Build the login server BUILD_TOOLS Build the map/vmap/mmap extractors SOAP Enable remote access via SOAP Scripting engines: SCRIPT_LIB_ELUNA Compile with support for Eluna scripts SCRIPT_LIB_SD3 Compile with support for ScriptDev3 scripts To set an option simply type -D<OPTION>=<VALUE> after 'cmake <srcs>'. Also, you can specify the generator with -G. see 'cmake --help' for more details For example: cmake .. -DDEBUG=1 -DCMAKE_INSTALL_PREFIX=/opt/mangos Note: On UNIX systems, CONF_DIR is relative to the bin folder. -- Detected 64-bit platform -- Found OpenSSL library: /usr/lib/x86_64-linux-gnu/libssl.so;/usr/lib/x86_64-linux-gnu/libcrypto.so -- Found OpenSSL headers: /usr/include -- Found ACE library: /usr/local/lib/libACE.so -- Found ACE headers: /usr/local/include -- Install server to : /home/silentstorm/one -- Install configs to : /home/silentstorm/one/etc/ -- Search configs from : etc/ -- Support for SOAP : No (default) -- Script engine Eluna : Yes (default) -- Script engine SD3 : Yes (default) -- Build main server : Yes (default) -- Build login server : Yes (default) -- Build tools : Yes (default) -- Build in debug-mode : No (default) -- Configuring done -- Generating done -- Build files have been written to: /home/silentstorm/one/src/server/linux [ 0%] Building C object 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Building CXX object dep/loadlib/CMakeFiles/loadlib.dir/ml/mpq.cpp.o [ 18%] Linking CXX static library libloadlib.a [ 18%] Built target loadlib [ 18%] Building CXX object src/framework/CMakeFiles/framework.dir/Policies/ObjectLifeTime.cpp.o [ 18%] Building CXX object src/framework/CMakeFiles/framework.dir/Utilities/EventProcessor.cpp.o [ 19%] Linking CXX static library libframework.a [ 19%] Built target framework [ 20%] Building CXX object src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o In file included from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.cpp:26:0: /home/silentstorm/one/src/server/src/shared/Auth/ARC4.h:41:24: error: field ‘m_ctx’ has incomplete type ‘EVP_CIPHER_CTX {aka evp_cipher_ctx_st}’ EVP_CIPHER_CTX m_ctx; ^~~~~ In file included from /usr/include/openssl/evp.h:14:0, from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.h:29, from /home/silentstorm/one/src/server/src/shared/Auth/ARC4.cpp:26: /usr/include/openssl/ossl_typ.h:90:16: note: forward declaration of ‘EVP_CIPHER_CTX {aka struct evp_cipher_ctx_st}’ typedef struct evp_cipher_ctx_st EVP_CIPHER_CTX; ^~~~~~~~~~~~~~~~~ src/shared/CMakeFiles/shared.dir/build.make:62: recipe for target 'src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o' failed make[2]: *** [src/shared/CMakeFiles/shared.dir/Auth/ARC4.cpp.o] Error 1 CMakeFiles/Makefile2:723: recipe for target 'src/shared/CMakeFiles/shared.dir/all' failed make[1]: *** [src/shared/CMakeFiles/shared.dir/all] Error 2 Makefile:129: recipe for target 'all' failed make: *** [all] Error 2 There was an error building MaNGOS! [email protected]:/home/silentstorm/Downloads# I know nothing about c++ so does anybody have either a already built version or know how to fix this?
  19. So I created a SQL file with what seams to be a all the required data and I modified the INSERT commands to fit the new WOTLK database everything imports perfectly but when I login I see my items on char so on but when in game I have no bags no cloths but all my spells and rep so on is working have I mist some thing off or is this not possible ? I attached a test SQL for a dummy account he a male dwarf hunter gizmo.sql
  20. can someone make me world chat C++ script like this My ranks are: 1 VIP 2 Eventor 3 GM 4 Head Gm 5 Developer 6 Owner Ty very much <3
  21. Greetings! I can't find out how to fixthis build error, when it's trying to compile main server OS: Windows 10 Visual Studio 2017 Community is installed, with Cpp desktop development option and Windows 10 SDK All necessary libs installed Build configuration page Also, MsBuild path is defined in the system variables Thanks in advance!
  22. Hello everyone, at first I must say that when I first installed MYSQL everything went smooth and installing/applying went 100% free from error, but when I was going to follow the guide again I thought I had installed the MYSQL in the wrong way (turns out I only misunderstood the guide) so I uninstalled MYSQL and rebooted, and wanted to install MYSQL 100% from the beginning again. But everytime when I am coming to this Applying security section I get this error, I took a few print screens here
  23. Good day! I have had a mangosZero server for 2 years and wanted to try mangosOne now. I seem to be running into some trouble. I should mention, I'm a noob at all of this, I'm just doing as I'm told in this guide (which seems a bit outdated in places): Anyways, it all started with a bunch of MSB3073 errors in VS14 2015. I looked up what that might mean and found this post, saying it had to do with a copy failing. Solution: copy manually. Then I noticed that I couldn't find certain files anywhere. I deleted the build and install folders, and ran Easy Build again. Then I saw that Easy Build finished with a bunch of errors which I probably missed the first time. Turns out the problem was there before I got to the Visual Studio step. As I said above, I follow the guide. I leave all settings on default in Easy Build, except I have to set the Visual Studio version manually to VS14 2015, it tries to use VS15 2017 which obviously can't be found. I'll attach the Easy Build log file. I'm not sure what other info is needed to solve this, I'll start by listing all the software versions I'm using: Windows 7 64bit (running in a Hyper-V as a test, the dedicated machine is still running mangosZero for now) Git 64bit Visual Studio 14 2015 community Cmake 3.11.3 64bit OpenSSL 1.0.2o-32, 1.0.2o-64, 1.1.0h-32, 1.1.0h-64 MySQL 64bit If anything else is needed let me know! EB log.txt
  24. 2018-05-29 17:46:30 Aura 108 now is remove mode 5 2018-05-29 17:46:30 Aura 142 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 108 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 Aura 133 now is remove mode 5 2018-05-29 17:46:30 Aura 22 now is remove mode 5 2018-05-29 17:46:30 Aura 98 now is remove mode 5 2018-05-29 17:46:30 Aura 137 now is remove mode 5 2018-05-29 17:46:30 Aura 22 now is remove mode 5 2018-05-29 17:46:30 Aura 29 now is remove mode 5 2018-05-29 17:46:30 Aura 143 now is remove mode 5 2018-05-29 17:46:30 Aura 15 now is remove mode 5 2018-05-29 17:46:30 Aura 137 now is remove mode 5 2018-05-29 17:46:30 Aura 187 now is remove mode 5 2018-05-29 17:46:30 Aura 175 now is remove mode 5 2018-05-29 17:46:30 Aura 117 now is remove mode 5 2018-05-29 17:46:30 Aura 117 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 42 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 107 now is remove mode 5 2018-05-29 17:46:30 Aura 158 now is remove mode 5 2018-05-29 17:46:30 Aura 42 now is remove mode 5 2018-05-29 17:46:30 Aura 4 now is remove mode 5 2018-05-29 17:46:30 [ANTI SPEED HACK]: Player Bigmumu(727) Has Leave Thread Is Stop 2018-05-29 17:46:40 ERROR:World Thread hangs, kicking out server! i have crashes after this Aura 4 now is remove mode 5 what is Aura 4 ???
  25. realmd < 20150412_02_auth_realmlist.sql ERROR 1146 (42S02) at line 4: Table 'wow60_realmd.realmd_db_version' doesn't exist realmd < 20150722_01_realmcharacters_remove_constraint.sql ERROR 1146 (42S02) at line 4: Table 'wow60_realmd.realmd_db_version' doesn't exist

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