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  1. Hey, i'm pretty new here, and i've installed a Mangos zero wow server, is it possible to change the class requirement, like, i would like a tauren paladin (i.e) ^^'
  2. The playerbots on mangoszero do nothing. I use the english (enUS) dbc, but the random bots do nothing. They stay e.g. in thunderbluff and thats all. Some times they whisper to me and ask for doing quest, but thats all. There are no error in the logs aiplayerbot.conf
  3. Hello, I can't find anything for this theme, so I will ask here. I compiled a mangos zero core with ai bots enabled and I enabled them in the .conf file. I use the english (enUS) dbc, but the random bots do nothing. They stay e.g. in thunderbluff and thats all. Some times they whisper to me and ask for doing quest, but thats all. Is this a correct behavior? Thanks curatio aiplayerbot.conf
  4. Hello, I got this error on my fresh installed MaNGOS Zero server: You have content updates beyond the expected core version. Check if the core you are running is built from the latest sources. If so, DO NOT PANIC ! This message will disappear when the next DB Roll-Up will be released. The table `db_version` indicates that your [World] database does not match the expected version! [A] You have database Version: 22 Structure: 1 Content: 11 Description: update_additem_command_syntax [B] The core needs database Versio
  5. I'm not one for making big posts at MaNGOS but at this time we need to. We desperately need people with C++ (and a bit of cmake) experience to help us with a variety of issues. - The future of Mangos depends on it. I am not an experienced C++ developer and although I can normally work around the code and make fairly simple changes, when things go horribly wrong I can end up stuck. We are also currently down to one developer, apart from myself working across all cores and tools. Mangos needs you help if we are to continue !! Please contact either @madmax or @antz if
  6. We've stumbled over a problem with the extractors in the current v0.22 build downloaded from GitHub (https://github.com/mangoszero/server/releases/download/v22.01.14/MangoszeroServer_x64_release.zip). @LordIcon was using the deDE client to run the extractors. I could reproduce the same error with deDE and enUS clients. Steps to reproduce the error: Download latest build from https://github.com/mangoszero/server/releases/download/v22.01.14/MangoszeroServer_x64_release.zip Extract into a folder Copy all files from "tools"-directory into deDE/enUS client folder
  7. Antz has kindly written some new installation guides for windows users. You can view the main EasyBuild build guide here: All the guides are located here: https://www.getmangos.eu/wiki/documentation/installation-guides/ Should you encounter any issues or require assistance with something mentioned in the guide you can reply to this topic (simple issues only). More complex problems should be in a dedicated topic.
  8. How to change RealmZone for changing language to Russian from Development and success login to server? How to also disallow English in names for new players characters and npcs, quests if I have content_loc8 alternative text in database?
  9. There are two missing texts in the Earth Sapta (Quest ID 1462 and 1463) quest for Zero, One and Two: UPDATE `quest_template` SET `OfferRewardText`='Take this and remember, it is sacred.' WHERE `entry`=1462; UPDATE `quest_template` SET `OfferRewardText`='I give you one in good faith. You already proved yourself once, but me tinkin\' you should be more careful in the future.' WHERE `entry`=1463; Might have to update locales_quest / MAGNET translations accordingly.
  10. There is a wrong `RequestItemsText` within the quest data of Fire Sapta (Quest ID 1464): UPDATE `quest_template` SET `RequestItemsText`=NULL WHERE `entry`=1464; This text is already correctly set within the `Objectives`.
  11. The quest "Root Samples" (Quest ID 866) activates the collection of "Root Sample" (Item ID 5056) from specific game objects introduced just for this quest. Right now within the database of Zero, One and Two this is set to the loot templates of the standard rather than the specific game objects. (e.g. game objects Silverleaf ID 1617 vs. Silverleaf ID 3725) Since the game objects are placed within the Barrens correctly, this can easily be fixed by removing the item from the currect gameobject_loot_templates and adding it to the loot templates of the quest specific game objects: -- Remov
  12. Using attached eluna script will only trigger for items recieved by materloot. In \src\game\WorldHandlers\LootHandler.cpp: sEluna->OnLootItem is called in HandleLootMasterGiveOpcode but not in HandleAutostoreLootItemOpcode The fix that seems to work is to include: #ifdef ENABLE_ELUNA sEluna->OnLootItem(player, newitem, item->count, lguid); #endif /* ENABLE_ELUNA */ right below player->SendNewItem(newitem, uint32(item->count), false, false, true); in HandleAutostoreLootItemOpcode. AutoEquipItem.lua
  13. Hi, i try to set up a german MaNGOS Zero server. However in the realm selection screen the only available language option is english, even with a german game client. When i set the realm to german language it wont be shown in the realm list when english is selected. Where can i enable more languages to be selected?
  14. Hello, I am looking for a way to make a Mangos 1.0 WoW Client server for personal use and experimenting. I already have a 1.12.1 server, but I do not know how to change the patch to 1.0. Please help!
  15. Hi, I just compiled recent MaNGOS Zero server with Playerbots enabled. But when I run the server: _______________________________________________________ MaNGOS Server: World Initialization Complete _______________________________________________________ Server Version : 2118001 Database Version : Rel21.22.1 Supporting Clients : 1.12.x Builds : 5875 6005 6141 Module Status - Eluna : Enabled Warden : Enabled PlayerBots : Disabled ScriptDev3 (SD3) : Enabled Remote Access (RA) :
  16. Hi all, I'm experimenting with Warden on a local Mangos Zero install, trying to figure out how Warden's LUA_STR_CHECK works. No matter what value I use for "str", the check seems to fail. Here's an example: I'm connecting to the server with just a normal unmodified client. Does anybody know how this Warden check works? What does it actually do on the client side? And how is it normally used? Thanks!
  17. Hi everyone! I'm playing around with my local Mangos Zero installation, and I'm trying to test that Warden's MODULE_CHECK is working. I'm at looking at the documentation here which shows me that type 217 is used for MODULE_CHECK. Next, I looked at a record seeded into the warden table for an example. Like this one: (1557,768,5875,217,'','RPE.DLL',0,0,'','rEdoX Packet Editor - injected dll') So, using that as an example, I added this record into the warden table: Then I wrote a dummy Loader.dll and injected it into the WoW.exe process, and connected to my server. Using Proce
  18. HI folks, I am trying to setup zero using the getmangos.sh script. Everything goes fine up until the build, and then I get: CMake Error at src/modules/CMakeLists.txt:22 (add_subdirectory): The source directory /home/mangos/zero/src/server/src/modules/SD3 does not contain a CMakeLists.txt file. =================================================== Build type : Release Install server(s) to : /home/mangos/zero/bin Install configs to : ../etc Build main server : Yes (default) +-- with Eluna script engine +-- with SD3 script en
  19. I am compiling mangos zero server follow below article on my ubuntu_16.04, but error occurred. Anyone know what i can do next? Firstly, when i execute "git clone https://github.com/mangoszero/server.git --recursive --depth 1", below error occurred: fatal: reference is not a tree: 69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff fatal: reference is not a tree: d1f1854d3f96ec0fcb7141ea22731c432eaf0d63 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path
  20. I want to compile mangoszero code, When I execute below command, it show me message: unable to checkout ..... Is there anyone know how to fix it? My is is Ubuntu 16.04 LTS. git clone https://github.com/mangoszero/server.git --recursive --depth 1 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path 'src/modules/SD3'
  21. Please make mangos run on updated versions of MySQL and MARIA as it is getting harder to obtain the older versions for 64-bit
  22. Mangos Zero server: 21.14 db structure: Rel21_16_35 Bunch of zones/subzones (sorry, I can't provide the full list) are out of fish (loot). It seems like such zones have not any droptables generated. I attached vid to describe the process (say hello to Toothy also!) (you could start from 25+sec, sorry). It differs from the situation when you are not skilled enough (in such cases player receive "Your figh got away!" message. (Also differs from "out of time" or slowpoke/sleepy noin-reaction. In such cases player do receive "No fish are hooked" message). Can't provide info from r
  23. Build completes but the server folder is empty... Not sure what i'm doing wrong... About to run.... D:\cmake\bin\cmake.exe "D:\Mangos Server\serverZero" -DBUILD_TOOLS:BOOL=1 -DBUILD_MANGOSD:BOOL=1 -DBUILD_REALMD:BOOL=1 -DSOAP:BOOL=0 -DSCRIPT_LIB_ELUNA:BOOL=1 -DSCRIPT_LIB_SD3:BOOL=1 -DPLAYERBOTS:BOOL=0 -DCMAKE_INSTALL_PREFIX="D:\Mangos Server\serverZero_install" --build "D:\Mangos Server\serverZero" -G "Visual Studio 14 Win64" -- Selecting Windows SDK version to target Windows 10.0.17763. -- The C compiler identification is MSVC 19.0.24215.1 -- The CXX compiler identification is
  24. Mangos Zero Server ver: 21.14 DB Structure ver: 21_16_35 There are some problems noticed with Strangleton Vale Extravaganza event: Event itself started at 10.00 pm on Sunday Server Time (not as it supposed to be from 2 till 4 pm (or so)). What do I mean started: 1. Spawned event fish schools (School of Tastyfish) -- OK. I could fish Tastyfish out of it properly. 2 Spawned Fishbot 5000 NPC (id=15079) for rare fish exchange (yes he porovided those quests (ids=8221; 8224; 8225) (but I can't be sure about proper revards cause I'm not a lucky man)) 3 Spawned Jang NPC (id=150
  25. Hello, The item that drops at the end of Wailing Caverns called "Glowing Shard" ID=10441 is supposed to start a quest called "The Glowing Shard" ID=6981 available for both Alliance and Horde, but when trying to accept quest as alliance prompts "That Quest is not available to your race. There is a Follow-up quest called "In Nightmares" ID=3370 for alliance only so it must be available to alliance too.
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