Jump to content

Search the Community

Showing results for tags 'mangos zero'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Mangos Zero
    • Enhancement Requests (Zero)
    • Tasks (Zero)
  • Mangos One
    • Enhancement Requests (One)
    • Tasks (One)
  • Mangos Two
    • Enhancement Requests (Two)
    • Tasks (Two)
  • Mangos Three
    • Enhancement Requests (Three}
    • Tasks (Three)
  • Mangos Four
    • Enhancement Requests (Four)
    • Tasks (Four)
  • Mangos Five
    • Enhancement Requests (Five)
    • Tasks (Five)
  • Cross-Core
    • Bugs
    • Enhancement Requests
    • Tasks
    • Sub-Modules
    • Eluna
    • Linux
    • Windows
    • Archived Cross-Core/Other Reports
  • Others
    • Mangos VB
    • Third Party Software
    • Website
  • Bug Tracker Archives (Resolved issues)
    • Archived Reports (Zero)(Resolved issues)
    • Archived Tasks (Zero)(Resolved issues)
    • Archived Reports (One)(Resolved issues)
    • Archived Tasks (One)(Resolved issues)
    • Archived Reports (Two)(Resolved issues)
    • Archived Tasks (Two)(Resolved issues)
    • Archived Reports (Three)(Resolved issues)
    • Archived Reports (Five)(Resolved issues)


  • Development Roadmap
  • Documentation
    • Installation Guides
    • Playerbot AI
    • Standards And Practices
  • Tutorials
    • Advanced
    • Contributing to Mangos
    • Debugging
  • Reference Information
    • ClientFiles
    • Database Info
    • DBC Files
    • Other
    • Packet Info
    • Server Files
    • Server Components


  • MaNGOS Information
    • Announcements & Releases
    • Covenant-WoW.com Website - Official Mangos Test Servers
  • Community Discussion Areas
    • Introduce Yourself
    • Community Cafe
    • Community Input
    • Community Projects
    • MaNGOS University
  • Community Help and Support
    • Peer to Peer Technical Support
    • Frequently Asked Questions
    • Resources
  • Development & Patch Submissions
    • Development
    • Patch Submissions
  • Eluna LUA Engine
    • Eluna Central
  • International Help & Support
    • International Boards
  • Archived
    • Main Archives
    • Archive of Pre-2012 Forum

Product Groups

There are no results to display.


  • Mangos Zero
  • Mangos One
  • Mangos Two
  • Mangos Three
  • Addons
    • Classic Addons
  • World Of Warcraft Patches
    • WoW Patches
    • The Burning Crusade Patches
    • Wrath of the Lich King
    • Client Tools Patchers


  • getMaNGOS
  • DBC handling for mangos
  • The Road to Zero Release 21
  • Necrovoice's development blog.
  • What the Heck happened to Antz and MaNGOS in 2018 !!

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start






Website URL





About Me




Found 232 results

  1. Hello, I am looking for a way to make a Mangos 1.0 WoW Client server for personal use and experimenting. I already have a 1.12.1 server, but I do not know how to change the patch to 1.0. Please help!
  2. Hi, I just compiled recent MaNGOS Zero server with Playerbots enabled. But when I run the server: _______________________________________________________ MaNGOS Server: World Initialization Complete _______________________________________________________ Server Version : 2118001 Database Version : Rel21.22.1 Supporting Clients : 1.12.x Builds : 5875 6005 6141 Module Status - Eluna : Enabled Warden : Enabled PlayerBots : Disabled ScriptDev3 (SD3) : Enabled Remote Access (RA) : Disabled _______________________________________________________ CMakeLists.txt #================================================================================== # Define available cmake options below option(BUILD_MANGOSD "Build the main server" ON) option(BUILD_REALMD "Build the login server" ON) option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON) option(USE_STORMLIB "Use StormLib for reading MPQs" OFF) option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" ON) option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" ON) option(PLAYERBOTS "Enable Player Bots" ON) option(SOAP "Enable remote access via SOAP" OFF) option(PCH "Enable precompiled headers" ON) option(DEBUG "Enable debug build (only on non IDEs)" OFF) #================================================================================== cat mangos/etc/aiplayerbot.conf ########################################## # MANGOS Ai Playerbot Configuration file # ########################################## [AiPlayerbotConf] ConfVersion=2010102201 # Enable or disable AI Playerbot AiPlayerbot.Enabled = 1
  3. Hi all, I'm experimenting with Warden on a local Mangos Zero install, trying to figure out how Warden's LUA_STR_CHECK works. No matter what value I use for "str", the check seems to fail. Here's an example: I'm connecting to the server with just a normal unmodified client. Does anybody know how this Warden check works? What does it actually do on the client side? And how is it normally used? Thanks!
  4. Hi everyone! I'm playing around with my local Mangos Zero installation, and I'm trying to test that Warden's MODULE_CHECK is working. I'm at looking at the documentation here which shows me that type 217 is used for MODULE_CHECK. Next, I looked at a record seeded into the warden table for an example. Like this one: (1557,768,5875,217,'','RPE.DLL',0,0,'','rEdoX Packet Editor - injected dll') So, using that as an example, I added this record into the warden table: Then I wrote a dummy Loader.dll and injected it into the WoW.exe process, and connected to my server. Using ProcessExplorer, you can clearly see the module is loaded into the process: But when I connect to the server, my client still passes the Warden module scan: Is it possible I'm doing something wrong? The record I added to check for Loader.dll looks exactly the same as the example seeded into the database. I'd appreciate any help identifying the problem. Thanks so much
  5. HI folks, I am trying to setup zero using the getmangos.sh script. Everything goes fine up until the build, and then I get: CMake Error at src/modules/CMakeLists.txt:22 (add_subdirectory): The source directory /home/mangos/zero/src/server/src/modules/SD3 does not contain a CMakeLists.txt file. =================================================== Build type : Release Install server(s) to : /home/mangos/zero/bin Install configs to : ../etc Build main server : Yes (default) +-- with Eluna script engine +-- with SD3 script engine Build login server : Yes (default) Support for SOAP : No (default) Build tools : Yes (default) =================================================== -- Configuring incomplete, errors occurred! See also "/home/mangos/zero/src/server/linux/CMakeFiles/CMakeOutput.log". See also "/home/mangos/zero/src/server/linux/CMakeFiles/CMakeError.log". make: *** No targets specified and no makefile found. Stop. There was an error building MaNGOS! And I checked, there is no CMakeLists.txt file in the modules/sd3 folder. Any ideas how to solve this? Thanks. Mac.
  6. I am compiling mangos zero server follow below article on my ubuntu_16.04, but error occurred. Anyone know what i can do next? Firstly, when i execute "git clone https://github.com/mangoszero/server.git --recursive --depth 1", below error occurred: fatal: reference is not a tree: 69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff fatal: reference is not a tree: d1f1854d3f96ec0fcb7141ea22731c432eaf0d63 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path 'src/modules/SD3' To fix it, i execute below command, seems it worked, but don't know whether it will caused error when compiling. cd /root/mangos/server/src/modules/Eluna git checkout -b Eluna cd /root/mangos/server/src/modules/SD3 git checkout -b SD3 Then, execute cmake, and no error occurred. cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local/bin/mangos After that, i execute command make, below error message occurred. -------------------------------------------------------------------------- [ 74%] Building CXX object src/game/CMakeFiles/game.dir/WorldHandlers/ScriptMgr.cpp.o /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp: In member function ‘GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject*)’: /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:2500:16: error: ‘GetGameObjectAI’ is not a member of ‘SD3’ return SD3::GetGameObjectAI(pGo); ^ /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp: In member function ‘bool ScriptMgr::OnGameObjectUse(Unit*, GameObject*)’: /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:2752:41: error: invalid conversion from ‘Unit*’ to ‘Player*’ [-fpermissive] return SD3::GOUse(pUnit, pGameObject); ^ In file included from /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:49:0: /root/mangos/server/src/modules/SD3/system/ScriptDevMgr.h:76:17: note: initializing argument 1 of ‘static bool SD3::GOUse(Player*, GameObject*)’
  7. I want to compile mangoszero code, When I execute below command, it show me message: unable to checkout ..... Is there anyone know how to fix it? My is is Ubuntu 16.04 LTS. git clone https://github.com/mangoszero/server.git --recursive --depth 1 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path 'src/modules/SD3'
  8. Please make mangos run on updated versions of MySQL and MARIA as it is getting harder to obtain the older versions for 64-bit
  9. Mangos Zero server: 21.14 db structure: Rel21_16_35 Bunch of zones/subzones (sorry, I can't provide the full list) are out of fish (loot). It seems like such zones have not any droptables generated. I attached vid to describe the process (say hello to Toothy also!) (you could start from 25+sec, sorry). It differs from the situation when you are not skilled enough (in such cases player receive "Your figh got away!" message. (Also differs from "out of time" or slowpoke/sleepy noin-reaction. In such cases player do receive "No fish are hooked" message). Can't provide info from relevant classic as it should be, but this situation seems to be not right. Also I tried to find relevant classic fish_db (at least generated with fishinfo2 or FishingBuddy but I'm not succeed)). At least 3 zones approved to be "out of stock" (for test purposes maybe): 1. Filmed Swampland: Misty Reed Strand 2. Moonglade: Lake Elune'Ara 3. Feralas: Verdantis River fishing.mp4
  10. Build completes but the server folder is empty... Not sure what i'm doing wrong... About to run.... D:\cmake\bin\cmake.exe "D:\Mangos Server\serverZero" -DBUILD_TOOLS:BOOL=1 -DBUILD_MANGOSD:BOOL=1 -DBUILD_REALMD:BOOL=1 -DSOAP:BOOL=0 -DSCRIPT_LIB_ELUNA:BOOL=1 -DSCRIPT_LIB_SD3:BOOL=1 -DPLAYERBOTS:BOOL=0 -DCMAKE_INSTALL_PREFIX="D:\Mangos Server\serverZero_install" --build "D:\Mangos Server\serverZero" -G "Visual Studio 14 Win64" -- Selecting Windows SDK version to target Windows 10.0.17763. -- The C compiler identification is MSVC 19.0.24215.1 -- The CXX compiler identification is MSVC 19.0.24215.1 -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Looking for pthread.h -- Looking for pthread.h - not found -- Found Threads: TRUE -- Found MySQL: C:/Program Files/MySQL/MySQL Server 8.0/include -- Found OpenSSL: optimized;D:/OpenSSL-Win64/lib/VC/libeay32MD.lib;debug;D:/OpenSSL-Win64/lib/VC/libeay32MDd.lib (found version "1.0.2o") -- Looking for dlopen -- Looking for dlopen - not found -- Looking for include file dlfcn.h -- Looking for include file dlfcn.h - not found -- Looking for include file inttypes.h -- Looking for include file inttypes.h - found -- Looking for include file memory.h -- Looking for include file memory.h - found -- Looking for include file stdint.h -- Looking for include file stdint.h - found -- Looking for include file stdlib.h -- Looking for include file stdlib.h - found -- Looking for include file strings.h -- Looking for include file strings.h - not found -- Looking for include file string.h -- Looking for include file string.h - found -- Looking for include file sys/stat.h -- Looking for include file sys/stat.h - found -- Looking for include file sys/types.h -- Looking for include file sys/types.h - found -- Looking for include file unistd.h -- Looking for include file unistd.h - not found -- Looking for fseeko -- Looking for fseeko - not found -- Check if the system is big endian -- Searching 16 bit integer -- Looking for stddef.h -- Looking for stddef.h - found -- Check size of unsigned short -- Check size of unsigned short - done -- Searching 16 bit integer - Using unsigned short -- Check if the system is big endian - little endian -- Configuring done -- Generating done -- Build files have been written to: D:/Mangos Server/serverZero_build VS2015: msBuildPath 64Bit:C:\Program Files (x86)\MSBuild\14.0\bin\amd64\C:\Program Files (x86)\MSBuild\14.0\bin\amd64\ About to run:C:\Program Files (x86)\MSBuild\14.0\bin\amd64\msbuild.exe D:\Mangos Server\serverZero_build/INSTALL.vcxproj /p:Platform=x64 /p:VisualStudioVersion=14.0 /tv:14.0 /p:TargetFramework=v14.0 /detailedsummary /v:m /t:Build /maxcpucount /p:Configuration=Release /p:Platform=x64 Build Started: 4/16/2020 3:39:01 PM Microsoft (R) Build Engine version 14.0.25420.1 Copyright (C) Microsoft Corporation. All rights reserved. MSBUILD : error MSB1008: Only one project can be specified. Switch: Server\serverZero_build/INSTALL.vcxproj For switch syntax, type "MSBuild /help" ========================================================= Build Started: 4/16/2020 3:39:01 PM Build Complete: 4/16/2020 3:39:01 PM =========================================================
  11. Mangos Zero Server ver: 21.14 DB Structure ver: 21_16_35 There are some problems noticed with Strangleton Vale Extravaganza event: Event itself started at 10.00 pm on Sunday Server Time (not as it supposed to be from 2 till 4 pm (or so)). What do I mean started: 1. Spawned event fish schools (School of Tastyfish) -- OK. I could fish Tastyfish out of it properly. 2 Spawned Fishbot 5000 NPC (id=15079) for rare fish exchange (yes he porovided those quests (ids=8221; 8224; 8225) (but I can't be sure about proper revards cause I'm not a lucky man)) 3 Spawned Jang NPC (id=15078) for repeatable fish exchange quest Apprentice Angler (id=8194). Reward is broken cause I don't get any money for fish turn-ins. 4. The most upsetting part: NPC Riggle Bassbait (id=15077) that provides quest Master Angler (id=8193) seems to be absent. I couldn't find him all around Booty Bay (but it shoiuld be close to other event NPCs). Maybe that's because of broken time and he spawns 2-4 pm. I can't approve. Both NPC and quest are present in DB.
  12. Hello, The item that drops at the end of Wailing Caverns called "Glowing Shard" ID=10441 is supposed to start a quest called "The Glowing Shard" ID=6981 available for both Alliance and Horde, but when trying to accept quest as alliance prompts "That Quest is not available to your race. There is a Follow-up quest called "In Nightmares" ID=3370 for alliance only so it must be available to alliance too.
  13. Hello, So I was doing a Quest "The Power to Destroy..." ID=5725. The first cultist killed drops both quest item books "Spells of Shadow" ID=14395 and "Incantations from the Nether" ID=14396. As I read on the forums and tested it on WoW Classic it dropped at the very end and the forums said that they eventually drop. So it is kind of working, but I think the drop rate for the cultists is 100%, wowhead shows 4% for enforcers and cultists, so i think that it should be lower, just wanted to let you know. Cheers
  14. Hello dear Community, I have installed a mangos server and configured it to the extent that it should actually start. Unfortunately, an error occurs when starting the realmd.service. Here I have taken a picture of the server status: I hope someone knows the problem and can help me please. Thanks your ~Unless ** Im using a linux server ( CentOs 7 )**
  15. When using the Orb of Domination to start the Razorgore fight in BWL, the adds that spawn on the edges of the room do not aggro me or Razorgore. However, they will aggro once orb is dropped and after Razorgore kills me. The adds that spawn at the edge of the room WILL aggro if Razorgore is engaged and tanked in the middle of the room WITHOUT using the Orb of Domination at all. I do not have GM mode on and have created multiple test accounts to have additional players in the fight with me. However, no amount of additional players have no affect for me. I believe the Orb of Domination bugs the fight once used to MC Razorgore. Would anyone be able to provide insight into this or explain to me how I would go about providing logs to you for a better idea. I have checked the world-database.log, world-eventai.log, and world-characters.log in my mangos installation, but I see nothing pertaining to Razorgore's NPC ID or the Orb of Domination object ID. I currently have a normal installation of mangos that does not have debug mode enabled. Any input would be appreciated as my raid team is looking to practice this encounter before it is released on live WoW Classic. Thank you
  16. Hello again, I've been testing my Mangos Zero server like crazy, and I've run into two issues so far, but only one of them has me alarmed. There is one (1) Peacebloom spawn in all of Elwynn Forest. I confirmed this with .lookup pool Peacebloom. The problem of insanely low Herb node instances seems to apply to other zones as well, since I first noticed it in Mulgore. I don't think this is accurate to Vanilla Wow. I tried increasing the Max herb node count for Elwynn Forest in the pool_template table, and then restarting and clearing my client cache, but this made no difference. So, my questions: 1. What went wrong in my installation process that this should happen? I'm Using World DB: Version: 21, Structure: 16, Content: 16. I built and installed from github just a few days ago using the getmangos script. 2. Why did my attempt to fix the problem fail? Are there other steps necessary? Are there other docs I neglected to read? Thanks for any response!
  17. hello kinda new here just made a mgzero sv tho Im not familliar with the db and how to change some values... dunno where else to post this so I think this is the best place didnt find any other sources on this matter... yet I really want to change item and skill info... for ex the riding skill and mount lvl req also console commands makes itself crash everytime..... Im prob not typing it properly howev everytime I use the "send items" command it crashes and not only; can some1 provide an example to it pls also how to edit items on chars.... looked over the "char_inven" table and changes make no effect in game..... Id appreciate if someone that knows can pm a discord id or group related on this matter or just bump here :)) thx
  18. I downloaded a repack (http://www.ac-web.org/forums/showthread.php?230227-Light-s-Hope-Vanilla-Repack) to be exact, It is working fine for the most part but I a having 2 problems. 1. Autofollow doesn't work for me, but it works for anyone else connected from outside LAN. Has anyone ever had a problem like this? The character will not turn and will just run straight. (To be more clear, both characters are being played on the localhost computer to have the problem, but someone not from localhost can follow me just fine) 2. In order to log into the game I have to change the realm IP from my real IP to localhost, and then back so others can connect. Is there a way to make it work for both without editing the IP in the database?
  19. Hi, I'm having issues loading mangosd.exe. The world loads and then spams errors. I set the config log level to 0 and the console still just spams errors. I'm not able to create an account to see if I can log in because the console spams these errors Any ideas? 2019-09-18 18:18:59 ERROR:Creature (Entry: 4692 Guid: 28007) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 2409 Guid: 4209) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4726 Guid: 28819) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 265 Guid: 4195) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4692 Guid: 28007) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4697 Guid: 28227) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4692 Guid: 28007) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4692 Guid: 28043) have invalid faction template id 0 2019-09-18 18:18:59 ERROR:Creature (Entry: 4726 Guid: 28819) have invalid faction template id 0
  20. Hi! i recently compile Mangos Zero without errors but when i tried to start mangosd i get the next error: i did extract maps dbc and vmaps with compiled extractors and no work, try whit extractors that i found in internet and no work my wow version is 1.12.1 My Maps, DBC, and Vmaps are located in /Home/$user/zero/data Release are located in /home/$user/zero/bin and Conf files in /home/$user/zero/etc and my mangosd.conf is here: i was tried put dbc, maps and vmaps into Etc folder and no work ! Plase anyone helpme ❤️
  21. Have used the copy/paste commands from the wiki page for downloading the source code. Namely git clone https://github.com/mangoszero/server.git serverZero --recursive --depth=1 and git clone https://github.com/mangoszero/database.git dbZero --recursive --depth=1 Any clue to why it is not working? I have also attached a screenshot of my easy build. Cheers,
  22. Is there compatibility between the new wow classic client and mangos zero?
  23. I've downloaded Mangos Zero long time ago (I think it's a 2012 version and x86) and made it work on my PC. I used it just to fun around. But now I have a server PC suitable for running it full time. But the problem is that I can't connect, as the title says it's realm looping on public IP and on LAN ip too. Here's a list what I've tried Changing BindIP to public IP and LAN IP in both conf files and then back to Set address in realmd\realmlist to public IP and LAN IP There wasn't any localaddress in the database so I've created it and set it to the lan IP and too Even tried my free domain registered at No-IP Obviously enabled the ports in the firewall (manually set a rule for them) Even done the port forwarding on the router Note that this server works fine on my PC. I've connected to it, created characters. Also, the server is running fine on the server machine. So far nothing has worked. One thing that cound be important: the MySQL port is 8888, cause I have a webserver running so the default port is occupied already. But the connection to the MySQL server is fine. Thank you for your help
  24. Greetungs, I have 3 computers in my local area network and have downloaded, built, and installed Mangoszero on one of them but am unable to connect to the server from the other two machines. I think I've followed the instructions correctly (see EasyBuild thread) but maybe someone can point out where I'm going wrong. First, here's my realmlist.wtf SET locale "enUS" SET portal "us" SET patchlist "xxx.yyy.a.abc" SET realmList "xxx.yyy.a.abc" where "xxx.yyy.a.abc" is the IP of the host machine. Second, here are the realmd->realmlist IPs stored in the database address: aa.bbb.ccc.cc <-- Cable modem IP localAddress: xxx.yyy.a.abc <-- Host machine IP (where MangosZero server is running) I know I've missed something (probably obvious) and would appreciate some advice. Cheers,
  25. Just finished a linux install using the 95% accurate and helpful instructions at this page: Everything is running and looks ok, but in my world server log, I see things like... ERROR:Gameobject (Entry: 126339 GoType: 8) have data2=4 but trap GO (Entry 4) not exist in `gameobject_template`. ... ERROR:Gameobject (Entry: 181333 GoType: 10) have data12=181290 but trap GO (Entry 181290) not exist in `gameobject_template`. ... ERROR:Spell 20287 (prev: 21084, first: 21084, rank: 2, req: 0) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: 20154, first: 20154, rank: 2, req: 0). ... ERROR:Spell (ID: 17272) has effect EffectImplicitTargetA/EffectImplicitTargetB = 38 (TARGET_SCRIPT), but does not have record in `spell_script_target` ... ERROR:Creature (Entry: 7158) has spell 13585 defined in `auras` field in `creature_template_addon, but spell is no self-only spell`. .... ERROR:Creature (GUID: 31623) has spell 18968 defined in `auras` field in `creature_addon, but spell is no self-only spell`. ... RROR:Creature (GUID: 29977) does not exist but has a record in `creature_addon` The above are just random samplings. There are more, but I think the above covers ever general type of error during boot. So.. are these known about already? Are they correctable problems, or just stuff I shouldn't worry about? Thanks - Bo

Contact Us

To contact us click here
You can also email us at [email protected]

Privacy Policy | Terms & Conditions


The Link to the master list
of MaNGOS repositories:
Copyright © getMaNGOS. All rights Reserved.

This website is in no way associated with or endorsed by Blizzard Entertainment®
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use