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  1. The Rethban Ore (Item ID 2798) is part of the Quest Rethban Ore (Quest ID 347). It should be dropped by enemies within the Rethban Caverns, as well as Veins in the specific region. On Zero, the Rethban Ore can be looted from all kind of Veins, since the loot templates aren't correct. The gameobject templates 2054 and 2055 are the only ones which should have Rethban Ore in their loot template. This counts for Zero, One and Two as well. To fix the issue, use the following query to delete Rethban Ore from all loot templates it doesn't belong to. FOR ZERO, ONE AND TWO: DELETE FROM `gameobject_loot_template` WHERE `item` = 2798 AND `entry` NOT IN (2054, 2055); While the gameobjects within the cavern seem to be fine on One and Two, the gameobjects for Zero are mostly a mess. The ones I found are listed down below. ONLY FOR ZERO: UPDATE `gameobject` -- Tin Vein SET `id` = 2054 WHERE `guid` IN (72064, 72065, 72066, 72082, 72083, 72085, 72086, 72087, 72123, 72124, 72125, 72126, 72127); and UPDATE `gameobject` -- Copper Vein SET `id` = 2055 WHERE `guid` IN (72000, 72001, 72002, 72009, 72010, 72011, 72012, 72051, 72052, 72053, 72062); This way the Rethban Ore should only be mined in the Rethban Caverns.
  2. The quest "Root Samples" (Quest ID 866) activates the collection of "Root Sample" (Item ID 5056) from specific game objects introduced just for this quest. Right now within the database of Zero, One and Two this is set to the loot templates of the standard rather than the specific game objects. (e.g. game objects Silverleaf ID 1617 vs. Silverleaf ID 3725) Since the game objects are placed within the Barrens correctly, this can easily be fixed by removing the item from the currect gameobject_loot_templates and adding it to the loot templates of the quest specific game objects: -- Remove wrong loot template associations (gameobjects not in Barrens) DELETE FROM `gameobject_loot_template` WHERE `item` = 5056; -- Add new loot template associations for Barrens gameobjects INSERT INTO `gameobject_loot_template` (`entry`, `item`, `ChanceOrQuestChance`, `groupid`, `mincountOrRef`, `maxcount`, `condition_id`) VALUES (2511, 5056, -40, 0, 1, 1, 0), (2512, 5056, -40, 0, 1, 1, 0), (2513, 5056, -40, 0, 1, 1, 0), (2514, 5056, -40, 0, 1, 1, 0), (2515, 5056, -40, 0, 1, 1, 0), (2516, 5056, -40, 0, 1, 1, 0); If deleting everything with Item ID 5056 is too drastic, you might want to add the entries 1414, 1416, 1417 and 1418 to the WHERE-clause, but IMHO the item shouldn't appear anywhere else, so wiping all entries would be the clean solution. This might be pretty similar for Three, but since I don't do Three, I can't tell.
  3. Hello, I can't find anything for this theme, so I will ask here. I compiled a mangos zero core with ai bots enabled and I enabled them in the .conf file. I use the english (enUS) dbc, but the random bots do nothing. They stay e.g. in thunderbluff and thats all. Some times they whisper to me and ask for doing quest, but thats all. Is this a correct behavior? Thanks curatio aiplayerbot.conf
  4. Most enemies inside the Deadmines dungeon do not appear to be using their abilities. Some scripted events, such as Mr. Smite's phases, Sneed popping out of his shredder, and VanCleef's Allies each occur correctly, and all voicelines play appropriately, but very few abilities outside of these scripted events are actually being used. Many of these abilities are found on the MaNGOS Zero database under "creature_template_skills," and are tied to the appropriate enemies, but some don't even appear there. Most of the ones that do aren't even being used. Through my testing, it is still unclear whether this is a disconnect between what the enemies should have access to versus what they do have access to, or whether the enemies are waiting for very specific conditions to cast these abilities that are just never met. It is important to note that I've tested these scenarios in 2 situations. First, I got 5 real people (not bots) together and ran through the dungeon. Second, I ran solo as a level 60 that could 1-shot everything, and I just waited for enemies to pop spells. The abilities discussed here are abilities I never saw pop in either situation. Please see the details below of each of the enemies (with IDs in parentheses) and their associated spells (also with IDs). Abilities that were used in my runs are emboldened and starred with an asterisks. The abilities that are not bold were never used. ___Deadmines Enemies___ Defias Miner (598) Pierce Armor (6016) Defias Evoker (1729) Frost Armor (12544) * -used passively outside of combat Flamestrike (11829) Quick Flame Ward (4979) Defias Overseer (634) Battle Command (5115) Defias Watchman (1725) Shoot (6660) Goblin Woodcarver (641) Axe Toss (6466) * -used in combat. Not in mangos0.creature_template_spells Defias Strip Miner (4416) Pierce Armor (6016) Defias Taskmaster (4417) Shoot (6660) Piercing Shot (6685) Defias Wizard (4418) Fireball (9053) Quick Flame Ward (4979) Chains of Ice (113) Goblin Craftsman (1731) Melt Ore (5159) -Not in mangos0.creature_template_spells. Goblin Engineer (622) Summon Remote-Controlled Golem (3605) -Not in mangos0.creature_template_spells. Defias Pirate (625) Bloodsail Companion (5172) * -about 3 have a pet out upon entering the final cave. Will not resummon if killed, even if the caster is alive when combat ends. Intentional? Bloodsail Suqallshaper (1732) Frost Nova (122) * -will pop repeatedly in combat Fire Blast (2138) Frost Armor (12544) * -used passively outside of combat Defias Blackguard (636) Stealth (8874) -related to Faded (6408)? Rupture (14903) -does not generate combo points without Cheap Shot Faded (6408) * -spawns with this active Cheap Shot (1833) -breaks stealth to engage in enemies, will not cast ___Bosses___ Rhahk'Zor (644) Rhahk'Zor Slam (6304) Miner Johnson (3586) Pierce Armor (6016) -not in mangos0.creature_template_spells. Does not cast. Should be using. Sneed's Shredder (642) Terrify (7399) Distracting Pain (3603) Eject Sneed (5141) * -has the "can only be used while dead" flag, and works as intended. Sneed (643) Disarm (?) -not in mangos0.creature_template_spells. Does not cast. Should be using. Gilnid (1763) Molten Metal (5213) -not in mangos0.creature_template_spells. Does not cast. Should be using. Mr. Smite (646) -all 3 phases work as intended Smite Stomp (6432) * -used at the transition between phases Thrash (3391) -might use, but no visual indicator Nimble Reflexes (6264) Smite Slam (6435) * -only during Phase 3, works as intended Cookie (645) -does not patrol Cookie's Cooking (5174) * -it worked at least visually. Did not notice health increase. Acid Splash (6306) Captain Greenskin (647) Cleave (15496) -not in mangos0.creature_template_spells. Does not cast. Should be using. Poisoned Harpoon (5208) -not in mangos0.creature_template_spells. Does not cast. Should be using. Edwin VanCleef (629) VanCleef's Allies (5200) * -not in mangos0.creature_template_spells. Thrash (3391) -might use, but no visual indicator
  5. Hey, i'm pretty new here, and i've installed a Mangos zero wow server, is it possible to change the class requirement, like, i would like a tauren paladin (i.e) ^^'
  6. The playerbots on mangoszero do nothing. I use the english (enUS) dbc, but the random bots do nothing. They stay e.g. in thunderbluff and thats all. Some times they whisper to me and ask for doing quest, but thats all. There are no error in the logs aiplayerbot.conf
  7. Hello, I got this error on my fresh installed MaNGOS Zero server: You have content updates beyond the expected core version. Check if the core you are running is built from the latest sources. If so, DO NOT PANIC ! This message will disappear when the next DB Roll-Up will be released. The table `db_version` indicates that your [World] database does not match the expected version! [A] You have database Version: 22 Structure: 1 Content: 11 Description: update_additem_command_syntax [B] The core needs database Version: 22 Structure: 1 Content: 1 Description: Release 22 So the db version is newer, than the core expected it. Is this ok so fare? Thanks curatio
  8. I'm not one for making big posts at MaNGOS but at this time we need to. We desperately need people with C++ (and a bit of cmake) experience to help us with a variety of issues. - The future of Mangos depends on it. I am not an experienced C++ developer and although I can normally work around the code and make fairly simple changes, when things go horribly wrong I can end up stuck. We are also currently down to one developer, apart from myself working across all cores and tools. Mangos needs you help if we are to continue !! Please contact either @madmax or @antz if you feel you can help out.
  9. We've stumbled over a problem with the extractors in the current v0.22 build downloaded from GitHub (https://github.com/mangoszero/server/releases/download/v22.01.14/MangoszeroServer_x64_release.zip). @LordIcon was using the deDE client to run the extractors. I could reproduce the same error with deDE and enUS clients. Steps to reproduce the error: Download latest build from https://github.com/mangoszero/server/releases/download/v22.01.14/MangoszeroServer_x64_release.zip Extract into a folder Copy all files from "tools"-directory into deDE/enUS client folder Run extractors in the order map-extractor.exe, vmap-extractor.exe, mmap-extractor.exe Move folders (dbc, maps, mmaps, vmaps) into the server folder Database installation + configuration Run mangosd.exe The file "000.vmtree" exists in the given folder. Let me know if you need more information to confirm.
  10. Antz has kindly written some new installation guides for windows users. You can view the main EasyBuild build guide here: All the guides are located here: https://www.getmangos.eu/wiki/documentation/installation-guides/ Should you encounter any issues or require assistance with something mentioned in the guide you can reply to this topic (simple issues only). More complex problems should be in a dedicated topic.
  11. How to change RealmZone for changing language to Russian from Development and success login to server? How to also disallow English in names for new players characters and npcs, quests if I have content_loc8 alternative text in database?
  12. There are two missing texts in the Earth Sapta (Quest ID 1462 and 1463) quest for Zero, One and Two: UPDATE `quest_template` SET `OfferRewardText`='Take this and remember, it is sacred.' WHERE `entry`=1462; UPDATE `quest_template` SET `OfferRewardText`='I give you one in good faith. You already proved yourself once, but me tinkin\' you should be more careful in the future.' WHERE `entry`=1463; Might have to update locales_quest / MAGNET translations accordingly.
  13. There is a wrong `RequestItemsText` within the quest data of Fire Sapta (Quest ID 1464): UPDATE `quest_template` SET `RequestItemsText`=NULL WHERE `entry`=1464; This text is already correctly set within the `Objectives`.
  14. Using attached eluna script will only trigger for items recieved by materloot. In \src\game\WorldHandlers\LootHandler.cpp: sEluna->OnLootItem is called in HandleLootMasterGiveOpcode but not in HandleAutostoreLootItemOpcode The fix that seems to work is to include: #ifdef ENABLE_ELUNA sEluna->OnLootItem(player, newitem, item->count, lguid); #endif /* ENABLE_ELUNA */ right below player->SendNewItem(newitem, uint32(item->count), false, false, true); in HandleAutostoreLootItemOpcode. AutoEquipItem.lua
  15. Hi, i try to set up a german MaNGOS Zero server. However in the realm selection screen the only available language option is english, even with a german game client. When i set the realm to german language it wont be shown in the realm list when english is selected. Where can i enable more languages to be selected?
  16. Hello, I am looking for a way to make a Mangos 1.0 WoW Client server for personal use and experimenting. I already have a 1.12.1 server, but I do not know how to change the patch to 1.0. Please help!
  17. Hi, I just compiled recent MaNGOS Zero server with Playerbots enabled. But when I run the server: _______________________________________________________ MaNGOS Server: World Initialization Complete _______________________________________________________ Server Version : 2118001 Database Version : Rel21.22.1 Supporting Clients : 1.12.x Builds : 5875 6005 6141 Module Status - Eluna : Enabled Warden : Enabled PlayerBots : Disabled ScriptDev3 (SD3) : Enabled Remote Access (RA) : Disabled _______________________________________________________ CMakeLists.txt #================================================================================== # Define available cmake options below option(BUILD_MANGOSD "Build the main server" ON) option(BUILD_REALMD "Build the login server" ON) option(BUILD_TOOLS "Build the map/vmap/mmap extractors" ON) option(USE_STORMLIB "Use StormLib for reading MPQs" OFF) option(SCRIPT_LIB_ELUNA "Compile with support for Eluna scripts" ON) option(SCRIPT_LIB_SD3 "Compile with support for ScriptDev3 scripts" ON) option(PLAYERBOTS "Enable Player Bots" ON) option(SOAP "Enable remote access via SOAP" OFF) option(PCH "Enable precompiled headers" ON) option(DEBUG "Enable debug build (only on non IDEs)" OFF) #================================================================================== cat mangos/etc/aiplayerbot.conf ########################################## # MANGOS Ai Playerbot Configuration file # ########################################## [AiPlayerbotConf] ConfVersion=2010102201 # Enable or disable AI Playerbot AiPlayerbot.Enabled = 1
  18. Hi all, I'm experimenting with Warden on a local Mangos Zero install, trying to figure out how Warden's LUA_STR_CHECK works. No matter what value I use for "str", the check seems to fail. Here's an example: I'm connecting to the server with just a normal unmodified client. Does anybody know how this Warden check works? What does it actually do on the client side? And how is it normally used? Thanks!
  19. Hi everyone! I'm playing around with my local Mangos Zero installation, and I'm trying to test that Warden's MODULE_CHECK is working. I'm at looking at the documentation here which shows me that type 217 is used for MODULE_CHECK. Next, I looked at a record seeded into the warden table for an example. Like this one: (1557,768,5875,217,'','RPE.DLL',0,0,'','rEdoX Packet Editor - injected dll') So, using that as an example, I added this record into the warden table: Then I wrote a dummy Loader.dll and injected it into the WoW.exe process, and connected to my server. Using ProcessExplorer, you can clearly see the module is loaded into the process: But when I connect to the server, my client still passes the Warden module scan: Is it possible I'm doing something wrong? The record I added to check for Loader.dll looks exactly the same as the example seeded into the database. I'd appreciate any help identifying the problem. Thanks so much
  20. HI folks, I am trying to setup zero using the getmangos.sh script. Everything goes fine up until the build, and then I get: CMake Error at src/modules/CMakeLists.txt:22 (add_subdirectory): The source directory /home/mangos/zero/src/server/src/modules/SD3 does not contain a CMakeLists.txt file. =================================================== Build type : Release Install server(s) to : /home/mangos/zero/bin Install configs to : ../etc Build main server : Yes (default) +-- with Eluna script engine +-- with SD3 script engine Build login server : Yes (default) Support for SOAP : No (default) Build tools : Yes (default) =================================================== -- Configuring incomplete, errors occurred! See also "/home/mangos/zero/src/server/linux/CMakeFiles/CMakeOutput.log". See also "/home/mangos/zero/src/server/linux/CMakeFiles/CMakeError.log". make: *** No targets specified and no makefile found. Stop. There was an error building MaNGOS! And I checked, there is no CMakeLists.txt file in the modules/sd3 folder. Any ideas how to solve this? Thanks. Mac.
  21. I am compiling mangos zero server follow below article on my ubuntu_16.04, but error occurred. Anyone know what i can do next? Firstly, when i execute "git clone https://github.com/mangoszero/server.git --recursive --depth 1", below error occurred: fatal: reference is not a tree: 69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff fatal: reference is not a tree: d1f1854d3f96ec0fcb7141ea22731c432eaf0d63 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path 'src/modules/SD3' To fix it, i execute below command, seems it worked, but don't know whether it will caused error when compiling. cd /root/mangos/server/src/modules/Eluna git checkout -b Eluna cd /root/mangos/server/src/modules/SD3 git checkout -b SD3 Then, execute cmake, and no error occurred. cmake .. -DCMAKE_INSTALL_PREFIX=/usr/local/bin/mangos After that, i execute command make, below error message occurred. -------------------------------------------------------------------------- [ 74%] Building CXX object src/game/CMakeFiles/game.dir/WorldHandlers/ScriptMgr.cpp.o /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp: In member function ‘GameObjectAI* ScriptMgr::GetGameObjectAI(GameObject*)’: /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:2500:16: error: ‘GetGameObjectAI’ is not a member of ‘SD3’ return SD3::GetGameObjectAI(pGo); ^ /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp: In member function ‘bool ScriptMgr::OnGameObjectUse(Unit*, GameObject*)’: /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:2752:41: error: invalid conversion from ‘Unit*’ to ‘Player*’ [-fpermissive] return SD3::GOUse(pUnit, pGameObject); ^ In file included from /root/mangos/server/src/game/WorldHandlers/ScriptMgr.cpp:49:0: /root/mangos/server/src/modules/SD3/system/ScriptDevMgr.h:76:17: note: initializing argument 1 of ‘static bool SD3::GOUse(Player*, GameObject*)’
  22. I want to compile mangoszero code, When I execute below command, it show me message: unable to checkout ..... Is there anyone know how to fix it? My is is Ubuntu 16.04 LTS. git clone https://github.com/mangoszero/server.git --recursive --depth 1 Unable to checkout '69a7b14d723f0145df9eb2cb2fcf40b50b48a3ff' in submodule path 'src/modules/Eluna' Unable to checkout 'd1f1854d3f96ec0fcb7141ea22731c432eaf0d63' in submodule path 'src/modules/SD3'
  23. Please make mangos run on updated versions of MySQL and MARIA as it is getting harder to obtain the older versions for 64-bit
  24. Mangos Zero server: 21.14 db structure: Rel21_16_35 Bunch of zones/subzones (sorry, I can't provide the full list) are out of fish (loot). It seems like such zones have not any droptables generated. I attached vid to describe the process (say hello to Toothy also!) (you could start from 25+sec, sorry). It differs from the situation when you are not skilled enough (in such cases player receive "Your figh got away!" message. (Also differs from "out of time" or slowpoke/sleepy noin-reaction. In such cases player do receive "No fish are hooked" message). Can't provide info from relevant classic as it should be, but this situation seems to be not right. Also I tried to find relevant classic fish_db (at least generated with fishinfo2 or FishingBuddy but I'm not succeed)). At least 3 zones approved to be "out of stock" (for test purposes maybe): 1. Filmed Swampland: Misty Reed Strand 2. Moonglade: Lake Elune'Ara 3. Feralas: Verdantis River fishing.mp4
  25. Build completes but the server folder is empty... Not sure what i'm doing wrong... About to run.... D:\cmake\bin\cmake.exe "D:\Mangos Server\serverZero" -DBUILD_TOOLS:BOOL=1 -DBUILD_MANGOSD:BOOL=1 -DBUILD_REALMD:BOOL=1 -DSOAP:BOOL=0 -DSCRIPT_LIB_ELUNA:BOOL=1 -DSCRIPT_LIB_SD3:BOOL=1 -DPLAYERBOTS:BOOL=0 -DCMAKE_INSTALL_PREFIX="D:\Mangos Server\serverZero_install" --build "D:\Mangos Server\serverZero" -G "Visual Studio 14 Win64" -- Selecting Windows SDK version to target Windows 10.0.17763. -- The C compiler identification is MSVC 19.0.24215.1 -- The CXX compiler identification is MSVC 19.0.24215.1 -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working C compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe -- Check for working CXX compiler: C:/Program Files (x86)/Microsoft Visual Studio 14.0/VC/bin/x86_amd64/cl.exe - works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Looking for pthread.h -- Looking for pthread.h - not found -- Found Threads: TRUE -- Found MySQL: C:/Program Files/MySQL/MySQL Server 8.0/include -- Found OpenSSL: optimized;D:/OpenSSL-Win64/lib/VC/libeay32MD.lib;debug;D:/OpenSSL-Win64/lib/VC/libeay32MDd.lib (found version "1.0.2o") -- Looking for dlopen -- Looking for dlopen - not found -- Looking for include file dlfcn.h -- Looking for include file dlfcn.h - not found -- Looking for include file inttypes.h -- Looking for include file inttypes.h - found -- Looking for include file memory.h -- Looking for include file memory.h - found -- Looking for include file stdint.h -- Looking for include file stdint.h - found -- Looking for include file stdlib.h -- Looking for include file stdlib.h - found -- Looking for include file strings.h -- Looking for include file strings.h - not found -- Looking for include file string.h -- Looking for include file string.h - found -- Looking for include file sys/stat.h -- Looking for include file sys/stat.h - found -- Looking for include file sys/types.h -- Looking for include file sys/types.h - found -- Looking for include file unistd.h -- Looking for include file unistd.h - not found -- Looking for fseeko -- Looking for fseeko - not found -- Check if the system is big endian -- Searching 16 bit integer -- Looking for stddef.h -- Looking for stddef.h - found -- Check size of unsigned short -- Check size of unsigned short - done -- Searching 16 bit integer - Using unsigned short -- Check if the system is big endian - little endian -- Configuring done -- Generating done -- Build files have been written to: D:/Mangos Server/serverZero_build VS2015: msBuildPath 64Bit:C:\Program Files (x86)\MSBuild\14.0\bin\amd64\C:\Program Files (x86)\MSBuild\14.0\bin\amd64\ About to run:C:\Program Files (x86)\MSBuild\14.0\bin\amd64\msbuild.exe D:\Mangos Server\serverZero_build/INSTALL.vcxproj /p:Platform=x64 /p:VisualStudioVersion=14.0 /tv:14.0 /p:TargetFramework=v14.0 /detailedsummary /v:m /t:Build /maxcpucount /p:Configuration=Release /p:Platform=x64 Build Started: 4/16/2020 3:39:01 PM Microsoft (R) Build Engine version 14.0.25420.1 Copyright (C) Microsoft Corporation. All rights reserved. MSBUILD : error MSB1008: Only one project can be specified. Switch: Server\serverZero_build/INSTALL.vcxproj For switch syntax, type "MSBuild /help" ========================================================= Build Started: 4/16/2020 3:39:01 PM Build Complete: 4/16/2020 3:39:01 PM =========================================================
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