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Found 9 results

  1. Summary: While hunter pet in defensive mode is being engaged by multiple enemies, after the first one dies it begins returning to the hunter as though it has no more enemies in its aggro table. Once attacked by another mob it then attacks that one. Steps to reproduce: As hunter with pet summoned, put pet in defensive mode. Have pet attack one of several enemies in a small area such that they all pursue the pet Finish killing the first enemy Expected result: Pet's focus immediately shifts to another attacking enemy. Actual result: Pet starts running back to hunter unless attacked again, then will attack its attacker. Discussion: It seems like hunter pets don't have a true aggro table but just a single aggro target. Once an enemy is killed it has no recollection of being hit by anything else. Alternately, it's possible the pet's aggro table is being cleared after any mob death. Instead, any hostile mob that attacks the pet or hunter should be added to the pet's aggro table and removed when the enemy dies, becomes breakably CCed, or evades.
  2. Summary: When a pet in defensive mode is aggro'd it does not obey the follow command to disengage. Steps to reproduce: As hunter with pet summoned, put pet into defensive mode. Send pet to attack mob (or let it attack on its own if aggro'd) Command pet to return to the player with the Follow command (Ctrl+2, or second button from the left on the pet bar) Expected behavior: Pet will return to the hunter's side. Actual behavior: Pet briefly turns toward the hunter but then immediately reengages the enemy, even if the pet is not in attack range of the mob. Repeated spamming of the Follow command repeats the behavior. The pet makes no progress toward returning to the hunter unless put into passive mode. Proposed solution: A hunter in 2.4.3 was able to retrieve an aggro'd pet by hitting the Follow command without changing their aggressiveness mode. The pet would effectively clear its aggro table. If struck again the pet would re-add the attacker to its aggro table and resume attacking, but this could be easily overridden by spamming the Follow command a few times if necessary. It's possible mobs are being added to the pet's aggro table incorrectly, such as whenever a hostile mob is aggro'd by the pet. I believe the only triggers should be if the mob actually attacks the pet (whether or not the attack is successful), when the hunter commands the pet to attack, or if the pet is in aggressive mode and a mob is in range.
  3. Summary: While hunter player is mounted with pet summoned and in defensive mode, riding past enemy mobs will cause the pet to briefly attack them, then disengage. Steps to reproduce: As hunter with pet summoned, put pet in defensive mode Summon mount Ride past hostile mobs so that mobs aggro on pet Expected result: Pet remains passive and follows player Actual result: Pet charges enemy briefly, then returns to running. Repeats for each attack from any mob. Discussion: This seems to be another issue of the defensive/aggressive AI precedence being too high over other behaviors. Since the pet does stop attacking immediately the severity is not high (though it can cause the pet to fall behind the mounted player), but may be a symptom of other misbehaviors in the defensive/aggressive modes.
  4. Summary: When hunter pet is in defensive or aggressive mode, the player loses control of the pet while it attacks enemies automatically. Steps to reproduce: Put hunter pet in defensive mode Cast Eyes of the Beast While in control of the pet, move it near hostile mobs until they are aggroed Expected result: Pet does not automatically respond to enemy attacks in any way until Eyes of the Beast is exited. Actual result: Pet's defensive/aggressive AI overrides player control. Proposed solution: Eyes of the Beast should take precedence and completely override any AI behavior of the pet until the spell stops being channeled. Note: There is a possibly related issue (will file separately) where hunter pets in defensive mode will briefly attack mobs when attacked and then stop. It may be related in that it's a similar problem of the pet's AI taking precedence over other behaviors when it shouldn't.
  5. Summary: Hunter pets in defensive mode will break CC on mobs that have aggro'd the pet previously. This may also affect aggressive mode but not tested yet. Steps to reproduce: Aggro two mobs, A and B Have pet attack mob A Lure mob B into freeze trap Kill mob A before the trap expires Expected result: Pet returns to hunter's side Actual result: Pet attacks mob B still under the influence of crowd control Proposed behavior: When an enemy is crowd controlled with a breakable spell, it should be removed from the pet's aggro table. It must attack or be attacked by the hunter or pet again to reenter the pet's aggro table. A "breakable spell" would be any where doing damage to the mob will undo the effect, such as freeze traps and sleep spells. Roots, stuns, and other CC methods where damage has no effect on the spell effect would not remove the enemy from the pet's aggro table.
  6. Tested on Covenant M0 (21.14.85) A pet will stop attacking the target if there is an absorb effect on it. This absorb shield buff can be used after a pet starts attacking to make it drop aggro in 1-4 attacks usually. Pet attacking in melee or casting does not matter. I have not tested with a hunter yet. To reproduce, have 1 horde and 1 alliance character or duel. Have one character be a priest and another be a warlock. Have the pet attack the priest in melee or with a spell. Now on the priest, cast Power Word: Shield. The pet will stop attacking within 4 attacks usually. The pet will sometimes keep attacking normally if you send it to attack again while the shield buff is still active. But if the priest drops the buffs and adds them again the pet will once more drop aggro.
  7. When I traveling via airship or elevator and bridge as a hunter,my pet can not correctly follow me.
  8. Hi all i'm useing the Develop21 from mangos one. i play as a hunter, and i see my pet walks to slow. it to far behind me if i walk for a long time and when i set my speed to 0.9 its ok. im usure if this is how it was back in the day. but seen this problem often on private servers. even WOTLK that pets and minions are walking to slow so they are to far behind. Pet whit 1.0 walk speed Pet with 0.9 walk speed i also think my pet are to small but i dont know. sorry maybe this is in the wrong forum.
  9. Guide to use Playerbot Key: IDENTIFIER DESCRIPTION BOTNAME Name of the bot Friend name bot or player character Target select target player, corpse or npc (non-player character) | logical OR & logical AND .. multiple instances /command MARCO commands /s chat: SAY /p Chat PARTY /t BOTNAME Chat: TELL BOTNAME /w BOTNAME Chat: Tell BOTNAME < name LINK > name = (shortcut) assign shortcut to command or sub-command Full List of Available PlayerBot AI Commands SAY Commands: SYNTAX DESCRIPTION .bot add BOTBNAME add character to world .bot remove BOTNAME remove character from world Currrently only used with the follow playerbot code: portalzero & portalclassic (All other code uses the new revised ‘orders combat’ command, to set bot roles) SYNTAX DESCRIPTION .bot < co | combatorder > BOTNAME assign bot role MACRO commands: SYNTAX DESCRIPTION /invite BOTNAME bot will auto accept party invite /uninvite BOTNAME bot will auto accept party uninvite TELL/PARTY commands: (Some commands may not be available for certain cores) SYNTAX DESCRIPTION assist TARGET bots(s) assist the character(s) listed, attacking as they attack. attack TARGET Order bot(s) to attack selected target, similar to the way a pet can attack auction Order bot(s) to seek out auctioneer closeby and display bot’s active 1< Auction LINK >.. auction (a)dd 1< ItemLINK >.. Order bot to seek out auctioneer closeby and add 1< ItemLINK >.. auction (r)emove 1< Auction LINK >.. Order bot to seek out auctioneer closeby and remove 1< Auction LINK >.. bank Order bot(s) to seek out banker closeby and list bot’s bank balance bank (d)eposit 1< ItemLINK >.. Order bot to seek out banker closeby and deposit 1< ItemLINK >.. in bank bank (w)ithdraw 1< Item LINK >.. Order bot to seek out banker closeby and withdraw 1< ItemLINK >.. from bank (b)uy 1< Item LINK >.. Order bot to seek out vendor closeby and buy 1< ItemLINK >.. ©ast SPELL SPELL = > collect Shows collect OBJECT options and current collect status collect OBJECT Sets collect status, OBJECT = < all none combat loot objects profession quest > craft 1< Recipe LINK>.. Creates all listed recipes, if known by bot craft 1< Recipe LINK > all Creates multiple instances of a recipe, if known by bot craft (a)lchemy Shows all alchemy recipes 1< Recipe LINK >, if learnt by bot craft (b)lacksmithing Shows all blacksmithing recipes 1< Recipe LINK >, if learnt by bot craft (c)ooking Shows all cooking recipes 1< Recipe LINK >, if learnt by bot craft (e)ngineering Shows all engineering recipes 1< Recipe LINK >, if learn by bot craft (f)irstaid Shows all first-aid recipes 1< Recipe LINK >, if learnt by bot craft (i)nscription Shows all inscription recipes 1< Recipe LINK >, if learn by bot craft (j)ewelcrafting Shows all jewelcrafting recipes 1< Recipe LINK >, if learnt by bot craft (l)eatherworking Shows all leatherworking recipes 1< Recipe LINK >, if learnt by bot craft (m)agic Shows all craftable enchantment (e.g wands etc..) recipes1< Recipe LINK >, if learnt by bot craft (s)melting Shows all ore smelting recipes 1< Recipe LINK >, if learnt by bot craft (t)ailoring Shows all tailoring recipes 1< Recipe LINK >, if learnt by bot drop 1< Item LINK >.. Order bot to drop and destroy specified items 1< Item LINK>.. drop all When bot(s) inventory becomes full, drop all low level items. enchant Lists all enchantments 1< Spell LINK >, learnt by the bot enchant 1< Spell LINK>.. Enchants selected tradable 1< Item LINK > either equipped or in bag (e)quip 1< Item LINK >.. Equip bot with containers, weapons, armour and trinkets from it’s inventory (e)quip auto on Turns auto equip ON, also does an immediate check (e)quip auto off Turns auto equip OFF. (e)quip auto once Runs auto equip once, then turns it off. (e)quip info Shows equip auto toggle status (ON/OFF). (f)ind 1< GameobjectLINK > Order bot(s) to locate 1< Gameobject LINK > and then wait. Useful in quest objectives follow Order bot(s) to follow player; will also revive bot if dead or teleport bot if far away follow auto Toggles Automatic Follow Distance (ON/OFF) follow info Shows bot(s) current Automatic Follow Distance, toggle status (ON/OFF) follow far bot(s) follow, farther from master. follow near bot(s) follow, closer to master follow reset bot(s) follow distance reset to original default (g)et 1< GameobjectLINK >.. Fetch the selected 1< Gameobject LINK >.. and then return to the player orders Shows bot’s combat orders orders delay <0-10> Activates a delay before bot(s) start fighting. orders combat ASSIST FRIEND Assist the linked friendly target, focusing our killing power. orders combat HEAL Order bot to heal. Best used on shamans, priests, druids or paladins. orders combat PROTECT FRIEND Protect the listed friendly target, attempting to keep aggro away from the target. orders combat TANK Order bot to tank. Best used on paladins, warriors, druids or death knights. orders combatRESET Resets bot combat orders, as if they’d never been given at all. orders resume Resume combat orders to what they were before logout. mail inbox 1< MailboxLINK > Lists all bot mail from selected 1< Mailbox LINK>. Mail is indexed by 1< Mail ID >.. mail getcash 1< Mail ID >.. Gets money from all selected 1< Mail ID >.. mail getitem 1< Mail ID >.. Gets items from all selected 1< Mail ID >.. mail delete 1< Mail ID >.. Deletes all selected 1< Mail ID >.. pet abandon Abandons active hunter pet. pet tame TARGET Tame selected creature, if bot has ‘tame beast’ spell in spellbook pet spells Shows spells known to bot’s pet. Autocast spells will be shown in green pet cast SPELL SPELL = > pet toggle SPELL SPELL = >toggles autocast for a given spell pet state Shows current react MODE of bot’s pet pet react MODE MODE = <(a)ggresive | (d)efensive | (p)assive> process (d)isenchant1< Item LINK >.. Disenchants a green coloured 1< Item LINK > or better process (m)ill 1< ItemLINK >.. Grinds 5 herbs 1< Item LINK > to produce pigments process (p)rospect 1< Item LINK >.. Searches 5 metal ore 1< Item LINK > for precious gems pull TARGET Pulls the target in a coordinated party/raid manner. pull test bot(s) tell you if they can pull at all (can be used anywhere). pull ready bot(s) tell you if they’re ready to pull right now (to be used on location with valid target). quest List bot’s current quests quest (a)dd 1< QuestLINK >.. Order bot(s) to seek out questgiver closeby and add 1< Quest LINK >.. quest (d)rop 1< QuestLINK > Order bot(s) to abandon 1< Quest LINK > quest (e)nd Order bot(s) to seek out questgiver closeby and turn in all relevant completed quests quest (r)eport Reports all items, creatures or gameobjects the bot(s)need to finish quests quest (l)ist Orders bot(s) to seek out questgiver and show new available 1< Quest LINK >.. quest (c)omplete 1< Quest LINK > Autocompletes (GM Approved) quests, available in database repair 1< Item LINK >.. Order bot to seek out armourer closeby and repair selected 1< Item LINK >.. repair all Order bot(s) to seek out armourer closeby and repair all damaged items equipped, or in bags reset Reset states, orders and loot list (s)ell 1< Item LINK >.. Order bot to seek out vendor closeby and sell 1< ItemLINK >.. (s)ell all One off sale (command does not persist) of all low level white items. skill lists bot(s) 1< Profession LINK >.. primary professions and weapon skills skill (l)earn Order bot(s) to seek out trainer closeby and list available 1< Training LINK >.. skill (l)earn 1< Training LINK >.. Order bot to seek out trainer closeby and learn 1< TrainingLINK >.. skill (u)nlearn 1< Profession LINK > Order bot to seek out trainer closeby & unlearn 1< Profession LINK > & associated spells spells Shows all spells known to bot(s) stats Shows bot(s) available money, free inventory space and estimated item repair costs stay Order bot(s) to stand and not follow the player summon Teleport bot(s) near the player survey Shows all available 1< Gameobject LINK >.., within a local perimeter around the bot use 1< Item LINK >.. Use item (e.g food, drink, etc) use 1< Item LINK >TARGET Use item on TARGET (e.g quest item) SYNTAX DESCRIPTION talent Lists bot(s) 1< Talent LINK >.. & 1< Glyph LINK >.., unspent talent points & cost to reset all talents talent learn 1< Talent LINK >.. Learn selected talent for bot tab or 1< TalentLINK >..→talent> talent reset Order bot to seek out class trainer closeby and reset all talents2 talent spec Lists all talent specs bot(s) can use (Indexed numerically #). talent spec # bot(s) will follow this talent spec. 1 To select , . 2 Tax increases per bot, each time talents are reset.

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