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Showing results for tags 'playerbots'.
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Version 0.21.GitHub
3,589 downloads
Mangos Zero Server with playerbots For: World of Warcraft ClassicInstall Guides: https://www.getmangos.eu/wiki/documentation/installation-guides/ Status: Playable Support client versions: 1.12.1 (build 5875),1.12.2 (build 6005) and 1.12.3 (build 6141) MangosZero-Serverx86.zip (32 bit) MangosZero-Serverx64.zip (64 bit) Built in Scripts (SD3 & Eluna) Playerbot Allows players to spawn bots to group up and play with them. Settings for this are in aiplayerbot.conf.dist This can be enabled or disabled in the config file Map Extractors Realm, World & Character databases Authentication Realm-Daemon server (realmd) Mangos-Daemon world server (Mangosd) Requirements: C++ Redistributable for Visual Studio 2015 (Included in .zip)- 8 reviews
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other How to compile ike3's playerbots?
pinksnowzzz posted a question in Peer to Peer Technical Support
Hello everyone! I've been trying to find a way to compile the source of mangosbots for a few days but I don't know where to start or what to do since I have almost no experience programming. I have installed cmake and everything I need but as there are no instructions I don't know what I have to do. Here's the link of source code: github I would greatly appreciate your help. -
Tried googling and searching everywhere I could to see if there was already anything about this but came up empty handed. Basically, I'm hosting a server for myself, family and friends. As you have probably guessed, the population on the server is pretty low (like 20 people at most). I'm making great use of the ahbot to simulate an economy, and really the only thing we don't have is the ability to easily queue up for battlegrounds (everyone rolled horde, so there are no alliance players). I was hoping someone had possibly included a way for random playerbots to automatically queue up for battlegrounds via direct modification of the playerbots code or even (not sure if it's possible) via Eluna scripts. Or maybe something for this was already implemented and I'm just missing a setting somewhere? I'm no stranger to C++, so if it doesn't exist then I will try to implement it myself. Just didn't want to reinvent the wheel if I didn't have to. Thanks!
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Is there a way to compile the Playerbots found in MangosZero into MangosOne? I've given some effort and have been unable to get a successful compile.
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