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Found 6 results

  1. I been experiencing this issue in my small mangos one server. When I play by myself, all lootings are fine. But once I add a playerbot, the following lootings will consistently(logout, restart client won't help) fail with "You can't loot that item now": All quest items from corpse or clicking on a quest object All gathering items(herbalism/skin etc) All disenchanted items All items require a right click on another item to "open" and loot, e.g. pearls and meat from a shell. Chest loot are sometimes fine Happy to look into code if anyone could share some pointers. Thanks
  2. Hey all. I use Mangos One cloned from github, i run on MariaDB "Server version: 10.5.6-MariaDB mariadb.org binary distribution" and i did compile it with Cmake (see photo for settings) i used VS studio 2019. set to release (x64) i run the english version with all the patched applied i have the ADbot on, "AuctionHouseBot.CharacterName = "AH-BOT" AuctionHouseBot.Seller.Enabled = 1 AuctionHouseBot.DEBUG.Seller = 0 AuctionHouseBot.Buyer.Enabled = 1 AuctionHouseBot.DEBUG.Buyer = 0" in the DB realmDB table it looks like this (see photo). it dont mather if you keep or tell it to delete the entries (same for character DB) it keeps the old Entries or Delete accounts if you told it too, but it will allways start on the new one. so say your Entry for the player is 1. the bots will start on 2 say you makes 100 bots. it goes from 2-102. next time you start the server it will contune from 102, so now its 103-203 and so on. the same for character DB but here it dont delete the characters. it just see it as a new account so it dont have a character, sadly i cant give a Photo from the character table due to i wanted to export it and the program delete the whole table. instead im faced with this problem: 2020-11-08 18:06:24 [Eluna]: Executed 3 Lua scripts in 22 ms 2020-11-08 18:06:24 Initializing AI Playerbot by ike3, based on the original Playerbot by blueboy 2020-11-08 18:06:24 Deleting random bot accounts... 2020-11-08 18:06:24 Random bot accounts deleted 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots 2020-11-08 18:06:25 ERROR:No more names left for random bots ----- so you might wonder why i even take this up. the reason is that when the server allways makes new bots and add its on. it stores some info somewhere and its not DB related sence i have imported a new Character DB and Realm DB, so when it gets to about a few 900+ to a few 1000+ entries. even if your PC would handle 200 Bots just fine. you will LAGG and the whole server will freeze. think of it like you have to many people on and the server cant handle the stress so you cast a spell and you jsut stand there in animation. im not 100% what is caseing this but thats my thought. not sure if i give all the info needed or not...
  3. Version 0.21.GitHub

    4,914 downloads

    Mangos Zero Server with playerbots For: World of Warcraft Classic Install Guides: https://www.getmangos.eu/wiki/documentation/installation-guides/ Status: Playable Support client versions: 1.12.1 (build 5875),1.12.2 (build 6005) and 1.12.3 (build 6141) MangosZero-Serverx86.zip (32 bit) MangosZero-Serverx64.zip (64 bit) Built in Scripts (SD3 & Eluna) Playerbot Allows players to spawn bots to group up and play with them. Settings for this are in aiplayerbot.conf.dist This can be enabled or disabled in the config file Map Extractors Realm, World & Character databases Authentication Realm-Daemon server (realmd) Mangos-Daemon world server (Mangosd) Requirements: C++ Redistributable for Visual Studio 2015 (Included in .zip)
  4. Hello everyone! I've been trying to find a way to compile the source of mangosbots for a few days but I don't know where to start or what to do since I have almost no experience programming. I have installed cmake and everything I need but as there are no instructions I don't know what I have to do. Here's the link of source code: github I would greatly appreciate your help.
  5. Tried googling and searching everywhere I could to see if there was already anything about this but came up empty handed. Basically, I'm hosting a server for myself, family and friends. As you have probably guessed, the population on the server is pretty low (like 20 people at most). I'm making great use of the ahbot to simulate an economy, and really the only thing we don't have is the ability to easily queue up for battlegrounds (everyone rolled horde, so there are no alliance players). I was hoping someone had possibly included a way for random playerbots to automatically queue up for battlegrounds via direct modification of the playerbots code or even (not sure if it's possible) via Eluna scripts. Or maybe something for this was already implemented and I'm just missing a setting somewhere? I'm no stranger to C++, so if it doesn't exist then I will try to implement it myself. Just didn't want to reinvent the wheel if I didn't have to. Thanks!
  6. Is there a way to compile the Playerbots found in MangosZero into MangosOne? I've given some effort and have been unable to get a successful compile.
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