Jump to content

Search the Community

Showing results for tags 'smsg_update_object'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Mangos Zero
    • Enhancement Requests (Zero)
    • Tasks (Zero)
    • Archived Reports (Zero)
  • Mangos One
    • Enhancement Requests (One)
    • Tasks (One)
    • Archived Reports (One)
  • Mangos Two
    • Enhancement Requests (Two)
    • Tasks (Two)
    • Archived Reports (Two)
  • Mangos Three
    • Enhancement Requests (Three}
    • Tasks (Three)
    • Archived Reports (Three)
  • Mangos Four
    • Enhancement Requests
    • Tasks
    • Archived Reports
  • Mangos Five
    • Enhancement Requests
    • Tasks
    • Archived Reports
  • Mangos VB
    • Server 0
    • Server 1
    • Server 2
    • Enhancement Requests
    • Tasks
  • Cross-Core
    • Bugs
    • Enhancement Requests
    • Tasks
    • Sub-Modules
    • Eluna
    • Linux
    • Windows
  • Third Party Software
    • Recast Navigation
    • Cmake
    • OpenSSL
    • MySQL
    • MariaDB
    • Acelite
    • bzip2
    • g3dlite
    • libmpq
  • Website
    • WIKI

Categories

  • Development Roadmap
  • Documentation
    • Installation Guides
    • Playerbot AI
    • Standards And Practices
  • Tutorials
    • Advanced
    • Contributing to Mangos
    • Debugging
  • Reference Information
    • ClientFiles
    • Database Info
    • DBC Files
    • Other
    • Packet Info
    • Server Files
    • Server Components

Forums

  • MaNGOS Information
    • Announcements & Releases
  • Community Discussion Areas
    • Introduce Yourself
    • Community Cafe
    • Community Input
    • Community Projects
    • MaNGOS University
  • Community Help and Support
    • Peer to Peer Technical Support
    • Frequently Asked Questions
    • Resources
  • Development & Patch Submissions
    • Development
    • Patch Submissions
  • Eluna LUA Engine
    • Eluna Central
  • International Help & Support
    • International Boards
  • Archived
    • Main Archives
    • Archive of Pre-2012 Forum

Product Groups

There are no results to display.

Categories

  • Mangos Zero
  • Mangos One
  • Mangos Two
  • Mangos Three
  • Addons
    • Classic Addons
  • World Of Warcraft Patches
    • WoW Patches
    • The Burning Crusade Patches
    • Wrath of the Lich King
    • Client Tools Patchers

Blogs

  • getMaNGOS
  • DBC handling for mangos
  • The Road to Zero Release 21
  • Necrovoice's development blog.
  • What the Heck happened to Antz and MaNGOS in 2018 !!

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Core


Skype


Discord


Website URL


AIM


ICQ


Yahoo


Jabber


About Me


Gender


Location


Interests

Found 2 results

  1. Does this fields enough for Player spawn (2.4.3)? ObjectField.GUID, ObjectField.TYPE, ObjectField.SCALE_X, UnitField.HEALTH, UnitField.POWER1, UnitField.POWER2, UnitField.POWER3, UnitField.POWER4, UnitField.POWER5, UnitField.MAXHEALTH, UnitField.MAXPOWER1, UnitField.MAXPOWER2, UnitField.MAXPOWER3, UnitField.MAXPOWER4, UnitField.MAXPOWER5, UnitField.LEVEL, UnitField.FACTIONTEMPLATE, UnitField.BYTES_0, UnitField.FLAGS, UnitField.BASEATTACKTIME, UnitField.BOUNDINGRADIUS, UnitField.COMBATREACH, UnitField.DISPLAYID, UnitField.NATIVEDISPLAYID, UnitField.MOUNTDISPLAYID, UnitField.MINDAMAGE, UnitField.MAXDAMAGE, UnitField.MINOFFHANDDAMAGE, UnitField.MAXOFFHANDDAMAGE, UnitField.BYTES_1, UnitField.MOD_CAST_SPEED, UnitField.STAT0, UnitField.STAT1, UnitField.STAT2, UnitField.STAT3, UnitField.STAT4, UnitField.RESISTANCE_FIRE, UnitField.RESISTANCE_NATURE, UnitField.RESISTANCE_FROST, UnitField.RESISTANCE_SHADOW, UnitField.RESISTANCE_ARCANE, UnitField.BASE_MANA, UnitField.BYTES_2, UnitField.ATTACK_POWER, UnitField.ATTACK_POWER_MODS, UnitField.RANGED_ATTACK_POWER, UnitField.RANGED_ATTACK_POWER_MODS, UnitField.MINRANGEDDAMAGE, UnitField.MAXRANGEDDAMAGE, PlayerField.FLAGS, PlayerField.BYTES_1, PlayerField.BYTES_2, PlayerField.BYTES_3, PlayerField.XP, PlayerField.NEXT_LEVEL_XP, PlayerField.CHARACTER_POINTS1, PlayerField.CHARACTER_POINTS2, PlayerField.BLOCK_PERCENTAGE, PlayerField.DODGE_PERCENTAGE, PlayerField.PARRY_PERCENTAGE, PlayerField.CRIT_PERCENTAGE, PlayerField.REST_STATE_EXPERIENCE, PlayerField.COINAGE
  2. Well, currently I'm in researching of structure of this packet. If I understand it correctly, the structure is (pseudocode below): # Header data uint32 count (count of what? updating objects?) uint8 hasTransport uint8 updateType (UPDATETYPE_CREATE_OBJECT2 for Player and Unit) uint64 guid uint8 objectType (Player, Unit, Container, Item etc) # Movement data, including current object position and speed data (for Player and Unit) uint32 flags (movement flags like MOVEFLAG_FORWARD, MOVEFLAG_ROOT, MOVEFLAG_FLYING etc) uint32 time (not sure but it seems it's time of doing move action) if (MOVEFLAG_ONTRANSPORT is set) { uint64 transport_guid uint32 x uint32 y uint32 z uint32 orientation } if (MOVEFLAG_SWIMMING is set) { uint32 swim_pitch } # jump data if (MOVEFLAG_FALLING is set) { uint32 time (not sure what mean this duplicated param) uint32 velocity uint32 sin uint32 cos uint32 xy_speed } if (MOVEFLAG_SPLINE_ELEVATION is set) { uint32 spline_elevation_unk (setted to 0.0, not sure about this param) } if (Unit) { # default speed uint32 speed_walk uint32 speed_run uint32 speed_run_back uint32 speed_swim uint32 speed_swim_back uint32 speed_flight uint32 speed_flight_back uint32 speed_turn } # miscellaneous data uint32 is_player uint32 attack_cycle (not sure about this param) uint32 timer_id (wtf?) uint64 victim_guid (it seems this param also for Unit or Player) # And at the end of packet update blocks data, contains fields like GUID, POWER1, MAXHEALTH, FACTIONTEMPLATE, BYTES_1 etc Does this structure is correct for 2.4.3 ?

Contact Us

To contact us click here
You can also email us at [email protected]

Privacy Policy | Terms & Conditions

Repositories

The Link to the master list
of MaNGOS repositories:
Copyright © getMaNGOS. All rights Reserved.

This website is in no way associated with or endorsed by Blizzard Entertainment®
×
×
  • Create New...