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Found 3 results

  1. So I've been looking for a functional Gm/Admin addon for a 1.12 vanilla server but I just haven't been able to find one that actually works. As a last option I ended up testing MangAdmin but it feels really outdated and not everything seems to work (Like the ticket menu, morphs and some teleport locations), I don't know much about coding and I don't know how to make it "OKAY" to use. A lot of people seems to be requesting a 1.12 admin addon and there is none, if you'd like to help the vanilla community I'm sure we would appreciate a decent 1.12 gm addon. Here is a download link if you wanna take a look at it yourself https://legacy-wow.com/vanilla-addons/mangadmin/ *All credits to their respective owners* I've been trying to add some stuff and just playing with the code, but as said before I'm pretty clueless I was trying to fix the morph problem and it doesn't seem to be woriking anyways. here is what I was messing with: This code is from MangAdmin.lua from line 1580 to 1592 What I did : (the .morph commands does not exists, it has to be a .modify morph # ) For some reason it worked when I wrote the right command to teleport to the gm island, but it didn't work for the .morph part. If anyone could help me with a quick fix?
  2. Hey everyone! around year 2008/2009 I were creating my own private server with help of Mangos guide, I took a break and now I am back! I am a 23 year old guy from Norway interested in building my own vanilla wow server, first of I have a few questions Where is all the sources and guides to set up a vanilla private server? I saw a guide on one of the threads but it looked like it was only for the newest world of warcraft "Which I hate" I mean the new wow, Although I love vanilla wow! and a quick question, is it possible to add your character till rank 14 on your own character? I mean its kinda sound stupid as you are your own gamemaster and "God" over the server but as you need to earn honor to achieve it I quess you can go directly into the database and add those honor points to achieve those rank? the reason I am asking for the sources and guides, is because I don't really know where to start Looking forward to hear from you guys! Best regards, - Joeytheone :-)
  3. Hello community I am now working on 1.12.1 project and first thing that showed up while we was checking the world, was a .gm fly disfunction. I went through code, if there is something missing or something, but then, after little googling, I found that FLY is probably not implemented clientside... So - there are some questions I want to ask: 1) Is it actually true? Is here any "official way", how to .gm fly? 2) Is here any way, how to simulate underwater behavior by opcodes or something? Like the client thinks player is underwater, when he is obviously not? (force movement flags ended up in client crash or with no effect depending on serverside coding by usage different functions related to movement opcodes I have found) 3) Has anyone achieved any fly-like behavior by serverside coding? I am now experimenting with some teleporting on Player::Update, but I haven't found, how to send to client only Z coordinate. By .gm fly command, I have created a boolean "switch", that triggers my edited Player::TeleportTo on Player::Update, if it is on. It works ... well ... fine for the original feature, that it was designed for. Even after piece of code that removes players movement flags, it is still with the same effect. I cannot move in the air, because the update, where I need to get coordinates to refresh them, is faster, than client sends the movement change data (simply every update is Get Position -> Thelport to position, but it happens too fast, so if clients sends new player coords (player moves), when the packets arrive to server, player is meanwhile updated with his original coords. So I ma looking for a way - if it is even possible, how to actually somehow send client only Z coordinate, so client will maintain the height, but will be able to move in midair. 4) Or if anyone has achieved some usable fly effect by some edited slowfall, or some workaround extracted from Taxi or something? Well, the very last thing I want to do is to release an extra patch for GMs, where the whole world will be underwater Tanks

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