1>------ Build started: Project: framework, Configuration: Release Win32 ------ 2>------ Skipped Build: Project: ACE_Wrappers, Configuration: Release Win32 ------ 2>Project not selected to build for this solution configuration 3>------ Build started: Project: genrevision, Configuration: Release Win32 ------ 4>------ Build started: Project: zlib, Configuration: Release Win32 ------ 5>------ Build started: Project: Recast, Configuration: Release Win32 ------ 1>Build started 9/25/2014 8:48:27 AM. 1>InitializeBuildStatus: 1> Creating ".\framework__Win32_Release\framework.unsuccessfulbuild" because "AlwaysCreate" was specified. 5>Build started 9/25/2014 8:48:27 AM. 5>PrepareForBuild: 5> Creating directory "C:\WoW\server\dep\recastnavigation\Recast\win\VC100\\..\..\..\..\lib\Win32_Release\". 5>InitializeBuildStatus: 5> Creating ".\Recast__Win32_Release\Recast.unsuccessfulbuild" because "AlwaysCreate" was specified. 3>Build started 9/25/2014 8:48:27 AM. 3>InitializeBuildStatus: 3> Creating ".\genrevision__Win32_Release\genrevision.unsuccessfulbuild" because "AlwaysCreate" was specified. 1>ClCompile: 1> ObjectLifeTime.cpp 1> EventProcessor.cpp 5>ClCompile: 5> Recast.cpp 3>ClCompile: 3> genrevision.cpp 4>Build started 9/25/2014 8:48:27 AM. 4>InitializeBuildStatus: 4> Creating ".\zlib__Win32_Release\zlib.unsuccessfulbuild" because "AlwaysCreate" was specified. 4>ClCompile: 4> adler32.c 4> compress.c 4> crc32.c 4> deflate.c 4> example.c 4> gzio.c 4> infback.c 4> inffast.c 4> inflate.c 4> inftrees.c 4> trees.c 4> uncompr.c 4> zutil.c 5> RecastAlloc.cpp 5> RecastArea.cpp 5> RecastContour.cpp 5> RecastFilter.cpp 5> RecastMesh.cpp 4>Lib: 4> zlib.vcxproj -> C:\WoW\server\win\VC100\.\zlib__Win32_Release\zlib.lib 4>FinalizeBuildStatus: 4> Deleting file ".\zlib__Win32_Release\zlib.unsuccessfulbuild". 4> Touching ".\zlib__Win32_Release\zlib.lastbuildstate". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:00.69 5> RecastMeshDetail.cpp 6>------ Build started: Project: Detour, Configuration: Release Win32 ------ 6>Build started 9/25/2014 8:48:28 AM. 6>InitializeBuildStatus: 6> Creating ".\Detour__Win32_Release\Detour.unsuccessfulbuild" because "AlwaysCreate" was specified. 5> RecastRasterization.cpp 6>ClCompile: 6> DetourAlloc.cpp 5> RecastRegion.cpp 6> DetourCommon.cpp 6> DetourNavMesh.cpp 6> DetourNavMeshBuilder.cpp 6> DetourNavMeshQuery.cpp 6> DetourNode.cpp 6> Generating Code... 3>Link: 3> Generating code 1>Lib: 1> framework.vcxproj -> C:\WoW\server\win\VC100\.\framework__Win32_Release\framework.lib 5>Lib: 5> Recast.vcxproj -> C:\WoW\server\dep\recastnavigation\Recast\win\VC100\\..\..\..\..\lib\Win32_Release\Recast.lib 5>FinalizeBuildStatus: 5> Deleting file ".\Recast__Win32_Release\Recast.unsuccessfulbuild". 5> Touching ".\Recast__Win32_Release\Recast.lastbuildstate". 5> 5>Build succeeded. 5> 5>Time Elapsed 00:00:01.41 3> Finished generating code 7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 1>FinalizeBuildStatus: 1> Deleting file ".\framework__Win32_Release\framework.unsuccessfulbuild". 1> Touching ".\framework__Win32_Release\framework.lastbuildstate". 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:01.49 7>Build started 9/25/2014 8:48:28 AM. 7>InitializeBuildStatus: 7> Creating ".\g3dlite__Win32_Release\g3dlite.unsuccessfulbuild" because "AlwaysCreate" was specified. 7>ClCompile: 7> AABox.cpp 7> Box.cpp 7> Crypto.cpp 7> format.cpp 3> genrevision.vcxproj -> C:\WoW\server\win\VC100\.\genrevision__Win32_Release\genrevision.exe 3>FinalizeBuildStatus: 3> Deleting file ".\genrevision__Win32_Release\genrevision.unsuccessfulbuild". 3> Touching ".\genrevision__Win32_Release\genrevision.lastbuildstate". 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:01.89 8>------ Build started: Project: lualib, Configuration: Release Win32 ------ 9>------ Build started: Project: shared, Configuration: Release Win32 ------ 8>Build started 9/25/2014 8:48:29 AM. 8>InitializeBuildStatus: 8> Creating ".\lualib__Win32_Release\lualib.unsuccessfulbuild" because "AlwaysCreate" was specified. 9>Build started 9/25/2014 8:48:29 AM. 8>ClCompile: 8> lapi.c 9>InitializeBuildStatus: 9> Creating ".\shared__Win32_Release\shared.unsuccessfulbuild" because "AlwaysCreate" was specified. 9>CustomBuild: 9> Extract revision 8> lauxlib.c 8> lbaselib.c 6>Lib: 6> Detour.vcxproj -> C:\WoW\server\dep\recastnavigation\Detour\win\VC100\\..\..\..\..\lib\Win32_Release\Detour.lib 8> lbitlib.c 6>FinalizeBuildStatus: 6> Deleting file ".\Detour__Win32_Release\Detour.unsuccessfulbuild". 6> Touching ".\Detour__Win32_Release\Detour.lastbuildstate". 6> 6>Build succeeded. 6> 6>Time Elapsed 00:00:01.32 8> lcode.c 8> lcorolib.c 8> lctype.c 8> ldblib.c 8> ldebug.c 8> ldo.c 8> ldump.c 8> lfunc.c 8> lgc.c 8> linit.c 10>------ Build started: Project: bzip2, Configuration: Release Win32 ------ 8> liolib.c 8> llex.c 10>Build started 9/25/2014 8:48:29 AM. 10>InitializeBuildStatus: 7> Matrix3.cpp 10> Creating ".\bzip2__Win32_Release\bzip2.unsuccessfulbuild" because "AlwaysCreate" was specified. 8> lmathlib.c 10>ClCompile: 10> blocksort.c 8> lmem.c 8> loadlib.c 7> Plane.cpp 8> lobject.c 10> bzlib.c 8> Compiling... 8> lopcodes.c 8> loslib.c 7> RegistryUtil.cpp 8> lparser.c 7> System.cpp 8> lstate.c 10> compress.c 8> lstring.c 8> lstrlib.c 8> ltable.c 8> ltablib.c 8> ltm.c 8> lundump.c 8> lvm.c 9> Performing Build SystemConfig.h 9> 1 fil(er) kopierad(e). 8> lzio.c 10> crctable.c 7> Triangle.cpp 9>ClCompile: 9> AuthCrypt.cpp 9> BigNumber.cpp 9> Hmac.cpp 9> Sha1.cpp 10> decompress.c 8>Lib: 8> lualib.vcxproj -> C:\WoW\server\win\VC100\.\lualib__Win32_Release\lualib.lib 8>FinalizeBuildStatus: 8> Deleting file ".\lualib__Win32_Release\lualib.unsuccessfulbuild". 8> Touching ".\lualib__Win32_Release\lualib.lastbuildstate". 8> 8>Build succeeded. 8> 8>Time Elapsed 00:00:01.92 7> Vector3.cpp 10> huffman.c 10> randtable.c 7> Vector4.cpp 7> Port System::memcpy SIMD to all platforms 7> Port System::memfill SIMD to all platforms 10>Lib: 10> bzip2.vcxproj -> C:\WoW\server\win\VC100\.\bzip2__Win32_Release\bzip2.lib 10>FinalizeBuildStatus: 10> Deleting file ".\bzip2__Win32_Release\bzip2.unsuccessfulbuild". 10> Touching ".\bzip2__Win32_Release\bzip2.lastbuildstate". 10> 10>Build succeeded. 10> 10>Time Elapsed 00:00:02.03 11>------ Build started: Project: libmpq, Configuration: Release Win32 ------ 11>Build started 9/25/2014 8:48:32 AM. 11>PrepareForBuild: 11> Creating directory "..\..\bin\Win32_Release\". 11>InitializeBuildStatus: 11> Creating "..\bin\libmpq__Win32_Release\libmpq.unsuccessfulbuild" because "AlwaysCreate" was specified. 7> debugAssert.cpp 7> fileutils.cpp 7> g3dmath.cpp 7> g3dfnmatch.cpp 7> prompt.cpp 7> stringutils.cpp 7> Any.cpp 7> BinaryFormat.cpp 7> BinaryInput.cpp 7> BinaryOutput.cpp 7> Capsule.cpp 7> CollisionDetection.cpp 7> CoordinateFrame.cpp 7> Cylinder.cpp 7> Line.cpp 7> LineSegment.cpp 7> Log.cpp 7> Matrix4.cpp 7> MemoryManager.cpp 7> Quat.cpp 7> Random.cpp 7> Ray.cpp 7> ReferenceCount.cpp 7> Sphere.cpp 7> TextInput.cpp 7> TextOutput.cpp 7> UprightFrame.cpp 7> Vector2.cpp 7> PhysicsFrame.cpp 7> FileSystem.cpp 11>ClCompile: 11> common.c 11> explode.c 9> ByteBuffer.cpp 9> Common.cpp 9> Config.cpp 9> Database.cpp 9> DatabaseMysql.cpp 9> DBCFileLoader.cpp 9> Field.cpp 9> QueryResultMysql.cpp 9> SqlDelayThread.cpp 9> SqlOperations.cpp 9> SqlPreparedStatement.cpp 9> SQLStorage.cpp 9> Log.cpp 9> ProgressBar.cpp 9> ServiceWin32.cpp 9> Threading.cpp 9> Util.cpp 11> extract.c 11> huffman.c 11> mpq.c 11> wave.c 7> uint128.cpp 11>Lib: 11> libmpq.vcxproj -> C:\WoW\server\dep\libmpq\win\VC100\..\..\bin\Win32_Release\libmpq.lib 11>FinalizeBuildStatus: 11> Deleting file "..\bin\libmpq__Win32_Release\libmpq.unsuccessfulbuild". 11> Touching "..\bin\libmpq__Win32_Release\libmpq.lastbuildstate". 11> 11>Build succeeded. 11> 11>Time Elapsed 00:00:08.82 12>------ Build started: Project: Map-Extractor, Configuration: Release Win32 ------ 13>------ Build started: Project: Vmap-Extractor, Configuration: Release Win32 ------ 12>Build started 9/25/2014 8:48:41 AM. 13>Build started 9/25/2014 8:48:41 AM. 13>InitializeBuildStatus: 13> Creating "vmap-extractor\Release\Vmap-Extractor.unsuccessfulbuild" because "AlwaysCreate" was specified. 13>ClCompile: 13> adtfile.cpp 9> md5.c 12>InitializeBuildStatus: 12> Creating "map-extractor\Release\Map-Extractor.unsuccessfulbuild" because "AlwaysCreate" was specified. 12>ClCompile: 12> adt.cpp 12> dbcfile.cpp 9>PrepareForBuild: 9> Creating directory ".\ace__Win32_Release\". 9>Lib: 9> shared.vcxproj -> C:\WoW\server\win\VC100\.\shared__Win32_Release\shared.lib 9>FinalizeBuildStatus: 9> Deleting file ".\shared__Win32_Release\shared.unsuccessfulbuild". 9> Touching ".\shared__Win32_Release\shared.lastbuildstate". 9> 9>Build succeeded. 9> 9>Time Elapsed 00:00:12.63 14>------ Build started: Project: realmd, Configuration: Release Win32 ------ 14>Build started 9/25/2014 8:48:41 AM. 14>PrepareForBuild: 14> Creating directory "..\..\bin\Win32_Release\". 14>InitializeBuildStatus: 14> Creating ".\realmd__Win32_Release\realmd.unsuccessfulbuild" because "AlwaysCreate" was specified. 14>ClCompile: 14> AuthSocket.cpp 14> BufferedSocket.cpp 14> Main.cpp 14> PatchHandler.cpp 12> loadlib.cpp 13> dbcfile.cpp 12> mpq_libmpq.cpp 12> system.cpp 13> gameobject_extract.cpp 12>map-extractor\system.cpp(212): warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) 12> wdt.cpp 13> model.cpp 12> Generating Code... 13> mpq_libmpq.cpp 13> vmapexport.cpp 12>Link: 12> libmpq.lib(mpq.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 12> Generating code 14> RealmList.cpp 14> WheatyExceptionReport.cpp 13> wdtfile.cpp 12> Finished generating code 13> wmo.cpp 12> map-extractor_VC100.vcxproj -> C:\WoW\server\src\tools\Extractor_Binaries\Map-Extractor.exe 13> Generating Code... 12>FinalizeBuildStatus: 12> Deleting file "map-extractor\Release\Map-Extractor.unsuccessfulbuild". 12> Touching "map-extractor\Release\Map-Extractor.lastbuildstate". 12> 12>Build succeeded. 12> 12>Time Elapsed 00:00:04.45 7>Lib: 7> g3dlite.vcxproj -> C:\WoW\server\win\VC100\.\g3dlite__Win32_Release\g3dlite.lib 7>FinalizeBuildStatus: 7> Deleting file ".\g3dlite__Win32_Release\g3dlite.unsuccessfulbuild". 7> Touching ".\g3dlite__Win32_Release\g3dlite.lastbuildstate". 7> 7>Build succeeded. 7> 7>Time Elapsed 00:00:17.51 14>LINK : fatal error LNK1181: cannot open input file 'C:\WoW\server\dep\lib\Win32_Release\ACE.lib' 14> 14>Build FAILED. 14> 14>Time Elapsed 00:00:04.33 15>------ Build started: Project: game, Configuration: Release Win32 ------ 16>------ Build started: Project: Movemap-Generator, Configuration: Release Win32 ------ 15>Build started 9/25/2014 8:48:46 AM. 16>Build started 9/25/2014 8:48:46 AM. 13>Link: 13> libmpq.lib(mpq.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 13> Generating code 17>------ Build started: Project: Vmap-Assembler, Configuration: Release Win32 ------ 17>Build started 9/25/2014 8:48:46 AM. 13> Finished generating code 13> vmapExtractor_VC100.vcxproj -> C:\WoW\server\src\tools\Extractor_Binaries\Vmap-Extractor.exe 13>FinalizeBuildStatus: 13> Deleting file "vmap-extractor\Release\Vmap-Extractor.unsuccessfulbuild". 13> Touching "vmap-extractor\Release\Vmap-Extractor.lastbuildstate". 13> 13>Build succeeded. 13> 13>Time Elapsed 00:00:05.86 17>InitializeBuildStatus: 17> Creating "vmap-assembler\Release\Vmap-Assembler.unsuccessfulbuild" because "AlwaysCreate" was specified. 15>InitializeBuildStatus: 15> Creating ".\game__Win32_Release\game.unsuccessfulbuild" because "AlwaysCreate" was specified. 16>InitializeBuildStatus: 16> Creating "movemap-generator\Release\Movemap-Generator.unsuccessfulbuild" because "AlwaysCreate" was specified. 17>ClCompile: 17> vmap_assembler.cpp 15>ClCompile: 15> pchdef.cpp 16>ClCompile: 16> BIH.cpp 17> BIH.cpp 16> MapTree.cpp 17> MapTree.cpp 16> ModelInstance.cpp 17> ModelInstance.cpp 16> TileAssembler.cpp 17> TileAssembler.cpp 16> VMapFactory.cpp 17> VMapManager2.cpp 16> VMapManager2.cpp 17> WorldModel.cpp 16> WorldModel.cpp 17> Generating Code... 16> generator.cpp 16> MapBuilder.cpp 16> TerrainBuilder.cpp 16> VMapExtensions.cpp 17>Link: 17> vmap_assembler_VC100.vcxproj -> C:\WoW\server\src\tools\Extractor_Binaries\Vmap-Assembler.exe 16> IntermediateValues.cpp 17>FinalizeBuildStatus: 17> Deleting file "vmap-assembler\Release\Vmap-Assembler.unsuccessfulbuild". 17> Touching "vmap-assembler\Release\Vmap-Assembler.lastbuildstate". 17> 17>Build succeeded. 17> 17>Time Elapsed 00:00:07.53 16> Generating Code... 15> AccountMgr.cpp 15> AddonHandler.cpp 15> AggressorAI.cpp 15> AuctionHouseBot.cpp 15> AuctionHouseHandler.cpp 15> AuctionHouseMgr.cpp 15> Bag.cpp 15> BattleGround.cpp 15> BattleGroundAB.cpp 15> BattleGroundAV.cpp 15> BattleGroundHandler.cpp 15> BattleGroundMgr.cpp 15> BattleGroundWS.cpp 15> Camera.cpp 15> Channel.cpp 15> ChannelHandler.cpp 15> ChannelMgr.cpp 15> CharacterDatabaseCleaner.cpp 15> CharacterHandler.cpp 15> Chat.cpp 15> ChatHandler.cpp 16>Link: 16> Recast.lib(Recast.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 16> Generating code 15> CombatHandler.cpp 15> ConfusedMovementGenerator.cpp 15> Corpse.cpp 15> Creature.cpp 16> Finished generating code 16> MoveMapGen_VC100.vcxproj -> C:\WoW\server\src\tools\Extractor_Binaries\Movemap-Generator.exe 15> CreatureAI.cpp 16>FinalizeBuildStatus: 16> Deleting file "movemap-generator\Release\Movemap-Generator.unsuccessfulbuild". 16> Touching "movemap-generator\Release\Movemap-Generator.lastbuildstate". 16> 16>Build succeeded. 16> 16>Time Elapsed 00:00:14.56 15> CreatureAIRegistry.cpp 15> CreatureAISelector.cpp 15> CreatureEventAI.cpp 15> CreatureEventAIMgr.cpp 15> CreatureLinkingMgr.cpp 15> DBCStores.cpp 15> debugcmds.cpp 15> DuelHandler.cpp 15> DynamicObject.cpp 15> FleeingMovementGenerator.cpp 15> FollowerReference.cpp 15> GameEventMgr.cpp 15> GameObject.cpp 15> GMTicketHandler.cpp 15> GMTicketMgr.cpp 15> GossipDef.cpp 15> GridMap.cpp 15> GridNotifiers.cpp 15> GridStates.cpp 15> Group.cpp 15> GroupHandler.cpp 15> GroupReference.cpp 15> GuardAI.cpp 15> Guild.cpp 15> GuildHandler.cpp 15> GuildMgr.cpp 15> HomeMovementGenerator.cpp 15> HostileRefManager.cpp 15> IdleMovementGenerator.cpp 15> InstanceData.cpp 15> Item.cpp 15> ItemEnchantmentMgr.cpp 15> ItemHandler.cpp 15> Level0.cpp 15> Level1.cpp 15> Level2.cpp 15> Level3.cpp 15> LFGHandler.cpp 15> LootHandler.cpp 15> LootMgr.cpp 15> ElunaEventMgr.cpp 15> ElunaUtility.cpp 15> HookMgr.cpp 15> LuaEngine.cpp 15> LuaFunctions.cpp 15> Mail.cpp 15> MailHandler.cpp 15> Map.cpp 15> MapManager.cpp 15> MapPersistentStateMgr.cpp 15> MassMailMgr.cpp 15> MiscHandler.cpp 15> MotionMaster.cpp 15> MoveMap.cpp 15> MovementGenerator.cpp 15> MovementHandler.cpp 15> MoveSpline.cpp 15>..\..\src\game\MovementHandler.cpp(59): warning C4307: '*' : integral constant overflow 15> MoveSplineInit.cpp 15> packet_builder.cpp 15> spline.cpp 15> util.cpp 15> NPCHandler.cpp 15> NullCreatureAI.cpp 15> Object.cpp 15> ObjectAccessor.cpp 15> ObjectGridLoader.cpp 15> ObjectMgr.cpp 15> ObjectGuid.cpp 15> ObjectPosSelector.cpp 15> Opcodes.cpp 15> PathFinder.cpp 15> Pet.cpp 15> PetAI.cpp 15> PetHandler.cpp 15> PetitionsHandler.cpp 15> Player.cpp 15> PlayerDump.cpp 15> PointMovementGenerator.cpp 15> PoolManager.cpp 15> QueryHandler.cpp 15> QuestDef.cpp 15> QuestHandler.cpp 15> RandomMovementGenerator.cpp 15> ReactorAI.cpp 15> ReputationMgr.cpp 15> ScriptMgr.cpp 15> SkillHandler.cpp 15> SocialMgr.cpp 15> Spell.cpp 15> SpellAuras.cpp 15> SQLStorages.cpp 15> UnitAuraProcHandler.cpp 15> SpellEffects.cpp 15> SpellHandler.cpp 15> SpellMgr.cpp 15> StatSystem.cpp 15> TargetedMovementGenerator.cpp 15> TaxiHandler.cpp 15> TemporarySummon.cpp 15> ThreatManager.cpp 15> Totem.cpp 15> TotemAI.cpp 15> TradeHandler.cpp 15> Transports.cpp 15> Unit.cpp 15> UpdateData.cpp 15> WaypointManager.cpp 15> WaypointMovementGenerator.cpp 15> Weather.cpp 15> World.cpp 15> OutdoorPvP.cpp 15> OutdoorPvPEP.cpp 15> OutdoorPvPMgr.cpp 15> OutdoorPvPSI.cpp 15> WorldSession.cpp 15> WorldSocket.cpp 15> WorldSocketMgr.cpp 15> BIH.cpp 15> DynamicTree.cpp 15> GameObjectModel.cpp 15> MapTree.cpp 15> ModelInstance.cpp 15> TileAssembler.cpp 15> VMapFactory.cpp 15> VMapManager2.cpp 15> WorldModel.cpp 15>Lib: 15> lualib.lib(lapi.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance 15> game.vcxproj -> C:\WoW\server\win\VC100\.\game__Win32_Release\game.lib 15>FinalizeBuildStatus: 15> Deleting file ".\game__Win32_Release\game.unsuccessfulbuild". 15> Touching ".\game__Win32_Release\game.lastbuildstate". 15> 15>Build succeeded. 15> 15>Time Elapsed 00:00:54.08 18>------ Build started: Project: mangosd, Configuration: Release Win32 ------ 18>Build started 9/25/2014 8:49:40 AM. 18>InitializeBuildStatus: 18> Creating ".\mangosd__Win32_Release\mangosd.unsuccessfulbuild" because "AlwaysCreate" was specified. 18>ClCompile: 18> stdsoap2.cpp 18> soapServer.cpp 18> soapC.cpp 18> MaNGOSsoap.cpp 18> CliRunnable.cpp 18> Main.cpp 18> Master.cpp 18> RASocket.cpp 18> WorldRunnable.cpp 18> WheatyExceptionReport.cpp 18>LINK : fatal error LNK1181: cannot open input file 'C:\WoW\server\dep\lib\Win32_Release\ACE.lib' 18> 18>Build FAILED. 18> 18>Time Elapsed 00:00:10.89 19>------ Build started: Project: ScriptDev2, Configuration: Release Win32 ------ 19>Build started 9/25/2014 8:49:51 AM. 19>InitializeBuildStatus: 19> Creating ".\ScriptDev2__Win32_Release\ScriptDev2.unsuccessfulbuild" because "AlwaysCreate" was specified. 19>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): warning MSB8017: A circular dependency has been detected while executing custom build commands for item "revision.h". This may cause incremental build to work incorrectly. 19> Extracting revision 19>ClCompile: 19> precompiled.cpp 19> escort_ai.cpp 19> follower_ai.cpp 19> guard_ai.cpp 19> pet_ai.cpp 19> battleground.cpp 19> alterac_mountains.cpp 19> arathi_highlands.cpp 19> blasted_lands.cpp 19> boss_kazzak.cpp 19> burning_steppes.cpp 19> dun_morogh.cpp 19> eastern_plaguelands.cpp 19> elwynn_forest.cpp 19> hinterlands.cpp 19> ironforge.cpp 19> loch_modan.cpp 19> redridge_mountains.cpp 19> searing_gorge.cpp 19> silverpine_forest.cpp 19> stormwind_city.cpp 19> Generating Code... 19> Compiling... 19> stranglethorn_vale.cpp 19> swamp_of_sorrows.cpp 19> tirisfal_glades.cpp 19> undercity.cpp 19> western_plaguelands.cpp 19> westfall.cpp 19> wetlands.cpp 19> blackrock_depths.cpp 19> boss_ambassador_flamelash.cpp 19> boss_emperor_dagran_thaurissan.cpp 19> boss_general_angerforge.cpp 19> boss_high_interrogator_gerstahn.cpp 19> instance_blackrock_depths.cpp 19> boss_gyth.cpp 19> boss_overlord_wyrmthalak.cpp 19> boss_pyroguard_emberseer.cpp 19> instance_blackrock_spire.cpp 19> boss_broodlord_lashlayer.cpp 19> boss_chromaggus.cpp 19> boss_ebonroc.cpp 19> Generating Code... 19> Compiling... 19> boss_firemaw.cpp 19> boss_flamegor.cpp 19> boss_nefarian.cpp 19> boss_razorgore.cpp 19> boss_vaelastrasz.cpp 19> boss_victor_nefarius.cpp 19> instance_blackwing_lair.cpp 19> boss_mr_smite.cpp 19> deadmines.cpp 19> instance_deadmines.cpp 19> boss_thermaplugg.cpp 19> gnomeregan.cpp 19> instance_gnomeregan.cpp 19> boss_baron_geddon.cpp 19> boss_garr.cpp 19> boss_gehennas.cpp 19> boss_golemagg.cpp 19> boss_lucifron.cpp 19> boss_magmadar.cpp 19> boss_majordomo_executus.cpp 19> Generating Code... 19> Compiling... 19> boss_ragnaros.cpp 19> boss_shazzrah.cpp 19> boss_sulfuron_harbinger.cpp 19> instance_molten_core.cpp 19> molten_core.cpp 19> boss_anubrekhan.cpp 19> boss_faerlina.cpp 19> boss_four_horsemen.cpp 19> boss_gluth.cpp 19> boss_gothik.cpp 19> boss_grobbulus.cpp 19> boss_heigan.cpp 19> boss_kelthuzad.cpp 19> boss_loatheb.cpp 19> boss_maexxna.cpp 19> boss_noth.cpp 19> boss_patchwerk.cpp 19> boss_razuvious.cpp 19> boss_sapphiron.cpp 19> boss_thaddius.cpp 19> Generating Code... 19> Compiling... 19> instance_naxxramas.cpp 19> boss_arcanist_doan.cpp 19> boss_herod.cpp 19> boss_mograine_and_whitemane.cpp 19> instance_scarlet_monastery.cpp 19> boss_darkmaster_gandling.cpp 19> boss_jandice_barov.cpp 19> instance_scholomance.cpp 19> instance_shadowfang_keep.cpp 19> shadowfang_keep.cpp 19> boss_baroness_anastari.cpp 19> boss_cannon_master_willey.cpp 19> boss_dathrohan_balnazzar.cpp 19> boss_maleki_the_pallid.cpp 19> instance_stratholme.cpp 19> stratholme.cpp 19> instance_sunken_temple.cpp 19> sunken_temple.cpp 19> boss_archaedas.cpp 19> uldaman.cpp 19> Generating Code... 19> Compiling... 19> instance_uldaman.cpp 19> boss_arlokk.cpp 19> boss_hakkar.cpp 19> boss_hazzarah.cpp 19> boss_jeklik.cpp 19> boss_jindo.cpp 19> boss_mandokir.cpp 19> boss_marli.cpp 19> boss_renataki.cpp 19> boss_thekal.cpp 19> boss_venoxis.cpp 19> instance_zulgurub.cpp 19> ashenvale.cpp 19> azshara.cpp 19> boss_azuregos.cpp 19> darkshore.cpp 19> desolace.cpp 19> durotar.cpp 19> dustwallow_marsh.cpp 19> felwood.cpp 19> Generating Code... 19> Compiling... 19> feralas.cpp 19> moonglade.cpp 19> mulgore.cpp 19> orgrimmar.cpp 19> silithus.cpp 19> stonetalon_mountains.cpp 19> tanaris.cpp 19> teldrassil.cpp 19> the_barrens.cpp 19> thousand_needles.cpp 19> thunder_bluff.cpp 19> ungoro_crater.cpp 19> winterspring.cpp 19> instance_blackfathom_deeps.cpp 19> dire_maul.cpp 19> instance_dire_maul.cpp 19> boss_noxxion.cpp 19> boss_onyxia.cpp 19> instance_onyxias_lair.cpp 19> npc_onyxian_warder.cpp 19> Generating Code... 19> Compiling... 19> razorfen_downs.cpp 19> instance_razorfen_kraul.cpp 19> razorfen_kraul.cpp 19> boss_ayamiss.cpp 19> boss_buru.cpp 19> boss_kurinnaxx.cpp 19> boss_moam.cpp 19> boss_ossirian.cpp 19> boss_rajaxx.cpp 19> instance_ruins_of_ahnqiraj.cpp 19> ruins_of_ahnqiraj.cpp 19> boss_bug_trio.cpp 19> boss_cthun.cpp 19> boss_fankriss.cpp 19> boss_huhuran.cpp 19> boss_ouro.cpp 19> boss_sartura.cpp 19> boss_skeram.cpp 19> boss_twinemperors.cpp 19> boss_viscidus.cpp 19> Generating Code... 19> Compiling... 19> instance_temple_of_ahnqiraj.cpp 19> mob_anubisath_sentinel.cpp 19> instance_wailing_caverns.cpp 19> wailing_caverns.cpp 19> boss_zumrah.cpp 19> instance_zulfarrak.cpp 19> zulfarrak.cpp 19> areatrigger_scripts.cpp 19> bosses_emerald_dragons.cpp 19> go_scripts.cpp 19> guards.cpp 19> item_scripts.cpp 19> mob_generic_creature.cpp 19> npc_professions.cpp 19> npcs_special.cpp 19> spell_scripts.cpp 19> world_map_scripts.cpp 19> sc_creature.cpp 19> sc_grid_searchers.cpp 19> sc_instance.cpp 19> Generating Code... 19> Compiling... 19> ScriptLoader.cpp 19> system.cpp 19> ScriptDevMgr.cpp 19> Generating Code... 19> MangosdRev.cpp 19>LINK : fatal error LNK1181: cannot open input file 'mangosd.lib' 19> 19>Build FAILED. 19> 19>Time Elapsed 00:01:00.33 ========== Build: 15 succeeded, 3 failed, 0 up-to-date, 1 skipped ==========