1>------ Neues Erstellen gestartet: Projekt: zlib, Konfiguration: Release Win32 ------ 2>------ Neues Erstellen gestartet: Projekt: framework, Konfiguration: Release Win32 ------ 3>------ Neues Erstellen gestartet: Projekt: genrevision, Konfiguration: Release Win32 ------ 4>------ Neues Erstellen gestartet: Projekt: ACE_Wrappers, Konfiguration: Release Win32 ------ 5>------ Neues Erstellen gestartet: Projekt: g3dlite, Konfiguration: Release Win32 ------ 6>------ Neues Erstellen gestartet: Projekt: Detour, Konfiguration: Release Win32 ------ 7>------ Neues Erstellen gestartet: Projekt: Recast, Konfiguration: Release Win32 ------ 8>------ Neues Erstellen gestartet: Projekt: lualib, Konfiguration: Release Win32 ------ 1> adler32.c 1> compress.c 1> crc32.c 1> deflate.c 1> example.c 1> gzio.c 1> infback.c 1> inffast.c 1> inflate.c 1> inftrees.c 1> trees.c 1> uncompr.c 1> zutil.c 2> ObjectLifeTime.cpp 2> EventProcessor.cpp 3> genrevision.cpp 1> zlib.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\zlib__Win32_Release\zlib.lib 4> ACE.cpp 4> ACE_crc32.cpp 4> ACE_crc_ccitt.cpp 4> ace_wchar.cpp 4> Activation_Queue.cpp 4> Active_Map_Manager.cpp 4> Addr.cpp 4> Argv_Type_Converter.cpp 6> DetourAlloc.cpp 8> lapi.c 3> Code wird generiert. 9>------ Neues Erstellen gestartet: Projekt: bzip2, Konfiguration: Release Win32 ------ 6> DetourCommon.cpp 8> lauxlib.c 8> lbaselib.c 6> DetourNavMesh.cpp 8> lbitlib.c 8> lcode.c 8> lcorolib.c 6> DetourNavMeshBuilder.cpp 8> lctype.c 8> ldblib.c 7> Recast.cpp 6> DetourNavMeshQuery.cpp 7> RecastAlloc.cpp 8> ldebug.c 8> ldo.c 8> ldump.c 8> lfunc.c 7> RecastArea.cpp 8> lgc.c 6> DetourNode.cpp 8> linit.c 8> liolib.c 6> Code wird generiert... 7> RecastContour.cpp 8> llex.c 9> blocksort.c 3> Codegenerierung ist abgeschlossen. 8> lmathlib.c 8> lmem.c 8> loadlib.c 4> Assert.cpp 7> RecastFilter.cpp 7> RecastMesh.cpp 5> AABox.cpp 7> RecastMeshDetail.cpp 5> Box.cpp 5> Crypto.cpp 5> format.cpp 5> Matrix3.cpp 5> Plane.cpp 5> RegistryUtil.cpp 5> System.cpp 7> RecastRasterization.cpp 7> RecastRegion.cpp 8> lobject.c 9> bzlib.c 8> Kompilieren... 8> lopcodes.c 8> loslib.c 8> lparser.c 8> lstate.c 6> Detour.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\dep\recastnavigation\Detour\win\VC120\\..\..\..\..\lib\Win32_Release\Detour.lib 8> lstring.c 8> lstrlib.c 8> ltable.c 8> ltablib.c 8> ltm.c 7> Recast.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\dep\recastnavigation\Recast\win\VC120\\..\..\..\..\lib\Win32_Release\Recast.lib 8> lundump.c 9> compress.c 8> lvm.c 8> lzio.c 3> genrevision.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\genrevision__Win32_Release\genrevision.exe 9> crctable.c 4> Asynch_IO.cpp 9> decompress.c 4> Asynch_IO_Impl.cpp 2> framework.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\framework__Win32_Release\framework.lib 8> lualib.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\lualib__Win32_Release\lualib.lib 4> Asynch_Pseudo_Task.cpp 4> ATM_Acceptor.cpp 4> ATM_Addr.cpp 4> ATM_Connector.cpp 9> huffman.c 4> ATM_Params.cpp 4> ATM_QoS.cpp 4> ATM_Stream.cpp 9> randtable.c 4> Atomic_Op.cpp 4> Auto_Event.cpp 4> Barrier.cpp 5> Port System::memcpy SIMD to all platforms 5> Port System::memfill SIMD to all platforms 4> Base_Thread_Adapter.cpp 9> bzip2.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\bzip2__Win32_Release\bzip2.lib 10>------ Neues Erstellen gestartet: Projekt: libmpq, Konfiguration: Release Win32 ------ 10> common.c 10> explode.c 10> extract.c 5> Triangle.cpp 5> Vector3.cpp 10> huffman.c 5> Vector4.cpp 10> mpq.c 10> wave.c 5> debugAssert.cpp 5> fileutils.cpp 5> g3dmath.cpp 4> Based_Pointer_Repository.cpp 10> libmpq.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\dep\libmpq\win\VC120\..\..\bin\Win32_Release\libmpq.lib 4> Basic_Stats.cpp 4> Basic_Types.cpp 11>------ Neues Erstellen gestartet: Projekt: Map-Extractor, Konfiguration: Release Win32 ------ 12>------ Neues Erstellen gestartet: Projekt: Vmap-Extractor, Konfiguration: Release Win32 ------ 11> adt.cpp 12> adtfile.cpp 11> dbcfile.cpp 4> Capabilities.cpp 5> g3dfnmatch.cpp 4> CDR_Base.cpp 11> loadlib.cpp 12> dbcfile.cpp 4> CDR_Size.cpp 5> prompt.cpp 5> stringutils.cpp 11> mpq_libmpq.cpp 12> gameobject_extract.cpp 11> system.cpp 12> model.cpp 4> CDR_Stream.cpp 4> Cleanup.cpp 11>map-extractor\system.cpp(219): warning C4800: 'int': Variable wird auf booleschen Wert ('True' oder 'False') gesetzt (Auswirkungen auf Leistungsverhalten möglich) 11> wdt.cpp 4> Codecs.cpp 11> Code wird generiert... 12> mpq_libmpq.cpp 12> vmapexport.cpp 4> Codeset_IBM1047.cpp 11> libmpq.lib(mpq.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verknüpfung wird mit /LTCG erneut gestartet. Fügen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erhöhen. 11> Code wird generiert. 4> Codeset_Registry.cpp 5> Any.cpp 5> BinaryFormat.cpp 4> Codeset_Registry_db.cpp 12> wdtfile.cpp 5> BinaryInput.cpp 4> Condition_Recursive_Thread_Mutex.cpp 11> Codegenerierung ist abgeschlossen. 5> BinaryOutput.cpp 11> map-extractor_VC120.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\src\tools\Extractor_Binaries\Map-Extractor.exe 5> Capsule.cpp 12> wmo.cpp 4> Condition_Thread_Mutex.cpp 5> CollisionDetection.cpp 12> Code wird generiert... 5> CoordinateFrame.cpp 5> Cylinder.cpp 4> Configuration.cpp 4> Configuration_Import_Export.cpp 4> Connection_Recycling_Strategy.cpp 12> libmpq.lib(mpq.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verknüpfung wird mit /LTCG erneut gestartet. Fügen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erhöhen. 12> Code wird generiert. 4> Containers.cpp 4> Copy_Disabled.cpp 4> Countdown_Time.cpp 12> Codegenerierung ist abgeschlossen. 4> Date_Time.cpp 12> vmapExtractor_VC120.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\src\tools\Extractor_Binaries\Vmap-Extractor.exe 4> DEV.cpp 5> Line.cpp 4> DEV_Addr.cpp 4> DEV_Connector.cpp 4> DEV_IO.cpp 4> Dev_Poll_Reactor.cpp 5> LineSegment.cpp 4> Dirent.cpp 5> Log.cpp 5> Matrix4.cpp 4> Dirent_Selector.cpp 5> MemoryManager.cpp 4> DLL.cpp 5> Quat.cpp 4> DLL_Manager.cpp 4> Dump.cpp 5> Random.cpp 4> Dynamic.cpp 4> Dynamic_Message_Strategy.cpp 5> Ray.cpp 4> Dynamic_Service_Base.cpp 5> ReferenceCount.cpp 5> Sphere.cpp 4> Dynamic_Service_Dependency.cpp 4> Encoding_Converter.cpp 4> Encoding_Converter_Factory.cpp 4> Event.cpp 4> Event_Handler.cpp 4> FIFO.cpp 4> FIFO_Recv.cpp 5> TextInput.cpp 5> TextOutput.cpp 4> FIFO_Recv_Msg.cpp 5> UprightFrame.cpp 4> FIFO_Send.cpp 5> Vector2.cpp 5> PhysicsFrame.cpp 4> FIFO_Send_Msg.cpp 5> FileSystem.cpp 4> FILE.cpp 4> FILE_Addr.cpp 5> uint128.cpp 4> FILE_Connector.cpp 4> FILE_IO.cpp 4> File_Lock.cpp 4> Filecache.cpp 4> Flag_Manip.cpp 4> Framework_Component.cpp 4> Functor.cpp 4> Functor_String.cpp 4> Get_Opt.cpp 4> gethrtime.cpp 4> Handle_Ops.cpp 4> Handle_Set.cpp 4> Hashable.cpp 5> g3dlite.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\g3dlite__Win32_Release\g3dlite.lib 4> High_Res_Timer.cpp 4> ICMP_Socket.cpp 4> INET_Addr.cpp 4> Init_ACE.cpp 4> IO_Cntl_Msg.cpp 13>------ Neues Erstellen gestartet: Projekt: Vmap-Assembler, Konfiguration: Release Win32 ------ 14>------ Neues Erstellen gestartet: Projekt: Movemap-Generator, Konfiguration: Release Win32 ------ 4> IO_SAP.cpp 13> vmap_assembler.cpp 14> BIH.cpp 4> IOStream.cpp 4> IPC_SAP.cpp 4> Lib_Find.cpp 4> Local_Memory_Pool.cpp 4> Local_Name_Space.cpp 4> Local_Tokens.cpp 4> Lock.cpp 4> Log_Msg.cpp 14> MapTree.cpp 4> Log_Msg_Backend.cpp 4> Log_Msg_Callback.cpp 4> Log_Msg_IPC.cpp 13> BIH.cpp 4> Log_Msg_NT_Event_Log.cpp 4> Log_Msg_UNIX_Syslog.cpp 4> Log_Record.cpp 4> Logging_Strategy.cpp 4> LSOCK.cpp 4> LSOCK_Acceptor.cpp 13> MapTree.cpp 4> LSOCK_CODgram.cpp 4> LSOCK_Connector.cpp 4> LSOCK_Dgram.cpp 4> LSOCK_Stream.cpp 14> ModelInstance.cpp 4> Malloc.cpp 4> Malloc_Allocator.cpp 4> Manual_Event.cpp 4> MEM_Acceptor.cpp 4> MEM_Addr.cpp 14> TileAssembler.cpp 4> MEM_Connector.cpp 13> ModelInstance.cpp 4> MEM_IO.cpp 4> Mem_Map.cpp 4> MEM_SAP.cpp 4> MEM_Stream.cpp 4> Message_Block.cpp 13> TileAssembler.cpp 4> Message_Queue.cpp 4> Message_Queue_NT.cpp 14> VMapFactory.cpp 4> Message_Queue_Vx.cpp 4> Method_Request.cpp 4> MMAP_Memory_Pool.cpp 4> Monitor_Admin.cpp 14> VMapManager2.cpp 13> VMapManager2.cpp 4> Monitor_Admin_Manager.cpp 4> Monitor_Base.cpp 4> Monitor_Control_Action.cpp 4> Monitor_Control_Types.cpp 4> Monitor_Point_Registry.cpp 4> Monitor_Size.cpp 14> WorldModel.cpp 4> Msg_WFMO_Reactor.cpp 4> Multihomed_INET_Addr.cpp 13> WorldModel.cpp 4> Mutex.cpp 14> generator.cpp 4> Name_Proxy.cpp 4> Name_Request_Reply.cpp 13> Code wird generiert... 4> Name_Space.cpp 4> Naming_Context.cpp 4> Netlink_Addr.cpp 4> Notification_Queue.cpp 4> Notification_Strategy.cpp 14> MapBuilder.cpp 4> NT_Service.cpp 4> Obchunk.cpp 4> Object_Manager.cpp 4> Object_Manager_Base.cpp 4> OS_Errno.cpp 4> OS_Log_Msg_Attributes.cpp 14> TerrainBuilder.cpp 4> OS_main.cpp 4> OS_NS_arpa_inet.cpp 4> OS_NS_ctype.cpp 4> OS_NS_dirent.cpp 13> vmap_assembler_VC120.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\src\tools\Extractor_Binaries\Vmap-Assembler.exe 4> OS_NS_dlfcn.cpp 4> OS_NS_errno.cpp 4> OS_NS_fcntl.cpp 4> OS_NS_math.cpp 4> OS_NS_netdb.cpp 4> OS_NS_poll.cpp 4> OS_NS_pwd.cpp 4> OS_NS_regex.cpp 14> VMapExtensions.cpp 4> OS_NS_signal.cpp 4> OS_NS_stdio.cpp 4> OS_NS_stdlib.cpp 4> OS_NS_string.cpp 4> OS_NS_strings.cpp 4> OS_NS_stropts.cpp 4> OS_NS_sys_mman.cpp 4> OS_NS_sys_msg.cpp 4> OS_NS_sys_resource.cpp 4> OS_NS_sys_select.cpp 4> OS_NS_sys_sendfile.cpp 4> OS_NS_sys_shm.cpp 4> OS_NS_sys_socket.cpp 4> OS_NS_sys_stat.cpp 4> OS_NS_sys_time.cpp 4> OS_NS_sys_uio.cpp 4> OS_NS_sys_utsname.cpp 4> OS_NS_sys_wait.cpp 4> OS_NS_Thread.cpp 14> IntermediateValues.cpp 4> OS_NS_time.cpp 4> OS_NS_unistd.cpp 4> OS_NS_wchar.cpp 4> OS_NS_wctype.cpp 4> OS_QoS.cpp 4> OS_Thread_Adapter.cpp 4> OS_TLI.cpp 4> Pagefile_Memory_Pool.cpp 4> Parse_Node.cpp 4> PI_Malloc.cpp 4> Ping_Socket.cpp 14> Code wird generiert... 4> Pipe.cpp 4> POSIX_Asynch_IO.cpp 4> POSIX_CB_Proactor.cpp 4> POSIX_Proactor.cpp 4> Priority_Reactor.cpp 4> Proactor.cpp 4> Proactor_Impl.cpp 4> Process.cpp 4> Process_Manager.cpp 4> Process_Mutex.cpp 4> Process_Semaphore.cpp 4> Profile_Timer.cpp 4> Reactor.cpp 4> Reactor_Impl.cpp 4> Reactor_Notification_Strategy.cpp 4> Reactor_Timer_Interface.cpp 4> Read_Buffer.cpp 14> Recast.lib(Recast.obj) : Es wurde ein mit /GL kompiliertes MSIL .netmodule oder module gefunden. Verknüpfung wird mit /LTCG erneut gestartet. Fügen Sie /LTCG zur Linkbefehlszeile hinzu, um die Linkerleistung zu erhöhen. 4> Recursive_Thread_Mutex.cpp 4> Recyclable.cpp 14> Code wird generiert. 4> Registry.cpp 4> Registry_Name_Space.cpp 4> Remote_Name_Space.cpp 4> Remote_Tokens.cpp 4> RW_Mutex.cpp 14> Codegenerierung ist abgeschlossen. 4> RW_Process_Mutex.cpp 14> MoveMapGen_VC120.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\src\tools\Extractor_Binaries\Movemap-Generator.exe 4> RW_Thread_Mutex.cpp 4> Sample_History.cpp 4> Sbrk_Memory_Pool.cpp 4> Sched_Params.cpp 4> Select_Reactor_Base.cpp 4> Semaphore.cpp 4> Service_Config.cpp 4> Service_Gestalt.cpp 4> Service_Manager.cpp 4> Service_Object.cpp 4> Service_Repository.cpp 4> Service_Types.cpp 4> Shared_Memory.cpp 4> Shared_Memory_MM.cpp 4> Shared_Memory_Pool.cpp 4> Shared_Memory_SV.cpp 4> Shared_Object.cpp 4> Sig_Adapter.cpp 4> Sig_Handler.cpp 4> Signal.cpp 4> SOCK.cpp 4> SOCK_Acceptor.cpp 4> SOCK_CODgram.cpp 4> Sock_Connect.cpp 4> SOCK_Connector.cpp 4> SOCK_Dgram.cpp 4> SOCK_Dgram_Bcast.cpp 4> SOCK_Dgram_Mcast.cpp 4> SOCK_IO.cpp 4> SOCK_Netlink.cpp 4> SOCK_SEQPACK_Acceptor.cpp 4> SOCK_SEQPACK_Association.cpp 4> SOCK_SEQPACK_Connector.cpp 4> SOCK_Stream.cpp 4> SPIPE.cpp 4> SPIPE_Acceptor.cpp 4> SPIPE_Addr.cpp 4> SPIPE_Connector.cpp 4> SPIPE_Stream.cpp 4> SString.cpp 4> Stack_Trace.cpp 4> Stats.cpp 4> String_Base_Const.cpp 4> SUN_Proactor.cpp 4> SV_Message.cpp 4> SV_Message_Queue.cpp 4> SV_Semaphore_Complex.cpp 4> SV_Semaphore_Simple.cpp 4> SV_Shared_Memory.cpp 4> Svc_Conf_Lexer.cpp 4> Svc_Conf_y.cpp 4> Synch_Options.cpp 4> System_Time.cpp 4> Task.cpp 4> Thread.cpp 4> Thread_Adapter.cpp 4> Thread_Control.cpp 4> Thread_Exit.cpp 4> Thread_Hook.cpp 4> Thread_Manager.cpp 4> Thread_Mutex.cpp 4> Thread_Semaphore.cpp 4> Throughput_Stats.cpp 4> Time_Value.cpp 4> Timeprobe.cpp 4> TLI.cpp 4> TLI_Acceptor.cpp 4> TLI_Connector.cpp 4> TLI_Stream.cpp 4> Token.cpp 4> Token_Collection.cpp 4> Token_Invariants.cpp 4> Token_Manager.cpp 4> Token_Request_Reply.cpp 4> TP_Reactor.cpp 4> Trace.cpp 4> TSS_Adapter.cpp 4> TTY_IO.cpp 4> UNIX_Addr.cpp 4> UPIPE_Acceptor.cpp 4> UPIPE_Connector.cpp 4> UPIPE_Stream.cpp 4> UTF16_Encoding_Converter.cpp 4> UTF32_Encoding_Converter.cpp 4> UTF8_Encoding_Converter.cpp 4> UUID.cpp 4> WFMO_Reactor.cpp 4> WIN32_Asynch_IO.cpp 4> WIN32_Proactor.cpp 4> XML_Svc_Conf.cpp 4> XTI_ATM_Mcast.cpp 4> Atomic_Op_Sparc.c 4> Rtems_init.c 4> Bibliothek "..\..\dep\lib\Win32_Release\ACE.lib" und Objekt "..\..\dep\lib\Win32_Release\ACE.exp" werden erstellt. 4> ACE_vc12.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\..\..\dep\lib\Win32_Release\ACE.dll 15>------ Neues Erstellen gestartet: Projekt: shared, Konfiguration: Release Win32 ------ 15> Extract revision 15> Performing Build SystemConfig.h 15> 1 Datei(en) kopiert. 15> AuthCrypt.cpp 15> BigNumber.cpp 15> HMACSHA1.cpp 15> Sha1.cpp 15> ByteBuffer.cpp 15> Common.cpp 15> Config.cpp 15> Database.cpp 15> DatabaseMysql.cpp 15> DBCFileLoader.cpp 15> Field.cpp 15> QueryResultMysql.cpp 15> SqlDelayThread.cpp 15> SqlOperations.cpp 15> SqlPreparedStatement.cpp 15> SQLStorage.cpp 15> Log.cpp 15> ProgressBar.cpp 15> ServiceWin32.cpp 15> Threading.cpp 15> Util.cpp 15> md5.c 15> shared.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\.\shared__Win32_Release\shared.lib 16>------ Neues Erstellen gestartet: Projekt: game, Konfiguration: Release Win32 ------ 17>------ Neues Erstellen gestartet: Projekt: realmd, Konfiguration: Release Win32 ------ 17> AuthSocket.cpp 17> BufferedSocket.cpp 17> Main.cpp 17> PatchHandler.cpp 17> RealmList.cpp 17> WheatyExceptionReport.cpp 16> pchdef.cpp 17> Bibliothek "..\..\bin\Win32_Release\realmd.lib" und Objekt "..\..\bin\Win32_Release\realmd.exp" werden erstellt. 17> realmd.vcxproj -> E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\..\..\bin\Win32_Release\realmd.exe 17> 1 Datei(en) kopiert. 16> AccountMgr.cpp 16> AddonHandler.cpp 16> AggressorAI.cpp 16> ArenaTeam.cpp 16> ArenaTeamHandler.cpp 16> AuctionHouseBot.cpp 16> AuctionHouseHandler.cpp 16> AuctionHouseMgr.cpp 16> Bag.cpp 16> BattleGround.cpp 16> BattleGroundAA.cpp 16> BattleGroundAB.cpp 16> BattleGroundAV.cpp 16> BattleGroundBE.cpp 16> BattleGroundEY.cpp 16> BattleGroundHandler.cpp 16> BattleGroundMgr.cpp 16> BattleGroundNA.cpp 16> BattleGroundRL.cpp 16> BattleGroundWS.cpp 16> Camera.cpp 16> Channel.cpp 16> ChannelHandler.cpp 16> ChannelMgr.cpp 16> CharacterDatabaseCleaner.cpp 16> CharacterHandler.cpp 16> Chat.cpp 16> ChatHandler.cpp 16> CombatHandler.cpp 16> ConfusedMovementGenerator.cpp 16> Corpse.cpp 16> Creature.cpp 16> CreatureAI.cpp 16> CreatureAIRegistry.cpp 16> CreatureAISelector.cpp 16> CreatureEventAI.cpp 16> CreatureEventAIMgr.cpp 16> CreatureLinkingMgr.cpp 16> DBCStores.cpp 16> debugcmds.cpp 16> DuelHandler.cpp 16> DynamicObject.cpp 16> FleeingMovementGenerator.cpp 16> FollowerReference.cpp 16> GameEventMgr.cpp 16> GameObject.cpp 16> GMTicketHandler.cpp 16> GMTicketMgr.cpp 16> GossipDef.cpp 16> GridMap.cpp 16> GridNotifiers.cpp 16> GridStates.cpp 16> Group.cpp 16> GroupHandler.cpp 16> GroupReference.cpp 16> GuardAI.cpp 16> Guild.cpp 16> GuildHandler.cpp 16> GuildMgr.cpp 16> HomeMovementGenerator.cpp 16> HostileRefManager.cpp 16> IdleMovementGenerator.cpp 16> InstanceData.cpp 16> Item.cpp 16> ItemEnchantmentMgr.cpp 16> ItemHandler.cpp 16> Level0.cpp 16> Level1.cpp 16> Level2.cpp 16> Level3.cpp 16> LFGHandler.cpp 16> LootHandler.cpp 16> LootMgr.cpp 16> ElunaEventMgr.cpp 16> ElunaUtility.cpp 16> HookMgr.cpp 16> LuaEngine.cpp 16> LuaFunctions.cpp 16> Mail.cpp 16> MailHandler.cpp 16> Map.cpp 16> MapManager.cpp 16> MapPersistentStateMgr.cpp 16>e:\kaefgames\compile\mangos\server\src\game\luaengine\ElunaIncludes.h(49): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "BattleGroundMgr.h": No such file or directory (..\..\src\game\LuaEngine\LuaFunctions.cpp) 16> MassMailMgr.cpp 16>e:\kaefgames\compile\mangos\server\src\game\luaengine\ElunaIncludes.h(49): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "BattleGroundMgr.h": No such file or directory (..\..\src\game\LuaEngine\HookMgr.cpp) 16> MiscHandler.cpp 16>e:\kaefgames\compile\mangos\server\src\game\luaengine\ElunaIncludes.h(49): fatal error C1083: Datei (Include) kann nicht geöffnet werden: "BattleGroundMgr.h": No such file or directory (..\..\src\game\LuaEngine\LuaEngine.cpp) 16> MotionMaster.cpp 16> MoveMap.cpp 16> MovementGenerator.cpp 16> MovementHandler.cpp 16> MoveSpline.cpp 16> MoveSplineInit.cpp 16> packet_builder.cpp 16> spline.cpp 16> util.cpp 16> NPCHandler.cpp 16> NullCreatureAI.cpp 16> Object.cpp 16> ObjectAccessor.cpp 16> ObjectGridLoader.cpp 16> ObjectMgr.cpp 16> ObjectGuid.cpp 16> ObjectPosSelector.cpp 16> Opcodes.cpp 16> PathFinder.cpp 16> Pet.cpp 16> PetAI.cpp 16> PetHandler.cpp 16> PetitionsHandler.cpp 16> Player.cpp 16> PlayerDump.cpp 16> PointMovementGenerator.cpp 16> PoolManager.cpp 16> QueryHandler.cpp 16> QuestDef.cpp 16> QuestHandler.cpp 16> RandomMovementGenerator.cpp 16> ReactorAI.cpp 16> ReputationMgr.cpp 16> ScriptMgr.cpp 16> SkillDiscovery.cpp 16> SkillExtraItems.cpp 16> SkillHandler.cpp 16> SocialMgr.cpp 16> Spell.cpp 16> SpellAuras.cpp 16> SQLStorages.cpp 16> TransportSystem.cpp 16> UnitAuraProcHandler.cpp 16> SpellEffects.cpp 16> SpellHandler.cpp 16> SpellMgr.cpp 16> StatSystem.cpp 16> TargetedMovementGenerator.cpp 16> TaxiHandler.cpp 16> TemporarySummon.cpp 16> ThreatManager.cpp 16> Totem.cpp 16> TotemAI.cpp 16> TradeHandler.cpp 16> Transports.cpp 16> Unit.cpp 16> UpdateData.cpp 16> VoiceChatHandler.cpp 16> WaypointManager.cpp 16> WaypointMovementGenerator.cpp 16> Weather.cpp 16> World.cpp 16> OutdoorPvP.cpp 16> OutdoorPvPEP.cpp 16> OutdoorPvPHP.cpp 16> OutdoorPvPMgr.cpp 16> OutdoorPvPNA.cpp 16> OutdoorPvPSI.cpp 16> OutdoorPvPTF.cpp 16> OutdoorPvPZM.cpp 16> WorldSession.cpp 16> WorldSocket.cpp 16> WorldSocketMgr.cpp 16> BIH.cpp 16> DynamicTree.cpp 16> GameObjectModel.cpp 16> MapTree.cpp 16> ModelInstance.cpp 16> TileAssembler.cpp 16> VMapFactory.cpp 16> VMapManager2.cpp 16> WorldModel.cpp 18>------ Neues Erstellen gestartet: Projekt: mangosd, Konfiguration: Release Win32 ------ 18> stdsoap2.cpp 18> soapServer.cpp 18> soapC.cpp 18> MaNGOSsoap.cpp 18> CliRunnable.cpp 18> Main.cpp 18> Master.cpp 18> RASocket.cpp 18> WorldRunnable.cpp 18> WheatyExceptionReport.cpp 18>LINK : fatal error LNK1181: Eingabedatei "E:\KaefGAMES\COMPILE\Mangos\server\win\VC120\game__Win32_Release\game.lib" kann nicht geöffnet werden. 19>------ Neues Erstellen gestartet: Projekt: ScriptDev2, Konfiguration: Release Win32 ------ 19>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets(170,5): warning MSB8017: A circular dependency has been detected while executing custom build commands for item "revision.h". This may cause incremental build to work incorrectly. 19> Extracting revision 19> precompiled.cpp 19> escort_ai.cpp 19> follower_ai.cpp 19> guard_ai.cpp 19> pet_ai.cpp 19> battleground.cpp 19> alterac_mountains.cpp 19> arathi_highlands.cpp 19> blasted_lands.cpp 19> burning_steppes.cpp 19> dun_morogh.cpp 19> eastern_plaguelands.cpp 19> elwynn_forest.cpp 19> eversong_woods.cpp 19> ghostlands.cpp 19> hinterlands.cpp 19> ironforge.cpp 19> isle_of_queldanas.cpp 19> loch_modan.cpp 19> redridge_mountains.cpp 19> searing_gorge.cpp 19> Code wird generiert... 19> Kompilieren... 19> silvermoon_city.cpp 19> silverpine_forest.cpp 19> stormwind_city.cpp 19> stranglethorn_vale.cpp 19> swamp_of_sorrows.cpp 19> tirisfal_glades.cpp 19> undercity.cpp 19> western_plaguelands.cpp 19> westfall.cpp 19> wetlands.cpp 19> blackrock_depths.cpp 19> boss_ambassador_flamelash.cpp 19> boss_coren_direbrew.cpp 19> boss_emperor_dagran_thaurissan.cpp 19> boss_general_angerforge.cpp 19> boss_high_interrogator_gerstahn.cpp 19> instance_blackrock_depths.cpp 19> boss_gyth.cpp 19> boss_overlord_wyrmthalak.cpp 19> boss_pyroguard_emberseer.cpp 19> Code wird generiert... 19> Kompilieren... 19> instance_blackrock_spire.cpp 19> boss_broodlord_lashlayer.cpp 19> boss_chromaggus.cpp 19> boss_ebonroc.cpp 19> boss_firemaw.cpp 19> boss_flamegor.cpp 19> boss_nefarian.cpp 19> boss_razorgore.cpp 19> boss_vaelastrasz.cpp 19> boss_victor_nefarius.cpp 19> instance_blackwing_lair.cpp 19> boss_mr_smite.cpp 19> deadmines.cpp 19> instance_deadmines.cpp 19> boss_thermaplugg.cpp 19> gnomeregan.cpp 19> instance_gnomeregan.cpp 19> boss_curator.cpp 19> boss_maiden_of_virtue.cpp 19> boss_midnight.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_moroes.cpp 19> boss_netherspite.cpp 19> boss_nightbane.cpp 19> boss_prince_malchezaar.cpp 19> boss_shade_of_aran.cpp 19> boss_terestian_illhoof.cpp 19> bosses_opera.cpp 19> chess_event.cpp 19> instance_karazhan.cpp 19> karazhan.cpp 19> boss_felblood_kaelthas.cpp 19> boss_priestess_delrissa.cpp 19> boss_selin_fireheart.cpp 19> boss_vexallus.cpp 19> instance_magisters_terrace.cpp 19> magisters_terrace.cpp 19> boss_baron_geddon.cpp 19> boss_garr.cpp 19> boss_gehennas.cpp 19> boss_golemagg.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_lucifron.cpp 19> boss_magmadar.cpp 19> boss_majordomo_executus.cpp 19> boss_ragnaros.cpp 19> boss_shazzrah.cpp 19> boss_sulfuron_harbinger.cpp 19> instance_molten_core.cpp 19> molten_core.cpp 19> boss_anubrekhan.cpp 19> boss_faerlina.cpp 19> boss_four_horsemen.cpp 19> boss_gluth.cpp 19> boss_gothik.cpp 19> boss_grobbulus.cpp 19> boss_heigan.cpp 19> boss_kelthuzad.cpp 19> boss_loatheb.cpp 19> boss_maexxna.cpp 19> boss_noth.cpp 19> boss_patchwerk.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_razuvious.cpp 19> boss_sapphiron.cpp 19> boss_thaddius.cpp 19> instance_naxxramas.cpp 19> boss_arcanist_doan.cpp 19> boss_headless_horseman.cpp 19> boss_herod.cpp 19> boss_mograine_and_whitemane.cpp 19> instance_scarlet_monastery.cpp 19> boss_darkmaster_gandling.cpp 19> boss_jandice_barov.cpp 19> instance_scholomance.cpp 19> instance_shadowfang_keep.cpp 19> shadowfang_keep.cpp 19> boss_baroness_anastari.cpp 19> boss_cannon_master_willey.cpp 19> boss_dathrohan_balnazzar.cpp 19> boss_maleki_the_pallid.cpp 19> boss_order_of_silver_hand.cpp 19> instance_stratholme.cpp 19> Code wird generiert... 19> Kompilieren... 19> stratholme.cpp 19> instance_sunken_temple.cpp 19> sunken_temple.cpp 19> boss_brutallus.cpp 19> boss_eredar_twins.cpp 19> boss_felmyst.cpp 19> boss_kalecgos.cpp 19> boss_kiljaeden.cpp 19> boss_muru.cpp 19> instance_sunwell_plateau.cpp 19> boss_archaedas.cpp 19> uldaman.cpp 19> instance_uldaman.cpp 19> boss_akilzon.cpp 19> boss_halazzi.cpp 19> boss_janalai.cpp 19> boss_malacrass.cpp 19> boss_nalorakk.cpp 19> boss_zuljin.cpp 19> instance_zulaman.cpp 19> Code wird generiert... 19> Kompilieren... 19> zulaman.cpp 19> boss_arlokk.cpp 19> boss_hakkar.cpp 19> boss_hazzarah.cpp 19> boss_jeklik.cpp 19> boss_jindo.cpp 19> boss_mandokir.cpp 19> boss_marli.cpp 19> boss_renataki.cpp 19> boss_thekal.cpp 19> boss_venoxis.cpp 19> instance_zulgurub.cpp 19> ashenvale.cpp 19> azshara.cpp 19> azuremyst_isle.cpp 19> bloodmyst_isle.cpp 19> boss_azuregos.cpp 19> darkshore.cpp 19> desolace.cpp 19> durotar.cpp 19> Code wird generiert... 19> Kompilieren... 19> dustwallow_marsh.cpp 19> felwood.cpp 19> feralas.cpp 19> moonglade.cpp 19> mulgore.cpp 19> orgrimmar.cpp 19> silithus.cpp 19> stonetalon_mountains.cpp 19> tanaris.cpp 19> teldrassil.cpp 19> the_barrens.cpp 19> thousand_needles.cpp 19> thunder_bluff.cpp 19> ungoro_crater.cpp 19> winterspring.cpp 19> instance_blackfathom_deeps.cpp 19> boss_aeonus.cpp 19> boss_chrono_lord_deja.cpp 19> boss_temporus.cpp 19> dark_portal.cpp 19> Code wird generiert... 19> Kompilieren... 19> instance_dark_portal.cpp 19> boss_archimonde.cpp 19> hyjal.cpp 19> hyjalAI.cpp 19> instance_hyjal.cpp 19> instance_old_hillsbrad.cpp 19> old_hillsbrad.cpp 19> dire_maul.cpp 19> instance_dire_maul.cpp 19> boss_noxxion.cpp 19> boss_onyxia.cpp 19> instance_onyxias_lair.cpp 19> razorfen_downs.cpp 19> instance_razorfen_kraul.cpp 19> razorfen_kraul.cpp 19> boss_ayamiss.cpp 19> boss_buru.cpp 19> boss_kurinnaxx.cpp 19> boss_moam.cpp 19> boss_ossirian.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_rajaxx.cpp 19> instance_ruins_of_ahnqiraj.cpp 19> ruins_of_ahnqiraj.cpp 19> boss_bug_trio.cpp 19> boss_cthun.cpp 19> boss_fankriss.cpp 19> boss_huhuran.cpp 19> boss_ouro.cpp 19> boss_sartura.cpp 19> boss_skeram.cpp 19> boss_twinemperors.cpp 19> boss_viscidus.cpp 19> instance_temple_of_ahnqiraj.cpp 19> mob_anubisath_sentinel.cpp 19> instance_wailing_caverns.cpp 19> wailing_caverns.cpp 19> boss_zumrah.cpp 19> instance_zulfarrak.cpp 19> zulfarrak.cpp 19> blades_edge_mountains.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_doomlord_kazzak.cpp 19> boss_doomwalker.cpp 19> hellfire_peninsula.cpp 19> nagrand.cpp 19> netherstorm.cpp 19> shadowmoon_valley.cpp 19> shattrath_city.cpp 19> terokkar_forest.cpp 19> zangarmarsh.cpp 19> boss_exarch_maladaar.cpp 19> boss_shirrak.cpp 19> boss_nexusprince_shaffar.cpp 19> boss_pandemonius.cpp 19> boss_anzu.cpp 19> boss_darkweaver_syth.cpp 19> boss_talon_king_ikiss.cpp 19> instance_sethekk_halls.cpp 19> boss_ambassador_hellmaw.cpp 19> boss_blackheart_the_inciter.cpp 19> boss_grandmaster_vorpil.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_murmur.cpp 19> instance_shadow_labyrinth.cpp 19> black_temple.cpp 19> boss_bloodboil.cpp 19> boss_illidan.cpp 19> boss_mother_shahraz.cpp 19> boss_reliquary_of_souls.cpp 19> boss_shade_of_akama.cpp 19> boss_supremus.cpp 19> boss_teron_gorefiend.cpp 19> boss_warlord_najentus.cpp 19> illidari_council.cpp 19> instance_black_temple.cpp 19> boss_fathomlord_karathress.cpp 19> boss_hydross_the_unstable.cpp 19> boss_lady_vashj.cpp 19> boss_leotheras_the_blind.cpp 19> boss_morogrim_tidewalker.cpp 19> boss_the_lurker_below.cpp 19> instance_serpent_shrine.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_ahune.cpp 19> boss_hydromancer_thespia.cpp 19> boss_mekgineer_steamrigger.cpp 19> boss_warlord_kalithresh.cpp 19> instance_steam_vault.cpp 19> boss_hungarfen.cpp 19> boss_gruul.cpp 19> boss_high_king_maulgar.cpp 19> instance_gruuls_lair.cpp 19> boss_broggok.cpp 19> boss_kelidan_the_breaker.cpp 19> boss_the_maker.cpp 19> instance_blood_furnace.cpp 19> boss_nazan_and_vazruden.cpp 19> boss_omor_the_unscarred.cpp 19> boss_watchkeeper_gargolmar.cpp 19> instance_hellfire_ramparts.cpp 19> boss_magtheridon.cpp 19> instance_magtheridons_lair.cpp 19> boss_nethekurse.cpp 19> Code wird generiert... 19> Kompilieren... 19> boss_warbringer_omrogg.cpp 19> boss_warchief_kargath_bladefist.cpp 19> instance_shattered_halls.cpp 19> arcatraz.cpp 19> boss_dalliah.cpp 19> boss_harbinger_skyriss.cpp 19> boss_soccothrates.cpp 19> instance_arcatraz.cpp 19> boss_high_botanist_freywinn.cpp 19> boss_laj.cpp 19> boss_warp_splinter.cpp 19> boss_alar.cpp 19> boss_astromancer.cpp 19> boss_kaelthas.cpp 19> boss_void_reaver.cpp 19> instance_the_eye.cpp 19> boss_nethermancer_sepethrea.cpp 19> boss_pathaleon_the_calculator.cpp 19> instance_mechanar.cpp 19> areatrigger_scripts.cpp 19> Code wird generiert... 19> Kompilieren... 19> bosses_emerald_dragons.cpp 19> go_scripts.cpp 19> guards.cpp 19> item_scripts.cpp 19> mob_generic_creature.cpp 19> npc_professions.cpp 19> npcs_special.cpp 19> spell_scripts.cpp 19> world_map_scripts.cpp 19> sc_creature.cpp 19> sc_grid_searchers.cpp 19> sc_instance.cpp 19> ScriptLoader.cpp 19> system.cpp 19> ScriptDevMgr.cpp 19> Code wird generiert... 19> MangosdRev.cpp 19>LINK : fatal error LNK1181: Eingabedatei "mangosd.lib" kann nicht geöffnet werden. ========== Alles neu erstellen: 16 erfolgreich, 3 fehlerhaft, 0 übersprungen ==========