1>------ Build started: Project: framework, Configuration: Debug Win32 ------ 2>------ Build started: Project: ACE_Wrappers, Configuration: Debug Win32 ------ 3>------ Build started: Project: genrevision, Configuration: Debug Win32 ------ 4>------ Build started: Project: zlib, Configuration: Debug Win32 ------ 1>Build started 9/26/2014 6:46:09 AM. 2>Build started 9/26/2014 6:46:09 AM. 2>PrepareForBuild: 2> Creating directory "..\..\dep\lib\Win32_Debug\". 2>InitializeBuildStatus: 2> Creating ".\ace__Win32_Debug\ACE_Wrappers.unsuccessfulbuild" because "AlwaysCreate" was specified. 1>InitializeBuildStatus: 1> Creating ".\framework__Win32_Debug\framework.unsuccessfulbuild" because "AlwaysCreate" was specified. 1>ClCompile: 1> ObjectLifeTime.cpp 2>ClCompile: 2> ACE.cpp 1> EventProcessor.cpp 2> ACE_crc32.cpp 2> ACE_crc_ccitt.cpp 2> ace_wchar.cpp 3>Build started 9/26/2014 6:46:09 AM. 3>InitializeBuildStatus: 3> Creating ".\genrevision__Win32_Debug\genrevision.unsuccessfulbuild" because "AlwaysCreate" was specified. 4>Build started 9/26/2014 6:46:09 AM. 4>InitializeBuildStatus: 4> Creating ".\zlib__Win32_Debug\zlib.unsuccessfulbuild" because "AlwaysCreate" was specified. 3>ClCompile: 3> genrevision.cpp 4>ClCompile: 4> zutil.c 4> uncompr.c 4> trees.c 4> inftrees.c 4> inflate.c 2> Activation_Queue.cpp 4> inffast.c 2> Active_Map_Manager.cpp 4> infback.c 2> Addr.cpp 4> gzio.c 4> example.c 4> deflate.c 4> crc32.c 4> compress.c 4> adler32.c 4> Generating Code... 2> Argv_Type_Converter.cpp 2> Assert.cpp 1>Lib: 1> framework.vcxproj -> C:\WoW\new\server\win\VC100\.\framework__Win32_Debug\framework.lib 4>Lib: 4> zlib.vcxproj -> C:\WoW\new\server\win\VC100\.\zlib__Win32_Debug\zlib.lib 1>FinalizeBuildStatus: 1> Deleting file ".\framework__Win32_Debug\framework.unsuccessfulbuild". 1> Touching ".\framework__Win32_Debug\framework.lastbuildstate". 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:01.62 4>FinalizeBuildStatus: 4> Deleting file ".\zlib__Win32_Debug\zlib.unsuccessfulbuild". 4> Touching ".\zlib__Win32_Debug\zlib.lastbuildstate". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.27 2> Asynch_IO.cpp 5>------ Build started: Project: Recast, Configuration: Debug Win32 ------ 2> Asynch_IO_Impl.cpp 2> Asynch_Pseudo_Task.cpp 5>Build started 9/26/2014 6:46:10 AM. 6>------ Build started: Project: Detour, Configuration: Debug Win32 ------ 6>Build started 9/26/2014 6:46:11 AM. 6>InitializeBuildStatus: 6> Creating ".\Detour__Win32_Debug\Detour.unsuccessfulbuild" because "AlwaysCreate" was specified. 5>InitializeBuildStatus: 5> Creating ".\Recast__Win32_Debug\Recast.unsuccessfulbuild" because "AlwaysCreate" was specified. 6>ClCompile: 6> DetourNode.cpp 2> ATM_Acceptor.cpp 6> DetourNavMeshQuery.cpp 5>ClCompile: 5> RecastRegion.cpp 5> RecastRasterization.cpp 5> RecastMeshDetail.cpp 2> ATM_Addr.cpp 6> DetourNavMeshBuilder.cpp 5> RecastMesh.cpp 2> ATM_Connector.cpp 5> RecastFilter.cpp 6> DetourNavMesh.cpp 5> RecastContour.cpp 5> RecastArea.cpp 2> ATM_Params.cpp 6> DetourCommon.cpp 6> DetourAlloc.cpp 2> ATM_QoS.cpp 2> ATM_Stream.cpp 5> RecastAlloc.cpp 2> Atomic_Op.cpp 5> Recast.cpp 6> Generating Code... 5> Generating Code... 2> Auto_Event.cpp 2> Barrier.cpp 2> Base_Thread_Adapter.cpp 2> Based_Pointer_Repository.cpp 6>Lib: 6> Detour.vcxproj -> C:\WoW\new\server\dep\recastnavigation\Detour\win\VC100\\..\..\..\..\lib\Win32_Debug\Detour.lib 6>FinalizeBuildStatus: 6> Deleting file ".\Detour__Win32_Debug\Detour.unsuccessfulbuild". 6> Touching ".\Detour__Win32_Debug\Detour.lastbuildstate". 6> 6>Build succeeded. 6> 6>Time Elapsed 00:00:01.51 2> Basic_Stats.cpp 3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 2> Basic_Types.cpp 3> 3>Build FAILED. 3> 3>Time Elapsed 00:00:03.31 7>------ Build started: Project: g3dlite, Configuration: Debug Win32 ------ 2> Capabilities.cpp 7>Build started 9/26/2014 6:46:12 AM. 7>InitializeBuildStatus: 7> Creating ".\g3dlite__Win32_Debug\g3dlite.unsuccessfulbuild" because "AlwaysCreate" was specified. 8>------ Build started: Project: lualib, Configuration: Debug Win32 ------ 8>Build started 9/26/2014 6:46:13 AM. 5>Lib: 5> Recast.vcxproj -> C:\WoW\new\server\dep\recastnavigation\Recast\win\VC100\\..\..\..\..\lib\Win32_Debug\Recast.lib 8>InitializeBuildStatus: 8> Creating ".\lualib__Win32_Debug\lualib.unsuccessfulbuild" because "AlwaysCreate" was specified. 8>ClCompile: 8> lzio.c 5>FinalizeBuildStatus: 5> Deleting file ".\Recast__Win32_Debug\Recast.unsuccessfulbuild". 5> Touching ".\Recast__Win32_Debug\Recast.lastbuildstate". 5> 5>Build succeeded. 5> 5>Time Elapsed 00:00:02.31 8> lvm.c 8> lundump.c 8> ltm.c 8> ltablib.c 8> ltable.c 8> lstrlib.c 8> lstring.c 8> lstate.c 8> lparser.c 8> loslib.c 8> lopcodes.c 8> lobject.c 8> loadlib.c 9>------ Build started: Project: bzip2, Configuration: Debug Win32 ------ 9>Build started 9/26/2014 6:46:14 AM. 9>InitializeBuildStatus: 9> Creating ".\bzip2__Win32_Debug\bzip2.unsuccessfulbuild" because "AlwaysCreate" was specified. 9>ClCompile: 9> randtable.c 8> lmem.c 8> lmathlib.c 8> llex.c 9> huffman.c 8> liolib.c 8> linit.c 8> lgc.c 8> Generating Code... 8> Compiling... 8> lfunc.c 9> decompress.c 8> ldump.c 8> ldo.c 8> ldebug.c 9> crctable.c 8> ldblib.c 8> lctype.c 8> lcorolib.c 8> lcode.c 8> lbitlib.c 8> lbaselib.c 9> compress.c 8> lauxlib.c 8> lapi.c 8> Generating Code... 9> bzlib.c 8>Lib: 8> lualib.vcxproj -> C:\WoW\new\server\win\VC100\.\lualib__Win32_Debug\lualib.lib 8>FinalizeBuildStatus: 8> Deleting file ".\lualib__Win32_Debug\lualib.unsuccessfulbuild". 8> Touching ".\lualib__Win32_Debug\lualib.lastbuildstate". 8> 8>Build succeeded. 8> 8>Time Elapsed 00:00:02.94 9> blocksort.c 9> Generating Code... 9>Lib: 9> bzip2.vcxproj -> C:\WoW\new\server\win\VC100\.\bzip2__Win32_Debug\bzip2.lib 9>FinalizeBuildStatus: 9> Deleting file ".\bzip2__Win32_Debug\bzip2.unsuccessfulbuild". 9> Touching ".\bzip2__Win32_Debug\bzip2.lastbuildstate". 9> 9>Build succeeded. 9> 9>Time Elapsed 00:00:02.67 2> CDR_Base.cpp 2> CDR_Size.cpp 7>ClCompile: 7> AABox.cpp 7> Box.cpp 7> Crypto.cpp 7> format.cpp 2> CDR_Stream.cpp 2> Cleanup.cpp 2> Codecs.cpp 7> Matrix3.cpp 2> Codeset_IBM1047.cpp 7> Plane.cpp 2> Codeset_Registry.cpp 2> Codeset_Registry_db.cpp 2> Condition_Recursive_Thread_Mutex.cpp 2> Condition_Thread_Mutex.cpp 7> RegistryUtil.cpp 7> System.cpp 2> Configuration.cpp 2> Configuration_Import_Export.cpp 2> Connection_Recycling_Strategy.cpp 2> Containers.cpp 2> Copy_Disabled.cpp 2> Countdown_Time.cpp 7> Triangle.cpp 2> Date_Time.cpp 7> Vector3.cpp 7> Port System::memcpy SIMD to all platforms 7> Port System::memfill SIMD to all platforms 7> Vector4.cpp 10>------ Build started: Project: libmpq, Configuration: Debug Win32 ------ 10>Build started 9/26/2014 6:46:17 AM. 10>PrepareForBuild: 10> Creating directory "..\..\bin\Win32_Debug\". 10>InitializeBuildStatus: 10> Creating "..\bin\libmpq__Win32_Debug\libmpq.unsuccessfulbuild" because "AlwaysCreate" was specified. 10>ClCompile: 10> wave.c 10> mpq.c 10> huffman.c 10> extract.c 10> explode.c 10> common.c 10> Generating Code... 10>Lib: 10> libmpq.vcxproj -> C:\WoW\new\server\dep\libmpq\win\VC100\..\..\bin\Win32_Debug\libmpq.lib 10>FinalizeBuildStatus: 10> Deleting file "..\bin\libmpq__Win32_Debug\libmpq.unsuccessfulbuild". 10> Touching "..\bin\libmpq__Win32_Debug\libmpq.lastbuildstate". 10> 10>Build succeeded. 10> 10>Time Elapsed 00:00:01.08 11>------ Build started: Project: Map-Extractor, Configuration: Debug Win32 ------ 12>------ Build started: Project: Vmap-Extractor, Configuration: Debug Win32 ------ 12>Build started 9/26/2014 6:46:18 AM. 11>Build started 9/26/2014 6:46:18 AM. 12>InitializeBuildStatus: 12> Creating "vmap-extractor\Debug\Vmap-Extractor.unsuccessfulbuild" because "AlwaysCreate" was specified. 12>ClCompile: 12> wmo.cpp 11>InitializeBuildStatus: 11> Creating "map-extractor\Debug\Map-Extractor.unsuccessfulbuild" because "AlwaysCreate" was specified. 11>ClCompile: 11> wdt.cpp 11> mpq_libmpq.cpp 11> loadlib.cpp 12> wdtfile.cpp 11> dbcfile.cpp 12> vmapexport.cpp 11> adt.cpp 11> Generating Code... 11> system.cpp 12> mpq_libmpq.cpp 11>c:\wow\new\server\src\tools\map-extractor\system.cpp(212): warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) 12> model.cpp 11>Link: 11> map-extractor_VC100.vcxproj -> C:\WoW\new\server\src\tools\Extractor_Binaries\Map-Extractor.exe 12> gameobject_extract.cpp 12> dbcfile.cpp 12> adtfile.cpp 2> DEV.cpp 7> debugAssert.cpp 2> DEV_Addr.cpp 2> DEV_Connector.cpp 2> DEV_IO.cpp 2> Dev_Poll_Reactor.cpp 2> Dirent.cpp 2> Dirent_Selector.cpp 2> DLL.cpp 2> DLL_Manager.cpp 2> Dump.cpp 2> Dynamic.cpp 2> Dynamic_Message_Strategy.cpp 2> Dynamic_Service_Base.cpp 2> Dynamic_Service_Dependency.cpp 2> Encoding_Converter.cpp 2> Encoding_Converter_Factory.cpp 2> Event.cpp 2> Event_Handler.cpp 2> FIFO.cpp 2> FIFO_Recv.cpp 2> FIFO_Recv_Msg.cpp 2> FIFO_Send.cpp 2> FIFO_Send_Msg.cpp 2> FILE.cpp 2> FILE_Addr.cpp 2> FILE_Connector.cpp 2> FILE_IO.cpp 2> File_Lock.cpp 2> Filecache.cpp 2> Flag_Manip.cpp 2> Framework_Component.cpp 2> Functor.cpp 2> Functor_String.cpp 2> Get_Opt.cpp 2> gethrtime.cpp 2> Handle_Ops.cpp 2> Handle_Set.cpp 2> Hashable.cpp 2> High_Res_Timer.cpp 2> ICMP_Socket.cpp 2> INET_Addr.cpp 2> Init_ACE.cpp 2> IO_Cntl_Msg.cpp 2> IO_SAP.cpp 2> IOStream.cpp 2> IPC_SAP.cpp 2> Lib_Find.cpp 2> Local_Memory_Pool.cpp 2> Local_Name_Space.cpp 2> Local_Tokens.cpp 2> Lock.cpp 2> Log_Msg.cpp 7> fileutils.cpp 7> g3dmath.cpp 7> g3dfnmatch.cpp 7> prompt.cpp 7> stringutils.cpp 7> Any.cpp 7> BinaryFormat.cpp 7> BinaryInput.cpp 7> BinaryOutput.cpp 7> Capsule.cpp 7> CollisionDetection.cpp 7> CoordinateFrame.cpp 7> Cylinder.cpp 7> Line.cpp 7> LineSegment.cpp 7> Log.cpp 7> Matrix4.cpp 7> MemoryManager.cpp 2> Log_Msg_Backend.cpp 7> Quat.cpp 7> Random.cpp 7> Ray.cpp 7> ReferenceCount.cpp 7> Sphere.cpp 2> Log_Msg_Callback.cpp 2> Log_Msg_IPC.cpp 2> Log_Msg_NT_Event_Log.cpp 2> Log_Msg_UNIX_Syslog.cpp 2> Log_Record.cpp 2> Logging_Strategy.cpp 2> LSOCK.cpp 2> LSOCK_Acceptor.cpp 2> LSOCK_CODgram.cpp 12> Generating Code... 2> LSOCK_Connector.cpp 2> LSOCK_Dgram.cpp 2> LSOCK_Stream.cpp 2> Malloc.cpp 2> Malloc_Allocator.cpp 2> Manual_Event.cpp 12>Link: 12> vmapExtractor_VC100.vcxproj -> C:\WoW\new\server\src\tools\Extractor_Binaries\Vmap-Extractor.exe 7> TextInput.cpp 7> TextOutput.cpp 12>FinalizeBuildStatus: 12> Deleting file "vmap-extractor\Debug\Vmap-Extractor.unsuccessfulbuild". 12> Touching "vmap-extractor\Debug\Vmap-Extractor.lastbuildstate". 12> 12>Build succeeded. 12> 12>Time Elapsed 00:00:11.20 11>FinalizeBuildStatus: 11> Deleting file "map-extractor\Debug\Map-Extractor.unsuccessfulbuild". 11> Touching "map-extractor\Debug\Map-Extractor.lastbuildstate". 11> 11>Build succeeded. 11> 11>Time Elapsed 00:00:11.21 2> MEM_Acceptor.cpp 7> UprightFrame.cpp 2> MEM_Addr.cpp 2> MEM_Connector.cpp 2> MEM_IO.cpp 2> Mem_Map.cpp 2> MEM_SAP.cpp 2> MEM_Stream.cpp 7> Vector2.cpp 2> Message_Block.cpp 7> PhysicsFrame.cpp 2> Message_Queue.cpp 7> FileSystem.cpp 2> Message_Queue_NT.cpp 2> Message_Queue_Vx.cpp 2> Method_Request.cpp 7> uint128.cpp 2> MMAP_Memory_Pool.cpp 2> Monitor_Admin.cpp 2> Monitor_Admin_Manager.cpp 2> Monitor_Base.cpp 2> Monitor_Control_Action.cpp 2> Monitor_Control_Types.cpp 7>Lib: 7> g3dlite.vcxproj -> C:\WoW\new\server\win\VC100\.\g3dlite__Win32_Debug\g3dlite.lib 7>FinalizeBuildStatus: 7> Deleting file ".\g3dlite__Win32_Debug\g3dlite.unsuccessfulbuild". 7> Touching ".\g3dlite__Win32_Debug\g3dlite.lastbuildstate". 7> 7>Build succeeded. 7> 7>Time Elapsed 00:00:22.08 2> Monitor_Point_Registry.cpp 2> Monitor_Size.cpp 2> Msg_WFMO_Reactor.cpp 13>------ Build started: Project: Movemap-Generator, Configuration: Debug Win32 ------ 14>------ Build started: Project: Vmap-Assembler, Configuration: Debug Win32 ------ 13>Build started 9/26/2014 6:46:35 AM. 14>Build started 9/26/2014 6:46:35 AM. 14>InitializeBuildStatus: 14> Creating "vmap-assembler\Debug\Vmap-Assembler.unsuccessfulbuild" because "AlwaysCreate" was specified. 13>InitializeBuildStatus: 13> Creating "movemap-generator\Debug\Movemap-Generator.unsuccessfulbuild" because "AlwaysCreate" was specified. 13>ClCompile: 13> BIH.cpp 14>ClCompile: 14> WorldModel.cpp 2> Multihomed_INET_Addr.cpp 2> Mutex.cpp 2> Name_Proxy.cpp 13> MapTree.cpp 2> Name_Request_Reply.cpp 2> Name_Space.cpp 2> Naming_Context.cpp 2> Netlink_Addr.cpp 2> Notification_Queue.cpp 2> Notification_Strategy.cpp 13> ModelInstance.cpp 14> VMapManager2.cpp 2> NT_Service.cpp 2> Obchunk.cpp 2> Object_Manager.cpp 2> Object_Manager_Base.cpp 13> TileAssembler.cpp 2> OS_Errno.cpp 2> OS_Log_Msg_Attributes.cpp 2> OS_main.cpp 2> OS_NS_arpa_inet.cpp 2> OS_NS_ctype.cpp 14> TileAssembler.cpp 2> OS_NS_dirent.cpp 2> OS_NS_dlfcn.cpp 2> OS_NS_errno.cpp 2> OS_NS_fcntl.cpp 2> OS_NS_math.cpp 2> OS_NS_netdb.cpp 13> VMapFactory.cpp 2> OS_NS_poll.cpp 2> OS_NS_pwd.cpp 2> OS_NS_regex.cpp 2> OS_NS_signal.cpp 2> OS_NS_stdio.cpp 2> OS_NS_stdlib.cpp 2> OS_NS_string.cpp 2> OS_NS_strings.cpp 13> VMapManager2.cpp 2> OS_NS_stropts.cpp 2> OS_NS_sys_mman.cpp 2> OS_NS_sys_msg.cpp 2> OS_NS_sys_resource.cpp 2> OS_NS_sys_select.cpp 2> OS_NS_sys_sendfile.cpp 2> OS_NS_sys_shm.cpp 2> OS_NS_sys_socket.cpp 2> OS_NS_sys_stat.cpp 2> OS_NS_sys_time.cpp 2> OS_NS_sys_uio.cpp 2> OS_NS_sys_utsname.cpp 2> OS_NS_sys_wait.cpp 2> OS_NS_Thread.cpp 2> OS_NS_time.cpp 2> OS_NS_unistd.cpp 2> OS_NS_wchar.cpp 13> WorldModel.cpp 14> ModelInstance.cpp 2> OS_NS_wctype.cpp 2> OS_QoS.cpp 2> OS_Thread_Adapter.cpp 2> OS_TLI.cpp 2> Pagefile_Memory_Pool.cpp 2> Parse_Node.cpp 2> PI_Malloc.cpp 2> Ping_Socket.cpp 13> generator.cpp 2> Pipe.cpp 2> POSIX_Asynch_IO.cpp 2> POSIX_CB_Proactor.cpp 2> POSIX_Proactor.cpp 2> Priority_Reactor.cpp 2> Proactor.cpp 2> Proactor_Impl.cpp 13> MapBuilder.cpp 14> MapTree.cpp 2> Process.cpp 13> TerrainBuilder.cpp 2> Process_Manager.cpp 2> Process_Mutex.cpp 2> Process_Semaphore.cpp 13> VMapExtensions.cpp 2> Profile_Timer.cpp 2> Reactor.cpp 2> Reactor_Impl.cpp 2> Reactor_Notification_Strategy.cpp 14> BIH.cpp 2> Reactor_Timer_Interface.cpp 2> Read_Buffer.cpp 13> IntermediateValues.cpp 2> Recursive_Thread_Mutex.cpp 13> Generating Code... 2> Recyclable.cpp 2> Registry.cpp 2> Registry_Name_Space.cpp 2> Remote_Name_Space.cpp 2> Remote_Tokens.cpp 2> RW_Mutex.cpp 2> RW_Process_Mutex.cpp 2> RW_Thread_Mutex.cpp 2> Sample_History.cpp 14> vmap_assembler.cpp 2> Sbrk_Memory_Pool.cpp 2> Sched_Params.cpp 2> Select_Reactor_Base.cpp 2> Semaphore.cpp 2> Service_Config.cpp 2> Service_Gestalt.cpp 13>Link: 13> MoveMapGen_VC100.vcxproj -> C:\WoW\new\server\src\tools\Extractor_Binaries\Movemap-Generator.exe 13>FinalizeBuildStatus: 13> Deleting file "movemap-generator\Debug\Movemap-Generator.unsuccessfulbuild". 13> Touching "movemap-generator\Debug\Movemap-Generator.lastbuildstate". 13> 13>Build succeeded. 13> 13>Time Elapsed 00:00:15.93 2> Service_Manager.cpp 2> Service_Object.cpp 14> Generating Code... 2> Service_Repository.cpp 2> Service_Types.cpp 2> Shared_Memory.cpp 2> Shared_Memory_MM.cpp 2> Shared_Memory_Pool.cpp 2> Shared_Memory_SV.cpp 2> Shared_Object.cpp 2> Sig_Adapter.cpp 2> Sig_Handler.cpp 2> Signal.cpp 2> SOCK.cpp 2> SOCK_Acceptor.cpp 14>Link: 14> vmap_assembler_VC100.vcxproj -> C:\WoW\new\server\src\tools\Extractor_Binaries\Vmap-Assembler.exe 2> SOCK_CODgram.cpp 2> Sock_Connect.cpp 2> SOCK_Connector.cpp 2> SOCK_Dgram.cpp 14>FinalizeBuildStatus: 14> Deleting file "vmap-assembler\Debug\Vmap-Assembler.unsuccessfulbuild". 14> Touching "vmap-assembler\Debug\Vmap-Assembler.lastbuildstate". 14> 14>Build succeeded. 14> 14>Time Elapsed 00:00:19.55 2> SOCK_Dgram_Bcast.cpp 2> SOCK_Dgram_Mcast.cpp 2> SOCK_IO.cpp 2> SOCK_Netlink.cpp 2> SOCK_SEQPACK_Acceptor.cpp 2> SOCK_SEQPACK_Association.cpp 2> SOCK_SEQPACK_Connector.cpp 2> SOCK_Stream.cpp 2> SPIPE.cpp 2> SPIPE_Acceptor.cpp 2> SPIPE_Addr.cpp 2> SPIPE_Connector.cpp 2> SPIPE_Stream.cpp 2> SString.cpp 2> Stack_Trace.cpp 2> Stats.cpp 2> String_Base_Const.cpp 2> SUN_Proactor.cpp 2> SV_Message.cpp 2> SV_Message_Queue.cpp 2> SV_Semaphore_Complex.cpp 2> SV_Semaphore_Simple.cpp 2> SV_Shared_Memory.cpp 2> Svc_Conf_Lexer.cpp 2> Svc_Conf_y.cpp 2> Synch_Options.cpp 2> System_Time.cpp 2> Task.cpp 2> Thread.cpp 2> Thread_Adapter.cpp 2> Thread_Control.cpp 2> Thread_Exit.cpp 2> Thread_Hook.cpp 2> Thread_Manager.cpp 2> Thread_Mutex.cpp 2> Thread_Semaphore.cpp 2> Throughput_Stats.cpp 2> Time_Value.cpp 2> Timeprobe.cpp 2> TLI.cpp 2> TLI_Acceptor.cpp 2> TLI_Connector.cpp 2> TLI_Stream.cpp 2> Token.cpp 2> Token_Collection.cpp 2> Token_Invariants.cpp 2> Token_Manager.cpp 2> Token_Request_Reply.cpp 2> TP_Reactor.cpp 2> Trace.cpp 2> TSS_Adapter.cpp 2> TTY_IO.cpp 2> UNIX_Addr.cpp 2> UPIPE_Acceptor.cpp 2> UPIPE_Connector.cpp 2> UPIPE_Stream.cpp 2> UTF16_Encoding_Converter.cpp 2> UTF32_Encoding_Converter.cpp 2> UTF8_Encoding_Converter.cpp 2> UUID.cpp 2> WFMO_Reactor.cpp 2> WIN32_Asynch_IO.cpp 2> WIN32_Proactor.cpp 2> XML_Svc_Conf.cpp 2> XTI_ATM_Mcast.cpp 2> Atomic_Op_Sparc.c 2> Rtems_init.c 2>Link: 2> Creating library ..\..\dep\lib\Win32_Debug\ACEd.lib and object ..\..\dep\lib\Win32_Debug\ACEd.exp 2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 2> 2>Build FAILED. 2> 2>Time Elapsed 00:01:00.14 15>------ Build started: Project: shared, Configuration: Debug Win32 ------ 15>Build started 9/26/2014 6:47:09 AM. 15>InitializeBuildStatus: 15> Creating ".\shared__Win32_Debug\shared.unsuccessfulbuild" because "AlwaysCreate" was specified. 15>CustomBuild: 15> Extract revision 15> "C:\WoW\new\server\win\VC100\shared__Win32_Debug\..\genrevision__Win32_Debug\genrevision.exe" är inte ett internt kommando, externt kommando, 15> program eller kommandofil. 15> Performing Build SystemConfig.h 15> 1 fil(er) kopierad(e). 15>ClCompile: 15> AuthCrypt.cpp 15> BigNumber.cpp 15> Hmac.cpp 15> Sha1.cpp 15> ByteBuffer.cpp 15> Common.cpp 15> Config.cpp 15> Database.cpp 15> DatabaseMysql.cpp 15> DBCFileLoader.cpp 15> Field.cpp 15> QueryResultMysql.cpp 15> SqlDelayThread.cpp 15> SqlOperations.cpp 15> SqlPreparedStatement.cpp 15> SQLStorage.cpp 15> Log.cpp 15> ProgressBar.cpp 15> ServiceWin32.cpp 15> Threading.cpp 15> Util.cpp 15> md5.c 15>Lib: 15> shared.vcxproj -> C:\WoW\new\server\win\VC100\.\shared__Win32_Debug\shared.lib 15>FinalizeBuildStatus: 15> Deleting file ".\shared__Win32_Debug\shared.unsuccessfulbuild". 15> Touching ".\shared__Win32_Debug\shared.lastbuildstate". 15> 15>Build succeeded. 15> 15>Time Elapsed 00:00:04.70 16>------ Build started: Project: game, Configuration: Debug Win32 ------ 17>------ Build started: Project: realmd, Configuration: Debug Win32 ------ 17>Build started 9/26/2014 6:47:14 AM. 16>Build started 9/26/2014 6:47:14 AM. 17>PrepareForBuild: 17> Creating directory "..\..\bin\Win32_Debug\". 17>InitializeBuildStatus: 17> Creating ".\realmd__Win32_Debug\realmd.unsuccessfulbuild" because "AlwaysCreate" was specified. 16>InitializeBuildStatus: 16> Creating ".\game__Win32_Debug\game.unsuccessfulbuild" because "AlwaysCreate" was specified. 17>ClCompile: 17> AuthSocket.cpp 16>ClCompile: 16> pchdef.cpp 17> BufferedSocket.cpp 17> Main.cpp 17> PatchHandler.cpp 17> RealmList.cpp 17> WheatyExceptionReport.cpp 17>Link: 17> Creating library ..\..\bin\Win32_Debug\realmd.lib and object ..\..\bin\Win32_Debug\realmd.exp 17>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 17> 17>Build FAILED. 17> 17>Time Elapsed 00:00:02.83 16> AccountMgr.cpp 16> AddonHandler.cpp 16> AggressorAI.cpp 16> AuctionHouseBot.cpp 16> AuctionHouseHandler.cpp 16> AuctionHouseMgr.cpp 16> Bag.cpp 16> BattleGround.cpp 16> BattleGroundAB.cpp 16> BattleGroundAV.cpp 16> BattleGroundHandler.cpp 16> BattleGroundMgr.cpp 16> BattleGroundWS.cpp 16> Camera.cpp 16> Channel.cpp 16> ChannelHandler.cpp 16> ChannelMgr.cpp 16> CharacterDatabaseCleaner.cpp 16> CharacterHandler.cpp 16> Chat.cpp 16> ChatHandler.cpp 16> CombatHandler.cpp 16> ConfusedMovementGenerator.cpp 16> Corpse.cpp 16> Creature.cpp 16> CreatureAI.cpp 16> CreatureAIRegistry.cpp 16> CreatureAISelector.cpp 16> CreatureEventAI.cpp 16> CreatureEventAIMgr.cpp 16> CreatureLinkingMgr.cpp 16> DBCStores.cpp 16> debugcmds.cpp 16> DuelHandler.cpp 16> DynamicObject.cpp 16> FleeingMovementGenerator.cpp 16> FollowerReference.cpp 16> GameEventMgr.cpp 16> GameObject.cpp 16> GMTicketHandler.cpp 16> GMTicketMgr.cpp 16> GossipDef.cpp 16> GridMap.cpp 16> GridNotifiers.cpp 16> GridStates.cpp 16> Group.cpp 16> GroupHandler.cpp 16> GroupReference.cpp 16> GuardAI.cpp 16> Guild.cpp 16> GuildHandler.cpp 16> GuildMgr.cpp 16> HomeMovementGenerator.cpp 16> HostileRefManager.cpp 16> IdleMovementGenerator.cpp 16> InstanceData.cpp 16> Item.cpp 16> ItemEnchantmentMgr.cpp 16> ItemHandler.cpp 16> Level0.cpp 16> Level1.cpp 16> Level2.cpp 16> Level3.cpp 16> LFGHandler.cpp 16> LootHandler.cpp 16> LootMgr.cpp 16> ElunaEventMgr.cpp 16> ElunaUtility.cpp 16> HookMgr.cpp 16> LuaEngine.cpp 16> LuaFunctions.cpp 16> Mail.cpp 16> MailHandler.cpp 16> Map.cpp 16> MapManager.cpp 16> MapPersistentStateMgr.cpp 16> MassMailMgr.cpp 16> MiscHandler.cpp 16> MotionMaster.cpp 16> MoveMap.cpp 16> MovementGenerator.cpp 16> MovementHandler.cpp 16> MoveSpline.cpp 16> MoveSplineInit.cpp 16>..\..\src\game\MovementHandler.cpp(59): warning C4307: '*' : integral constant overflow 16> packet_builder.cpp 16> spline.cpp 16> util.cpp 16> NPCHandler.cpp 16> NullCreatureAI.cpp 16> Object.cpp 16> ObjectAccessor.cpp 16> ObjectGridLoader.cpp 16> ObjectMgr.cpp 16> ObjectGuid.cpp 16> ObjectPosSelector.cpp 16> Opcodes.cpp 16> PathFinder.cpp 16> Pet.cpp 16> PetAI.cpp 16> PetHandler.cpp 16> PetitionsHandler.cpp 16> Player.cpp 16> PlayerDump.cpp 16> PointMovementGenerator.cpp 16> PoolManager.cpp 16> QueryHandler.cpp 16> QuestDef.cpp 16> QuestHandler.cpp 16> RandomMovementGenerator.cpp 16> ReactorAI.cpp 16> ReputationMgr.cpp 16> ScriptMgr.cpp 16> SkillHandler.cpp 16> SocialMgr.cpp 16> Spell.cpp 16> SpellAuras.cpp 16> SQLStorages.cpp 16> UnitAuraProcHandler.cpp 16> SpellEffects.cpp 16> SpellHandler.cpp 16> SpellMgr.cpp 16> StatSystem.cpp 16> TargetedMovementGenerator.cpp 16> TaxiHandler.cpp 16> TemporarySummon.cpp 16> ThreatManager.cpp 16> Totem.cpp 16> TotemAI.cpp 16> TradeHandler.cpp 16> Transports.cpp 16> Unit.cpp 16> UpdateData.cpp 16> WaypointManager.cpp 16> WaypointMovementGenerator.cpp 16> Weather.cpp 16> World.cpp 16> OutdoorPvP.cpp 16> OutdoorPvPEP.cpp 16> OutdoorPvPMgr.cpp 16> OutdoorPvPSI.cpp 16> WorldSession.cpp 16> WorldSocket.cpp 16> WorldSocketMgr.cpp 16> BIH.cpp 16> DynamicTree.cpp 16> GameObjectModel.cpp 16> MapTree.cpp 16> ModelInstance.cpp 16> TileAssembler.cpp 16> VMapFactory.cpp 16> VMapManager2.cpp 16> WorldModel.cpp 16>Lib: 16> game.vcxproj -> C:\WoW\new\server\win\VC100\.\game__Win32_Debug\game.lib 16>FinalizeBuildStatus: 16> Deleting file ".\game__Win32_Debug\game.unsuccessfulbuild". 16> Touching ".\game__Win32_Debug\game.lastbuildstate". 16> 16>Build succeeded. 16> 16>Time Elapsed 00:00:36.04 18>------ Build started: Project: mangosd, Configuration: Debug Win32 ------ 18>Build started 9/26/2014 6:47:50 AM. 18>InitializeBuildStatus: 18> Creating ".\mangosd__Win32_Debug\mangosd.unsuccessfulbuild" because "AlwaysCreate" was specified. 18>ClCompile: 18> stdsoap2.cpp 18> soapServer.cpp 18> soapC.cpp 18> MaNGOSsoap.cpp 18> CliRunnable.cpp 18> Main.cpp 18> Master.cpp 18> RASocket.cpp 18> WorldRunnable.cpp 18> WheatyExceptionReport.cpp 18>Link: 18> Creating library .\mangosd__Win32_Debug\mangosd.lib and object .\mangosd__Win32_Debug\mangosd.exp 18>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt 18> 18>Build FAILED. 18> 18>Time Elapsed 00:00:10.13 19>------ Build started: Project: ScriptDev2, Configuration: Debug Win32 ------ 19>Build started 9/26/2014 6:48:00 AM. 19>InitializeBuildStatus: 19> Creating ".\ScriptDev2__Win32_Debug\ScriptDev2.unsuccessfulbuild" because "AlwaysCreate" was specified. 19>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): warning MSB8017: A circular dependency has been detected while executing custom build commands for item "revision.h". This may cause incremental build to work incorrectly. 19> Extracting revision 19> "..\..\win\VC100\genrevision__Win32_Debug\genrevision.exe" är inte ett internt kommando, externt kommando, 19> program eller kommandofil. 19>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(151,5): error MSB6006: "cmd.exe" exited with code 9009. 19> 19>Build FAILED. 19> 19>Time Elapsed 00:00:00.04 ========== Build: 14 succeeded, 5 failed, 0 up-to-date, 0 skipped ==========