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[Typo][7942] Proffesion to Profession


Guest yad02

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Just a typo

I'm not sure but "proffesion" word does not exist

In all code word "profession" is used, for example : "IsPrimaryProfessionFirstRankSpell".

--------------------------- src/game/NPCHandler.cpp ---------------------------
index e15fa20..e3e4cb4 100644
@@ -155,7 +155,7 @@ void WorldSession::SendTrainerList( uint64 guid, const std::string& strTitle )

    // reputation discount
    float fDiscountMod = _player->GetReputationPriceDiscount(unit);
-    bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProffesionPoints() > 0;
+    bool can_learn_primary_prof = GetPlayer()->GetFreePrimaryProfessionPoints() > 0;

    uint32 count = 0;
    for(TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr)

----------------------------- src/game/Player.cpp -----------------------------
index e56a90f..23f797a 100644
@@ -660,7 +660,7 @@ bool Player::Create( uint32 guidlow, const std::string& name, uint8 race, uint8
    InitTaxiNodesForLevel();
    InitGlyphsForLevel();
    InitTalentForLevel();
-    InitPrimaryProffesions();                               // to max set before any spell added
+    InitPrimaryProfessions();                               // to max set before any spell added

    // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
    UpdateMaxHealth();                                      // Update max Health (for add bonus from stamina)
@@ -3727,10 +3727,10 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
    m_usedTalentCount += talentCost;

    // update free primary prof.points (if any, can be none in case GM .learn prof. learning)
-    if(uint32 freeProfs = GetFreePrimaryProffesionPoints())
+    if(uint32 freeProfs = GetFreePrimaryProfessionPoints())
    {
        if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
-            SetFreePrimaryProffesions(freeProfs-1);
+            SetFreePrimaryProfessions(freeProfs-1);
    }

    // add dependent skills
@@ -3930,9 +3930,9 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool update_action_bar_
    // update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
    if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell_id))
    {
-        uint32 freeProfs = GetFreePrimaryProffesionPoints()+1;
+        uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
        if(freeProfs <= sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
-            SetFreePrimaryProffesions(freeProfs);
+            SetFreePrimaryProfessions(freeProfs);
    }

    // remove dependent skill
@@ -4555,7 +4555,7 @@ TrainerSpellState Player::GetTrainerSpellState(TrainerSpell const* trainer_spell
        return TRAINER_SPELL_GREEN;

    // check primary prof. limit
-    if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProffesionPoints() == 0)
+    if(spellmgr.IsPrimaryProfessionFirstRankSpell(spell->Id) && GetFreePrimaryProfessionPoints() == 0)
        return TRAINER_SPELL_GREEN_DISABLED;

    return TRAINER_SPELL_GREEN;
@@ -14973,7 +14973,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
        return false;
    }

-    InitPrimaryProffesions();                               // to max set before any spell loaded
+    InitPrimaryProfessions();                               // to max set before any spell loaded

    // init saved position, and fix it later if problematic
    uint32 transGUID = fields[24].GetUInt32();
@@ -18860,9 +18860,9 @@ template void Player::UpdateVisibilityOf(Corpse*        target, UpdateData& data
template void Player::UpdateVisibilityOf(GameObject*    target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);

-void Player::InitPrimaryProffesions()
+void Player::InitPrimaryProfessions()
{
-    SetFreePrimaryProffesions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
+    SetFreePrimaryProfessions(sWorld.getConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
}

void Player::SendComboPoints()

------------------------------ src/game/Player.h ------------------------------
index 1c6f3b3..02d0157 100644
@@ -1455,9 +1455,9 @@ class MANGOS_DLL_SPEC Player : public Unit
        void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
        uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }

-        uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
-        void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
-        void InitPrimaryProffesions();
+        uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
+        void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
+        void InitPrimaryProfessions();

        PlayerSpellMap const& GetSpellMap() const { return m_spells; }

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