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  • Build Status

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    • have a small problem if i want connect with the client from an external pc i get the follow window the client is the 3.3.5a server and all other is up but i cangt get any connection to the mangos server anyone have an idea where i can look to fix that problem
    • I mostly just threw this out as a "it's possible to do this if you need it" because I had done it for my own purposes (IRC bridge).  I haven't touched it in months, mainly because I haven't had time and it works for what I needed it for.  My suggestion is to just spin up a Linux VM (VirtualBox is free and works perfectly) and test it with that.  That said, if you can't do that, feel free to shoot me what you have and I'll take a look when I can.
    • Hey all! Getting the following output when building mangos three on windows. Any help would be awesome!!   1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
      1>  Checking Build System
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/utf8cpp/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_assembler/CMakeFiles/generate.stamp is up-to-date.
      1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date.
      2>------ Build started: Project: RevisionGenerator, Configuration: Release Win32 ------
      3>------ Build started: Project: framework, Configuration: Release Win32 ------
      2>  Building Custom Rule C:/Mangos/mangos/CMakeLists.txt
      2>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date.
      3>  Building Custom Rule C:/Mangos/mangos/src/framework/CMakeLists.txt
      3>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date.
      2>  genrevision.cpp
      3>  ObjectLifeTime.cpp
      3>  EventProcessor.cpp
      3>  framework.vcxproj -> C:\Mangos\mangos\bin\buildir\src\framework\Release\framework.lib
      2>  RevisionGenerator.vcxproj -> C:\Mangos\mangos\bin\buildir\Release\RevisionGenerator.exe
      4>------ Build started: Project: zlib, Configuration: Release Win32 ------
      5>------ Build started: Project: detour, Configuration: Release Win32 ------
      5>  Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Detour/Source/CMakeLists.txt
      4>  Building Custom Rule C:/Mangos/mangos/dep/src/zlib/CMakeLists.txt
      4>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date.
      5>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date.
      5>  DetourAlloc.cpp
      4>  adler32.c
      5>  DetourCommon.cpp
      4>  compress.c
      4>  crc32.c
      4>  deflate.c
      4>  gzclose.c
      4>  gzlib.c
      4>  gzread.c
      4>  gzwrite.c
      4>  infback.c
      4>  inffast.c
      4>  inflate.c
      4>  inftrees.c
      4>  trees.c
      5>  DetourNavMeshBuilder.cpp
      5>  DetourNavMesh.cpp
      5>  DetourNavMeshQuery.cpp
      5>  DetourNode.cpp
      4>  uncompr.c
      4>  zutil.c
      5>  detour.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Detour\Source\Release\detour.lib
      6>------ Build started: Project: recast, Configuration: Release Win32 ------
      4>  Generating Code...
      6>  Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Recast/Source/CMakeLists.txt
      6>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date.
      6>  Recast.cpp
      6>  RecastAlloc.cpp
      6>  RecastArea.cpp
      6>  RecastContour.cpp
      6>  RecastFilter.cpp
      6>  RecastMesh.cpp
      6>  RecastMeshDetail.cpp
      6>  RecastRasterization.cpp
      6>  RecastRegion.cpp
      4>  z.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\zlib\Release\z.lib
      7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
      6>  recast.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Recast\Source\Release\recast.lib
      8>------ Build started: Project: Shared, Configuration: Release Win32 ------
      8>  Building Custom Rule C:/Mangos/mangos/src/shared/CMakeLists.txt
      8>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date.
      8>  AuthCrypt.cpp
      7>  Building Custom Rule C:/Mangos/mangos/dep/src/g3dlite/CMakeLists.txt
      7>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date.
      8>  BigNumber.cpp
      8>  HMACSHA1.cpp
      7>  AABox.cpp
      7>  Any.cpp
      7>  BinaryFormat.cpp
      8>  SARC4.cpp
      7>  BinaryInput.cpp
      7>  BinaryOutput.cpp
      8>  Sha1.cpp
      8>  Config.cpp
      7>  Box.cpp
      7>  Capsule.cpp
      8>  Database.cpp
      7>  CollisionDetection.cpp
      7>  CoordinateFrame.cpp
      7>  Crypto.cpp
      7>  Cylinder.cpp
      7>  FileSystem.cpp
      7>  Line.cpp
      8>  DatabaseMysql.cpp
      7>  LineSegment.cpp
      7>  Log.cpp
      7>  Matrix3.cpp
      8>  DatabasePostgre.cpp
      8>  Field.cpp
      8>  QueryResultMysql.cpp
      7>  Matrix4.cpp
      8>  QueryResultPostgre.cpp
      8>  SqlDelayThread.cpp
      7>  MemoryManager.cpp
      7>  PhysicsFrame.cpp
      8>  SqlOperations.cpp
      8>  SqlPreparedStatement.cpp
      7>  Plane.cpp
      7>  Quat.cpp
      7>  Random.cpp
      7>  Ray.cpp
      8>  SQLStorage.cpp
      7>  ReferenceCount.cpp
      8>  DB2FileLoader.cpp
      7>  RegistryUtil.cpp
      7>  Sphere.cpp
      8>  DBCFileLoader.cpp
      7>  System.cpp
      7>  TextInput.cpp
      8>  Log.cpp
      7>  Port System::memcpy SIMD to all platforms
      7>  Port System::memfill SIMD to all platforms
      8>  ByteBuffer.cpp
      7>  TextOutput.cpp
      7>  Triangle.cpp
      8>  ProgressBar.cpp
      7>  UprightFrame.cpp
      8>  Util.cpp
      7>  Vector2.cpp
      7>  Vector3.cpp
      8>  PacketBuffer.cpp
      7>  Vector4.cpp
      8>  Socket.cpp
      7>  debugAssert.cpp
      7>  fileutils.cpp
      7>  format.cpp
      7>  g3dfnmatch.cpp
      7>  g3dmath.cpp
      7>  prompt.cpp
      7>  stringutils.cpp
      7>  uint128.cpp
      8>  Common.cpp
      7>  g3dlite.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\g3dlite\Release\g3dlite.lib
      8>  Threading.cpp
      9>------ Build started: Project: gsoap, Configuration: Release Win32 ------
      8>  ServiceWin32.cpp
      8>  WheatyExceptionReport.cpp
      8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp)
      8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp)
      9>  Building Custom Rule C:/Mangos/mangos/dep/src/gsoap/CMakeLists.txt
      9>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date.
      9>  stdsoap2.cpp
      8>  shared.vcxproj -> C:\Mangos\mangos\bin\buildir\src\shared\Release\shared.lib
      10>------ Build started: Project: Game, Configuration: Release Win32 ------
      10>  Building Custom Rule C:/Mangos/mangos/src/game/CMakeLists.txt
      10>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date.
      9>  gsoap.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\gsoap\Release\gsoap.lib
      11>------ Build started: Project: storm, Configuration: Release Win32 ------
      11>  Building Custom Rule C:/Mangos/mangos/dep/src/StormLib/CMakeLists.txt
      11>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date.
      11>  adpcm.cpp
      11>  huff.cpp
      11>  sparse.cpp
      11>  FileStream.cpp
      11>  SBaseCommon.cpp
      11>  SBaseDumpData.cpp
      10>  pchdef.cpp
      11>  SBaseFileTable.cpp
      11>  SCompression.cpp
      11>  SFileAddFile.cpp
      11>  SFileAttributes.cpp
      11>  SFileCompactArchive.cpp
      11>  SFileCreateArchive.cpp
      11>  SFileExtractFile.cpp
      11>  SFileFindFile.cpp
      11>  SFileListFile.cpp
      11>  SFileOpenArchive.cpp
      11>  SFileOpenFileEx.cpp
      11>  SFilePatchArchives.cpp
      11>  SFileReadFile.cpp
      11>  SFileVerify.cpp
      11>  lookup3.c
      11>  LzFind.c
      11>  LzmaDec.c
      11>  LzmaEnc.c
      11>  explode.c
      11>  implode.c
      11>  blocksort.c
      11>  bzlib.c
      11>  compress.c
      11>  crctable.c
      11>  decompress.c
      11>  huffman.c
      11>  randtable.c
      11>  adler32.c
      11>  compress2.c
      11>  crc32.c
      11>  deflate.c
      11>  inffast.c
      11>  inflate.c
      11>  inftrees.c
      11>  trees.c
      11>  zutil.c
      11>  hash_memory.c
      11>  md5.c
      11>  sha1.c
      11>  ltm_desc.c
      11>  multi.c
      11>  rand_prime.c
      11>  base64_decode.c
      11>  crypt_argchk.c
      11>  crypt_find_hash.c
      11>  crypt_find_prng.c
      11>  crypt_hash_descriptor.c
      11>  crypt_hash_is_valid.c
      11>  crypt_libc.c
      11>  crypt_ltc_mp_descriptor.c
      11>  crypt_prng_descriptor.c
      11>  crypt_prng_is_valid.c
      11>  crypt_register_hash.c
      11>  crypt_register_prng.c
      11>  zeromem.c
      11>  der_decode_bit_string.c
      11>  der_decode_boolean.c
      11>  der_decode_choice.c
      11>  der_decode_ia5_string.c
      11>  der_decode_integer.c
      11>  der_decode_object_identifier.c
      11>  der_decode_octet_string.c
      11>  der_decode_printable_string.c
      11>  der_decode_sequence_ex.c
      11>  der_decode_sequence_flexi.c
      11>  der_decode_sequence_multi.c
      11>  der_decode_short_integer.c
      11>  der_decode_utctime.c
      11>  der_decode_utf8_string.c
      11>  der_length_bit_string.c
      11>  der_length_boolean.c
      11>  der_length_ia5_string.c
      11>  der_length_integer.c
      11>  der_length_object_identifier.c
      11>  der_length_octet_string.c
      11>  der_length_printable_string.c
      11>  der_length_sequence.c
      11>  der_length_utctime.c
      11>  der_sequence_free.c
      11>  der_length_utf8_string.c
      11>  der_length_short_integer.c
      11>  ltc_ecc_map.c
      11>  ltc_ecc_mul2add.c
      11>  ltc_ecc_mulmod.c
      11>  ltc_ecc_points.c
      11>  ltc_ecc_projective_add_point.c
      11>  ltc_ecc_projective_dbl_point.c
      11>  pkcs_1_mgf1.c
      11>  pkcs_1_oaep_decode.c
      11>  pkcs_1_pss_decode.c
      11>  pkcs_1_v1_5_decode.c
      11>  rsa_exptmod.c
      11>  rsa_free.c
      11>  rsa_import.c
      11>  rsa_make_key.c
      11>  rsa_verify_hash.c
      11>  rsa_verify_simple.c
      11>  bncore.c
      11>  bn_fast_mp_invmod.c
      11>  bn_fast_mp_montgomery_reduce.c
      11>  bn_fast_s_mp_mul_digs.c
      11>  bn_fast_s_mp_mul_high_digs.c
      11>  bn_fast_s_mp_sqr.c
      11>  bn_mp_2expt.c
      11>  bn_mp_abs.c
      11>  bn_mp_add.c
      11>  bn_mp_addmod.c
      11>  bn_mp_add_d.c
      11>  bn_mp_and.c
      11>  bn_mp_clamp.c
      11>  bn_mp_clear.c
      11>  bn_mp_clear_multi.c
      11>  bn_mp_cmp.c
      11>  bn_mp_cmp_d.c
      11>  bn_mp_cmp_mag.c
      11>  bn_mp_cnt_lsb.c
      11>  bn_mp_copy.c
      11>  bn_mp_count_bits.c
      11>  bn_mp_div.c
      11>  bn_mp_div_2.c
      11>  bn_mp_div_2d.c
      11>  bn_mp_div_3.c
      11>  bn_mp_div_d.c
      11>  bn_mp_dr_is_modulus.c
      11>  bn_mp_dr_reduce.c
      11>  bn_mp_dr_setup.c
      11>  bn_mp_exch.c
      11>  bn_mp_exptmod.c
      11>  bn_mp_exptmod_fast.c
      11>  bn_mp_expt_d.c
      11>  bn_mp_exteuclid.c
      11>  bn_mp_fread.c
      11>  bn_mp_fwrite.c
      11>  bn_mp_gcd.c
      11>  bn_mp_get_int.c
      11>  bn_mp_grow.c
      11>  bn_mp_init.c
      11>  bn_mp_init_copy.c
      11>  bn_mp_init_multi.c
      11>  bn_mp_init_set.c
      11>  bn_mp_init_set_int.c
      11>  bn_mp_init_size.c
      11>  bn_mp_invmod.c
      11>  bn_mp_invmod_slow.c
      11>  bn_mp_is_square.c
      11>  bn_mp_jacobi.c
      11>  bn_mp_karatsuba_mul.c
      11>  bn_mp_karatsuba_sqr.c
      11>  bn_mp_lcm.c
      11>  bn_mp_lshd.c
      11>  bn_mp_mod.c
      11>  bn_mp_mod_2d.c
      11>  bn_mp_mod_d.c
      11>  bn_mp_montgomery_calc_normalization.c
      11>  bn_mp_montgomery_reduce.c
      11>  bn_mp_montgomery_setup.c
      11>  bn_mp_mul.c
      11>  bn_mp_mulmod.c
      11>  bn_mp_mul_2.c
      11>  bn_mp_mul_2d.c
      11>  bn_mp_mul_d.c
      11>  bn_mp_neg.c
      11>  bn_mp_n_root.c
      11>  bn_mp_or.c
      11>  bn_mp_prime_fermat.c
      11>  bn_mp_prime_is_divisible.c
      11>  bn_mp_prime_is_prime.c
      11>  bn_mp_prime_miller_rabin.c
      11>  bn_mp_prime_next_prime.c
      11>  bn_mp_prime_rabin_miller_trials.c
      11>  bn_mp_prime_random_ex.c
      11>  bn_mp_radix_size.c
      11>  bn_mp_radix_smap.c
      11>  bn_mp_rand.c
      11>  bn_mp_read_radix.c
      11>  bn_mp_read_signed_bin.c
      11>  bn_mp_read_unsigned_bin.c
      11>  bn_mp_reduce.c
      11>  bn_mp_reduce_2k.c
      11>  bn_mp_reduce_2k_l.c
      11>  bn_mp_reduce_2k_setup.c
      11>  bn_mp_reduce_2k_setup_l.c
      11>  bn_mp_reduce_is_2k.c
      11>  bn_mp_reduce_is_2k_l.c
      11>  bn_mp_reduce_setup.c
      11>  bn_mp_rshd.c
      11>  bn_mp_set.c
      11>  bn_mp_set_int.c
      11>  bn_mp_shrink.c
      11>  bn_mp_signed_bin_size.c
      11>  bn_mp_sqr.c
      11>  bn_mp_sqrmod.c
      11>  bn_mp_sqrt.c
      11>  bn_mp_sub.c
      11>  bn_mp_submod.c
      11>  bn_mp_sub_d.c
      11>  bn_mp_toom_mul.c
      11>  bn_mp_toom_sqr.c
      11>  bn_mp_toradix.c
      11>  bn_mp_toradix_n.c
      11>  bn_mp_to_signed_bin.c
      11>  bn_mp_to_signed_bin_n.c
      11>  bn_mp_to_unsigned_bin.c
      11>  bn_mp_to_unsigned_bin_n.c
      11>  bn_mp_unsigned_bin_size.c
      11>  bn_mp_xor.c
      11>  bn_mp_zero.c
      11>  bn_prime_tab.c
      11>  bn_reverse.c
      11>  bn_s_mp_add.c
      11>  bn_s_mp_exptmod.c
      11>  bn_s_mp_mul_digs.c
      11>  bn_s_mp_mul_high_digs.c
      11>  bn_s_mp_sqr.c
      11>  bn_s_mp_sub.c
      10>  AggressorAI.cpp
      10>  CreatureAI.cpp
      10>  GameObjectAI.cpp
      10>  GuardAI.cpp
      10>  GuardianAI.cpp
      10>  NullCreatureAI.cpp
      11>  storm.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\StormLib\Release\StormLib.dll
      10>  PetAI.cpp
      10>  ReactorAI.cpp
      10>  TotemAI.cpp
      12>------ Build started: Project: vmaplib, Configuration: Release Win32 ------
      10>  CreatureAIRegistry.cpp
      10>  CreatureAISelector.cpp
      10>  CreatureEventAI.cpp
      10>  CreatureEventAIMgr.cpp
      10>  ScriptDevAIMgr.cpp
      10>  escort_ai.cpp
      10>  follower_ai.cpp
      10>  guard_ai.cpp
      10>  pet_ai.cpp
      10>  precompiled.cpp
      10>  sc_creature.cpp
      10>  sc_grid_searchers.cpp
      12>  Building Custom Rule C:/Mangos/mangos/contrib/mmap/CMakeLists.txt
      10>  sc_instance.cpp
      12>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date.
      10>  battlegrounds.cpp
      10>  alterac_mountains.cpp
      12>  BIH.cpp
      12>  VMapManager2.cpp
      10>  arathi_highlands.cpp
      10>  instance_baradin_hold.cpp
      10>  ascendant_council.cpp
      10>  boss_chogall.cpp
      10>  boss_halfus_wyrmbreaker.cpp
      10>  boss_sinestra.cpp
      12>  MapTree.cpp
      10>  boss_valiona_and_theralion.cpp
      10>  instance_bastion_of_twilight.cpp
      10>  boss_beauty.cpp
      12>  TileAssembler.cpp
      10>  boss_corla.cpp
      10>  boss_karsh_steelbender.cpp
      10>  boss_lord_obsidius.cpp
      10>  boss_romogg.cpp
      12>  WorldModel.cpp
      10>  instance_blackrock_caverns.cpp
      10>  blackrock_depths.cpp
      10>  boss_ambassador_flamelash.cpp
      10>  boss_coren_direbrew.cpp
      10>  boss_emperor_dagran_thaurissan.cpp
      12>  ModelInstance.cpp
      10>  boss_general_angerforge.cpp
      10>  boss_high_interrogator_gerstahn.cpp
      10>  instance_blackrock_depths.cpp
      10>  boss_gyth.cpp
      10>  boss_overlord_wyrmthalak.cpp
      10>  boss_pyroguard_emberseer.cpp
      10>  instance_blackrock_spire.cpp
      10>  boss_atramedes.cpp
      10>  boss_chimaeron.cpp
      10>  boss_magmaw.cpp
      10>  boss_maloriak.cpp
      10>  boss_nefarian_descent.cpp
      10>  instance_blackwing_descent.cpp
      10>  omnotron_defense.cpp
      10>  boss_broodlord_lashlayer.cpp
      10>  boss_chromaggus.cpp
      10>  boss_ebonroc.cpp
      10>  boss_firemaw.cpp
      10>  boss_flamegor.cpp
      10>  boss_nefarian.cpp
      10>  boss_razorgore.cpp
      10>  boss_vaelastrasz.cpp
      10>  boss_victor_nefarius.cpp
      10>  instance_blackwing_lair.cpp
      10>  boss_baron_geddon.cpp
      10>  boss_garr.cpp
      10>  boss_gehennas.cpp
      12>  vmaplib.vcxproj -> C:\Mangos\mangos\bin\buildir\contrib\mmap\Release\vmaplib.lib
      10>  boss_golemagg.cpp
      10>  boss_lucifron.cpp
      13>------ Build started: Project: MoveMapGen, Configuration: Release Win32 ------
      10>  boss_magmadar.cpp
      10>  boss_majordomo_executus.cpp
      10>  boss_ragnaros.cpp
      10>  boss_shazzrah.cpp
      10>  boss_sulfuron_harbinger.cpp
      10>  instance_molten_core.cpp
      10>  molten_core.cpp
      10>  blasted_lands.cpp
      10>  burning_steppes.cpp
      10>  boss_mr_smite.cpp
      10>  deadmines.cpp
      10>  instance_deadmines.cpp
      10>  dun_morogh.cpp
      10>  eastern_plaguelands.cpp
      10>  elwynn_forest.cpp
      10>  eversong_woods.cpp
      10>  ghostlands.cpp
      13>  IntermediateValues.cpp
      13>  generator.cpp
      13>  MapBuilder.cpp
      13>  TerrainBuilder.cpp
      10>  gilneas.cpp
      13>  VMapExtensions.cpp
      10>  gilneas_city.cpp
      10>  boss_thermaplugg.cpp
      10>  gnomeregan.cpp
      10>  instance_gnomeregan.cpp
      10>  boss_drahga_shadowburner.cpp
      10>  boss_erudax.cpp
      10>  boss_forgemaster_throngus.cpp
      10>  boss_general_umbriss.cpp
      10>  instance_grim_batol.cpp
      10>  hinterlands.cpp
      10>  ironforge.cpp
      10>  isle_of_queldanas.cpp
      10>  boss_curator.cpp
      10>  boss_maiden_of_virtue.cpp
      13>  MoveMapGen.vcxproj -> C:\Mangos\mangos\bin\Win32_Release\Extractors\MoveMapGen.exe
      10>  boss_midnight.cpp
      10>  boss_moroes.cpp
      10>  boss_netherspite.cpp
      10>  boss_nightbane.cpp
      10>  boss_prince_malchezaar.cpp
      14>------ Build started: Project: MapDbcExtractor, Configuration: Release Win32 ------
      10>  boss_shade_of_aran.cpp
      10>  boss_terestian_illhoof.cpp
      10>  bosses_opera.cpp
      10>  chess_event.cpp
      10>  instance_karazhan.cpp
      14>  Building Custom Rule C:/Mangos/mangos/contrib/extractor/CMakeLists.txt
      14>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date.
      14>  loadlib.cpp
      14>  adt.cpp
      14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\adt.cpp)
      14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\loadlib.cpp)
      10>  karazhan.cpp
      14>  wdt.cpp
      14>  dbcfile.cpp
      14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\wdt.cpp)
      14>  System.cpp
      14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\dbcfile.cpp)
      10>  loch_modan.cpp
      10>  boss_felblood_kaelthas.cpp
      10>  boss_priestess_delrissa.cpp
      10>  boss_selin_fireheart.cpp
      14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\System.cpp)
      10>  boss_vexallus.cpp
      10>  instance_magisters_terrace.cpp
      10>  magisters_terrace.cpp
      10>  redridge_mountains.cpp
      10>  ebon_hold.cpp
      10>  world_map_ebon_hold.cpp
      10>  boss_arcanist_doan.cpp
      10>  boss_headless_horseman.cpp
      10>  boss_herod.cpp
      10>  boss_mograine_and_whitemane.cpp
      15>------ Build started: Project: bzip2, Configuration: Release Win32 ------
      10>  instance_scarlet_monastery.cpp
      10>  boss_darkmaster_gandling.cpp
      15>  Building Custom Rule C:/Mangos/mangos/dep/src/bzip2/CMakeLists.txt
      15>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date.
      10>  boss_jandice_barov.cpp
      10>  instance_scholomance.cpp
      15>  compress.c
      10>  scholomance.cpp
      10>  searing_gorge.cpp
      15>  crctable.c
      10>  boss_hummel.cpp
      15>  decompress.c
      10>  instance_shadowfang_keep.cpp
      10>  shadowfang_keep.cpp
      15>  huffman.c
      10>  silvermoon_city.cpp
      10>  silverpine_forest.cpp
      15>  randtable.c
      10>  stormwind_city.cpp
      10>  stranglethorn_vale.cpp
      15>  blocksort.c
      10>  boss_baroness_anastari.cpp
      10>  boss_cannon_master_willey.cpp
      10>  boss_dathrohan_balnazzar.cpp
      15>  bzlib.c
      15>  Generating Code...
      10>  boss_maleki_the_pallid.cpp
      10>  boss_order_of_silver_hand.cpp
      10>  instance_stratholme.cpp
      10>  stratholme.cpp
      10>  instance_sunken_temple.cpp
      10>  sunken_temple.cpp
      10>  boss_brutallus.cpp
      10>  boss_eredar_twins.cpp
      10>  boss_felmyst.cpp
      15>  bzip2.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\bzip2\Release\bzip2.lib
      16>------ Build started: Project: AuthServer, Configuration: Release Win32 ------
      10>  boss_kalecgos.cpp
      10>  boss_kiljaeden.cpp
      16>  Building Custom Rule C:/Mangos/mangos/src/realmd/CMakeLists.txt
      16>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date.
      10>  boss_muru.cpp
      10>  instance_sunwell_plateau.cpp
      16>  AuthSocket.cpp
      10>  swamp_of_sorrows.cpp
      16>  Main.cpp
      10>  boss_commander_ulthok.cpp
      10>  boss_erunak_and_ghursha.cpp
      10>  boss_lady_nazjar.cpp
      10>  boss_ozumat.cpp
      10>  instance_throne_of_the_tides.cpp
      10>  tirisfal_glades.cpp
      10>  twilight_highlands.cpp
      10>  boss_archaedas.cpp
      10>  instance_uldaman.cpp
      10>  uldaman.cpp
      10>  undercity.cpp
      10>  vashjir.cpp
      10>  western_plaguelands.cpp
      10>  westfall.cpp
      10>  wetlands.cpp
      10>  boss_akilzon.cpp
      16>  RealmList.cpp
      10>  boss_halazzi.cpp
      10>  boss_janalai.cpp
      10>  boss_malacrass.cpp
      10>  boss_nalorakk.cpp
      10>  boss_zuljin.cpp
      10>  instance_zulaman.cpp
      10>  zulaman.cpp
      10>  boss_arlokk.cpp
      10>  boss_hakkar.cpp
      10>  boss_hazzarah.cpp
      10>  boss_jeklik.cpp
      10>  boss_jindo.cpp
      10>  boss_mandokir.cpp
      10>  boss_marli.cpp
      10>  boss_renataki.cpp
      10>  boss_thekal.cpp
      10>  boss_venoxis.cpp
      10>  instance_zulgurub.cpp
      16>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc140-mt-x32-1_67.lib'
      17>------ Build started: Project: VMapAssembler, Configuration: Release Win32 ------
      10>  zulgurub.cpp
      10>  example_creature.cpp
      10>  example_escort.cpp
      10>  example_gossip_codebox.cpp
      10>  example_misc.cpp
      10>  ashenvale.cpp
      10>  azshara.cpp
      10>  azuremyst_isle.cpp
      10>  instance_blackfathom_deeps.cpp
      10>  bloodmyst_isle.cpp
      10>  boss_azuregos.cpp
      10>  culling_of_stratholme.cpp
      10>  instance_culling_of_stratholme.cpp
      10>  boss_aeonus.cpp
      10>  boss_chrono_lord_deja.cpp
      10>  boss_temporus.cpp
      10>  dark_portal.cpp
      10>  instance_dark_portal.cpp
      10>  boss_deathwing.cpp
      10>  boss_hagara.cpp
      10>  boss_morchok.cpp
      10>  boss_ultraxion.cpp
      10>  boss_warlord_zonozz.cpp
      10>  boss_warmaster_blackhorn.cpp
      10>  boss_yorsahj.cpp
      10>  dragon_soul.cpp
      10>  instance_dragon_soul.cpp
      10>  end_of_time.cpp
      10>  instance_end_of_time.cpp
      10>  boss_archbishop_benedictus.cpp
      10>  boss_arcurion.cpp
      10>  boss_asira_dawnslayer.cpp
      18>------ Build started: Project: VMapExtractor, Configuration: Release Win32 ------
      10>  instance_hour_of_twilight.cpp
      10>  boss_archimonde.cpp
      10>  hyjal.cpp
      10>  hyjalAI.cpp
      10>  instance_hyjal.cpp
      10>  instance_old_hillsbrad.cpp
      10>  old_hillsbrad.cpp
      18>  Building Custom Rule C:/Mangos/mangos/contrib/vmap_extractor/vmapextract/CMakeLists.txt
      18>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date.
      10>  boss_mannoroth_and_varothen.cpp
      18>  adtfile.cpp
      18>  dbcfile.cpp
      18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.cpp)
      18>  gameobject_extract.cpp
      10>  boss_perotharn.cpp
      10>  boss_queen_azshara.cpp
      10>  instance_well_of_eternity.cpp
      10>  darkshore.cpp
      18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\gameobject_extract.cpp)
      10>  desolace.cpp
      18>  model.cpp
      10>  dire_maul.cpp
      18>  vmapexport.cpp
      10>  instance_dire_maul.cpp
      10>  durotar.cpp
      18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\vmapexport.cpp)
      18>  wdtfile.cpp
      10>  dustwallow_marsh.cpp
      18>  wmo.cpp
      10>  felwood.cpp
      10>  feralas.cpp
      10>  boss_alysrazor.cpp
      10>  boss_baleroc.cpp
      10>  boss_bethtilac.cpp
      10>  boss_lord_rhyolith.cpp
      10>  boss_majordomo_staghelm.cpp
      10>  boss_ragnaros_firelands.cpp
      10>  boss_shannox.cpp
      10>  instance_firelands.cpp
      10>  boss_general_husam.cpp
      10>  boss_lockmaw.cpp
      10>  boss_prophet_barim.cpp
      10>  boss_siamat.cpp
      10>  instance_lost_city_of_tolvir.cpp
      10>  boss_noxxion.cpp
      10>  molten_front.cpp
      10>  moonglade.cpp
      10>  mount_hyjal.cpp
      10>  mulgore.cpp
      10>  boss_onyxia.cpp
      10>  instance_onyxias_lair.cpp
      10>  orgrimmar.cpp
      10>  instance_razorfen_downs.cpp
      10>  razorfen_downs.cpp
      10>  instance_razorfen_kraul.cpp
      10>  razorfen_kraul.cpp
      10>  boss_ayamiss.cpp
      10>  boss_buru.cpp
      10>  boss_kurinnaxx.cpp
      10>  boss_moam.cpp
      10>  boss_ossirian.cpp
      10>  boss_rajaxx.cpp
      10>  instance_ruins_of_ahnqiraj.cpp
      10>  ruins_of_ahnqiraj.cpp
      10>  silithus.cpp
      10>  stonetalon_mountains.cpp
      10>  tanaris.cpp
      10>  teldrassil.cpp
      10>  boss_bug_trio.cpp
      10>  boss_cthun.cpp
      10>  boss_fankriss.cpp
      10>  boss_huhuran.cpp
      10>  boss_ouro.cpp
      10>  boss_sartura.cpp
      10>  boss_skeram.cpp
      10>  boss_twinemperors.cpp
      10>  boss_viscidus.cpp
      10>  instance_temple_of_ahnqiraj.cpp
      10>  mob_anubisath_sentinel.cpp
      10>  the_barrens.cpp
      10>  thousand_needles.cpp
      10>  boss_alakir.cpp
      10>  conclave_of_the_wind.cpp
      10>  instance_throne_of_the_four_winds.cpp
      10>  thunder_bluff.cpp
      10>  uldum.cpp
      10>  ungoro_crater.cpp
      10>  boss_altairus.cpp
      10>  boss_asaad.cpp
      10>  boss_grand_vizier_ertan.cpp
      10>  instance_vortex_pinnacle.cpp
      10>  instance_wailing_caverns.cpp
      10>  wailing_caverns.cpp
      10>  winterspring.cpp
      10>  boss_zumrah.cpp
      10>  instance_zulfarrak.cpp
      10>  zulfarrak.cpp
      10>  deepholm.cpp
      10>  kezan.cpp
      10>  lost_isles.cpp
      10>  boss_corborus.cpp
      10>  boss_ozruk.cpp
      10>  boss_priestess_azil.cpp
      10>  boss_slabhide.cpp
      10>  instance_stonecore.cpp
      10>  boss_amanitar.cpp
      10>  boss_jedoga.cpp
      10>  boss_nadox.cpp
      10>  boss_taldaram.cpp
      10>  boss_volazj.cpp
      10>  instance_ahnkahet.cpp
      10>  boss_anubarak.cpp
      10>  boss_hadronox.cpp
      10>  boss_krikthir.cpp
      10>  instance_azjol-nerub.cpp
      10>  borean_tundra.cpp
      10>  boss_argent_challenge.cpp
      10>  boss_black_knight.cpp
      10>  boss_grand_champions.cpp
      10>  instance_trial_of_the_champion.cpp
      10>  trial_of_the_champion.cpp
      10>  boss_anubarak_trial.cpp
      10>  boss_faction_champions.cpp
      10>  boss_jaraxxus.cpp
      10>  boss_northrend_beasts.cpp
      10>  boss_twin_valkyr.cpp
      10>  instance_trial_of_the_crusader.cpp
      10>  trial_of_the_crusader.cpp
      10>  dalaran.cpp
      10>  dragonblight.cpp
      10>  boss_novos.cpp
      10>  boss_tharonja.cpp
      10>  boss_trollgore.cpp
      10>  instance_draktharon_keep.cpp
      10>  grizzly_hills.cpp
      10>  boss_colossus.cpp
      10>  boss_eck.cpp
      10>  boss_galdarah.cpp
      10>  boss_moorabi.cpp
      10>  boss_sladran.cpp
      10>  instance_gundrak.cpp
      10>  howling_fjord.cpp
      10>  icecrown.cpp
      10>  boss_bronjahm.cpp
      10>  boss_devourer_of_souls.cpp
      10>  instance_forge_of_souls.cpp
      10>  boss_falric.cpp
      10>  boss_lich_king.cpp
      10>  boss_marwyn.cpp
      10>  halls_of_reflection.cpp
      10>  instance_halls_of_reflection.cpp
      10>  boss_forgemaster_garfrost.cpp
      10>  boss_krick_and_ick.cpp
      10>  boss_scourgelord_tyrannus.cpp
      10>  instance_pit_of_saron.cpp
      10>  pit_of_saron.cpp
      10>  blood_prince_council.cpp
      10>  boss_blood_queen_lanathel.cpp
      10>  boss_deathbringer_saurfang.cpp
      10>  boss_festergut.cpp
      10>  boss_lady_deathwhisper.cpp
      10>  boss_lord_marrowgar.cpp
      10>  boss_professor_putricide.cpp
      10>  boss_rotface.cpp
      10>  boss_sindragosa.cpp
      10>  boss_the_lich_king.cpp
      10>  boss_valithria_dreamwalker.cpp
      10>  gunship_battle.cpp
      10>  icecrown_citadel.cpp
      10>  instance_icecrown_citadel.cpp
      10>  boss_anubrekhan.cpp
      10>  boss_faerlina.cpp
      10>  boss_four_horsemen.cpp
      10>  boss_gluth.cpp
      10>  boss_gothik.cpp
      10>  boss_grobbulus.cpp
      10>  boss_heigan.cpp
      10>  boss_kelthuzad.cpp
      10>  boss_loatheb.cpp
      10>  boss_maexxna.cpp
      10>  boss_noth.cpp
      10>  boss_patchwerk.cpp
      10>  boss_razuvious.cpp
      10>  boss_sapphiron.cpp
      10>  boss_thaddius.cpp
      10>  instance_naxxramas.cpp
      10>  boss_malygos.cpp
      10>  instance_eye_of_eternity.cpp
      10>  boss_anomalus.cpp
      10>  boss_keristrasza.cpp
      10>  boss_ormorok.cpp
      10>  boss_telestra.cpp
      10>  instance_nexus.cpp
      10>  boss_eregos.cpp
      10>  boss_urom.cpp
      10>  boss_varos.cpp
      10>  instance_oculus.cpp
      10>  oculus.cpp
      10>  boss_sartharion.cpp
      10>  instance_obsidian_sanctum.cpp
      10>  boss_baltharus.cpp
      10>  boss_halion.cpp
      10>  boss_saviana.cpp
      10>  boss_zarithrian.cpp
      10>  instance_ruby_sanctum.cpp
      10>  sholazar_basin.cpp
      10>  storm_peaks.cpp
      10>  boss_bjarngrim.cpp
      10>  boss_ionar.cpp
      10>  boss_loken.cpp
      10>  boss_volkhan.cpp
      10>  instance_halls_of_lightning.cpp
      10>  boss_maiden_of_grief.cpp
      10>  boss_sjonnir.cpp
      10>  halls_of_stone.cpp
      10>  instance_halls_of_stone.cpp
      10>  assembly_of_iron.cpp
      10>  boss_algalon.cpp
      10>  boss_auriaya.cpp
      10>  boss_flame_leviathan.cpp
      10>  boss_freya.cpp
      10>  boss_general_vezax.cpp
      10>  boss_hodir.cpp
      10>  boss_ignis.cpp
      10>  boss_kologarn.cpp
      10>  boss_mimiron.cpp
      10>  boss_razorscale.cpp
      10>  boss_thorim.cpp
      10>  boss_xt_002.cpp
      10>  boss_yogg_saron.cpp
      10>  instance_ulduar.cpp
      10>  ulduar.cpp
      10>  boss_ingvar.cpp
      10>  boss_keleseth.cpp
      10>  boss_skarvald_and_dalronn.cpp
      10>  instance_utgarde_keep.cpp
      10>  utgarde_keep.cpp
      10>  boss_gortok.cpp
      10>  boss_skadi.cpp
      10>  boss_svala.cpp
      10>  boss_ymiron.cpp
      10>  instance_utgarde_pinnacle.cpp
      10>  boss_archavon.cpp
      10>  boss_emalon.cpp
      10>  boss_koralon.cpp
      10>  boss_toravon.cpp
      10>  instance_vault_of_archavon.cpp
      10>  boss_erekem.cpp
      10>  boss_ichoron.cpp
      10>  instance_violet_hold.cpp
      10>  violet_hold.cpp
      10>  zuldrak.cpp
      10>  boss_exarch_maladaar.cpp
      10>  boss_shirrak.cpp
      10>  boss_nexusprince_shaffar.cpp
      10>  boss_pandemonius.cpp
      10>  mana_tombs.cpp
      10>  boss_anzu.cpp
      10>  boss_darkweaver_syth.cpp
      10>  boss_talon_king_ikiss.cpp
      10>  instance_sethekk_halls.cpp
      10>  boss_ambassador_hellmaw.cpp
      10>  boss_blackheart_the_inciter.cpp
      10>  boss_grandmaster_vorpil.cpp
      10>  boss_murmur.cpp
      10>  instance_shadow_labyrinth.cpp
      10>  black_temple.cpp
      10>  boss_bloodboil.cpp
      10>  boss_illidan.cpp
      10>  boss_mother_shahraz.cpp
      10>  boss_reliquary_of_souls.cpp
      10>  boss_shade_of_akama.cpp
      10>  boss_supremus.cpp
      10>  boss_teron_gorefiend.cpp
      10>  boss_warlord_najentus.cpp
      10>  illidari_council.cpp
      10>  instance_black_temple.cpp
      10>  blades_edge_mountains.cpp
      10>  boss_doomlord_kazzak.cpp
      10>  boss_doomwalker.cpp
      10>  boss_fathomlord_karathress.cpp
      10>  boss_hydross_the_unstable.cpp
      10>  boss_lady_vashj.cpp
      10>  boss_leotheras_the_blind.cpp
      10>  boss_morogrim_tidewalker.cpp
      10>  boss_the_lurker_below.cpp
      10>  instance_serpent_shrine.cpp
      10>  boss_ahune.cpp
      10>  boss_hydromancer_thespia.cpp
      10>  boss_mekgineer_steamrigger.cpp
      10>  boss_warlord_kalithresh.cpp
      10>  instance_steam_vault.cpp
      10>  boss_hungarfen.cpp
      10>  boss_gruul.cpp
      10>  boss_high_king_maulgar.cpp
      10>  instance_gruuls_lair.cpp
      10>  boss_broggok.cpp
      10>  boss_kelidan_the_breaker.cpp
      10>  boss_the_maker.cpp
      10>  instance_blood_furnace.cpp
      10>  boss_nazan_and_vazruden.cpp
      10>  boss_omor_the_unscarred.cpp
      10>  boss_watchkeeper_gargolmar.cpp
      10>  instance_hellfire_ramparts.cpp
      10>  boss_magtheridon.cpp
      10>  instance_magtheridons_lair.cpp
      10>  boss_nethekurse.cpp
      10>  boss_warbringer_omrogg.cpp
      10>  boss_warchief_kargath_bladefist.cpp
      10>  instance_shattered_halls.cpp
      10>  hellfire_peninsula.cpp
      10>  nagrand.cpp
      10>  netherstorm.cpp
      10>  shadowmoon_valley.cpp
      10>  shattrath_city.cpp
      10>  arcatraz.cpp
      10>  boss_dalliah.cpp
      10>  boss_harbinger_skyriss.cpp
      10>  boss_soccothrates.cpp
      10>  instance_arcatraz.cpp
      10>  boss_high_botanist_freywinn.cpp
      10>  boss_laj.cpp
      10>  boss_thorngrin_the_tender.cpp
      10>  boss_warp_splinter.cpp
      10>  boss_alar.cpp
      10>  boss_astromancer.cpp
      10>  boss_kaelthas.cpp
      10>  boss_void_reaver.cpp
      10>  instance_the_eye.cpp
      10>  boss_mechano_lord_capacitus.cpp
      10>  boss_nethermancer_sepethrea.cpp
      10>  boss_pathaleon_the_calculator.cpp
      10>  instance_mechanar.cpp
      10>  terokkar_forest.cpp
      10>  zangarmarsh.cpp
      10>  areatrigger_scripts.cpp
      10>  bosses_emerald_dragons.cpp
      10>  go_scripts.cpp
      10>  guards.cpp
      10>  item_scripts.cpp
      10>  mob_generic_creature.cpp
      10>  npc_professions.cpp
      10>  npcs_special.cpp
      10>  spell_scripts.cpp
      10>  world_map_scripts.cpp
      10>  ScriptLoader.cpp
      10>  system.cpp
      10>  AccountMgr.cpp
      10>  AchievementMgr.cpp
      10>  ArenaTeam.cpp
      10>  ArenaTeamHandler.cpp
      10>  AuctionHouseHandler.cpp
      10>  AuctionHouseMgr.cpp
      10>  AuctionHouseBot.cpp
      10>  BattleGround.cpp
      10>  BattleGroundAA.cpp
      10>  BattleGroundAB.cpp
      10>  BattleGroundAV.cpp
      10>  BattleGroundBE.cpp
      10>  BattleGroundDS.cpp
      10>  BattleGroundEY.cpp
      10>  BattleGroundHandler.cpp
      10>  BattleGroundIC.cpp
      10>  BattleGroundMgr.cpp
      10>  BattleGroundNA.cpp
      10>  BattleGroundRB.cpp
      10>  BattleGroundRL.cpp
      10>  BattleGroundRV.cpp
      10>  BattleGroundSA.cpp
      10>  BattleGroundWS.cpp
      10>  Calendar.cpp
      10>  CalendarHandler.cpp
      10>  Channel.cpp
      10>  ChannelHandler.cpp
      10>  ChannelMgr.cpp
      10>  Chat.cpp
      10>  ChatHandler.cpp
      10>  Level0.cpp
      10>  Level1.cpp
      10>  Level2.cpp
      10>  Level3.cpp
      10>  debugcmds.cpp
      10>  CombatHandler.cpp
      10>  DuelHandler.cpp
      10>  HostileRefManager.cpp
      10>  ThreatManager.cpp
      10>  ScriptMgr.cpp
      10>  Bag.cpp
      10>  Camera.cpp
      10>  CharacterHandler.cpp
      10>  Corpse.cpp
      10>  Creature.cpp
      10>  CreatureLinkingMgr.cpp
      10>  DynamicObject.cpp
      10>  GameObject.cpp
      10>  GossipDef.cpp
      10>  Item.cpp
      10>  ItemEnchantmentMgr.cpp
      10>  ItemHandler.cpp
      10>  MiscHandler.cpp
      10>  NPCHandler.cpp
      10>  Object.cpp
      10>  ObjectGuid.cpp
      10>  Pet.cpp
      10>  PetHandler.cpp
      10>  PetitionsHandler.cpp
      10>  Player.cpp
      10>  QueryHandler.cpp
      10>  Relations.cpp
      10>  SkillHandler.cpp
      10>  StatSystem.cpp
      10>C:\Mangos\mangos\src\game\Entities\Player.cpp(18066): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
      10>  TemporarySpawn.cpp
      10>  Totem.cpp
      10>  Transports.cpp
      10>  Unit.cpp
      10>C:\Mangos\mangos\src\game\Entities\Unit.cpp(3646): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
      10>  UpdateData.cpp
      10>  Vehicle.cpp
      10>  VehicleHandler.cpp
      10>  GMTicketHandler.cpp
      10>  GMTicketMgr.cpp
      10>  GameEventMgr.cpp
      10>  ObjectAccessor.cpp
      10>  ObjectMgr.cpp
      10>  GridNotifiers.cpp
      10>  GridStates.cpp
      10>  ObjectGridLoader.cpp
      10>  Group.cpp
      10>  GroupHandler.cpp
      10>  GroupReference.cpp
      10>  Guild.cpp
      10>  GuildHandler.cpp
      10>  GuildMgr.cpp
      10>  LFGHandler.cpp
      10>  LootHandler.cpp
      10>  LootMgr.cpp
      10>  Mail.cpp
      10>  MailHandler.cpp
      10>  MassMailMgr.cpp
      10>  GridMap.cpp
      10>  InstanceData.cpp
      10>  Map.cpp
      10>  MapManager.cpp
      10>  MapPersistentStateMgr.cpp
      10>  ObjectPosSelector.cpp
      10>  TaxiHandler.cpp
      10>  TransportSystem.cpp
      10>  ConfusedMovementGenerator.cpp
      10>  FleeingMovementGenerator.cpp
      10>  FollowerReference.cpp
      10>  HomeMovementGenerator.cpp
      10>  IdleMovementGenerator.cpp
      10>  MotionMaster.cpp
      10>  MoveMap.cpp
      10>  MovementGenerator.cpp
      10>  MovementHandler.cpp
      10>  PathFinder.cpp
      10>  PointMovementGenerator.cpp
      10>  RandomMovementGenerator.cpp
      10>  TargetedMovementGenerator.cpp
      10>  WaypointManager.cpp
      10>  WaypointMovementGenerator.cpp
      10>  MoveSpline.cpp
      10>  MoveSplineInit.cpp
      10>  packet_builder.cpp
      10>  spline.cpp
      10>  util.cpp
      10>  OutdoorPvP.cpp
      10>  OutdoorPvPEP.cpp
      10>  OutdoorPvPGH.cpp
      10>  OutdoorPvPHP.cpp
      10>  OutdoorPvPMgr.cpp
      10>  OutdoorPvPNA.cpp
      10>  OutdoorPvPSI.cpp
      10>  OutdoorPvPTF.cpp
      10>  OutdoorPvPZM.cpp
      10>  PoolManager.cpp
      10>  QuestDef.cpp
      10>  QuestHandler.cpp
      10>  ReputationMgr.cpp
      10>C:\Mangos\mangos\src\game\Reputation\ReputationMgr.cpp(106): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
      10>  DB2Stores.cpp
      10>  DBCStores.cpp
      10>  DBCStructure.cpp
      10>  Opcodes.cpp
      10>  SQLStorages.cpp
      10>  WorldSession.cpp
      10>  WorldSocket.cpp
      10>  SkillDiscovery.cpp
      10>  SkillExtraItems.cpp
      10>  SocialMgr.cpp
      10>  Spell.cpp
      10>  SpellAuras.cpp
      10>  SpellEffects.cpp
      10>  SpellHandler.cpp
      10>  SpellMgr.cpp
      10>  UnitAuraProcHandler.cpp
      10>  CharacterDatabaseCleaner.cpp
      10>  PlayerDump.cpp
      10>  TradeHandler.cpp
      10>  BIH.cpp
      10>  DynamicTree.cpp
      10>  GameObjectModel.cpp
      10>  MapTree.cpp
      10>  ModelInstance.cpp
      10>  TileAssembler.cpp
      10>  VMapFactory.cpp
      10>  VMapManager2.cpp
      10>  WorldModel.cpp
      10>  VoiceChatHandler.cpp
      10>  Weather.cpp
      10>  World.cpp
      10>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
      10>  game.vcxproj -> C:\Mangos\mangos\bin\buildir\src\game\Release\game.lib
      19>------ Build started: Project: WorldServer, Configuration: Release Win32 ------
      19>  Building Custom Rule C:/Mangos/mangos/src/mangosd/CMakeLists.txt
      19>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date.
      19>  CliRunnable.cpp
      19>  MaNGOSsoap.cpp
      19>  Main.cpp
      19>  Master.cpp
      19>  RASocket.cpp
      19>  WorldRunnable.cpp
      19>  soapC.cpp
      19>  soapServer.cpp
      19>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc140-mt-x32-1_67.lib'
      20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
      21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
      21>Project not selected to build for this solution configuration 
      ========== Build: 16 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
       
    • While knowing nothing on how the EasyBuild works, I would not recommend to use the latest mysql version anyway. Try the proper build (32 or 64 bit) of the later 5.x version instead.
    • I uninstalled mysql-8.0.11-winx32 and installed mysql-8.0.11-winx64, but EasyBuild reminded me that I did not install any version of MySQL.
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