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wolverine

getMaNGOS Developer
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About wolverine

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    MangosFour Developer
  • Birthday January 11

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  1. It's a shame there isn't any way to setup our own torrent provider that can help us internally distribute these files. I'm trying to download right now and Pandaris is giving me a really hard time. Only one seed for it.
  2. wolverine

    M.i.a.

    Thanks guys. Hopefully, this time, I can actually figure out what I am doing. Antz has contributed some books on C++ and I'm going to be reading those in the very near future and in hopes that they finally make sense. I've been going over some C++ tutorials on the web and they are finally starting to make sense. My two linguistic goals in life...? To learn Greek (R&W) and C++ (R&W). I hope I can accomplish those goals some time soon.
  3. wolverine

    M.i.a.

    You know, it's a good thing that the community is not like the military or I'd really be in big trouble for being AWOL as often as I am and for as long as I am. LOL Anyway, I just wanted to let the community know that I was back and this seemed the most logical place to do so. I'll try to be around when I can, real life permitting, of course.
  4. wolverine

    Memory Leak

    Yes. I was up to date at the time, and pulled an update the night before last for SD3.
  5. wolverine

    Memory Leak

    Leaky Memory Alright. I started my mangosd.exe on 4/7/2016. Here it is on the 9th and Windows just came up and told me that it was running low on memory and that it needed to close mangosd.exe to reclaim the memory. I should have taken a screenshot, but regardless, I will try to recreate the memory leak for a screenshot. In the meantime, here is the uptime table from the database... [code]realmid starttime startstring uptime maxplayers 1 1460064825 2016-04-07 15:33:45 153603 1[/code]
  6. In Caves, Warriors cannot use Charge I just got my M0 core up and running the other night and am finally level 7, the legitimate way. I am playing an Orc Warrior and have had only a small hand full of issues with Develop 21. :) Go Antz. Anyway, inside the cave in the valley of trials where you are suppose to kill the warlock, I can use charge on enemies inside the cave, but not very often. Normally, the pathfinding goes all wonky and I wind up going through the ceiling of the cave and onto the mountain over the cave, where I usually have to kill myself to get back down. ;) Also, I've noticed similar issues outside of the cave systems... It's not as often, but charge still seems to generate some strange pathfinding logic outside of the caves as well. I'll target a scorpion or a pig in the valley of trials and my guy will turn around and charge away from the enemy when I hit charge. Recap: Inside the caves, pathfinding seems to strongly dislike me. Charge puts me on top of mountains. Outside the caves, from time to time, it charges me away from my target. I'd say inside a cave, this behaviour manifests maybe 75% of the time for me, and outside the cave it would be more like 25%.
  7. wolverine

    Plate Armour

    Warrior and Paladin can't use plate armour Alright. Warriors and Paladins can't use plate armour even after they have learnt plate from their trainers. :(
  8. wolverine

    Ore

    Alright. I'm trying to work on this but am running into the issue of where respawn rates are controlled. Plus I think I found a [URL="https://www.getmangos.eu/issue.php?issueid=972"]bug in the core[/URL]... 12/2/2015: Alright. I think I got this figured out. I was never able to count the number of ore nodes on a map in live WoW. So, I upped it from 13 nodes on the map to 25 nodes on the map. Once numbers are confirmed and I can get my db patch accepted on github, then we should be all set to go. I figure a few more days on this issue, tops. :) OH! Also, how long between node spawns? I thought I counted like 5 or 10 minutes on live WoW. Not positive, though.
  9. wolverine

    Ore Nodes

    Ore Nodes are working funny... Alright. I'm trying to work on [URL="https://www.getmangos.eu/issue.php?issueid=947"]this ticket[/URL] and I think I found a bug in the server itself... I have Rate.Mining.Amount and Rate.Mining.Next both set to the default 1 in my mangosd.conf. The issue is this... I can mine one single node of ore four times before it disappears. I don't know if I might have screwed something up or not, but this is definitely not normal operation for a ore node.
  10. wolverine

    I'm Back...

    Alrighty, everyone. Break out the party hats and the noise makers. I'm back. My Live WoW stint is over for the time being once again. I made several toons and got one up to lvl 100 and grew his garrison to level 2 with optional level 3. I didn't have the 5k gold to make it level 3. LOL. Anyway, I had a few goals set that I achieved and am now back to MaNGOS. Hope everyone missed me and now I'm going to try and get to work on M4's database. Whee! LOL Wolve
  11. wolverine

    ad.exe doesn't work

    I've followed all the instructions in the guide in the Wiki for setting up a M3 server but when I get to ad, it just bombs for no reason at all. I have a enUS version of the client which has been regenerated and I start up ad.exe and within a few seconds, it crashes and that is that. Here's the output, perhaps someone can help me...? Mon Jul 20 14:15:10 MDT 2015: Start extracting data for MaNGOS DBC and map files will be extracted Vmaps will be extracted Mmaps will be extracted with 4 processes Mon Jul 20 14:15:11 MDT 2015: Start extracting data for MaNGOS, DBCs/maps 1, vma ps 1, mmaps 1 on 4 processes Mon Jul 20 14:15:11 MDT 2015: Start extraction of DBCs and map files... And for what it's worth, I have tried this with both 4 processes and 1 and got the same result. It just up and stops and there is no error or anything.
  12. wolverine

    Broken Quests

    Alright. This is stupid. I don't remember how the heck to pull just the Rel20_Newbuild branch... I can get the entire project, but not just a specific branch. Stupid git.
  13. wolverine

    Broken Quests

    Ugh. I followed the instructions in the newer tutorial and there was no mention of sd2. And it built just fine without sd2. This stinks. I'm not even positive how the heck to install sd2. I'm assuming that I just download it and somewhere in VS 2013 there will be a reference to SD2? EDIT: Yeah, I've got the VS project open and there is no reference to scriptdev anywhere. Edit: Alright. I've got the source for SD2. I'm trying to build it. Hopefully it will build and I can just move it or something? EDIT: Think I got this figured out. I'm on 0.18 instead of 0.20. So, I'm going to recompile entirely from scratch again, I guess, and since SD2 is suppose to be built in, I'll pray that the stupid quests work after this nightmare.
  14. wolverine

    Broken Quests

    Alright. Since you suggested it was the spell itself that was misfiring, I started looking through the spell_template database to try and figure this out. Gift of the Naaru. I couldn't find anything wrong with the entry, so I'm getting ready to download Yabb DB or something for comparison. I found the quest ID 9283 and couldn't see anything wrong there, but then again, this is hard when the database is not fully documented yet. So, I went on to the Required Creature entry and found that the Drainei Survivor was # 16483. Fine and dandy, but I'm still not finding what is wrong here.
  15. wolverine

    WoTLK Client

    Alrighty. Thanks for the info, everyone. I got it working finally. I was using an old tutorial instead of the new one. I'm starting to wonder if we shouldn't be including these tutorials in the actual git repos so that they can hopefully be a little bit more up to date. Anyway, thanks again. All done, got a debug copy of Core Two up and running.

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