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  • Memory Leak

    • Status: Awaiting Feedback
      Main Category: Core / Mangos Daemon
      Sub-Category: Core Crash
      Version: 21.5.x Milestone: 20 Priority: New
      Implemented Version: 0.20
    Message added by wolverine

    I think that it may have taken three years, but I think that I finally discovered the culprit behind this old memory leak and I think that it could still be an issue in the current release of Zero. I believe that AI Bot is what is causing the memory leak. I realized, this afternoon, that the whole leak isn't necessarily a leak.


    If a player connects to the server, then the server is required to use more memory to manage the connection. If a second player connects, then more memory must be utilized. What if it is actually the same with AI Bot? What if AI Bot is a new player connection...? I thought that AI Bot didn't work the same as just another human connecting, but what if it it is? Then that would explain the "memory leak" that was killing me back then. I just have to use fewer bots to have fun with. Which is no problem? Too many bots and too many levels and it's a pain in the neck to get a group of bots together for a raid. ;) LOL.

    Leaky Memory

    Alright. I started my mangosd.exe on 4/7/2016. Here it is on the 9th and Windows just came up and told me that it was running low on memory and that it needed to close mangosd.exe to reclaim the memory.

    I should have taken a screenshot, but regardless, I will try to recreate the memory leak for a screenshot. In the meantime, here is the uptime table from the database...

    [code]realmid starttime startstring uptime maxplayers
    1 1460064825 2016-04-07 15:33:45 153603 1[/code]

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