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trovich

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  1. trovich

    Kick

    Kick Kick of rogues does not make silent enemy for 5 seconds.
  2. Paladin Taunt So, thats it. Paladins taunt not working. Dont doing anything.
  3. trovich

    Ore

    There isn't enough ore There isn't enough ore. In each of locations, especially in the initial, where it is few of it. And there is a lot of grass, maby too much, maby not. But ore isn't enough in each locations, thats true.
  4. trovich

    Sap

    Doesn't get off Sap doesn't get off with damage on enemy. Working as stun.
  5. [quote=Kaiosown]Yes, [url]https://github.com/mangosone/server/pull/14[/url][/quote] Thanks, thats worked!
  6. [quote=Kaiosown]My apologize, I forgot to push the fix, i'll do it now.[/quote] Thanks! So, you did it?
  7. [quote=Kaiosown]Look in the pull request section on github, I fixed it 7 days ago[/quote] Sorry, i cant find any mantion of this problem in pull request section of MangosOne github repository. Please, just tell me how i can resolve this problem, or give me url, on this.
  8. Jumping under water. All characters jumping under water like on the ground. I mean animation, of course. He should to emerge, but do a jump up. Looking terrible.
  9. Casting creatures and MMAPS Casting creatures do not want to bypass an obstacle, if he already started casting. Cast just going to the end, and creature is necessary to stand still, behind an obstacle.
  10. Creatures movement on waypoints, mmaps, and characters jumps Hello. First - I see, that all creatures, that have waypoints, moving through them with 2 steps back. I mean, when creature reach another waypoint, he goes back to 2-3 steps, and when goes further, to the next waypoint. When it repeats, at each waypoint. And many NPCs in Stormwind, sometimes flying because of waypoints. BUT, i checked separete npc for waypoints, and didn't find any superfluous waypoints. I think, this is a simple problem with simple solution. Sorry, i dont understand, what is an Affected Version, and select 0.20
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