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[Fix attempt] Seal Fate [0.12]


Guest pelle

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I'm Trying to fix this talent ( http://www.wowhead.com/?spell=14195 ).

It should add another combo point if an ability that add it have a crit chance.

I tested it and it _don't_ work.

it work only for a gounge's damage crit.

so, if it partially work, won't be so hard to add other spells to the crit check :)

so, searching in the mangos code, i found this:

// Hemorrhage
   if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
   {
       if(m_caster->GetTypeId()==TYPEID_PLAYER)
           ((Player*)m_caster)->AddComboPoints(unitTarget, 1);
   }

so, this is the part of the code that add a combo point to the hemo spell.

now, shouldn't be so hard to add a check of the talent and a check to the crit right?

on unit.cpp i found:

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const

this is the declaration a a function that check the crit or dodge/miss of a certain spell.

the funcition return an anumerator, for us will be return MELEE_HIT_CRIT,

so should be

// Hemorrhage
   if (m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x2000000)))
   {

       if(m_caster->GetTypeId()==TYPEID_PLAYER)
           ((Player*)m_caster)->AddComboPoints(unitTarget, 1);
talent_check();  // ?
//outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); //if crit
if(outcome == MELEE_HIT_CRIT)
((Player*)m_caster)->AddComboPoints(unitTarget, 1);

   }

now, this function is declared in unit.cpp and not on the included unit.h, so, how i can add this code o spelleffect.cpp? and how i check the talent learning?

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