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  • 3 weeks later...
Posted

Maybe this can help:

diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 4d1680e..dcf2b27 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -324,7 +324,7 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
    }

    // Tracking spells
-    if(IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_CREATURES) || IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_RESOURCES))
+    if(IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_CREATURES) || IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_RESOURCES) || IsSpellHaveAura(spellInfo, SPELL_AURA_TRACK_STEALTHED))
        return SPELL_TRACKER;

    // elixirs can have different families, but potion most ofc.

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