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Auntie Mangos

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MaNGOS 8228

Program received signal SIGSEGV, Segmentation fault.
[switching to Thread 1115703648 (LWP 8523)]
0x00002b05c8ef5a35 in std::_Rb_tree_increment () from /usr/lib/libstdc++.so.6
#0  0x00002b05c8ef5a35 in std::_Rb_tree_increment ()
  from /usr/lib/libstdc++.so.6
#1  0x000000000067e2a5 in Player::_SaveQuestStatus (this=0x2aaaf595d1c0)
   at /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h:182
#2  0x00000000006c10f6 in Player::SaveToDB (this=0x2aaaf595d1c0)
   at ../../../src/game/Player.cpp:15735
#3  0x00000000006c8726 in Player::Update (this=0x2aaaf595d1c0, p_time=136)
   at ../../../src/game/Player.cpp:1487
#4  0x0000000000614243 in ObjectAccessor::UpdatePlayers (
   this=<value optimized out>, diff=136)
   at ../../../src/game/ObjectAccessor.cpp:506
#5  0x000000000060b770 in MapManager::Update (this=0x2aaac73ee6e0, 
   diff=<value optimized out>) at ../../../src/game/MapManager.cpp:252
#6  0x0000000000787624 in World::Update (this=0xb066d0, diff=136)
   at ../../../src/game/World.cpp:1604
#7  0x00000000004faa14 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
#8  0x00002b05c8c6a371 in ZThread::ThreadImpl::Dispatch (parent=0xae2ba0, 
   impl=0x1665ff0, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
#9  0x00002b05c8c6c876 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fffe2b3f180) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
#10 0x00002b05c8c701ce in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
#11 0x00002b05c8d82f1a in start_thread () from /lib/libpthread.so.0
#12 0x00002b05c93e95d2 in clone () from /lib/libc.so.6
#13 0x0000000000000000 in ?? ()
#0  0x00002b05c8ef5a35 in std::_Rb_tree_increment ()
  from /usr/lib/libstdc++.so.6
No symbol table info available.
#1  0x000000000067e2a5 in Player::_SaveQuestStatus (this=0x2aaaf595d1c0)
   at /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_tree.h:182
No locals.
#2  0x00000000006c10f6 in Player::SaveToDB (this=0x2aaaf595d1c0)
   at ../../../src/game/Player.cpp:15735
   tmp_bytes = 0
   tmp_bytes2 = 452987136
   tmp_flags = 131080
   tmp_pflags = 32
   tmp_displayid = 21244
   inworld = true
   sql_name = {static npos = 18446744073709551615, 
 _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x142a67e8 "Zartafak"}}
   ss = <incomplete type>
   i = <value optimized out>
#3  0x00000000006c8726 in Player::Update (this=0x2aaaf595d1c0, p_time=136)
   at ../../../src/game/Player.cpp:1487
   owner = <value optimized out>
   u = (class Unit *) 0x0
   pVictim = (class Unit *) 0x0
   now = 1248895328
   pet = <value optimized out>
#4  0x0000000000614243 in ObjectAccessor::UpdatePlayers (
   this=<value optimized out>, diff=136)
   at ../../../src/game/ObjectAccessor.cpp:506
   iter = {_M_cur = 0x3513d00, _M_ht = 0xab3a60}
#5  0x000000000060b770 in MapManager::Update (this=0x2aaac73ee6e0, 
   diff=<value optimized out>) at ../../../src/game/MapManager.cpp:252
No locals.
#6  0x0000000000787624 in World::Update (this=0xb066d0, diff=136)
   at ../../../src/game/World.cpp:1604
   next = {_M_cur = 0x58, _M_ht = 0x2b05c8c6b87e}
   autobroadcaston = 1
#7  0x00000000004faa14 in WorldRunnable::run (this=<value optimized out>)
   at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 136
   realCurrTime = 3354812802
   realPrevTime = <value optimized out>
   prevSleepTime = 88
#8  0x00002b05c8c6a371 in ZThread::ThreadImpl::Dispatch (parent=0xae2ba0, 
   impl=0x1665ff0, task=@0x428041a0)
   at ../../../../dep/src/zthread/ThreadImpl.cxx:407
No locals.
#9  0x00002b05c8c6c876 in ZThread::(anonymous namespace)::Launcher::run (
   this=0x7fffe2b3f180) at ../../../../dep/src/zthread/ThreadImpl.cxx:49
No locals.
#10 0x00002b05c8c701ce in _dispatch (arg=0x0)
   at ../../../../dep/src/zthread/posix/ThreadOps.cxx:137
   __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)"
#11 0x00002b05c8d82f1a in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#12 0x00002b05c93e95d2 in clone () from /lib/libc.so.6
No symbol table info available.
#13 0x0000000000000000 in ?? ()
No symbol table info available.
 13 Thread 1166059872 (LWP 8530)  0x00002b05c93e99ac in epoll_wait ()
  from /lib/libc.so.6
 12 Thread 1157667168 (LWP 8529)  0x00002b05c93e99ac in epoll_wait ()
  from /lib/libc.so.6
 11 Thread 1149274464 (LWP 8528)  0x00002b05c93e99ac in epoll_wait ()
  from /lib/libc.so.6
 10 Thread 1140881760 (LWP 8527)  0x00002b05c93e99ac in epoll_wait ()
  from /lib/libc.so.6
 9 Thread 1132489056 (LWP 8526)  0x00002b05c8d85d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
 8 Thread 1124096352 (LWP 8525)  0x00002b05c8d85d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
 7 Thread 1107310944 (LWP 8524)  0x00002b05c93b1df5 in nanosleep ()
  from /lib/libc.so.6
* 6 Thread 1115703648 (LWP 8523)  0x00002b05c8ef5a35 in std::_Rb_tree_increment
   () from /usr/lib/libstdc++.so.6
 4 Thread 1098918240 (LWP 8197)  0x00002b05c8d85d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
 3 Thread 1090525536 (LWP 8196)  0x00002b05c8d85d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
 2 Thread 1082132832 (LWP 8195)  0x00002b05c8d85d2f in pthread_cond_timedwait@@GLIBC_2.3.2 () from /lib/libpthread.so.0
 1 Thread 47303859812384 (LWP 8183)  0x00002b05c8d840f5 in pthread_join ()
  from /lib/libpthread.so.0

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patchs: Comulative patches by KAPATEJIb

crash_log_2009-08-03_12-59-03.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x43cdd820, i=0, itemtype=22574) at ../../../src/game/Object.h:167
167                 ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x43cdd820, i=0, itemtype=22574) at ../../../src/game/Object.h:167
       pItem = (class Item *) 0x4390e420
       num_to_add = 10
       items_count = <value optimized out>
       additionalCreateChance = 0
       additionalMaxNum = 0 '\\0'
       dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x43906c40,
     _M_finish = 0x43906c50, _M_end_of_storage = 0x43906c50}}, <No data fields>}
       no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x43cdd820, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x43cdd820, unit=0x44886940, effectMask=1) at ../../../src/game/Spell.cpp:1377
       modOwner = <value optimized out>
       multiplier = 5.60519386e-45
       effectNumber = 0
       realCaster = (class Unit *) 0x44886940
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x43cdd820, target=0x44a093f8) at ../../../src/game/Spell.cpp:1180
       damageInfo = {target = 0x8ba7, attacker = 0x11, SpellID = 3012554456, damage = 1137563680, overkill = 35751, schoolMask = 3012554440, absorb = 3080920097,
 resist = 1133575096, physicalLog = 32, unused = 216, blocked = 3012554536, HitInfo = 137751798, cleanDamage = 1133575096}
       Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb38feeec, _M_prev = 0x0}}}, <No data fields>}
       mask = <value optimized out>
       unit = (class Unit *) 0x44886940
       caster = (class Unit *) 0x44886940
       missInfo = <value optimized out>
       procAttacker = 16384
       procVictim = 32768
       procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x43cdd820) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x43cdd820, skipCheck=false) at ../../../src/game/Spell.cpp:2639
       castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x5814bff0, e_time=112500, p_time=169) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x44886a30, p_time=169) at ../../../src/framework/Utilities/EventProcessor.cpp:47
       Event = (BasicEvent *) 0x5814bff0
#8  0x083d57f0 in Unit::Update (this=0x44886940, p_time=169) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x44886940, p_time=169) at ../../../src/game/Player.cpp:1104
       now = <value optimized out>
       pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb6d71bf0, t_diff=@0xb38ff2a8) at ../../../src/game/Map.cpp:591
       cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 35, nocreate = 1, reserved = 89}, All = 3012555384}}
       cell_id = <value optimized out>
       y = <value optimized out>
       x = <value optimized out>
       obj = <value optimized out>
       updater = {i_timeDiff = 1420022480}
       __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9e9e358, diff=72) at ../../../src/game/MapManager.cpp:262
       iter = {_M_cur = 0xb391a6f8, _M_ht = 0x9e9e3a0}
#12 0x083ea45e in World::Update (this=0x8637f08, diff=72) at ../../../src/game/World.cpp:1650
       next = {_M_cur = 0x0, _M_ht = 0x0}
       autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb3939b10) at ../../../src/mangosd/WorldRunnable.cpp:65
       diff = 72
       realCurrTime = 3752976912
       realPrevTime = <value optimized out>
       prevSleepTime = 67
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3939b10) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dd6b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d8721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb796e1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78c503e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-03_16-52-46.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb77edc87 in raise () from /lib/libc.so.6
#0  0xb77edc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb77ef4f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb77e730c in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3  0x0844c752 in Guild::_CanStoreItem_InTab (this=0xa275e1e8, tab=<value optimized out>, dest=@0xb3d0b220, count=@0xb3d0b120, merge=true, pSrcItem=0x4b722cb0, 
   skip_slot=255 'ÿ') at ../../../src/game/Object.h:167
   need_space = <value optimized out>
   newPosition = {slot = 4 '\\004', count = 1153808090}
   pItem2 = (class Item *) 0x27237288
   j = 1
#4  0x0844c910 in Guild::CanStoreItem (this=0xa275e1e8, tab=0 '\\0', slot=255 'ÿ', dest=@0xb3d0b220, count=1, pItem=0x4b722cb0, swap=false) at ../../../src/game/Guild.cpp:1925
   res = <value optimized out>
   res = <value optimized out>
#5  0x08458851 in WorldSession::HandleGuildBankSwapItems (this=0x4b83c648, recv_data=@0x7d0be668) at ../../../src/game/GuildHandler.cpp:1469
   dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
     _M_end_of_storage = 0x0}}, <No data fields>}
   msg = <value optimized out>
   BankTab = 0 '\\0'
   BankTabSlot = <value optimized out>
   AutoStore = 0 '\\0'
   PlayerSlot = 30 '\\036'
   PlayerBag = <value optimized out>
   SplitedAmount = <value optimized out>
   BankTabDst = 188 '¼'
   BankTabSlotDst = 142 '\\216'
   ToChar = 0 '\\0'
   GuildId = 718
   pGuild = (Guild *) 0xa275e1e8
   pl = (class Player *) 0x4b14a040
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x4b722cb0
#6  0x083f122b in WorldSession::Update (this=0x4b83c648) at ../../../src/game/WorldSession.cpp:211
   packet = (WorldPacket *) 0x7d0be668
   currTime = <value optimized out>
#7  0x083e94d3 in World::UpdateSessions (this=0x863e868, diff=127) at ../../../src/game/World.cpp:2076
   next = {_M_cur = 0x614ec608, _M_ht = 0x863e8d8}
#8  0x083ea3ba in World::Update (this=0x863e868, diff=127) at ../../../src/game/World.cpp:1611
   autobroadcaston = 1
#9  0x08128f5e in WorldRunnable::run (this=0xd4db8f0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 127
   realCurrTime = 3766999197
   realPrevTime = <value optimized out>
   prevSleepTime = 96
#10 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xd4db8f0) at ../../../src/shared/Threading.cpp:159
No locals.
#11 0xb7da5b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#12 0xb7d5621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#13 0xb793d1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#14 0xb789403e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-03_18-22-19.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x5ee99630, i=0, itemtype=36894) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x5ee99630, i=0, itemtype=36894) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x8e418250
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x951cbfd8, 
     _M_finish = 0x951cbfe0, _M_end_of_storage = 0x951cbfe0}}, <No data fields>}
   no_space = 0
#1  0x08381e05 in Spell::EffectScriptEffect (this=0x5ee99630, effIndex=0) at ../../../src/game/SpellEffects.cpp:5416
   itemtype = <value optimized out>
   rank = <value optimized out>
   itypes = {{5512, 19004, 19005}, {5511, 19006, 19007}, {5509, 19008, 19009}, {5510, 19010, 19011}, {9421, 19012, 19013}, {22103, 22104, 22105}, {36889, 36890, 36891}, {
   36892, 36893, 36894}}
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x5ee99630, unit=0xefc1f88, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xefc1f88
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x5ee99630, target=0x7d5e7410) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xbb06, attacker = 0x11, SpellID = 3007733400, damage = 1592366640, overkill = 47878, schoolMask = 3007733384, absorb = 3080657953, 
 resist = 2872336256, physicalLog = 48, unused = 150, blocked = 3007733480, HitInfo = 137751798, cleanDamage = 2872336256}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb3465eac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xefc1f88
   caster = (class Unit *) 0xefc1f88
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x5ee99630) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x5ee99630, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x63cbb358, e_time=4955511, p_time=106) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xefc2078, p_time=106) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x63cbb358
#8  0x083d57f0 in Unit::Update (this=0xefc1f88, p_time=106) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xefc1f88, p_time=106) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x5dbe55c8, t_diff=@0xb34662a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 38, cell_y = 17, nocreate = 1, reserved = 89}, All = 3007734328}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 106}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0x9a27aeb0, t=@0xb34662a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x6fabaf60, _M_ht = 0x9a28af80}
#12 0x082540c1 in MapManager::Update (this=0x98d0b60, diff=106) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa6867ac8, _M_ht = 0x98d0ba8}
#13 0x083ea45e in World::Update (this=0xb6d088f0, diff=106) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0xcf09a58) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 106
   realCurrTime = 3772376941
   realPrevTime = <value optimized out>
   prevSleepTime = 77
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcf09a58) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7d96b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7d4721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb792e1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb788503e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-03_21-49-39.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x45ea8048, i=0, itemtype=15992) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x45ea8048, i=0, itemtype=15992) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x2524d9a0
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x24ddddc0, 
     _M_finish = 0x24ddddc8, _M_end_of_storage = 0x24ddddc8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x45ea8048, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x45ea8048, unit=0x61ca1bd0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x61ca1bd0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x45ea8048, target=0x1e5fdff8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0x4d4c, attacker = 0x11, SpellID = 3005214424, damage = 1172996168, overkill = 19788, schoolMask = 3005214408, absorb = 3080825889, 
 resist = 284308336, physicalLog = 72, unused = 128, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 284308336}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x61ca1bd0
   caster = (class Unit *) 0x61ca1bd0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x45ea8048) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x45ea8048, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x7c81fae0, e_time=6996670, p_time=102) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x61ca1cc0, p_time=102) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x7c81fae0
#8  0x083d57f0 in Unit::Update (this=0x61ca1bd0, p_time=102) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x61ca1bd0, p_time=102) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb4b81fd0, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 612986784}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x996ed10, diff=102) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4b10620, _M_ht = 0x996ed58}
#12 0x083ea45e in World::Update (this=0xb6d0e188, diff=102) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4b2d6b0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 102
   realCurrTime = 3784814175
   realPrevTime = <value optimized out>
   prevSleepTime = 72
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4b2d6b0) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dbfb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d7021f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79571b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78ae03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-03_22-19-36.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x79ace1d8, i=0, itemtype=4404) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x79ace1d8, i=0, itemtype=4404) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x7c08c910
   num_to_add = 5
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x7d77c1f8, 
     _M_finish = 0x7d77c200, _M_end_of_storage = 0x7d77c200}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x79ace1d8, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x79ace1d8, unit=0x861727e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x861727e0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x79ace1d8, target=0x86e47a48) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xf85, attacker = 0x11, SpellID = 3006263000, damage = 2041373144, overkill = 3973, schoolMask = 3006262984, absorb = 3080813601, 
 resist = 2041174448, physicalLog = 216, unused = 225, blocked = 3006263080, HitInfo = 137751798, cleanDamage = 2041174448}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb32feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x861727e0
   caster = (class Unit *) 0x861727e0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x79ace1d8) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x79ace1d8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x79ad07f8, e_time=822090, p_time=171) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x861728d0, p_time=171) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x79ad07f8
#8  0x083d57f0 in Unit::Update (this=0x861727e0, p_time=171) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x861727e0, p_time=171) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb3300018, t_diff=@0xb32ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 11, nocreate = 1, reserved = 89}, All = 3006263928}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 171}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x99102a8, diff=77) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4aea530, _M_ht = 0x99102f0}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=77) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4bf2390) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 77
   realCurrTime = 3786626662
   realPrevTime = <value optimized out>
   prevSleepTime = 71
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bf2390) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dbcb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d6d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79541b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78ab03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_10-09-17.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Guild::_CanStoreItem_InSpecificSlot (this=0x91b8b18, tab=<value optimized out>, slot=93 ']', dest=@0xb32ff220, count=@0xb32ff120, swap=false, pSrcItem=0x196714b8)
   at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Guild::_CanStoreItem_InSpecificSlot (this=0x91b8b18, tab=<value optimized out>, slot=93 ']', dest=@0xb32ff220, count=@0xb32ff120, swap=false, pSrcItem=0x196714b8)
   at ../../../src/game/Object.h:167
   pItem2 = (class Item *) 0x3ceb7e00
   need_space = <value optimized out>
   newPosition = {slot = 4 '\\004', count = 3322521833}
#1  0x0844c8cb in Guild::CanStoreItem (this=0x91b8b18, tab=5 '\\005', slot=93 ']', dest=@0xb32ff220, count=9, pItem=0x196714b8, swap=<value optimized out>)
   at ../../../src/game/Guild.cpp:1912
   res = <value optimized out>
   res = <value optimized out>
#2  0x08458851 in WorldSession::HandleGuildBankSwapItems (this=0x70dd29c8, recv_data=@0x68a253c0) at ../../../src/game/GuildHandler.cpp:1469
   dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
   _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
     _M_end_of_storage = 0x0}}, <No data fields>}
   msg = <value optimized out>
   BankTab = 5 '\\005'
   BankTabSlot = <value optimized out>
   AutoStore = 0 '\\0'
   PlayerSlot = 11 '\\v'
   PlayerBag = <value optimized out>
   SplitedAmount = <value optimized out>
   BankTabDst = 156 '\\234'
   BankTabSlotDst = 150 '\\226'
   ToChar = 0 '\\0'
   GuildId = 640
   pGuild = (Guild *) 0x91b8b18
   pl = (class Player *) 0x711ef258
   pItemBank = (class Item *) 0x0
   pItemChar = (class Item *) 0x196714b8
#3  0x083f122b in WorldSession::Update (this=0x70dd29c8) at ../../../src/game/WorldSession.cpp:211
   packet = (WorldPacket *) 0x68a253c0
   currTime = <value optimized out>
#4  0x083e94d3 in World::UpdateSessions (this=0xb6d0da70, diff=106) at ../../../src/game/World.cpp:2076
   next = {_M_cur = 0x77ec4a70, _M_ht = 0xb6d0dae0}
#5  0x083ea3ba in World::Update (this=0xb6d0da70, diff=106) at ../../../src/game/World.cpp:1611
   autobroadcaston = 1
#6  0x08128f5e in WorldRunnable::run (this=0xb4ae3690) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 106
   realCurrTime = 3829198109
   realPrevTime = <value optimized out>
   prevSleepTime = 84
#7  0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4ae3690) at ../../../src/shared/Threading.cpp:159
No locals.
#8  0xb7e23b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#9  0xb7dd421f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#10 0xb79bb1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#11 0xb791203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_12-43-56.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 6, Aborted.
#0  0xb780fc87 in raise () from /lib/libc.so.6
#0  0xb780fc87 in raise () from /lib/libc.so.6
No symbol table info available.
#1  0xb78114f8 in abort () from /lib/libc.so.6
No symbol table info available.
#2  0xb7a26550 in __gnu_cxx::__verbose_terminate_handler () from /usr/lib/libstdc++.so.6
No symbol table info available.
#3  0xb7a23df5 in ?? () from /usr/lib/libstdc++.so.6
No symbol table info available.
#4  0xb7a23e32 in std::terminate () from /usr/lib/libstdc++.so.6
No symbol table info available.
#5  0xb7a23f5a in __cxa_throw () from /usr/lib/libstdc++.so.6
No symbol table info available.
#6  0xb7a2456e in operator new () from /usr/lib/libstdc++.so.6
No symbol table info available.
#7  0x08134574 in std::vector<unsigned char, std::allocator<unsigned char> >::reserve (this=0xab2a2208, __n=1011417619)
   at /usr/lib/gcc/i486-slackware-linux/4.2.3/../../../../include/c++/4.2.3/ext/new_allocator.h:91
   __old_size = 0
   __tmp = <value optimized out>
#8  0x08461a6c in WorldSession::HandleMovementOpcodes (this=0xa6f19920, recv_data=@0x6805f1d0) at ../../../src/game/../shared/ByteBuffer.h:41
   data = {<ByteBuffer> = {static DEFAULT_SIZE = 4096, _rpos = 0, _wpos = 0, _storage = {<std::_Vector_base<unsigned char,std::allocator<unsigned char> >> = {
       _M_impl = {<std::allocator<unsigned char>> = {<__gnu_cxx::new_allocator<unsigned char>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
         _M_end_of_storage = 0x0}}, <No data fields>}}, m_opcode = 63564}
   opcode = <value optimized out>
   mover = (class Unit *) 0x1bab14b0
   plMover = (class Player *) 0x0
   movementInfo = {flags = 268435456, unk1 = 0, time = 12741326, x = 1415.32996, y = 1554.79004, z = 343.156006, o = 0.661551952, t_guid = 0, t_x = 0, t_y = 0, t_z = 0, 
 t_o = 0, t_time = 0, t_seat = 28 '\\034', s_pitch = 0, fallTime = 0, j_unk = 0, j_sinAngle = 0, j_cosAngle = 0, j_xyspeed = 0, u_unk1 = 0}
   check_passed = <value optimized out>
#9  0x083f122b in WorldSession::Update (this=0xa6f19920) at ../../../src/game/WorldSession.cpp:211
   packet = (WorldPacket *) 0x6805f1d0
   currTime = <value optimized out>
#10 0x083e94d3 in World::UpdateSessions (this=0x863e840, diff=122) at ../../../src/game/World.cpp:2076
   next = {_M_cur = 0x156fed38, _M_ht = 0x863e8b0}
#11 0x083ea3ba in World::Update (this=0x863e840, diff=122) at ../../../src/game/World.cpp:1611
   autobroadcaston = 1
#12 0x08128f5e in WorldRunnable::run (this=0xb3d343a8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 122
   realCurrTime = 3838476097
   realPrevTime = <value optimized out>
   prevSleepTime = 92
#13 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3d343a8) at ../../../src/shared/Threading.cpp:159
No locals.
#14 0xb7dc7b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#15 0xb7d7821f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb795f1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#17 0xb78b603e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_16-50-19.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Aura::HandleSpellSpecificBoosts (this=0x402f4270, apply=true) at ../../../src/game/SpellAuras.cpp:5985
5985        switch(GetSpellProto()->SpellFamilyName)
#0  Aura::HandleSpellSpecificBoosts (this=0x402f4270, apply=true) at ../../../src/game/SpellAuras.cpp:5985
   spellId1 = <value optimized out>
   spellId2 = <value optimized out>
   spellId3 = <value optimized out>
#1  0x083d51e6 in Unit::AddAura (this=0x4377c6b0, Aur=0x402f4270) at ../../../src/game/Unit.cpp:3609
   caster = <value optimized out>
   aurSpellInfo = (const SpellEntry *) 0xb0ea1fe8
   aurName = SPELL_AURA_MOD_STEALTH
   spair = {first = 26888, second = 1 '\\001'}
#2  0x08377335 in Spell::EffectApplyAura (this=0x3f6d8480, i=1) at ../../../src/game/SpellEffects.cpp:2597
   caster = <value optimized out>
   Aur = (class Aura *) 0x402f4270
   duration = 10000
   limitduration = <value optimized out>
   added = <value optimized out>
#3  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x3f6d8480, unit=0x4377c6b0, effectMask=6) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 1
   realCaster = (class Unit *) 0x4377c6b0
#4  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x3f6d8480, target=0x8ece9b50) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0x6908, attacker = 0x11, SpellID = 3005214200, damage = 1064141952, overkill = 26888, schoolMask = 3005214184, absorb = 3081010209, 
 resist = 2994750592, physicalLog = 128, unused = 132, blocked = 3005214280, HitInfo = 137751798, cleanDamage = 2994750592}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31fee0c, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x4377c6b0
   caster = (class Unit *) 0x4377c6b0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#5  0x0836802d in Spell::handle_immediate (this=0x3f6d8480) at ../../../src/game/Spell.cpp:2665
No locals.
#6  0x08367557 in Spell::cast (this=0x3f6d8480, skipCheck=true) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#7  0x08367ac0 in Spell::CastTriggerSpells (this=0x3e3811b8) at ../../../src/game/Spell.cpp:3877
   spell = (Spell *) 0x3f6d8480
#8  0x08367d62 in Spell::finish (this=0x3e3811b8, ok=true) at ../../../src/game/Spell.cpp:3001
No locals.
#9  0x0836808e in Spell::handle_immediate (this=0x3e3811b8) at ../../../src/game/Spell.cpp:2677
No locals.
#10 0x08367557 in Spell::cast (this=0x3e3811b8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#11 0x08368c4b in SpellEvent::Execute (this=0x4ab4a920, e_time=2399947, p_time=115) at ../../../src/game/Spell.cpp:5940
No locals.
#12 0x084d28a8 in EventProcessor::Update (this=0x4377c7a0, p_time=115) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x4ab4a920
#13 0x083d57f0 in Unit::Update (this=0x4377c6b0, p_time=115) at ../../../src/game/Unit.cpp:195
No locals.
#14 0x0831c31e in Player::Update (this=0x4377c6b0, p_time=115) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#15 0x0824575f in Map::Update (this=0xb49402c0, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 1639270832}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#16 0x082540c1 in MapManager::Update (this=0x99335a0, diff=115) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3410768, _M_ht = 0x99335e8}
#17 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=115) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#18 0x08128f5e in WorldRunnable::run (this=0xb342e368) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 115
   realCurrTime = 3853231028
   realPrevTime = <value optimized out>
   prevSleepTime = 87
#19 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb342e368) at ../../../src/shared/Threading.cpp:159
No locals.
#20 0xb7decb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#21 0xb7d9d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#22 0xb79841b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#23 0xb78db03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_20-17-41.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x34d38428, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x34d38428, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x240e47b8
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x182facd0, 
     _M_finish = 0x182facd8, _M_end_of_storage = 0x182facd8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x34d38428, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x34d38428, unit=0x441ebc00, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x441ebc00
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x34d38428, target=0x204a6eb8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165784, damage = 886277160, overkill = 42956, schoolMask = 3004165768, absorb = 3080424481, 
 resist = 605009272, physicalLog = 40, unused = 132, blocked = 3004165864, HitInfo = 137751798, cleanDamage = 605009272}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x441ebc00
   caster = (class Unit *) 0x441ebc00
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x34d38428) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x34d38428, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x54fbc898, e_time=119909, p_time=138) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x441ebcf0, p_time=138) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x54fbc898
#8  0x083d57f0 in Unit::Update (this=0x441ebc00, p_time=138) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x441ebc00, p_time=138) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x34d21ac8, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166712}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 138}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0x10bc2b10, t=@0xb30ff2a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x603f2ff8, _M_ht = 0x10bd2be0}
#12 0x082540c1 in MapManager::Update (this=0x990cf10, diff=138) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xec889a8, _M_ht = 0x990cf58}
#13 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=138) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0xb4a54db0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 138
   realCurrTime = 3865691270
   realPrevTime = <value optimized out>
   prevSleepTime = 96
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4a54db0) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7d5db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7d0e21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb78f51b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb784c03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_20-25-12.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x904364c8
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0xa355aca0, 
     _M_finish = 0xa355aca8, _M_end_of_storage = 0xa355aca8}}, <No data fields>}
   no_space = 0
#1  0x08381e05 in Spell::EffectScriptEffect (this=0x118e2018, effIndex=0) at ../../../src/game/SpellEffects.cpp:5416
   itemtype = <value optimized out>
   rank = <value optimized out>
   itypes = {{5512, 19004, 19005}, {5511, 19006, 19007}, {5509, 19008, 19009}, {5510, 19010, 19011}, {9421, 19012, 19013}, {22103, 22104, 22105}, {36889, 36890, 36891}, {
   36892, 36893, 36894}}
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x118e2018, unit=0x946153f0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x946153f0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x118e2018, target=0x9322af90) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xbb06, attacker = 0x11, SpellID = 3004165784, damage = 294527000, overkill = 47878, schoolMask = 3004165768, absorb = 3080608801, 
 resist = 2468531376, physicalLog = 24, unused = 32, blocked = 3004165864, HitInfo = 137751798, cleanDamage = 2468531376}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x946153f0
   caster = (class Unit *) 0x946153f0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x118e2018) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x118e2018, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x12519b80, e_time=29980, p_time=181) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x946154e0, p_time=181) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x12519b80
#8  0x083d57f0 in Unit::Update (this=0x946153f0, p_time=181) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x946153f0, p_time=181) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x12967ec0, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166712}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 181}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0xa020e360, t=@0xb30ff2a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x1293d900, _M_ht = 0xa021e430}
#12 0x082540c1 in MapManager::Update (this=0x9902848, diff=86) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa0d367e8, _M_ht = 0x9902890}
#13 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=86) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0xb4ad67d8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 86
   realCurrTime = 3866164218
   realPrevTime = <value optimized out>
   prevSleepTime = 81
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4ad67d8) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7d8ab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7d3b21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb79221b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb787903e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_21-13-53.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x19389ad0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1a6b3d98, 
     _M_finish = 0x1a6b3da0, _M_end_of_storage = 0x1a6b3da0}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x5fad1bb0, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x5fad1bb0, unit=0x13255b60, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x13255b60
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x5fad1bb0, target=0x12e85928) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664280, damage = 1605180336, overkill = 42956, schoolMask = 2871664264, absorb = 3080764449, 
 resist = 416414672, physicalLog = 176, unused = 27, blocked = 2871664360, HitInfo = 137751798, cleanDamage = 416414672}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xab2a1eac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x13255b60
   caster = (class Unit *) 0x13255b60
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x5fad1bb0) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x5fad1bb0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x5ff8db80, e_time=186558, p_time=172) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x13255c50, p_time=172) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x5ff8db80
#8  0x083d57f0 in Unit::Update (this=0x13255b60, p_time=172) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x13255b60, p_time=172) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x5e210558, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665208}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 172}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0x9d988288, t=@0xab2a22a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x68837420, _M_ht = 0x9d998358}
#12 0x082540c1 in MapManager::Update (this=0xb42154e0, diff=73) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xa45f2058, _M_ht = 0xb4215528}
#13 0x083ea45e in World::Update (this=0xb6d0da58, diff=73) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0x8c2abd8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 73
   realCurrTime = 3869076881
   realPrevTime = <value optimized out>
   prevSleepTime = 65
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0x8c2abd8) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7db0b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7d6121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb79481b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb789f03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_21-22-27.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x90603ad0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x90629c30, 
     _M_finish = 0x90629c38, _M_end_of_storage = 0x90629c38}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x90ab8820, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x90ab8820, unit=0xa7cc2360, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xa7cc2360
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x90ab8820, target=0x9337eba8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3007311512, damage = 2427160608, overkill = 42956, schoolMask = 3007311496, absorb = 3081165857, 
 resist = 2426247344, physicalLog = 32, unused = 136, blocked = 3007311592, HitInfo = 137751798, cleanDamage = 2426247344}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb33feeac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xa7cc2360
   caster = (class Unit *) 0xa7cc2360
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x90ab8820) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x90ab8820, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x90ab68c8, e_time=349558, p_time=179) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xa7cc2450, p_time=179) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x90ab68c8
#8  0x083d57f0 in Unit::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xa7cc2360, p_time=179) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x13882cc0, t_diff=@0xb33ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 63, cell_y = 15, nocreate = 1, reserved = 89}, All = 3007312440}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 179}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0x11ecc600, t=@0xb33ff2a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x132ff260, _M_ht = 0x11edc6d0}
#12 0x082540c1 in MapManager::Update (this=0x9a3c890, diff=87) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xe76dd40, _M_ht = 0x9a3c8d8}
#13 0x083ea45e in World::Update (this=0x8637fe8, diff=87) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0xcd37310) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 87
   realCurrTime = 3869606335
   realPrevTime = <value optimized out>
   prevSleepTime = 81
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcd37310) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7e12b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7dc321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb79aa1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb790103e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_21-27-23.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0xa950c2d8
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9e991080, 
     _M_finish = 0x9e991088, _M_end_of_storage = 0x9e991088}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x9c415f70, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9c415f70, unit=0xa37fc460, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xa37fc460
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9c415f70, target=0x9e2d94d0) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3009728152, damage = 2621529968, overkill = 42956, schoolMask = 3009728136, absorb = 3081067553, 
 resist = 2642458904, physicalLog = 112, unused = 95, blocked = 3009728232, HitInfo = 137751798, cleanDamage = 2642458904}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb364ceac, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xa37fc460
   caster = (class Unit *) 0xa37fc460
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x9c415f70) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x9c415f70, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x9fe3a150, e_time=120258, p_time=103) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xa37fc550, p_time=103) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x9fe3a150
#8  0x083d57f0 in Unit::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xa37fc460, p_time=103) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x13731708, t_diff=@0xb364d2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 8, cell_x = 13, cell_y = 25, nocreate = 1, reserved = 89}, All = 3009729080}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 103}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x0845e6bf in MapInstanced::Update (this=0x1371f620, t=@0xb364d2a8) at ../../../src/game/MapInstanced.cpp:63
   i = {_M_cur = 0x1025dfb8, _M_ht = 0x1372f6f0}
#12 0x082540c1 in MapManager::Update (this=0x9958648, diff=103) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x133d80f8, _M_ht = 0x9958690}
#13 0x083ea45e in World::Update (this=0xb6d0a9d0, diff=103) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#14 0x08128f5e in WorldRunnable::run (this=0xcf2cff8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 103
   realCurrTime = 3869907493
   realPrevTime = <value optimized out>
   prevSleepTime = 80
#15 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xcf2cff8) at ../../../src/shared/Threading.cpp:159
No locals.
#16 0xb7dfab37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb7dab21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#18 0xb79921b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#19 0xb78e903e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_21-30-14.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x9efab560
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x9ef81860, 
     _M_finish = 0x9ef81868, _M_end_of_storage = 0x9ef81868}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x9ef2b918, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x9ef2b918, unit=0xa2c54ea8, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xa2c54ea8
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x9ef2b918, target=0x9ef7aae8) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2863480536, damage = 2666707224, overkill = 42956, schoolMask = 2863480520, absorb = 3080379425, 
 resist = 2669764808, physicalLog = 24, unused = 185, blocked = 2863480616, HitInfo = 137751798, cleanDamage = 2669764808}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xaaad3eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xa2c54ea8
   caster = (class Unit *) 0xa2c54ea8
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x9ef2b918) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x9ef2b918, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x9f42b3c0, e_time=42834, p_time=108) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xa2c54f98, p_time=108) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x9f42b3c0
#8  0x083d57f0 in Unit::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xa2c54ea8, p_time=108) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb2f5eba0, t_diff=@0xaaad42a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 20, cell_y = 43, nocreate = 0, reserved = 85}, All = 2863481464}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 108}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb35023b8, diff=108) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb4510568, _M_ht = 0xb3502400}
#12 0x083ea45e in World::Update (this=0xb6d0f1c8, diff=108) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb0031a70) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 108
   realCurrTime = 3870079967
   realPrevTime = <value optimized out>
   prevSleepTime = 98
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb0031a70) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d52b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d0321f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78ea1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb784103e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_22-01-06.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x930d6930
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x930e1f98, 
     _M_finish = 0x930e1fa0, _M_end_of_storage = 0x930e1fa0}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x1a0be0c8, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x1a0be0c8, unit=0x8216cd28, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x8216cd28
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x1a0be0c8, target=0x7d1f4260) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xd2ed, attacker = 0x11, SpellID = 3016797912, damage = 436986056, overkill = 53997, schoolMask = 3016797896, absorb = 3080842273, 
 resist = 2074034160, physicalLog = 200, unused = 224, blocked = 3016797992, HitInfo = 137751798, cleanDamage = 2074034160}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb3d0aeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x8216cd28
   caster = (class Unit *) 0x8216cd28
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x1a0be0c8) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x1a0be0c8, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x188832a8, e_time=274644, p_time=121) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x8216ce18, p_time=121) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x188832a8
#8  0x083d57f0 in Unit::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x8216cd28, p_time=121) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x9ead288, t_diff=@0xb3d0b2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 11, cell_y = 52, nocreate = 1, reserved = 89}, All = 3016798840}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 121}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9e9cd88, diff=121) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x9e89c78, _M_ht = 0x9e9cdd0}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=121) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb6df7910) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 121
   realCurrTime = 3871919633
   realPrevTime = <value optimized out>
   prevSleepTime = 93
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb6df7910) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7dc3b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d7421f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb795b1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78b203e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_22-50-36.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x63891210
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6cdc2df0, 
     _M_finish = 0x6cdc2df8, _M_end_of_storage = 0x6cdc2df8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x17204568, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x17204568, unit=0x16f94600, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x16f94600
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x17204568, target=0x62739188) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2871664344, damage = 387990888, overkill = 42956, schoolMask = 2871664328, absorb = 3081145377, 
 resist = 1644297448, physicalLog = 104, unused = 69, blocked = 2871664424, HitInfo = 137751798, cleanDamage = 1644297448}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xab2a1eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x16f94600
   caster = (class Unit *) 0x16f94600
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x17204568) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x17204568, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x1055b248, e_time=23281, p_time=173) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x16f946f0, p_time=173) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x1055b248
#8  0x083d57f0 in Unit::Update (this=0x16f94600, p_time=173) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x16f94600, p_time=173) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xaeb79770, t_diff=@0xab2a22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 10, nocreate = 1, reserved = 85}, All = 2871665272}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 173}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb2d3fcd0, diff=76) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3e2a220, _M_ht = 0xb2d3fd18}
#12 0x083ea45e in World::Update (this=0xb6d0da58, diff=76) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb3e44c78) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 76
   realCurrTime = 3874884842
   realPrevTime = <value optimized out>
   prevSleepTime = 72
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3e44c78) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7e0db37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7dbe21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79a51b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb78fc03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_23-27-24.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x723ddad0
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x72c157b8, 
     _M_finish = 0x72c157c0, _M_end_of_storage = 0x72c157c0}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x71ce7b30, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x71ce7b30, unit=0x73d5e1f0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x73d5e1f0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x71ce7b30, target=0x7e618750) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3005214424, damage = 1909357360, overkill = 42956, schoolMask = 3005214408, absorb = 3080719393, 
 resist = 2389337656, physicalLog = 48, unused = 123, blocked = 3005214504, HitInfo = 137751798, cleanDamage = 2389337656}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb31feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x73d5e1f0
   caster = (class Unit *) 0x73d5e1f0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x71ce7b30) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x71ce7b30, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0xa5d7aec8, e_time=22806, p_time=105) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x73d5e2e0, p_time=105) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0xa5d7aec8
#8  0x083d57f0 in Unit::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x73d5e1f0, p_time=105) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb4b00018, t_diff=@0xb31ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 7, nocreate = 1, reserved = 89}, All = 3005215352}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 105}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x991c2c0, diff=105) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3211d28, _M_ht = 0x991c308}
#12 0x083ea45e in World::Update (this=0xb6d0da68, diff=105) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4bc8f78) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 105
   realCurrTime = 3877089440
   realPrevTime = <value optimized out>
   prevSleepTime = 72
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4bc8f78) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7da5b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d5621f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb793d1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb789403e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-04_23-57-01.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x17bf10c8
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x17bce5f0, 
     _M_finish = 0x17bce5f8, _M_end_of_storage = 0x17bce5f8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x11f6cfc0, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x11f6cfc0, unit=0x17a078e0, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x17a078e0
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x11f6cfc0, target=0x101c8918) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 3004165848, damage = 301387712, overkill = 42956, schoolMask = 3004165832, absorb = 3080420385, 
 resist = 398397272, physicalLog = 192, unused = 207, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 398397272}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x17a078e0
   caster = (class Unit *) 0x17a078e0
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x11f6cfc0) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x11f6cfc0, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x177dbbd0, e_time=20486, p_time=187) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x17a079d0, p_time=187) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x177dbbd0
#8  0x083d57f0 in Unit::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x17a078e0, p_time=187) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb4a8b0c8, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 187}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x99409e0, diff=93) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb3111c38, _M_ht = 0x9940a28}
#12 0x083ea45e in World::Update (this=0xb6d0daa8, diff=93) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb312c198) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 93
   realCurrTime = 3878874733
   realPrevTime = <value optimized out>
   prevSleepTime = 87
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb312c198) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d5cb37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d0d21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78f41b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb784b03e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_00-45-16.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x103ba2d8
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x85485d48, 
     _M_finish = 0x85485d50, _M_end_of_storage = 0x85485d50}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x82620558, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x82620558, unit=0xa6e4e698, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0xa6e4e698
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x82620558, target=0x92fbd480) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0x6900, attacker = 0x11, SpellID = 3004165848, damage = 2187461976, overkill = 26880, schoolMask = 3004165832, absorb = 3080539169, 
 resist = 2230945832, physicalLog = 88, unused = 5, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 2230945832}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0xa6e4e698
   caster = (class Unit *) 0xa6e4e698
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x82620558) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x82620558, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0xa8227c98, e_time=2690078, p_time=116) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0xa6e4e788, p_time=116) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0xa8227c98
#8  0x083d57f0 in Unit::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0xa6e4e698, p_time=116) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0x9933180, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 116}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9926cb0, diff=116) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0x9903008, _M_ht = 0x9926cf8}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=116) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb4af51a0) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 116
   realCurrTime = 3881765179
   realPrevTime = <value optimized out>
   prevSleepTime = 88
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb4af51a0) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d79b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d2a21f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb79111b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb786803e in clone () from /lib/libc.so.6
No symbol table info available.

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15 posts about the exact same crash from one user just in 24 hours or so, is it really needed?

#0  Spell::DoCreateItem (this=0x82620558, i=0, itemtype=21752) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x1a0be0c8, i=0, itemtype=40088) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x11f6cfc0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x71ce7b30, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x17204568, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x9ef2b918, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x9c415f70, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x90ab8820, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x5fad1bb0, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x34d38428, i=0, itemtype=43523) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x118e2018, i=0, itemtype=36894) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x5ee99630, i=0, itemtype=36894) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x45ea8048, i=0, itemtype=15992) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x43cdd820, i=0, itemtype=22574) at ../../../src/game/Object.h:167
#0  Spell::DoCreateItem (this=0x79ace1d8, i=0, itemtype=4404) at ../../../src/game/Object.h:167

Sure, we must indeed appreciate people who provide logs and help us out, but maybe this "spam" defeat the purpose of this thread? Maybe also try remove custom patches, see if those are the cause? No info about what the patches does, so any who read can't even help out, trying to find if the custom patches are involved.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_09-39-32.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x6ff8ec88, i=0, itemtype=43249) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x21212538
   num_to_add = 1
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x1e6d66b0, 
     _M_finish = 0x1e6d66b8, _M_end_of_storage = 0x1e6d66b8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x6ff8ec88, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x6ff8ec88, unit=0x7c096bd8, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x7c096bd8
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x6ff8ec88, target=0x21bfaeb0) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xe322, attacker = 0x11, SpellID = 3004165848, damage = 1878584456, overkill = 58146, schoolMask = 3004165832, absorb = 3080395809, 
 resist = 547911520, physicalLog = 136, unused = 236, blocked = 3004165928, HitInfo = 137751798, cleanDamage = 547911520}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xb30feeec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x7c096bd8
   caster = (class Unit *) 0x7c096bd8
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x6ff8ec88) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x6ff8ec88, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x7de289d0, e_time=2220768, p_time=184) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x7c096cc8, p_time=184) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x7de289d0
#8  0x083d57f0 in Unit::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x7c096bd8, p_time=184) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb4adf930, t_diff=@0xb30ff2a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 63, cell_y = 3, nocreate = 1, reserved = 89}, All = 3004166776}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 468153512}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0x9907970, diff=92) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb49d1c70, _M_ht = 0x99079b8}
#12 0x083ea45e in World::Update (this=0xb6d0d9d0, diff=92) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb311e4d8) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 92
   realCurrTime = 3913815862
   realPrevTime = <value optimized out>
   prevSleepTime = 90
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb311e4d8) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d56b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7d0721f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78ee1b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb784503e in clone () from /lib/libc.so.6
No symbol table info available.

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Core: 8296

SD2: 1294

UDB: 382

ACID: 31

Patches: Cumulative patches by KAPATEJIb

crash_log_2009-08-05_11-38-14.log

Using host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./bin/mangos-worldd -c etc/mangosd.conf'.
Program terminated with signal 11, Segmentation fault.
#0  Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167
167                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
#0  Spell::DoCreateItem (this=0x633f8440, i=0, itemtype=43523) at ../../../src/game/Object.h:167
   pItem = (class Item *) 0x98d549f8
   num_to_add = 20
   items_count = <value optimized out>
   additionalCreateChance = 0
   additionalMaxNum = 0 '\\0'
   dest = {<std::_Vector_base<ItemPosCount,std::allocator<ItemPosCount> >> = {
   _M_impl = {<std::allocator<ItemPosCount>> = {<__gnu_cxx::new_allocator<ItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x6698f6c0, 
     _M_finish = 0x6698f6c8, _M_end_of_storage = 0x6698f6c8}}, <No data fields>}
   no_space = 0
#1  0x083836fd in Spell::EffectCreateItem (this=0x633f8440, i=0) at ../../../src/game/SpellEffects.cpp:3011
No locals.
#2  0x0835d332 in Spell::DoSpellHitOnUnit (this=0x633f8440, unit=0x63519860, effectMask=1) at ../../../src/game/Spell.cpp:1377
   modOwner = <value optimized out>
   multiplier = 5.60519386e-45
   effectNumber = 0
   realCaster = (class Unit *) 0x63519860
#3  0x0835db34 in Spell::DoAllEffectOnTarget (this=0x633f8440, target=0x802e3170) at ../../../src/game/Spell.cpp:1180
   damageInfo = {target = 0xa7cc, attacker = 0x11, SpellID = 2868518616, damage = 1665107008, overkill = 42956, schoolMask = 2868518600, absorb = 3080305697, 
 resist = 1777289680, physicalLog = 64, unused = 132, blocked = 2868518696, HitInfo = 137751798, cleanDamage = 1777289680}
   Aur = {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
   _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>}, _M_node = {
       _M_next = 0xaafa1eec, _M_prev = 0x0}}}, <No data fields>}
   mask = <value optimized out>
   unit = (class Unit *) 0x63519860
   caster = (class Unit *) 0x63519860
   missInfo = <value optimized out>
   procAttacker = 16384
   procVictim = 32768
   procEx = <value optimized out>
#4  0x0836802d in Spell::handle_immediate (this=0x633f8440) at ../../../src/game/Spell.cpp:2665
No locals.
#5  0x08367557 in Spell::cast (this=0x633f8440, skipCheck=false) at ../../../src/game/Spell.cpp:2639
   castResult = <value optimized out>
#6  0x08368c4b in SpellEvent::Execute (this=0x83cd88e8, e_time=22003, p_time=183) at ../../../src/game/Spell.cpp:5940
No locals.
#7  0x084d28a8 in EventProcessor::Update (this=0x63519950, p_time=183) at ../../../src/framework/Utilities/EventProcessor.cpp:47
   Event = (BasicEvent *) 0x83cd88e8
#8  0x083d57f0 in Unit::Update (this=0x63519860, p_time=183) at ../../../src/game/Unit.cpp:195
No locals.
#9  0x0831c31e in Player::Update (this=0x63519860, p_time=183) at ../../../src/game/Player.cpp:1104
   now = <value optimized out>
   pet = <value optimized out>
#10 0x0824575f in Map::Update (this=0xb3d57540, t_diff=@0xaafa22a8) at ../../../src/game/Map.cpp:591
   cell = {data = {Part = {grid_x = 56, grid_y = 9, cell_x = 34, cell_y = 62, nocreate = 0, reserved = 85}, All = 2868519544}}
   cell_id = <value optimized out>
   y = <value optimized out>
   x = <value optimized out>
   obj = <value optimized out>
   updater = {i_timeDiff = 183}
   __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)"
#11 0x082540c1 in MapManager::Update (this=0xb322e6c8, diff=86) at ../../../src/game/MapManager.cpp:262
   iter = {_M_cur = 0xb404f7b0, _M_ht = 0xb322e710}
#12 0x083ea45e in World::Update (this=0x86493b8, diff=86) at ../../../src/game/World.cpp:1650
   next = {_M_cur = 0x0, _M_ht = 0x0}
   autobroadcaston = 1
#13 0x08128f5e in WorldRunnable::run (this=0xb3d68a00) at ../../../src/mangosd/WorldRunnable.cpp:65
   diff = 86
   realCurrTime = 3920940371
   realPrevTime = <value optimized out>
   prevSleepTime = 79
#14 0x084b6fdf in ACE_Based::Thread::ThreadTask (param=0xb3d68a00) at ../../../src/shared/Threading.cpp:159
No locals.
#15 0xb7d40b37 in ACE_OS_Thread_Adapter::invoke () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#16 0xb7cf121f in ace_thread_adapter () from /home/wow/mangos_git_compiled/lib/libACE-5.6.6.so
No symbol table info available.
#17 0xb78d81b3 in start_thread () from /lib/libpthread.so.0
No symbol table info available.
#18 0xb782f03e in clone () from /lib/libc.so.6
No symbol table info available.

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