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From Spelleffects.cpp

// Seal of Light proc
       if (m_spellInfo->Id == 20167)
       {
           float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
           int32 holy = caster->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellInfo));
           if (holy < 0)
               holy = 0;
           addhealth += int32(ap * 0.15) + int32(holy * 15 / 100);

Looks normal to me from http://www.wowwiki.com/Seal_of_Light

Fills the Paladin with divine light for 30 min, giving each melee attack a chance to heal the Paladin for (0.15*AP+0.15*SP). Only one Seal can be active on the Paladin at any one time.

You can manually adjust it to fit your needs and recompile

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