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If you give no arguments for setmovetype command it will crash:

diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index dd14161..c80fed8 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -1966,6 +1966,9 @@ bool ChatHandler::HandleNpcSetMoveTypeCommand(char* args)

    MovementGeneratorType move_type;
    char* type_str = ExtractLiteralArg(&args);
+    if (!type_str)
+        return false;
+
    if (strncmp(type_str, "stay", strlen(type_str)) == 0)
        move_type = IDLE_MOTION_TYPE;
    else if (strncmp(type_str, "random", strlen(type_str)) == 0)

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