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Posted

Starting with this thread: [1] Derex and Zor started an implementation of multimangos. The last code is here: [2] They stopped two years ago for unknown reasons. Iirc the old IRC "#multimangos" Derex was able to join the world, but I lost interest and later they did as well. With the current server code it is not possible. Don't know if Derex is still around, but I doubt it, and Zor doesn't develop for MaNGOS anymore. And another thing: MaNGOS devs once said they were going for multithreading and had a grown idea how to get there.

Regards

Skirnir

[1] http://getmangos.eu/community/topic/4362/multimangos/

[2] http://www.assembla.com/code/multimangos/git/nodes

Posted
Well I remember Ascent implemented somekind of this idea tho it wasnt based on different boxes, the idea was to handle map as... per map, every crash was unloading map and reloading it so if crash happened to instance, it was only single instance being shut-down and rest of world was still up. Afaik this idea was abandoned long time ago so dunno if its anyhow related nowadays...

Some time ago Opterman start a modification to do it in mangos http://getmangos.eu/community/topic/10756/new-feature-mapupdaterper-thread/ , I can post the code if some one want to work on it again =)

Best regards

  • 41 years later...
Posted

I have thinking what about using mangos for multiple servers, 1 server (realm 1) 2 Server (realm 2) 3 Server (realm 3) 4 Server (instances) 5 server (bgs and arenas)

I think the best solution is using mangos world with restriction for example if u run server 1 u can all enter but u cannot enter in the server 4 and 5 aleast u join a bg or enter an instance

the best way to do is in mangos.conf put something like bind ip and when you active automatic u disable in server 1 the bgs instance and arenas local and the only way u can access is with a another mangos open just with bgs and arenas and instaces active and disable de world

I think is a little confuse but i think is a good idea u dont need to make another application only use the same mangos with some restriction o disable options for that purpose, and if you want normal server just dont active that options

what you think?

Posted

The easiest way would be to make a proxy server that just redirects packets to the appropriate servers. But then you also have to make sure data is in sync and handle all of that, so it wouldn't even be that simple.

Posted

Well I remember Ascent implemented somekind of this idea tho it wasnt based on different boxes, the idea was to handle map as... per map, every crash was unloading map and reloading it so if crash happened to instance, it was only single instance being shut-down and rest of world was still up. Afaik this idea was abandoned long time ago so dunno if its anyhow related nowadays...

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