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                   case 46361:                                     // Reinforced Net
                       if (caster)
                       {
                           float currentGroundLevel = target->GetBaseMap()->GetHeight(target->GetPositionX(), target->GetPositionY(), MAX_HEIGHT);
                           if (target->GetPositionZ() > currentGroundLevel)
                               target->GetMotionMaster()->MoveFall(currentGroundLevel);        
                       }
                       break;

is there any way to write it in mangos way? this is from trinity and is used for death from above quest

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