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skarab

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  1. After a few hours in-game without any crash I can absolutely confirm this. Thanks a lot, again! Cheers, Juergen
  2. Mangos: [10984] (first appeared with [10923]) SD2: 1933 System: Mac OS X, 10.6.5, gcc 4.2.1 Since a few days I am getting regular crashes while being in combat. I could reproduce the crash with both crash logs listed here: http://pastebin.com/iV6i9dUB. In short this is what gdb shows after the crash: WORLD: Send SMSG_THREAT_UPDATE Message MELEE OUTCOME: miss 15.600000 crit 10.510371 dodge 5.000000 parry 0.000000 block 0.000000 RollMeleeOutcomeAgainst: skill bonus of -136 for attacker RollMeleeOutcomeAgainst: rolled 3175, miss 1560, dodge 500, parry 0, block 0, crit 1051 RollMeleeOutcomeAgainst: CRIT <2196, 3247) WORLD: Sending SMSG_ATTACKERSTATEUPDATE Sending SMSG_SPELL_GO id=12721 Spell 12721 Effect0 : 6 Spell: Aura is: 3 Aura: construct Spellid : 12721, Aura : 3 Duration : 6000 Target : 6 Damage : 5 Aura 3 now is remove mode 1 Holder of spell 12721 now is in use DealDamageStart deal dmg:146 to health:1757 DealDamageAlive DealDamageEnd returned 146 damage AttackerStateUpdate: (Player) 2 attacked 40401 (TypeId: 3) for 146 dmg, absorbed 0, blocked 0, resisted 0. Sending SMSG_SPELL_GO id=5019 Spell 5019 Effect0 : 17 Sending SMSG_SPELL_GO id=12058 Spell 12058 Effect0 : 2 Aura 69 now is remove mode 6 Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: 13 at address: 0x0000000000000000 [switching to process 2290] Unit::CastCustomSpell (this=0x102b47400, Victim=0x1119d4000, spellInfo=0x1096e3840, bp0=0x1058ba6fc, bp1=0x0, bp2=0x0, triggered=true, castItem=0x0, triggeredByAura=0x114d02530, originalCaster={m_guid = 0}, triggeredBy=0x0) at ../../../src/game/Unit.cpp:1190 1190 originalCaster = triggeredByAura->GetCasterGuid(); The second time it was exact the same method call (different parameters) that caused the crash (as written above, complete logs at pastebin). Please have a look at this and contact me if you need more data or logs (server, world, etc). Thanks in advance. Cheers Juergen
  3. That solved it! Thanks a lot. Cheers Juergen
  4. Yeah sorry, [10923] was the last version I compiled successfully. The one I am trying to compile is [10982] so therefore the MassMail code and fix of [10974] is incorporated. When I look at the comment (in [10970]) with the error message of user rsa which was fixed in [10974] it is slightly different to mine (besides the fact that the text seems to be cyrillic ). There it was "no matching function for call to 'MassMailMgr::MassMail::MassMail(MassMailMgr::MassMail&)'" and I get "no matching function for call to 'MassMailMgr::MassMail::MassMail(MassMailMgr::MassMail)". Any ideas?
  5. Hi, I am not sure if plumkis has the same problem as me but as I can't compile (rev 10923) because of MassMailMgr as well I though it might be okay to use this thread. I am getting the following error message: In file included from ../../../src/game/GameEventMgr.cpp:29: ../../../src/game/MassMailMgr.h:114: error: invalid constructor; you probably meant 'MassMailMgr::MassMail (const MassMailMgr::MassMail&)' ../../../src/game/MassMailMgr.h: In member function '__gnu_cxx::hash_set<unsigned int, __gnu_cxx::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<unsigned int> >& MassMailMgr::AddMassMailTask(MailDraft*, MailSender)': ../../../src/game/MassMailMgr.h:89: error: no matching function for call to 'MassMailMgr::MassMail::MassMail(MassMailMgr::MassMail)' make[4]: *** [GameEventMgr.o] Error 1 make[4]: *** Waiting for unfinished jobs.... make[3]: *** [all-recursive] Error 1 make[2]: *** [all-recursive] Error 1 make[1]: *** [all-recursive] Error 1 make: *** [all] Error 2 I am compiling on Mac OS X (Snow Leopard 10.6.5) with gcc 4.2.1. Maybe the gcc version is a problem? But I have to use an 'Apple' gcc version (4.2.1 is latest) because for g3dlite I need to use the CoreFoundation framework which is not compatible to gcc > 4.2.x. The last mangos version I successfully compiled was 10780. I haven't tried any others in between. Hope someone can help. Thanks in advance. Cheers Juergen
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