I'm using Windows Vista and VS 2010, thanks for that advice.
I did notice that you've been trying to complete the basic bot's functions, so it seems fewer updates about AI are coming out recently.
What I actually mean is can we find out another way, for instance, using an emulator or something like that, to test the bot's behavior especially in a combat scenario, and record every bot's action as an output, just like what the combat log always does. So with this convenience, we could have a look at the details of what happened and efficiently fix what needs to be fixed. I think it's a more comfortable way to test things out for the developers engaged in bot's AI coding rather than rebuilding the solution and reloading the server and game everytime a change is made, or maybe you guys already have your own better idea about it.
Besides, I need a little help here. there were some errors when I was trying to build your latest commit in branch 'training':
2 IntelliSense: identifier "BotSpellList" is undefined e:\\syenet-portal\\src\\game\\playerbot\\playerbotai.h 208
53 IntelliSense: identifier "BotLootList" is undefined e:\\syenet-portal\\src\\game\\playerbot\\playerbotai.h 214
54 IntelliSense: identifier "BotLootList" is undefined e:\\syenet-portal\\src\\game\\playerbot\\playerbotai.h 371
55 IntelliSense: identifier "BotSpellList" is undefined e:\\syenet-portal\\src\\game\\playerbot\\playerbotai.h 372
All other errors seem relative to these ones, any suggestion?