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SysGaming

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Posts posted by SysGaming

  1. From what i can see its caused by;

    if (apply)

    {

    if(GetStackAmount()== 1)

    caster->AddAura(72521, caster); //add aura 1

    if(GetStackAmount() == 6)

    {

    caster->RemoveAura(72521); //remove aura 1

    caster->CastSpell(caster, 72523, false); //add aura 2

    }

    if(GetStackAmount() == 10) //final BOOM(Chaosbann)

    {

    caster->RemoveAura(72523); //remove aura 2

    caster->RemoveAura(71905); //remove shards

    caster->CastSpell(caster, 71904, false); //Chaosban-aoe

    caster->CastSpell(caster, 73422, false); //Chaosban-buff

    }

    break;

    }

    if (!apply && aurApp->GetRemoveMode()!= AURA_REMOVE_BY_STACK)

    {

    caster->RemoveAura(72521); //remove aura 1

    caster->RemoveAura(72523); //remove aura 2

    }

    But i have NO idea how to implement this into mangos o.O

  2. ahh you must be refering to

    // Item - Shadowmourne Legendary

    case 71903:

    {

    if (!roll_chance_i(triggerAmount))

    return false;

    Aura *aur = GetAura(71905, EFFECT_INDEX_0);

    if (aur && uint32(aur->GetStackAmount() + 1) >= aur->GetSpellProto()->StackAmount)

    {

    RemoveAurasDueToSpell(71905);

    CastSpell(this, 71904, true); // Chaos Bane

    return true;

    }

    else

    Im not :P

    Im refering the the VISUAL AFFECT --

    This happens as you gain stacks and has two visual affects

    http://www.wowhead.com/spell=72521

    and

    http://www.wowhead.com/spell=72523

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