Jump to content

sytaria

Members
  • Posts

    4
  • Joined

  • Last visited

    Never
  • Donations

    0.00 GBP 

sytaria's Achievements

Newbie

Newbie (1/3)

0

Reputation

  1. Whoups sorry, I edited first post with info. I don't think that issue is caused by the patchs, before August 10 I didn't have the problem, but had rsa's patches.
  2. Hello everyone . I'm having some weird issue with creature AI, maybe related to a pet dying. I'm using last rev, and patches from http://github.com/rsa. Here is crash log, if someone can help me fixing this : ####### BACKTRACE FULL ####### #0 Unit::DelaySpellAuraHolder (this=0x7f61dac98100, spellId=1510, delaytime=1500) at /usr/include/c++/4.3/bits/stl_tree.h:989 No locals. #1 0x00000000008c59e7 in DynamicObject::Delay (this=0x7f615c04a480, delaytime=1500) at ../../../src/game/DynamicObject.cpp:152 No locals. #2 0x00000000007bf40d in Spell::DelayedChannel (this=0x7f6150664a00) at ../../../src/game/Spell.cpp:6448 dynObj = (class DynamicObject *) 0x7f61c6a9abb0 delaytime = 1500 delayReduce = <value optimized out> #3 0x00000000008495dc in Unit::DealDamage (this=0x56982d0, pVictim=0x5698000, damage=64, cleanDamage=0x41165cc0, damagetype=DIRECT_DAMAGE, damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, spellProto=0x0, durabilityLoss=true) at ../../../src/game/Unit.cpp:1199 channelInterruptFlags = 3333008304 spell = (Spell *) 0x7f6150664a00 morphSpell = <value optimized out> health = <value optimized out> duel_hasEnded = false __FUNCTION__ = "DealDamage" __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)" #4 0x000000000084c4d3 in Unit::DealMeleeDamage (this=0x7f614ae32080, damageInfo=0x41165d70, durabilityLoss=36) at ../../../src/game/Unit.cpp:1854 pVictim = (Unit *) 0x5698000 cleanDamage = {damage = 69, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_NORMAL} #5 0x000000000084cd76 in Unit::AttackerStateUpdate (this=0x7f614ae32080, pVictim=<value optimized out>, attType=BASE_ATTACK, extra=false) at ../../../src/game/Unit.cpp:2646 extraAttacks = 0 damageInfo = {attacker = 0x7f614ae32080, target = 0x5698000, damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, damage = 64, absorb = 0, resist = 0, blocked_amount = 0, HitInfo = 2, TargetState = 1, attackType = BASE_ATTACK, procAttacker = 4, procVictim = 1048584, procEx = 1, cleanDamage = 69, hitOutCome = MELEE_HIT_NORMAL} #6 0x00000000008bdb70 in CreatureEventAI::UpdateAI (this=0x7f619ac55990, diff=<value optimized out>) at ../../../src/game/CreatureEventAI.cpp:1346 Combat = <value optimized out> #7 0x00000000005798dc in Creature::Update (this=0x7f614ae32080, diff=145) at ../../../src/game/Creature.cpp:536 No locals. #8 0x0000000000686ce9 in Map::Update (this=0x7f625d114000, t_diff=@0x4116804c) at ../../../src/game/GridNotifiersImpl.h:44 cell = {data = {Part = {grid_x = 31, grid_y = 36, cell_x = 6, cell_y = 0, nocreate = 1, reserved = 16}, All = 553675039}} y = 288 x = 254 plr = <value optimized out> area = {right_offset = 2, left_offset = 2, upper_offset = 1, lower_offset = 2} updater = {i_timeDiff = 145} grid_object_update = {i_visitor = @0x41167fa0} world_object_update = {i_visitor = @0x41167fa0} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #9 0x0000000000686dc9 in InstanceMap::Update (this=0x30000, t_diff=@0x5e6) at ../../../src/game/Map.cpp:1825 No locals. #10 0x00000000008e200d in MapInstanced::Update (this=0x7f625cc2c000, t=@0x4116804c) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7f6196f02cb0, _M_cur_bucket = 0x7f62609a0e68}, <No data fields>} #11 0x000000000069482f in MapManager::Update (this=0x7f624d97d280, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250 No locals. #12 0x0000000000870f47 in World::Update (this=0x7f6262b73900, diff=46) at ../../../src/game/World.cpp:1495 autobroadcaston = 1 #13 0x0000000000511f7c in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 46 realCurrTime = 2763109990 realPrevTime = <value optimized out> prevSleepTime = 44 #14 0x00000000009409dc in ACE_Based::Thread::ThreadTask (param=0x30000) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x7f62609924d0 #15 0x00007f6263d31fc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #16 0x00007f626330164d in clone () from /lib/libc.so.6 No symbol table info available. #17 0x0000000000000000 in ?? () No symbol table info available. Here is another crash, same issue : #0 Pet::setDeathState (this=<value optimized out>, s=<value optimized out>) at ../../../src/game/Pet.cpp:486 spellInfo = (const SpellEntry *) 0x0 p_owner = <value optimized out> #1 0x000000000084896d in Unit::DealDamage (this=0x7ff95921c000, pVictim=0x7ff9544f2080, damage=3285, cleanDamage=0x43531b50, damagetype=SPELL_DIRECT_DAMAGE, damageSchoolMask=SPELL_SCHOOL_MASK_FIRE, spellProto=0x7ffa2d005ab4, durabilityLoss=true) at ../../../src/game/Unit.cpp:924 group_tap = (Group *) 0x0 spiritOfRedemtionTalentReady = (class Aura *) 0x0 player_tap = (class Player *) 0x7ff95921c000 pOwner = (Unit *) 0x2c2c000 damageFromSpiritOfRedemtionTalent = false health = <value optimized out> duel_hasEnded = false __FUNCTION__ = "DealDamage" __PRETTY_FUNCTION__ = "uint32 Unit::DealDamage(Unit*, uint32, const CleanDamage*, DamageEffectType, SpellSchoolMask, const SpellEntry*, bool)" #2 0x000000000084d41e in Unit::DealSpellDamage (this=0x7ff95921c000, damageInfo=0x43531bf0, durabilityLoss=<value optimized out>) at ../../../src/game/Unit.cpp:1508 pVictim = (Unit *) 0x7ff9544f2080 spellProto = (const SpellEntry *) 0x7ffa2d005ab4 cleanDamage = {damage = 0, attackType = BASE_ATTACK, hitOutCome = MELEE_HIT_CRIT} #3 0x00000000007b8e1f in Spell::DoAllEffectOnTarget (this=0x7ff97c4fac00, target=<value optimized out>) at ../../../src/game/Spell.cpp:1115 damageInfo = {target = 0x7ff9544f2080, attacker = 0x7ff95921c000, SpellID = 17962, damage = 3285, overkill = 0, schoolMask = SPELL_SCHOOL_MASK_FIRE, absorb = 0, resist = 0, physicalLog = false, unused = false, blocked = 0, HitInfo = 2} mask = <value optimized out> unit = (class Unit *) 0x7ff9544f2080 real_caster = (class Unit *) 0x7ff95921c000 caster = (class Unit *) 0x7ff95921c000 missInfo = SPELL_MISS_NONE procAttacker = 65536 procVictim = 1179648 procEx = <value optimized out> #4 0x00000000007cb234 in Spell::handle_immediate (this=0x7ff97c4fac00) at ../../../src/game/Spell.cpp:3129 No locals. #5 0x00000000007ca300 in Spell::cast (this=0x7ff97c4fac00, skipCheck=false) at ../../../src/game/Spell.cpp:3102 castResult = <value optimized out> #6 0x00000000007cbf47 in SpellEvent::Execute (this=0x7ff96e08cd38, e_time=885824, p_time=1) at ../../../src/game/Spell.cpp:6660 No locals. #7 0x000000000096133f in EventProcessor::Update (this=0x7ff95921c128, p_time=121) at ../../../src/framework/Utilities/EventProcessor.cpp:47 Event = (BasicEvent *) 0x7ff96e08cd38 #8 0x000000000084738b in Unit::Update (this=0x7ff95921c000, p_time=121) at ../../../src/game/Unit.cpp:295 No locals. #9 0x000000000075fde3 in Player::Update (this=0x7ff95921c000, p_time=121) at ../../../src/game/Player.cpp:1211 now = <value optimized out> pet = <value optimized out> #10 0x0000000000685f41 in Map::Update (this=0x9e04000, t_diff=@0x4353404c) at ../../../src/game/Map.cpp:520 plr = (class Player *) 0x7ffa38890000 updater = {i_timeDiff = 140034048} grid_object_update = {i_visitor = @0x43533fa0} world_object_update = {i_visitor = @0x43533fa0} __FUNCTION__ = "Update" __PRETTY_FUNCTION__ = "virtual void Map::Update(const uint32&)" #11 0x0000000000686d89 in BattleGroundMap::Update (this=0x7ffa38890000, diff=@0x51) at ../../../src/game/Map.cpp:1833 No locals. #12 0x00000000008e238d in MapInstanced::Update (this=0x858c000, t=@0x4353404c) at ../../../src/game/MapInstanced.cpp:63 i = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<const unsigned int, Map*>, false>> = {_M_cur_node = 0x7ff96043eb48, _M_cur_bucket = 0x7ff9bf61f920}, <No data fields>} #13 0x000000000069482f in MapManager::Update (this=0x7ffa24b41280, diff=<value optimized out>) at ../../../src/game/MapManager.cpp:250 No locals. #14 0x00000000008712c7 in World::Update (this=0x7ffa39b77900, diff=121) at ../../../src/game/World.cpp:1495 autobroadcaston = 1 #15 0x0000000000511f7c in WorldRunnable::run (this=<value optimized out>) at ../../../src/mangosd/WorldRunnable.cpp:60 diff = 121 realCurrTime = 2765685053 realPrevTime = <value optimized out> prevSleepTime = 45 #16 0x0000000000940d5c in ACE_Based::Thread::ThreadTask (param=0x7ffa38890000) at ../../../src/shared/Threading.cpp:187 _task = (class ACE_Based::Runnable *) 0x7ffa3974a5c0 #17 0x00007ffa3ad36fc7 in start_thread () from /lib/libpthread.so.0 No symbol table info available. #18 0x00007ffa3a30664d in clone () from /lib/libc.so.6 No symbol table info available. #19 0x0000000000000000 in ?? () No symbol table info available.
  3. Hello everyone ! Mangos Version: 10374 Custom Patches: None related We are having an issue with multiple crashes with ACE, here is the log : Has anyone already seen this ? Do you have any clue, or possible fix ? Thanks.
  4. Hello . Mangos Version: 10348 Custom Patches: a few ones, but not related Database Name and Version : UDB 392 How it SHOULD work: Heroic Dungeons should reset after 24 hours max. How it DOES work: Heroic Dungeons reset after a week. If anyone has a clue about this (or if this is normal ), please help us. Thanks, Tom.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use