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tali

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Posts posted by tali

  1. Core: 8097

    SD2: 1171

    YTDB: 497

    Patch: None

    crash_log_2009-06-30_20-13-06.log

    Using host libthread_db library "/lib/tls/i686/cmov/libthread_db.so.1".
    Core was generated by `./bin/mangos-worldd'.
    Program terminated with signal 11, Segmentation fault.
    #0  Guild::_CanStoreItem_InSpecificSlot (this=0xa96ac350, tab=0 '\\0', slot=9 '\\t', dest=@0xa79ff2d0, count=@0xa79ff180, swap=false, pSrcItem=0x8d3b9660)
       at ../../../src/game/Object.h:164
    164                ASSERT( index < m_valuesCount || PrintIndexError( index , false) );
    #0  Guild::_CanStoreItem_InSpecificSlot (this=0xa96ac350, tab=0 '\\0', slot=9 '\\t', dest=@0xa79ff2d0, count=@0xa79ff180, swap=false, pSrcItem=0x8d3b9660)
       at ../../../src/game/Object.h:164
       pItem2 = (class Item *) 0x1
       need_space = <value optimized out>
       newPosition = {slot = 0 '\\0', count = 2606849888}
    #1  0x0844742b in Guild::CanStoreItem (this=0xa96ac350, tab=0 '\\0', slot=9 '\\t', dest=@0xa79ff2d0, count=20, pItem=0x8d3b9660, swap=false) at ../../../src/game/Guild.cpp:1912
       res = <value optimized out>
       res = <value optimized out>
    #2  0x08454054 in WorldSession::HandleGuildBankSwapItems (this=0x82117df8, recv_data=@0x7e7c7160) at ../../../src/game/GuildHandler.cpp:1469
       dest = {<std::_Vector_base<GuildItemPosCount,std::allocator<GuildItemPosCount> >> = {
       _M_impl = {<std::allocator<GuildItemPosCount>> = {<__gnu_cxx::new_allocator<GuildItemPosCount>> = {<No data fields>}, <No data fields>}, _M_start = 0x0, _M_finish = 0x0, 
         _M_end_of_storage = 0x0}}, <No data fields>}
       msg = <value optimized out>
       BankToBank = 0 '\\0'
       BankTab = 0 '\\0'
       BankTabSlot = <value optimized out>
       AutoStore = 0 '\\0'
       PlayerSlot = 2 '\\002'
       PlayerBag = 22 '\\026'
       SplitedAmount = 0 '\\0'
       BankTabDst = 242 'ò'
       BankTabSlotDst = 159 '\\237'
       ToChar = 0 '\\0'
       GuildId = 24
       pGuild = (Guild *) 0xa96ac350
       pl = (class Player *) 0x9b615f60
       pItemBank = (class Item *) 0x0
       pItemChar = (class Item *) 0x8d3b9660
    #3  0x083f4332 in WorldSession::Update (this=0x82117df8) at ../../../src/game/WorldSession.cpp:206
       opHandle = (OpcodeHandler &) @0x9: 

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