tekkeryole
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Posts posted by tekkeryole
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Ah, I think you want ChatHandler(player).SendSysMessage(LANG_ITEM_SAVE_FAILED);
Yea, i figured i would have to just do that and add in my own custom text defines for those.
pretty much i define what i want - LANG_W_E_I_WANT = #MY_TXT_ID where the rest of those lang defines are.
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Not sure you mean. Do you mean a command or piece of code?
If you mean a command, then you can use .announce.
If you mean a piece of code, then you can look at the command .announce and see that it looks as follows:
// global announce bool ChatHandler::HandleAnnounceCommand(const char* args) { if(!*args) return false; sWorld.SendWorldText(LANG_SYSTEMMESSAGE,args); return true; }
I guess I should have clarified this, but pretty much, I'm used to ascent based emulators - arcemu/aspire/ascent and what they normally use is BroadcastMessage which sends the message to just the player. Well the last few days, i looked everything over and it seems it is SystemMessage - is this right? If I use SendWorldText it announces to the world.
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How do I send a message to just my client (the player), for ascent based core's I've always used BroadcastMessage, but whats the proper way for Mangos?
[HELP] modifying port stones
in OldC / C++
Posted
just comment it out here